Quickstart ENG
Quickstart ENG
Quickstart ENG
1
Boti Sztankovits (Order #39837641)
Credits
www.geargames.eu
info@geargames.eu
facebook.com/vulcaniarpg
instagram.com/vulcania.geargames
This is a work of fantasy. All characters and places are a product of imagination.
Special Thanks
The Characters
Each Character is defined by four Attributes, each covering
four Skills. Attributes are the innate talents of a Character,
while Skills are the way they developed them. Arts, instead,
are what the Character has learned, like specific branches
of knowledge or combat techniques.
1
Boti Sztankovits (Order #39837641)
VVulcania
Attributes and Skills Analysis defines the Character’s ability to elaborate data
and reason. Common Analysis Tests cover finding clues or
secret passages, symptoms of a mysterious illness or poiso-
STAMINA covers the physical prowess of a Character, ning, identifying chemicals or understanding mechanical
their bulk and toughness. devices.
Athletics is the Character’s capacity to compete in physical Insight covers the Character’s capacity to quickly gauge
challenges. Frequent Athletics Tests are climbing, sprinting people and situations. Common Insight Tests are seeing
or leaping. through the charming words of cheaters.
Brawl measures how effective is the Character in hand to Senses covers the sensory spectrum of the Character.
hand combat and brawling. Common Brawl Tests are tho- Common Senses Tests involve shooting with firearms or
se for resolving a grapple, projection or clinch. scanning the environment for threats.
Strength is a measure of the Character’s raw muscle power. Discipline is the Character’s ability to keep their cool even
Common Strength Tests involve breaking barriers, lifting under stressful conditions. Common Discipline Tests co-
heavy weights or lobbing objects. ver resisting to panic or performing tasks that require great
Resistance covers the Character’s toughness, their capacity degrees of concentration.
to withstand physical efforts, toxic substances or lack of
sustenance for extensive periods of time. MAGNETISM defines how the Character interacts with
other people, the surrounding world and the energies that
DEXTERITY defines how much fine control does the move the universe, be they fate, deities or chance.
Character have over their own body, their precision and Aggression defines how capable is the Character in having
the coordination of their movements. other people comply to their will. Common Aggression
Agility covers eye to limb coordination and the ability of Tests cover extorting information with duress or making it
the Character to control their body under extreme condi- absolutely clear to a nosy bystander that they saw nothing
tions. Common Agility Tests are keeping one’s footing or of what the Character just did.
pulling acrobatic stunts. Cunning reflects how convincing is the Character when
Stealth is the capacity to move silently and precisely. Com- they lie or try to deceive the person they are talking to.
mon Stealth Tests cover hiding, infiltrating a building, pi- Common Cunning Tests cover telling a lie or try to imper-
cking a pocket or blending in a crowd. sonate somebody else.
Handicraft represents how precise is the Character when Charm represents how capable is the Character of gaining
performing tasks that require precision, like picking a
somebody’s sympathy and make them feel comfortable.
lock, repairing a damaged mechanism or suturing an open
Common Charm Tests are necessary when trying to seduce
wound.
somebody or trying to gain their trust.
Reflexes is the Character’s capacity to quickly react to dan-
Luck means how much the gods or whatever like you! A
ger or capitalize on opportunities. Common Reflexes Tests
Luck Test might be called for to find just what the Cha-
include those to avoid traps or close quarters attacks.
racter needs or if the sniper in the bell tower is going to
MIND represents the Character’s intellectual faculties and shoot them or the person right to their left.
perceptual abilities.
2
Boti Sztankovits (Order #39837641)
Quickstart
The Rules
The rules in Vulcania are quick and intuitive, designed to
allow for fluid and gut-wrenching combat without sacrifi-
cing narrative depth or the potential for action.
To allow the Narrator to better oversee the game, the players
do all the rolling. When it comes to interactions between
Characters and the world, their player rolls against a diffi-
culty set by the Narrator. As an example, during combat a
player Character rolls against their opponent’s Dodge score
to hit them or against their Attack value to avoid being hit.
