Nintendo Power Issue 220 (October 2007)
Nintendo Power Issue 220 (October 2007)
Nintendo Power Issue 220 (October 2007)
PUMP UP
p YOUR
V BRAIN
A HIGH SEAS ADVENTURE
RATED ARRRRRRH. А
*FOR INTENSE PIRACY
EVERYONE
Mild Cartoon Violence
Battle Captain Whisker and Find 16 hidden islands
other mega bosses filled with secret treasures
ESRB CONTENT RATING www.esrb.org
AVAILABLE NOW!
WW W.SEGA.COM/SRA
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, SONIC
"EAM logo and Sonic Rush Adventure are either registered trademarks or trademarks
€ SEGA Corporation. © SEGA. All rights reserved. ТМ, ® and Nintendo DS are trademarks
ot Nintendo. € 2004 Nintendo.
"==. (ЕТЕЙ
NINTENDO ===
POWER -TOBER 2007
40 Art Attack
If merely the concept of Metroid Prime 3:
Corruption gets you excited, check out the
epic adventure's concept art.
54 А Мем Age in
Brain Training
We put our puny little brains through the
paces in Brain Age 2: More Training in
Minutes a Day.
КІ
famous creation, and comments on the yel-
low fellow's role in Namco Museum Remix. N
62 Deep Blue
Sonic has some quick new moves to
show off in Sonic Rush Adventure.
Don't blink or you'll miss *em.
70 Bestof Show
We whittle down our list of favorite
titles from this year's ЕЗ. It’s gonna
bea busy winter for Wii and DS.
Hubba Bul
Hawatian
|
131200
than you can
e
News shot ever. ЖАМ
Previews FORCEPS
Т
Wii Channels
Classified Info
We drop some old-school codes for a
special Virtual Console edition of
Classified Info.
78 Power Profile
Keiji Inafune’s feats extend well beyond the
creation of Mega Man. Learn more about
the pioneering game designer. 27
Actual gas mask
84 Playback not required.
We have two dirty little secrets: we really
dig The Legend of the Mystical Ninja, and
Goemon looks kinda like our boss, Mr.
Tsuboike.
82 Smash Files
86 Reviews / Х Io кү
Community 5 $
92 o ШІП) м. wu
| \ 19 " =
96 Next Month 2
“Ән
в s
97 Contacts Е d
— Ч
E
CorRUPTION (Wii)
Dracon BALLZ:
Namco MuseumDS(DS)
Вирок! TENKAICHI З (Wii)
Namco MUSEUM REMIX (Wi
Dracon Quest
IV,VanoVI (05) ——
DRAGON SPIRIT (VC)
‘Dror Оғғ (VC)
DYNAMITE HEADDY 172)
NITROBIKE (wii)
ONTAMARAMA (DS) |
FRONT Mission (DS)
GARFIELD’‘sNigHtmare (05)
бноѕт SquAD (wii)
“THE GOLDEN Compass (Wii, DS)| PINBALL HALL OF FAME:
GRADIUS (75) THE WILLIAMS COLLECTION (Wii) 31
JGRADIUS (УЙ / н :
HANNAH MONTANA: Music JAM (0s) ZLE DE HARVEST Moon (DS) 7 E г
INDIANAPOLIS 500 LeGeNps (DS) 5 | ESIDENT EVIL:
Киеву DREAM Course vo 69 THE UMBRELLA CHRONICLES (Wi
THE LEGEND OF THE River Kis: Mystic Vanev ТЕ)
MYSTICAL NINJA|
(SNES) B
THE LEGEND ОҒ SPYRO:
THE ETERNAL NiGHT (Wii)
“THe LEGEND OF ZELI
‚№
© 2007 SQUARE ENIX CO., LTD. АН Rights Reserved, HEROES of MANA, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co., Ltd. ™, ® and Nintendo DS are trademarks of Nintendo. © 2006 Nintendo.
The ratings icon is a trademark of the Entertainment Software Association.
LETTERS Game Boy Advance-quality graphics
SEGA DOES WHAT... when it could have great 3D graphics
As a classic Sega Genesis like the remake of Final Fantasy III? You
player, | am outraged by the guys probably don't know the answer to
fact that in the Wii Channels this but I thought 1 might as well ask.
column you would have Ecco Sam H.
the Dolphin and Kid Chameleon on via the Internet
alist and not chosen as a staff pick
Let
REVENANT BEAUTY Duke (and especially not with his awe-
1 was watching a trailer for Final some co-star Lee Marvin), but we're pretty
Fantasy XII: Revenant Wings online and sure it’s just a coincidence. We're
| thought to myself, why give a great impressed by your powers of observation,
Scott Pelland game like a new Final Fantasy title however!
Managing Editor
1 0 NINTENDO POWER.
SUPER MARIO WAX Game Boy games using the GameCube's THE SOUNDS OF SONIC BRUNETTE BRAWLER
Sometimes when I'm playing а 05 game Game Boy Player). In addition to the I'm a big fan of both the Super Mario 1 have been checking up on Smash Bros.
that uses the stylus a lot | start cleaning original Zelda, my all-time favorites are Bros. series and the Sonic the Dojo lately and | saw the new Zelda.
my ear with the stylus. | have to admit Super Metroid and the Dragon Warrior Hedgehog series. In the past, | have Everything seemed to be in order until |
that the end of the stylus is pretty good series. Right now I’m in the middle of enjoyed the high-quality games that saw her hair. It struck me as odd that she
for this purpose, but for some reason Super Paper Mario оп Wii-it's great. both of these franchises have produced. would suddenly change from her normal
my family sees it as gross. |wonder I've been a full-time subscriber to Upon hearing Nintendo and Sega's blonde hair color to a brunette. Does this
whether Nintendo designed the stylus Nintendo Power starting with the pre- announcement of Mario & Sonic at the have some meaning to it? Or did
not only for use with the touch screen, mier issue July-August 1988, and have Olympic Games for the Nintendo Wii Nintendo just change it for the sake of
but cleaning my ears, too. the complete collection on shelves in and Nintendo DS, I cried tears ofjoy. changing it?