To determine success or failure, the Character must pass a
Test. The player rolls a d12, a 12-sided die, and adds the
score of the Skill best suited for the situation. As an exam-
ple, a d12 plus the Character’s Athletics score if they are
attempting to leap from point A to point B. If the result
is equal or higher than the Difficulty set by the Narrator,
then the Character scored a Success. If not, it is a Failure.
3
Boti Sztankovits (Order #39837641)
VVulcania
Grade Difficulty
EXAMPLE
Vas is standing on the hood of a vehicle at full thrott- Trivial 6
le, ready to leap onto the train passing right beside
him. The Narrator calls for a Test of the Athletics
Easy 8
Skill, setting the Difficulty at 13 for such a dange-
rous endeavor. Vas’ Athletics score is 2 and his STA-
MINA, Athletics’s parent ATTRIBUTE, is 5 for a Medium 10
total of 7; to pass the Test, then, he needs at least 6
on the d12 to get a 13 and avoid being turned into Challenging 12
red paste on the side of the railroad.
Hard 14
Extraordinary 16
However, Tests do not yield only Success or Failure results.
Success: you rolled equal or higher than the Difficulty. The Epic 18
Skill Test is successful and the Character acts as expected.
Failure: you rolled less than the Difficulty. While attemp-
ting to do what you wanted, something happens that ma-
kes it fail. A few Skills allow you to avoid catastrophic fai- Gears of Fate
lure, as detailed further into the book. They say that Fortune favors the bold and to survive the
Success with Opportunity: Lady Luck smiles upon you! challenges your Narrator will throw at your group, you will
The result of the d12 roll, before adding any modifier from need to be both fortunate and bold!
Skills and ATTRIBUTES, is either 11 or 12. Not only During each play session, your Character can use three Ge-
your Character succeeds in what you wanted them to do, ars of Fate to force the hand of chance and reroll a failed
but they do so under a favorable condition. Then, you can Test or benefit from an Opportunity as if they had rolled
negotiate with the Narrator the nature of this boon, al- a natural 11 or 12.
though they have the last say on the matter. However, the Narrator receives any Gear spent by the
Catastrophic Failure: Lady Luck turned her back on you! players and can award them back from their pool (5 +
The d12 gave you a solid 1; no boon can save your poor however many the players spent) to prove that fate can
Character from such a calamitous event! sometimes be magnanimous or reward particularly acute,
Not only the Skill Test did not succeed, but the Narrator heroic or spectacular behavior.
adds a negative consequence to the roll or imposes a -1 pe- As they say, “The Lord giveth. The Lord taketh.”
nalty to the next one. Of course, for Catastrophic Failures
during combat, the Narrator is allowed fo unleash the full
extent of their sadism.
4
Boti Sztankovits (Order #39837641)
Quickstart
Combat 1 2 3 4 5 6 7 8 9 10 11 12
When in the thick of the action the flow of events is bound
to deeper more detailed rules. Time is measured in rounds, 1 2 3 4
through which Characters and their opponents alternate damage damages damages damages
their actions following a precise order.
When combat breaks out, each players rolls an Initiative
Test (Discipline plus any relevant modifier) and the Narra- Particular situations during combat, like fighting with su-
tor orders the Character tokens in descending order. Op- perior numbers, charges or point blank shooting, grant the
ponents controlled by the Narrator count their Initiative Characters Advantage, that can be spent to deal 1 additio-
score without rolling. The place each token has in the Ini- nal point of damage after a successful Test to hit.
tiative order is called an Initiative slot. Arts, Opportunities When it is up to the opponents controlled by the Narrator
and other factors can alter the position of a token in the to act, the most frequent Tests you are going to roll are
Initiative order. Dodge to avoid being hit in melee combat or Evade not
Each round, a Character can take one Action and per- to be shot to death.
form a Maneuver; as a general rule, rolling a Test, such
as attacking, pulling a stunt or hiding, takes an Action.
Everything else, like moving, drawing a weapon or going
prone, is considered a Maneuver.
Opportunities and Catastrophic Failures
Whenever you attack an opponent, the Test you must roll
Opportunities in combat allow Characters to execute spe-
to hit is indicated in the Attack section of the weapon’s
cial attacks of their weapons or techniques they know. A
description. As an example, slashing with a saber requires
Character gains an Opportunity when they roll a natural
an Athletics + STAMINA Test against the Dodge score of
11 or 12 on a Test to hit or spend a Gear of Fate after a
the opponent.
successful Test. Much in the same way, on a Catastrophic
If the weapon connects, check the graded bar in the wea- Failure the Narrator can have an enemy use an Opportuni-
pon’s profile. If the result of the die rolled to hit is a num- ty against their poor target.
ber in the uncolored area of the bar, then it deals only 1 The description of each pre-generated Character and
point of damage. If it is in the green area, it deals 2, 3 for enemy in this guide lists a few ways Opportunities can be
the yellow one and 4 if it is in the red zone. used in combat.
5
Boti Sztankovits (Order #39837641)
VVulcania
To better understand the rules presented above, the fol- tage in Combat and deals an additional point of damage,
lowing is an example of the first round of combat involving for a total of 3!
a group of higher end Characters. The Narrator decides to activate an Opportunity for the
Assassin to use Anticipate. Chana’s player is then given
Chana, Vas and Lamia are heading to the secret laboratory a Gear of Fate from the Narrator’s pool and the Assassin
of the Crimson Spider, a crime syndicate that is growing in advances 2 slots in the Initiative order, changing the turn
the industrial district. It appears they are behind a power- order as follows.
ful new drug that is quickly exacting its toll among the
population. Hoog, an important local boss, is not happy
with such an activity flourishing in his turf and so hired the
party to punt an end to the rival gang’s business. Unfor-
tunately, the Characters led their investigations a tad too
much on the loud side and so the Crimson Spider now is
waiting for them.
Now it is Lamia’s turn, who charges the Brutes, her scimi-
The ambient that should host the lab is occupied only tars a blur of steel, and attacks! It is up to Vas to help poor
by a few large crates piled randomly, covering four mu- Chana. Lamia rolls her d12 to hit and gets a solid 11! Plus
scle-bound brutes with weapons in hand. It is time to roll her 5 in Athletics and the +1 given by her weapons, her
Initiative! Chana rolls a 12 on her die, plus her bonus of total to hit is a 17 against the Brute’s 10 to Dodge.
5, totaling a 17. Lamia obtains a 12 and Vas a 10. The
now exposed Brutes have an Initiative score of 10; had they
1 2 3 4 5 6 7 8 9 10 11 12
remained hidden behind those crates, it would have been
13. The Narrator, then, sorts the Initiative slots as follows.
With an 11 die roll, Lamia deals 3 points of damage and
can also benefit from an Opportunity. Thanks to her Sap-
phire Blades Art, she activates Twin Blades to immediately
make a second attack against another target.
She rolls a 9, hitting for 2 points of damage to her second
target. Both Brutes fall down, dead!
Now it is up to Vas, who moves against the Assassin to
Chana, with her Opportunity on the Initiative Test, can
given them a taste of his malleus, a tormentum weapon of
use an additional Maneuver during her first round. So, she
incredible power!
ducks behind the corner of a crate (first Maneuver), then
takes aim (second Maneuver) and shoots one of the Brutes Unfortunately, bad luck is always waiting for an occasion
(Action). to pounce, as Vas’s d12 stops on the dreaded 1. The attack
is a bust and the Narrator now has an occasion to be cre-
To shoot with her pistol, she rolls a Senses Test, +1 for
ative with their signature sadism! Vas stumbles, crashing
having aimed plus any modifier from the weapon itself, in
onto the ground right in front of the Assassin, who laughs
this case a -1. She rolls the d12, plus a total modifier of 6,
heartily at the prone Character.
and gets a natural 6. The Brute’s Evade score is only 10, so
a 12 is a hit! Now, on to determining damage. The two remaining Brutes try to double up on Lamia, who
just butchered their fellows. Lamia rolls a first Dodge Test,
obtaining a 6 plus her Reflexes of 4 equals 10 as her sci-
1 2 3 4 5 6 7 8 9 10 11 12 mitar does not offer any help in those situations. Luckily,
the Brute’s target Difficulty to avoid being hit is 10, so the
A result of 6 equals to just 1 point of damage. worst that Lamia suffers is his greatsword barely cutting a
Now, it is up to the assassin who attempts to sneak behind lock of her hair away.