Will S. the basement. I'll bet you receive mes- I've been dreaming for years of Mario Zachary B.
via the Internet sages from players even older than me, and Sonic starring in a game together. viathe Internet
but not nearly as loyal. However, | am very concerned about
We have to side with your familiy here: Cort H. the voice cast that will be used for this
that is one of the more disgusting things via the Internet game. I'm confident that Charles
we've heard. Martinet will reprise his role as Mario
Actually, Cort, you probably have most of and do a fine job, but I'm more con-
MISSING PROFILE the people that write to Pulse beat on both cerned about the voice actors that will
1 was reading issue 218's power profile fronts. Thanks for writing—it means a lot be used for Sonic and his friends. I've
on Eiji Aonuma and 1 was looking for- to us to hear from the folks who have been felt that Ryan Drummond was the per-
ward to your last question that you with us from the beginning. fect voice for Sonic in Sonic Adventure.
asked in your first two profiles asking But when Shadow the Hedgehog came It's true: Zelda's lost her blonde highlights
what superpower would you want but, FUN WITH FUNGI out in 2005 he and all the other original for her big appearance in Brawl. The char-
it was not there. So why didn't you ask 1 was just screwing around with a magni- voice actors were replaced by the voice acter designers felt that it was time to
him that question? fying glass and a couple of mushrooms cast from the TV show SonicXto main- tone back her look a little bit.
Ptimpani out in my backyard, and my brother gave tain consistency between the show and
via the Internet me the idea to burn Mario-esque mush- the games. Ever since then, the Sonic
rooms onto them. Here they are. You games haven't been nearly the same.
Actually, we did; we just didn’t print it. wouldn't believe how hard it is to hold Now that SonicXis over, Sonic fans
Much like Koji Kondo and Keiji Inafune, the stupid thing steady enough to draw a would be most grateful if Sega would
Mr. Aonuma wishes he could skip through straight line! rehire Ryan Drummond and the original
time. Daddygame voice cast from the Sonic games to
viathe Internet reprise their respective roles. Ryan
WISE BEYOND YEARS Drummond has stated that he simply
| read Chris B.’s interesting letter in loved voicing Sonic, and would take the
Volume 219. However, his grandpa was. job up again in a heartbeat. Please,
not the oldest Zelda fan. |am 78, and | help us get the true Sonic back in time.
have been playing Nintendo regularly Rachel P.
for almost 20 years. The original Zelda via the Internet
was the second game | owned, in 1988,
and is still my favorite. |own every We’ve never been huge fans of any of
Nintendo system except DS (I'm not Sonic's voices, but we can understand the
quite steady enough to use the hand- How frightfully awesome is that? Now try passion, Rachel—we can’t fathom anyone
helds now, but I still playalot of the it on the back of an ant. else besides Charles Martinet working
Mario’s famed pipes.
oops!
In Volume 2195 The Legend of Zelda: Phantom Hourglass article, we had a little boo-
boo with some of the screenshots, and that's just not right. To atone for the error of
our ways, we wanted to run the screenshots again in all their glory. Enjoy!
OCTOBER 2007 11
Ша 0
The thought of online multiplayer not being in Brawl greatly scares me
so much that | decided to write, begging for the integration of online
WE IGNORE A LOT WORSE
QUESTIONS THAN THIS
play. All | want to say is that online multiplayer would make this the best Why does the staff at Nintendo Power LEE MARVIN FAN CLUB
game ofall time. Without it, it would be just another Smash Bros. game. keep ignoring my questions about an
PUBLISHER
Animal Crossing for the Wii? Is it that. T. КІМІЅНІМА
Please think of the people and take all the time necessary for Brawl to
you guys don't know anything or are EDITOR IN CHIEF
have online play. It is the destiny of Brawl to become one with the Wii you sworn to secrecy on pain of death? YOSHIO TSUBOIKE
and be the ruler of all games to ever be made. But it can only fulfill its Either way I think you should give us MANAGING EDITOR
Animal Crossing fans a little something Scott PELLAND
divine decree by having online multiplayer. ART DIRECTOR
to look forward to, if it is in your power
Kim LOGAN
Cameron V. (pardon the pun) to do so.
SENIOR WRITER/EDITOR
via the Internet Cuthbert DREW WILLIAMS
via the Internet SENIOR WRITER
While we agree that the inclusion of an online multiplayer mode would be STEVE THOMASON
awesome, it's hardly time to push the panic button. We haven't heard one We've stared death іп the eye and we still STAFF WRITERS
way or the other, but we'll report it when we do. Also, listen to yourself: “It don't know anything about a new Animal CHRIS HOFFMAN
ANDY MYERS
would be just another Smash Bros. game." Are you serious? It would be just Crossing game. Sorry. CHRISTOPHER SHEPPERD
another iteration of one of the best new series in the past 10 years? Wouldn't CONTRIBUTING WRITER
that be a shame! GETTIN' MEDIEVAL GEORGE SINFIELD
| recently saw a medieval reenactment EDITORIAL CONSULTANTS
TIME TO VISIT A MOLD, FREEZE, MISSILE REGGIE FILS-AIME
and was discussing it with some friends.