Chana to catch her by surprise. She must then roll a Senses Against the second attack, her player rolls a 9, allowing
Test to recognize the threat. With a total of 13 against the her to avoid it. However, her player also opts to spend a
assassin’s 15 Stealth, she does not. Gear of Fate and activate the Opportunity Defense Cross
The Assassin, then, moves behind her and attacks with she learned thanks to the Emerald Blades Art. By crossing
their dagger. Chana attempts to dodge the attack, rolling a her blades, then, Lamia parries the opponent’s blade, whi-
4 on the d12 plus another 4 for a total of 8. The Difficulty, le slashing the Brute’s face a moment later for 1 point of
however, is the Assassin’s 13, so Chana is struck! damage.
This is where the round closes and the next one starts. This
12 11 10 9 8 7 6 5 4 3 2 1 time, however, is the Assassin who goes first; will they ma-
nage to best the Characters or, seen what fate befell their
The die roll of Chana’s Dodge Test, 4, is checked on the da- allies, will they opt to leave the area before joining them
mage bar of the Assassin’s dagger. Being 4 in the green area in the eternal slumber of death? Maybe they are doomed
of the bar, the dagger deals 2 points of damage. Catching anyway or the Narrator has reinforcements arrive to turn
her by surprise, however, the Assassin benefits from Advan- the tide… who knows!
6
Boti Sztankovits (Order #39837641)
Quickstart
Once familiarized with the base mechanics of the game, Aaron is a reserved type, notoriously inept at dealing with
a combat round should take at worst a few minutes, du- other people and known for his outbursts of rage. Howe-
ring which can happen all sorts of spectacular actions, plot ver, he rarely goes beyond showering in vitriol the poor
twists and awesome stunts. The full book, the Arts and soul he is arguing with. Although his mutation is frequent-
equipment section also give plenty of ideas to make com- ly looked at with disgust and sometimes even discrimina-
bat more detailed and yet keeping it simple and fluid. Of tion, he does nothing to hide it, reacting with annoyance
course, then, it is up to the players to make it more immer- at the idea of hiding it.
sive with descriptions, banter and improv!
7
Boti Sztankovits (Order #39837641)
VVulcania
1 2 3 4 5 6 7 8 9 10 11 12
+1 +1
1 2 3 4 5 6 7 8 9 10 11 12
–1 –3
8
Boti Sztankovits (Order #39837641)
Quickstart
–1 –2
Glacies [Insight]] Bomb
The tanks in this gun hold reagents that mix into an un- Area: 3
stable and highly corrosive substance, expelled in globs that Complexity: 10
explode when they hit a solid item or at the end of their
range. The acid compound inundates a square 2 cubitus by This explosive device emits a layer of slippery frozen liquid
2 cubitus and, on contact with solid surfaces, exhales toxic that dissipates after 5 rounds. All targets within its area of
gas. All damage dealt by an Acidus ignores damage re- effect suffer the Unbalanced condition. Those who try to
duction offered by armor. move under the effect of a Glacies are knocked Prone.
Special: You can spend an Opportunity on this device to
You can spend an Opportunity on this weapon to
have it also deal 1 point of damage to the targets in its area
have it inflict the Disoriented condition on its target. of effect.
9
Boti Sztankovits (Order #39837641)
VVulcania
10
Boti Sztankovits (Order #39837641)
Quickstart
H akeem Mbama ¤¤ Ballistic Expertise: pistols and rifles are simple toys
for the Character. As a Maneuver, they can attempt a Han-
dicraft Test to unjam a firearm.
Origins: Balastoc
Special Trait: Divine Help (Hakeem can spend a Gear of
Fate to gain a +4 bonus to a Test he just rolled for)
Past: Engineer Tecnicus
When the war ended, Hakeem was little more than a boy, ¤¤ Foreman: study and experience has turned the Cha-
one of the numberless orphans crowding the streets of racter into a master of machines. They gain a +2 bonus to
Mettak and living off of small thefts and the like. When all Handicraft Tests to repair stuck or damaged vehicles
he tried to pickpocket a young pilot who came back home and gizmos.
after the theocratic regime of Balastoc had gone through a ¤¤ Craftsmanship (Gizmos and Remotes): the character
reformist period, Hakeem’s life changed drastically. has the ability to build and repair a variety of mechanical de-
This pilot, Hamil, saw potential in this kid, taking him vices. But, when dealing with remotes, the Character must be
under his protective arm and teaching him the basics of assisted by a skilled Markonist.
mechanics before Hakeem attended the Engineers’ Aca- ¤¤ Machinist: as a Maneuver, the Character can at-
demy under his suggestion. Today, Hakeem is the resident tempt a Handicraft Test against the Difficulty of a Device
mechanic of the Red Viper, its most senior member and to instantly kick it up to pressure. They cannot do so again
the right arm of Hamil himself, who he considers the clo- until the device goes through a full compression cycle.
sest he has to a father. Hakeem is a young and jovial fellow,
although his tendency to mockery can make him bother-
some at times. Backstabber
11
Boti Sztankovits (Order #39837641)
VVulcania
Complexity: 18 - Piercing
The Monopolies have developed lethal war machines
powered by small Vulcanus batteries and who knows
what other alchemical nonsense. Tormentum arrays make
weapons heavier, inflicting a -1 penalty to attack Tests,
although they make them significantly more powerful, as
the damage they deal is determined by the d12+1 instead
of just the d12 on their damage progression bar.
–1
1 2 3 4 5 6 7 8 9 10 11 12
–1 –3
The most widely-used firearm in Vulcania. It boasts a good The Monopoly of Engineers continuously produ-
price, dependability, and a decent weight because, as the ces items to help the people in their everyday life,
wise man says, “Heavy is good! You can trust heavy. If it powered by small Vulcanus batteries that require
jams, just bonk ‘em on the head with it!” reloading once or twice a year. The water for the
steam engine just needs refilling, instead.
Once used, a gizmo requires a certain amount of
time to be recharged and brought back to pres-
sure before it can be used again. The replacing
of Vulcanus batteries is included in the purchase
price, and for that it is enough to regularly visit a
Monopoly workshop to have one’s gizmos always
up and running.
Everybody can use a gizmo, even if they are not
trained, but it takes them an Action to do so.
Engineers, depending on their degree of speciali-
sation, can lower these timescales to a Manoeuvre
or even a Free Action.
12
Boti Sztankovits (Order #39837641)
Quickstart
Arts
Magister Omega
¤¤ Academic Knowledge (Markonism): Nasturzio’s
studies allow him to transmit and crack messages going
through the mentographic line, make use of remotely con-
trolled devices and feel the presence of conlio.
¤¤ Biomes Knowledge (Urban Areas): Nasturzio
knows a great deal about how settlements are planned, the
social dynamics that rule them and their dangers.
¤¤ Assistant Mechanic: thanks to their training the
Impulsus Gizmo Character can control some of the more complex and eso-
teric of the remotes: drones. As a Maneuver, they can have
Complexity:: 10
a drone under their control take one Action. The drone
cannot be activated more than once per round.
This set of footwear is enhanced with a couple of small
nozzles that allow their wearer to jump up to 10 cubitus ¤¤ Basic Grafts: the Character is able to interface
away or to turn a deadly fall into a soft landing. To restore with the basic grafts of their drone.
enough steam pressure to use the Impulsus again takes ¤¤ Speed of Thought: when obtaining an Opportu-
roughly 5 minutes. nity from an Initiative Test, the Character can spend it to
activate the drone as a Free Action. This does not count
against the number of activations per round for that drone.
Potio Mutagen ¤¤ Remote Perception: the Character’s link with their
drone allows them to know its position and its surroundin-
Complexity: 6
gs, even if it is outside of their field of vision, as long as it
is within control range. If the drone does not carry sensory
This light-blue compound heightens the natural regenera- equipment, the Character can only perceive the presence of
tion of tissue, healing the Character for 1 Wound. moving creatures within 3 cubitus.
Special: Opportunities generated by a Potio’s Resistance
Test have it heal 1 additional Wound.
13
Boti Sztankovits (Order #39837641)
VVulcania
Primus Omega
Equipment
¤¤ Multi-Control: thanks to their experience and
knowledge, the Character can control an additional drone.