GEORGE HARRISON
PSYCHIC-TYPE THERAPIST I'm a big fan of the Metroid series, so | We think that there should be a Wii DAN OWSEN
I'm feeling depressed. I've caught all made а Jello Metroid and it turned out Medieval. Imagine using your Mii in a JACQUALEE STORY
the Legendaries (including all forms of STEVE SINGER
quite delicious. It's made from lime jousting competition or in an archery
Deoxys), all the Kanto, Hoenn, and jello, strawberries, and gummy orange contest. There are plenty of great
COPY EDITOR
CANDACE ENGLISH
Sinnoh Pokémon, and I'm rounding up candy. Unfortunately, it does not sports and competitions from medieval
ASSISTANT PRODUCTION
the last of the Johto Pokémon. | should bestow Hyper Laser powers after being times that would be a lot of fun with the MANAGER
MACHIKO OEHLER
feel proud that all my life-long consumed (perhaps it needs more Wii remote.
PRINT PRODUCTION
Pokémon trading and catching is finally sugar). I'm looking forward to Prime 3! Erik H. SUPERVISOR
reaching its peak, but when |finish up Props to Retro Studios for transitioning viathe Internet PAUL GERLT
my Johto Pokedex, there's nothing left Metroid from an awesome 2-D series. PRODUCTION COORDINATOR
Mayumi COLSON
to do! It’s sad to see all those years of Claire NO HABLA ESPANOL ASSISTANT ART DIRECTOR
collecting come to a close. | hope that via the Internet How can I convince my parents to let JIM CATECHI
someone out there understands what me try Resident Evil 4: Wii Edition? My SENIOR DESIGNER
I'm going through. best ideas are that it's a free Spanish ТІМ GARRET
Brett W. lesson, and it also teaches foreign rela- DESIGNERS
Yes, you're the only one. We've played a We got ourselves a regular Jimmy Olsen Nintendo Power Official
lot of Galaxy already—all those fun activi- here! The next thing you'll try to tell us is PO Box 97033
ties you mentioned? You'll get the same that there's a new Mario game just around
Redmond, WA 98073-9733
feeling with this one, too. Trust us. the corner.
12 nintenoo power
=
WO 22 e я е
UNIQUE TWO-HANDED COMBAT EPIC BOSS BATTLES! _ HARNESS ALL THE POWERS OF A DRAGON!
MOST Ў
= { p
т
Whether they're die-hard Pokémon
fans orjust interested in the new con-
: nectivity features, gamers flocked to
As voted by the readers. Go to > t р: f Pokémon Battle Revolution.
nintendo.com/mostwanted and -.-
let your voice be heard! А Г Mario Party 8
Wii PLAY.
8 THE 8165
METROID PRIME 3:
Z Corruption >NINTENDO DS
^ There hasn't been a lot of move-
2 SUPER MARIO GALAXY
ment recently on the DS charts
1 Mario Kart Wi thanks to a handful of steadfast
titles at the top of the list.
15 RESIDENT EVIL: 2
4) UnentLLA CHRONICLES POKÉMON DIAMOND.
POKÉMON PEARL
Mario Karr 05
NINTENDO DS BROWSER
HANNAH MONTANA
NINTENDOGS: DALMATIAN
AND FRIENDS
9 Dippy Kons RACING
мімтемооргуб,
DIGIMON WORLD® |
'АMYSTERIOUS ENEMY HAS UNLEASHED ADANGEROUS NEW
(RUS FROM THE ELITE NIGHT CLAW TEAM OR DID
LIGHT FANG TEAM DO IT? YOU ARE A NEW DIGIMON
UST CHOOSE YOUR NEW TAMER TEAM.
Crude Humor
Mild Cartoon Violence | |
Mild Fantasy Violence IP
Г = j| Mild Language > > PlayStation.e NINTENDGD)S.
‘Akiyoshi Hongo, Toei Animation & & © 1997 — 2007 Bandai. DIGIMON, DIGITAL MONSTERS, DIGIMON WORLD and all related logos, names and distinctive likenesses thereof are the property of Bandai/Toei Animation. DIGIMON DATA SQUAD and all related logos, names and distinctive |
likenesses thereof are the property of Toei Animation.©2007 NAMCO BANDAI Games Inc.АНrights reserved. NAMCO BANDAI Games logo is a trademark of NAMCO BANDAI. Published and distributed by NAMCO BANDAI Games America Inc. "PlayStation" and the "PS" Family logo are regsitered |
trademarks of Sony Computer Entertainment Inc. 1™,® and Nintendo DS are trademarks of Nintendo. © 2004 Nintendo. The ratings icon is a registered trademark of the Entertainment Software Association.Allother trademarks and copyrights are property of their respective owners.
A NEW SYMPHONIA FIGURINE FANTASIES i. D
1 тет om
Follow-Up Visit
Scrub up and grab your Wii remote. Atlus is sending us back to the ER for an all-new installment in its
acclaimed medical saga with Trauma Center: New Blood.