However, the strain on their mind is such that they suffer Schiavona [Athletics]] Melee Weapon
a -2 penalty to all Tests when using them. Size: medium
¤¤ Advanced Grafts: the Character’s skill allows them Type: melee
to interface with both the basic and advanced capabilities
of their drones. 1 2 3 4 5 6 7 8 9 10 11 12
+0 +1
Ballistics Expert
14
Boti Sztankovits (Order #39837641)
Quickstart
Pepperbox [Senses] Firearm Serris: a small, sharp disc that rotates at high speed, wor-
king like a tiny saw able to cut through up 0.1 cubitus in
Size: small thickness. Although it is not meant for combat, it can still
Type: ranged (range: 12 – shots: 3) hurt.
+0 –4 1 2 3 4 5 6 7 8 9 10 11 12
15
Boti Sztankovits (Order #39837641)
VVulcania
Origins: Ketniv ¤¤ Point-blank: the closer, the easier to hit, right? The
Special Trait: Fearless (Fusjiko is immune to the Frighte- Character receives a +1 bonus to hit when shooting at tar-
ned and Terrified conditions) gets within 3 cubitus.
Past: Mercenary ¤¤ Crack Shot: thanks to a steady hand and an un-
flinching eye, the Character can shoot into melee without
During the War for Letvia, Fusjiko was assigned to the Im-
having to aim and still not hit their allies.
perial infantry and immediately sent to the front line. Not
wanting to waster her life in the trenches, she took the first Knee Breaker: flight is not an option, only fight.
chance to defect, hiding in the frozen forests of Nuugard. On a successful hit, their opponent’s speed is halved until
She would have died of hypothermia, has an old woman they receive medical attention.
who lived in the woods not taken her in. With a hot meal
and a roof over her head, Fusjiko regained her strength and
in the following years strove to repay her debt to the old
lady, until her nephew, Freya, came back from the war. In
the long weeks it took her to recover from the stress and
injuries, the old lady told her how much important had
been Fusjiko while she was away.
Since then, Fusjiko and Freya are the best of friends. The
girl from Ketniv is a pleasant and happy go lucky person,
although her hatred for defeats spurs her to push beyond
her limits.
Arts
Gambler
16
Boti Sztankovits (Order #39837641)
Quickstart
Equipment
Katana [Athletics] Melee Weapon
Size: medium
Type: melee
1 2 3 4 5 6 7 8 9 10 11 12
+1 +1
17
Boti Sztankovits (Order #39837641)
VVulcania
Arts 1 2 3 4 5 6 7 8 9 10 11 12
Reaper –3 –2
¤¤ Tenderizer: gravity is the Character’s friend! They The head of this hammer contains a small reaction engine
deal 1 additional point of damage to Prone opponents. similar to those used by aeronauts, which allows the wiel-
Cleave: the attacks of the Character can hurt mul- der to spin it at hilariously high speeds. So high, its inven-
tiple enemies at once. They deal 1 point of damage to a tor must have been extremely drunk or a bloody genius,
second target adjacent to the first. they say. Regardless of the sanity or liver conditions of that
poor sod, it is beyond any sort of doubt that the Malleus is
appealing to a well-known category of crazies, right?
Human Missile: You can spend an Opportunity
Mower
on this device to rev the engine and knock its target 5 cu-
bitus away. If the target strikes a solid surface, like a wall
¤¤ Uppercut: with a slow and ascending attack, the
or a tree, it deals 1 additional point of damage and stops;
Character forces their opponent to retreat. Instead of rol-
if it strikes somebody else instead, both suffer 1 point of
ling to hit and dealing damage, they can spend a Gear of
damage and are knocked Prone.
Fate to push their opponent 1 cubitus away and inflict the
Unbalanced condition.
Weapon Breaker: intercepting their opponent’s
weapon with extreme force, the Character breaks it.