If you're like us—always wanted to try your hand As always, the game mixes plenty of over-the-top,
at heart surgery but couldn't be bothered with lit- anime-inspired drama with the surgical hijinx. You
tle things like medical school-then the Trauma play Dr. Markus Vaughn, a compassionate physi-
Center series has been just what the doctor cian who's dedicated his life to helping those in
ordered. This holiday season, the clinical fun con- need from his remote hospital in Alaska. When
tinues with the Wii-exclusive Trauma Center: New the facility is shut down, Dr. Vaughn and his part-
Blood. unlike last year's Second Opinion (which ner, Dr. Valeria Blaylock, are forced to join
was simply a remake of the original DS game), this Concordia Medical Institute, where politics
installment features an all-new story, characters, and image come before patients' health.
and operations. It also introduces a two-player There the two are recruited into a top-secret
cooperative mode in which you and a friend must government organization called Caduceus,
work together to save the lives of your virtual where they learn of a shocking conspiracy that
patients (so try to get along for опсе!). will rock the medical world. — ТЕМЕ Т.
>
а -..Alright, the splinter's been
removed. I'll begin the suturing
of the muscle tissue.
16 uoo power
Big Willy Style
Assume the role of an alien invader as THQ's successful series
Destroy All Humans! comes to Wii-with a huge new addition.
D
Bohievement received.
One of the things that makes Rare inal game, plus new beasts. But the
games rare is the length of time that biggest difference is the touch-screen
they spend in development. Diddy controls for designing, commanding,
Kong Racing for DS was in develop- and protecting your animals. And the
ment for just over 1,000 years (or so it VP community can put their pets on
seems) and the latest effort, Viva worldwide parade via Nintendo Wi-Fi
Pifiata (VP) for DS, will follow on the Connection. As for the game itself, pic-
heels of its Xbox 360 predecessor by ture a brightly colored garden in
at least a year. The good news is that which you interact with comical
the mini VP features all the candy- beasts-a sort of Animal Crossing/The
filled pets and activities from the orig- Sims lovechild, if you will.—Scorr P.
OCTOBER 2007 17
KNIGHTS OF RATATOSK
Role Reprisals
Two of the biggest names in role-playing make а splash this month as Namco Bandai unveils new
Tales games for Wii and DS, while Square Enix announces atrio of Dragon Quest remakes.
Race Rocket М,
к CURRENT LAP
The developer behind Excitebike 64 returns to the raceway for exclusive and OO: 74.6
LAP TIME
explosive Wii motorcycle title Nitrobike.
Published by Ubisoft and devel- 20 tracks range from traditional
oped by Left Field Productions, the arena courses to urban environ-
first dirt-bike game for the Wii con- ments with loose dirt over pave-
sole has you holding the remote as if ment. Once you've mastered tight
it were a handlebar, tilting it toturn turns and open-throttle runs to the
and rotating it forward and back finish line against a field of Al-con-
while your bike is in the air to adjust trolled bikes, you can take on up to
your pitch. A gameplay video shown three opponents in split-screen races
at E3 displays blazing bikes, big air, or go up against a world of racers
and extreme tricks that lead to nitro- online. The checkered flag waves this
fueled bursts of speed. The game's fall. —Georce S.
18 unco power
DREAMERS WANTED.
Powered-Up
Plastic
Toys based on Final Fantasy, Street Fighter, Darkstalkers,
and more are coming soon to a store near you.
If you're the kind of gamer who Capcom fans also have a lot to look
doesn't just play video games, but forward to. Street Fighter Revolution
eats, sleeps, and breathes them, and Series 1 from SOTA Toys should be out
displays their accompanying mer- before year's end, featuring plastic
chandise in your bedroom or office, renditions of favorite characters E.
you'd best start clearing off some Honda, Zangief, Dhalsim, and R. Mika.
shelf space for the products arriving 50ТА5 also working on a line of fig-
in the coming months. Square Enix ures based on Capcom's Darkstalkers
recently announced its plans to open fighting franchise. The first series is
a web store at www.square-enix- scheduled to include Demitri the vam-
shop.com, where you can buy, among pire and Lord Raptor the zombie,
other items, figurines based on the DS while the second series will include
remake of Final Fantasy IIl and action succubi sisters Morrigan and Lilith,
figures based on assorted Final but SOTA won't release the toys until
Fantasy and Kingdom Hearts titles. they generate enough fan interest—
Plush dolls, jewelry, and other goodies head to www.sotatoys.com to show
will be available as well. your support. —Curis Н.
Awww, aren't they cute? Soon the versatile heroes of Final Fantasy III will be
all yours in the form of Trading Arts figurines.
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DRAGLADE ONTAMARAMA
Atlus Has Rhythm
The music’s the thing in Atlus's latest DS projects: J-pop music game
Ontamarama and beat-based fighter Draglade.
The world could use a little more directions on the Control Pad in sync
harmony. Maybe that's why the with the music. Draglade, developed
bizarrely named Ontamarama and by Dimps, strikes a different chord. In
Draglade-the latest 05 games this anime-inspired action-fighting
announced by Atlus-are both cen- game, you'll control fighters called
tered around music. Developed by Grappers and use Beat Combos—
Noise Factory, Ontamarama is a attacks timed to a musical beat-to
rhythm game featuring an original J- best your foes. You can also battle
pop soundtrack. While you tap charac- other players over Nintendo Wi-Fi
ters called Ontama on the touch Connection. Both games should be out
screen, you must also push specific before the end of 2007. —Curis Н.
20 лено power
ANNOUNCED:
IN DEVELOPMENT
r READY FOR RELEASE
GAME TITLE PUBLISHER e.
GAME Tiri PUBLISHER @ @@ —NEW GAMES ADDED TO THE LIST
OCTOBER 2007 21
Bleach: The Blade of Fate Mario Party DS
Bleach: Shattered Blade Mega Man ZX Advent
Crash of the Titans NBA Live 08
Dragon Ball Z: Budokai Tenkaichi 3 Phoenix Wright: Ace Attorney Trials and
Final Fantasy Crystal Chronicles: Ring of Fates Tribulations
Front Mission Pinball Hall of Fame: The Williams Collection
Ghost Squad Puzzle de Harvest Moon
Indianapolis 500 Legends River King: Mystic Valley
The Legend of Spyro: The Eternal Night
И, ^ QS
PE
o e eu
Baby
PLATFORM: DS * PUBLISHER: NINTENDO
DEVELOPER: HUDSON * RELEASE: FALL 2007
OCTOBER 2007 23
Twist of Fate
Crops and
The presence of a cow will prevent
any action on the squares it covers.
Robbers
PLATFORM: DS * PUBLISHER: NATSUME
DEVELOPER: NATSUME * RELEASE: OCTOBER 2007
ocroser 2007 25
көш анны — E bI
а.
6 шитеноо power
Dead Aim
GHOST SOI
PULL THE ACTION BUTTON TO SKIP
PLATFORM: Wii * PUBLISHER: SEGA
DEVELOPER: АМ2 * RELEASE: FALL 2007
OCTOBER 2007 27
War |
Machines
ya) J | |
| RON | MISS ON
PLATFORM: DS * PUBLISHER: SQUARE ENIX
DEVELOPER: SQUARE ENIX * RELEASE: OCTOBER 23, 2007
8 кто power
alternatives before finally committing to a partic-
ular command. The ability to navigate menus with
atap of the stylus is thus a welcome luxury. The
other big advantage of the hardware is that simply
highlightinga unit on the bottom screen brings up
all of the pertinent stats on the top screen, elimi-
nating the need to continually switch back and
forth between the battle map and a status screen.
Unfortunately, the graphics look exactly as they
did on the Super Famicom, and aside from the
great Amano character illustrations, seem a bit
3 E > bland by today’s standards.
BЦ һ I h ave a ^ n The game's story revolves around a conflict over
i s T i > Ын Huffman Island, which is located in the neutral
IN h У 90. ] 5 zone between two rival superpowers. Аз has
3 Г TAN become a series trademark, however, the real
focus is on the individual characters and how they
respond to the events around them. To that end,
you can play through the campaign with a hero
from either side, giving you different perspectives
on what transpires. (The DS version of the game
also adds five new missions to each side.)
If you're looking for turn-based strategy on the
go, it doesn’t get much better than this (especially
if you're like me and have a soft spot for giant
robots). The original Front Mission spawned four
sequels for a reason, and the game holds up pretty
darn well on the DS. Hopefully this is just the
beginning; I'd love to see subsequent episodes, or
better yet an all-new installment, follow on the
handheld. —Steve T.
OCTOBER 2007 29
СЕЕ
and pirates get along great. Oluvi Raventracker,
Night Lighter
ж T—3
Turn Back
Time
INDI NAPOLI 500
Seize the
Carp
What ап amazing view.
15 that Mount Everest | can
see over there...? Io DURAM © ллтговм: DS + PUBLISHER: NATSUME
DEVELOPER: MARVELOUS INTERACTIVE
RELEASE: SEPTEMBER 2007
32 ннтеноо power
il dren’ through millennia
htraberl on a mission
© 2007 Nintendo
"Sa REACH FOR"
Nai THE STARS,
Look at the night sky; distant stars, uncharted planets, and who knows
what else lie in the heavens. The depths of space are a place of mystery
and limitless potential, and this November they become yours to explore
in all their glory in Super Mario Galaxy. Combining the traditional plat-
forming action that Mario is known for with the wonder and excitement
that have become synonymous with Wii, Super Mario Galaxy is the game
that Nintendo fans new and old have been waiting for.
остов 2007 35
“There’s going to be a lot of different levels of gravity in the game..."
—Shigeru Miyamoto
What sets Galaxy apart from previous Mario adven- Each orb has its own gravity, so you'll be able to the gravity system, | think there's going to be a lot of
tures, however, is its intergalactic setting and the explore the heavenly bodies from every angle and per- areas people can find and funny little things that
mind-blowing use of gravity that goes with it. As form feats never before seen in a Mario game. Jump off maybe they didn't expect they'd be able to do, just
Mario embarks on his journey, he finds himself tra- the edge of a planetoid and you're likely to be yanked because of the way gravity works . . . so it's going to be
versing spherical planetoids and other rounded tothe orb's far side by its gravitational pull; if you're a very fun experience."
objects of all shapes and sizes-from as big as a virtual amongst a cluster of spheres, you can jump between To top it off, the developers have streamlined the
city block (or bigger) to not much larger than Mario them freely as the gravity works its magic; or you may controls by replacing the user-manipulated camera
himself, and everything in between. find yourself on a glistening floating platform whose (as introduced in Super Mario 64) with an automatic
"There's going to be a lot of different levels of gravity underside you can run to in search of unseen riches. one. The new camera (which you can center behind
in the game, and we've also designed the game using "With the gravity system and the spherical-world Mario on some levels by pressing the C Button) makes
anumberof spherical objects that Mario runs around,” system of the planets in Mario Galaxy, you kind of get the game instantly more accessible, plus it eliminates
stated Miyamoto, “and there will also be areas where that feeling again that you had in Mario 64, where it is any potential confusion of circumnavigating orbs—
he'll cling to spherical objects and kind of crawl simply fun to just run around and navigate the space," from what we've seen so far, it works like a dream.
around them. These are ideas that we've had since commented Miyamoto. "One thing that I think has
very early on after we finished Super Mario 64. . . . always been a feature of the Mario games is that play- Seeing Stars
Finally we've been able to bring those together into ers have always tried to find their own little special By this point you may be asking, "So why's Mario in
afinal creative product, so we're all very excited techniques... to help them get to the next level or space anyway? Is he an astronaut now or something?"
about that." find little secret paths and things like that. And with The answer is simple: Bowser. Every hundred years a
Зб sinenoo power
REACH FOR'
THE STARS,
“.. you kind of get that feeling again that you had in Mario 64, where
it is simply fun to just run around and navigate the space.”