18
Boti Sztankovits (Order #39837641)
Quickstart
19
Boti Sztankovits (Order #39837641)
VVulcania
WOUN DS AN D HE ALING
Potio Mutagen
The maximum amount of damage a Character can
Complexity: 6 withstand is their Wounds score. When they reach
0, the Character falls to the ground, suffering the
This light-blue compound heightens the natural regenera- Vulnerable condition, and dies after a number of
tion of tissue, healing the Character for 1 Wound. rounds equal to their Resistance score. If they suffer
Special: Opportunities generated by a Potio’s Resistance damage when in such a state, the Character dies
Test have it heal 1 additional Wound. instantly.
The last pages of this booklet contain the sheets for the pre-generated Character to run this adventure with.
The top side of each folds so that when the sheet rests on a surface everybody at the table can quickly read the
Character’s generals and its Insight and Senses scores. The Narrator can use those values should they wanted
to roll secret Tests; when the Character fails an Insight Test, for example, they are not aware that they rolled
for something. The player, on the other hand, is and knows that whet they are told is not everything there
is to know. This might influence their roleplay, even in the best of faith. Secret rolls on the Narrator’s part
should help.
Now, you just need a few d12’s and d20’s, tokens, coins or counters to represent the Gears of Fate, 3 for each
player and 5 for the Narrator, and you are ready to play The Curse of Axproon Hamlet!
20
Boti Sztankovits (Order #39837641)
Quickstart
21
Boti Sztankovits (Order #39837641)
VVulcania
The emergency procedure is extremely violent and all Cha- The town’s major, Hansal Cabid (Insight 10, Discipline 8,
racters must roll a Luck 11 Test to see how they fare throu- Aggression 8, Cunning 10, Charm 11), is also present, an
gh it. Success with Opportunity: they suffer no damage. old and emaciated man who drinks alone at the table.
Success: they suffer only 1 point of damage. Failure: they He was a close friend of Axproon’s and since the fall of the
suffer 2 points of damage. Catastrophic Failure: they suffer hamlet Cabid spends his time drinking, torn by the guilt
3 points of damage. of failing to protect Gonnex from the Regent and his son,
who fell fighting his mercenaries.
The hamlet is sad and depressing, but the group is forced Should the Characters find out about his disgraces and
to go there looking for a medic to help Hamil and the exploit them, they gain a +2 bonus to Charm Tests with
other wounded survivors. the locals.
When they make it to the village, the storm is raging to its By gathering information, the Characters discover that the
fullest, everybody is hiding in their homes and nobody no- local physician is Zeno Caspar (Insight 12, Discipline 11,
tices the ruinous arrival of the Viper and her battered crew. Aggression 7, Cunning 8, Charm 8), and the only place
Local architecture is typical Mos, reminding of the frontier to secure the necessary components and tools to make the
mining villages of the Old West, and the saloon is the ea- Viper sky-worthy again are the laboratories below Axproon
siest building to identify. Castle.
The locals are for the most part apathetic, resigned and not The surroundings, however, are cursed and nobody except
too inclined to socialization, especially those arrived with a mercenary named Maccu ever came back alive from the-
a vessel that is not capable of returning them from whence re. Maccu (Insight 7, Discipline 6, Aggression 8, Cunning
they came, but neither they are hostile to them as long as 7, Charm 6) was wounded and left behind by his compa-
they are not threatened. Thanks to its isolation from the nions.
rest of the world, here, money has lost its worth and the Everybody despises him, but after losing his sanity after
economy is driven by barter, so it is up to the Characters to what he saw in the Castle and the ordeal he went through
find ways of securing what they need. They could exchange folks took some kind of pity of him and spared his life.
their items, perhaps their services or even the promise of a He lives alone in a shack just outside of the main settle-
way out of the island! ment and contributes to the local economy with his brute
As they make their entrance in the saloon of Four Moors, labor.
all conversation halts and every single, solitary pair of eye- Being completely crazy, the Difficulty to get something out
balls shifts in the direction of the dripping, bruised newco- of him is 14.
mers. However, nobody makes a move.
22
Boti Sztankovits (Order #39837641)
Quickstart
23
Boti Sztankovits (Order #39837641)
VVulcania
Guelfo's Mental Distortion M achine they had experienced since landing on the island but had
ascribed to the shipwreck. With a 12, they realize there is
From the labs, the Characters can take an elevator to an inconsistency with the fighting they are in. With a 14,
descend one more level. After the siege, Guelfo locked they fully realize what is happening.
himself up in the basement, hooked to his machine and
became one with it. He lives in a nightmarish limbo wi-
thout being able to move or communicate, influencing
the minds of the islanders. Close to his machine, the Cha-
The Return to Gonnex
racters experience an unrelenting assault of visions they are
Once eliminated the count and the influence of the men-
not prepared for.
tal distortion machine, the group can return to the village
Once they have taken the elevator down, the group is at- and tell its people what they discovered. In the laboratories
tacked by animated dead remarkably similar to Hamil, they find enough components and tools to make the Red
Franz, Hugo himself and Xaira. In truth, they are fighting Viper sky-worthy again and reach the coasts of Mostucaal.
one another, but Guelfo’s influence is such that they do not Of course, the locals are more than happy to help them
realize it. A Markonist controlling a drone with the Gemin now and a few of them, tired of that place of pain and suf-
graft, however, could see what is actually happening and fering, are likely to ask passage aboard the Viper. Others,
realize the group is being manipulated. An Insight Test instead, will open the mines again to return to Gonnex’s
allows them to understand something is not right; a result past glories. To do so, however, they will need resources,
of 10 makes the Markonist aware of a hiss in their ears suppliers and, of course, heroes.
24
Boti Sztankovits (Order #39837641)
Quickstart
Adversaries
These enemies do not need as many details as the player - Opportunities -
Characters. Their relevant scores are the Difficulties of any
Tests the Characters must roll to interact with them, unless Discharge: an electrical discharge leaps from the
stated otherwise. target struck by a Iovis to a secondary target within 2 cubi-
tus, dealing 1 point of damage.
Count Axproon Necromancer Aid: The Count dodges the attack and calls forth
up to 2 Zombie Miner within 4 cubitus to help him. They
The count is beyond recognition. Assisting to the fall of
gang upon the closest target to the Count, disengaging wi-
friends and family and feeding upon them to survive de-
thout penalty if they were fighting previously.
ranged his mind, turning him into a catatonic killing ma-
chine. His own body bears the signs of the techniques he Be quick or be dead: if a Characters obtains a Ca-
refined to preserve dead tissue, making a hybrid of man tastrophic Failure on the Initiative, the Count can have a
and undead. Although beyond any chance of recovery, he Zombie Miner act immediately.
will fight with cold, detached efficiency, reanimating his
minions for cover as he eliminates any threat.
- Equipment -
25
Boti Sztankovits (Order #39837641)
VVulcania
Iniziative: 8 Movement: 3
Dodge: 9 Wounds: 2
Evade: 8 Damage Reduction: 1
- Qualities -
Skills: Resistance 11, Aggression 12
Special Ability: Disgusting Sight. Even just laying eyes
on these aberrations is disturbing. The Characters must
pass a Discipline Test against Difficulty 10 or suffer the
Frightened condition.
Equipment: 1 $, just because, if your poor, poor players
want to loot such a sorry excuse of a monster, they must be
really desperate.
- Attacks -
1 2 3 4 5 6 7 8 9 10 11 12
- Opportunities -
26
Boti Sztankovits (Order #39837641)
Quickstart
1 2 3 4 5 6 7 8 9 10 11 12
Claws: 14
1 2 3 4 5 6 7 8 9 10 11 12
- Opportunities -
27
Boti Sztankovits (Order #39837641)
VVulcania
ATTRIBUTE
SCORE Skill Value
This score is the sum
of Skill Bonuses and
Skill Bonus ATTRIBUTE and is
This score is used added to the d12 roll to
only when creating or determine a success or
modifying a Character failure of a Test.
sheet and not during
actual play.
Iniziative Wounds
Dodge
Dodge score, including
Dodge Movement any weapon modifier.
Attacks
Weapon and score Evade Damage Reduction
to add to the d12
result, including Skill
score and any weapon
modifiers.
28
Boti Sztankovits (Order #39837641)
Boti Sztankovits (Order #39837641)
Boti Sztankovits (Order #39837641)
Boti Sztankovits (Order #39837641)
Boti Sztankovits (Order #39837641)
Boti Sztankovits (Order #39837641)