—Shigeru Miyamoto
comet passes over the Mushroom Kingdom and rains move in the game. Mario can stun enemies by spin- can activate the ring. Beam Stars offer aid to Mario in
down magical stars and stardust, and as Princess ning into them, then run into them to defeat them а different way. These blue stars float in space, and by
Peach and the citizens of the kingdom are celebrating permanently; he can also spin to deflect projectiles pointing at the Beam Star with the remote and press-
the centennial event, Bowser and his legions attack. back at foes, spin against rubbery plants to use them ing A, you can pull Mario toward the star with a trac-
We don't want to spoil the story entirely, but needless as offensive weapons, or use the spin to shatter tor beam; in addition to being an intuitive, fun game-
to say, Mario's longtime nemesis is up to his old tricks. breakable objects, activate switches, turn screws, play mechanic, it's a great way to traverse the
Peach gets kidnapped yet again—at least she should climb vines, or interact with the world in a myriad of vastness of space.
be used to it by now. Mario attempts to put a stop to other ways. Spinning midjump gives Mario a slight Another novel gameplay addition is the inclusion of
Bowser's shenanigans, but things go awry; the next aerial boost, which can be a lifesaver in some of the stardust. You'll find the colorful star shards as you
thing he knows, he finds himself on a mysterious game's more advanced levels. explore each stage—sometimes they're lying about the
moon high above the Mushroom Kingdom. Mario also gets the power to use special kinds of landscape, other times they're falling from the sky,
But the moon is no barren lunar landscape; it's stars to help him proceed through the game's stages. occasionally they're within smashable blocks, and
there that a friendly encounter results in Mario Mario uses Star Rings, for instance, to launch from often they're surrendered by defeated enemies.
obtaining new, special powers that will play an inte- planetoid to planetoid within a given level-get close Though coins are still to be found, stardust is the col-
gral role in his mission to rescue Princess Peach. First to the Star Ring, then shake the remote or nunchuk to lectible of choice in Galaxy—if you acquire enough
and foremost, Mario gains a new spin ability, which is make Mario blast off to his next destination. In some shards you'll earn extra lives, and snagging the frag-
activated by shaking the Wii remote or nunchuk. Next cases the Star Rings are fragmented into pieces called ments is as easy as touching them or pointing at them
to jumping, spinning might be the most important Star chips, and you must collect five chips before you with the Wii remote's cursor. Best of all, by pressing the
OCTOBER 2007 37
Galaxies of all shapes, sizes, and themes await,
included an expedition into a haunted house.
B Button on the remote, you can use stardust as an Star Dust Galaxy, you'll use Beam Stars to maneuver which it'll let you proceed to a huge transparent
offensive weapon that rains down and stuns enemies. amid space debris, journey across an old rocket, res- capsule that contains the 3-D equivalent of a tradi-
cue Toads trapped within crystals, and explore an tional side-scrolling action level.
Wonderful Worlds area where galactic junk forms into walkways before Some stages aren't set in deep space, but take
All of Mario's new skills will be put to the test as he your eyes. place within the atmosphere of a few large plane-
traverses one of his largest adventures to date. Similar to the levels in previous 3-D Mario games, toids. In the Honeybee Galaxy, Mario dons а never-
According to Miyamoto, the game will contain a total galaxies offer multiple missions, each of which pro- before-seen bee suit that enables him to hover and
of 120 stars to retrieve, spread out over 40 galaxies vides changes to the area that allow for new chal- climb special surfaces (like honeycombs and the
and six major regions. lenges and different paths through the stage. In the burly body of the queen bee), while in the Beach
Every galaxy offers a different theme and feel. The Egg Planet Galaxy, for example, you'll set out from a Bowl Galaxy Mario can dive beneath the waves of a
first galaxy you encounter, the Gateway Galaxy, pro- planetoid that features a house atop a grassy knoll large water-filled orb, then explore a Thwomp-
vides a marvelous planet-hopping romp through on one side and a stone structure on the other. One packed gauntlet that hangs high in the sky. Hard-
space in which you'll chase space rabbits (actually mission leads to a treacherous hollowed-out melon- core players should look forward especially to the
stars in disguise), collect star chips on a sticky plane- like planet (don't fall, or you'll be sucked into a Cookie Factory Galaxy-itfeatures plentiful moving
toid protected by massive rolling boulders, fight a black hole!) and eventually takes you to a planetoid platforms and bottomless pits, so challenge
gargantuan Goomba to get a key, and use a warp pipe where you must battle a giant Piranha Plant-type abounds.
to enter a planetoid where you'll have to hit a series of creature; another mission leads you to a living star Other galaxies promise to be so vast that they'll
Switches to rescue an imprisoned Grand Star. In the that you must satisfy by feeding it stardust, after feel more like the traditional worlds from Mario's
38 NINTENDO POWER
Just like the old days—Mario
still loves bashin' blocks.
ORS,
SUV
earlier games. "Because it's all sphere-based," hero will be able to assume other new forms, and mode offers a great way for fledgling Mario players
Miyamoto commented, "you can make the spheres he'll get to use some of his favorite classic power- to ease themselves into Mario's world. * don't know
bigger and bigger, and if you make a sphere that's ups as well. The good old Super Mushroom is back, if that would be used for maybe parents helping
incredibly massive, it essentially feels like you're and in Galaxy it temporarily increases your maxi- their children to play the game or maybe children
running around on a flat surface. So I think you can mum health. The invincibility star returns, too— helping their parents!" he remarked.
expect to see some big areas in this game." So far grab a hold of it to let Mario plow through any As you'd expect from a platformer bearing the
we've seen a haunted-house galaxy (in which Mario enemy in his path and achieve incredible speeds. Mario name, so far the game is shaping up amaz-
can power up into Boo Mario to gain limited flight Then there's the Fire Flower, which—in addition to ingly. The game looks great (mind-blowing lighting
and the ability to pass through fences), an ice satisfyingly obliterating enemies—can be used to and texture work makes this one of the most graph-
galaxy that lets you explore a planet's frigid surface solve simple puzzles. ically impressive games on Wii) and plays great
as well as its molten core, a galaxy set in a desert, But power-ups aren't the only things that can even in its unfinished form, and it boasts an ideal
and a galaxy where you climb a giant toy robot. give Mario an advantage-Super Mario Galaxy also mix of innovative new ideas and the Mario game-
features a two-player cooperative assist mode. If play fans adore. If you've been wishing upon a star
Help from Above you have a second Wii remote (no nunchuk neces- for a fantastic successor to Mario's 3-D adventures,
As Mario fans know, the last ingredient in the Sary), a second player can join in with his own Super Mario Galaxy seems set to make your dreams
plumber's successful formula (aside from his mus- onscreen cursor and lend a hand by grabbing star- come true.
tache) is those wonderful power-ups. Alongside the dust, firing stardust at foes, or helping Mario in
aforementioned Bee Mario and Boo Mario suits, the other ways. According to Miyamoto, the co-op
OCTOBER 2007 39
ATTACK
Feast your eyes on the artistry of
Retro's
most stunning achievement to date.
Samus has never looked so good.
Bounty
Aran
Samus
Hunter
By Christopher Shepperd
Playing the original put into the extraordinarily more style into their cre-
Metroid games on NES and capable hands of the devel- ation. The prolific artists at
SNES, one can see loads of opers at Retro Studios: they Retro have been busy hand-
creativity within the con- have taken a world envi- crafting new hostile worlds
strained parameters of the sioned over 20 years ago for and menacing creatures for
older consoles. When the an 8-bit, 2-D title, and have Metroid Prime 3: Corruption.
Prime series thrust Metroid developed an aesthetic that We have the chance to pres-
onto GameCube, many both captures the Metroid ent some conceptual works
graphical and artistic spirit and appears entirely of these environments, as
aspects had to be conceptu- original. well as some of the crea-
alized to conform to current As the Metroid Prime trilo- tures that you'll encounter
gamers' expectations. gy comes to a stunning during Samus's adventure.
Elysia
base,
research
military
Skytown
Fortunately, the reigns to finale on Wii, Retro has the As you'll see, Retro has
the Metroid franchise were opportunity to finesse even saved the best for last.
Nintendo
2007
©
mem POWER
Таv=? АРТ
ATTACK(1
LEFT TO RIGHT:
Hunter Gandrayda; Hunter Ghor; Hunter Rundas
(final 3-0 rendered art)
OCTOBER 2007 41
CLOCKWISE FROM LEFT
Federation Base bridge; Chozo ruins on planet Bryyo (actual location not used
in final game); hand-drawn sketches; planet Phaaze
dI. es M
Sketches for sky-color comparision
я % > 2 z c a £ 5 E 2 €? = 5 RE 5 5 e с o 8 E = © е > 5
з a
p
осона 2007 АЗ
Chamber with Spider Ball track;
Fargul Hatcher with Fargul Wasps;
Pirate Berserker; Bryyo Golem relic
ДА nnno POWER
"а АРТ
= 4 ATTACK T
OCTOBER 2007 45
Total war has come to Wii with Battalion Wars 2,
and it couldn't be cuter or more enjoyable.
By Drew Williams
COMMAND
he original Battalion Wars for GameCube launched a real-time, BY CURSOR
The Wii remote's IR functionality
ground-level invasion of the top-down, turn-based universe allows you to point at then select
popularized by Advance Wars in GBA. Gamers were finally able units and targets, plus control the
camera. You can also navigate the
to take direct control of units and get their hands dirty—but not map with ease.
I Want to Be
under the Sea...
In Battalion Wars 2 (BWii), the Solar
Empire, Western Frontier, Anglo Isles, Move your command unit using the
Iron Legion, Tundran Territories, and Control Stick on the nunchuk. You
Xylvania are all fighting over a mysteri- can assume control of other units by
ous super weapon, and major events in selecting them with the cursor then
this struggle are explained in colorful pressing the A Button.
Cinema scenes that bookend the differ-
ent campaigns. But the BW franchise
Eccc
isn’t about advancing a story; it's about
advancing through enemy fire.
The original Battalion Wars allowed
you to scorch the earth using air and You sank my battleship! Submarines can hide
ground units, but ignored a major part from the big guns of their prey by diving under-
water with a flick of the nunchuk.
of the earth's surface. Not so in BWii.
Five of the six nations have impressive
fleets that can take the fight to the high
seas when the situation calls for it. The
ships are, for the most part, fairly slug-
gish, but they can unleash devastating
firepower. Battleships, for example, can
fire long-range artillery shells at land
targets while staying safely out of the
range of ground units. However, the
imposing vessels (and their larger
cousins, the uberpowerful
Dreadnaughts) are highly vulnerable to To target an enemy, highlight it with
attacks from the sea. Submarines are
the cursor then hold down the Z
Button. You can fire directly at an
particularly deadly predators. They can
enemy or order other units to attack it.
dive under the water for short periods
of time to avoid detection and fire tor-
pedoes. Your only defense against subs
are other subs and relatively nimble
frigates armed with depth charges.
csi “ы
Press the Minus Button to bring ир
the map, then scan the positions of
BATTLESHIP units and landmarks.
OCTOBER 2007 47
This Land Is
My Land
The navy is an important and powerful
newtool in the Battalion Wars arsenal,
but the ultimate goal in most battles is
to capture or defend territory. For that
you need versatile ground forces.
Grunts and other veterans are the foun-
dation of BWii's armies—if you protect
them well and deploy them properly,
they can use their mobility and varied
weapons to crush mechanized enemy
forces. Anti-air vets-which take out
planes and choppers with surface-to-air
missiles—are particularly effective.
Bazooka vets and mortar vets are indis-
pensable when you face tanks and
entrenched enemy positions. Victory
often depends on how you manage
these vulnerable forces, so you'll learn
quickly not to send them into a hail of
machine-gun | fire. For strong,
m frontal E You'll need to keep close tabs on your foot soldiers so they stay healthy throughout a mission.
assaults, you'll need to bring in some | | You can tackle just about any kind of enemy unit if you learn their strengths and weaknesses.
heavy-metal reinforcements. Battleships are an exception, however.
48 ioo power
Feel It Coming in
the Air Tonight
мга ц
Hovering doom
If a nation achieves air superiority in hangs in the sky,
a conventional war, its victory is near- just beyond the
ly assured. Fighters, helicopter gun- range of small-
ships, and bombers rule the skies arms fire. Clear
during many of BWii's battles. When the way for your
your forces are on the ground during grunts to capture
one of those battles, there is a gen- the flag.
uine feeling of unease as you scan the
skies for airborne threats (especially
if you're fresh out of anti-air units).
Hopefully you'll inspire the same
level of fear in your enemies. If you
can master the controls—targeting
enemy units can be challenging when
you are in a fast-moving fighter, for
example—you'll terrorize the skies
and take out piles of enemies in dog-
fights. It's also a lot of fun to barn-
storm enemy positions while you
unleash missiles or machine-gun fire.
Bombing missions are rare in the
game, but you'll probably play them
many times to re-experience the
chaotic mess you create on the Anti-air vets aren't
ground. Perhaps the most effective your only line of
ground support weapon is the heli- defense against heli-
copter gunship. The hovering vehicles copters. Blast them out
can make short work of just about of the sky using fighter
any ground target, but they can't take planes!
too much fire before they go up in
flames and litter the battlefield.
War: What It Is
Good For
Perhaps due to its colorful characters,
such as the Western Frontier's bare-
midriffed Brigadier Betty or the
Tundran Territories Tsar Gorgi,
Battalion Wars has picked up a cult fol-
lowing that should greatly expand
thanks to BWii's online gameplay. The
WFC (Wi-Fi Connection) mode will allow
you to team up with or play against a
friend or а random person who wants
to get in a dustup. There are three
basic mission types: Co-op, Assault,
and Skirmish. Co-op allows two players
to team up ina battle against a CPU-
controlled enemy, while Assault and
Skirmish pit two online foes against
each other in pitched battles. The epic
HEAVY TANK
scale of the battles in both the single-
player game and the online missions is
Take control of the Xylvanian war machin е in an online Assault sure to please fans of shooters and
mission. BWii's graphical improvements over its GameCube real-time strategy games alike. Once
predecessor are reason enough to give the game a look, and you get a look at BWii's beautiful battle
the improved control scheme and online missions will win over environments and tongue-in-cheek cin-
even the staunchest critics of the ^wars."
ema sequences, you'll hope that the
fighting rages on for a long time.
OCTOBER 2007 49
Embrace your inner bully in
Looney Tunes: Duck Amuck, a DS game
with one purpose: to humiliate Daffy Duck.
By Andy Myers А
i
ОСА п
À
¢ ©.
000
1 =
n most video games, you assume the role of a Daffy Divided
character, and the goal is to help that charac- Atany point in the game, a quick sty-
lus swipe will slice poor Daffy in two.
ter succeed. Neither is true in Looney Tunes: This outrageous act will launch a
a “
Duck Amuck, a game that pits you against the main minigame in which multiple Daffys
are running around both screens.
< UM1
character, Daffy Duck, with the goal of irritating him Each time you slice one with the sty-
4. 1919195
until he flips his lid. It's like this: Daffy is trapped
inside your DS, and you'll use the stylus to poke him,
lus, he'll multiply into two smaller
Daffys. And to complicate things fur- J L
ther, bombs keep showing up on the
prod him, slice him, fling him, blow him up, and lower screen. You must use the stylus
to fling bombs to the upper screen,
humiliate him as he emphatically objects every step where they'll explode and knock the
ofthe way. The game's simple yet unique interface is Daffy clones to the lower screen.
Hack like crazy with your stylus until
afully animated Daffy, complete with voice acting, on no ducks remain.
a white background (much like the 1953 Looney
Tunes episode that lends the game its title) —you'll
antagonize Daffy with stylus strokes and other tech-
niques to trigger torturous minigames. Join us for a
look at Duck Amuck's eclectic collection of activities,
Diamond Mine! Mine!
as well as a sneak peak at the upcoming Wii game Sometimes Daffy himself will have
Looney Tunes: Acme Arsenal. an idea for a game, which you can
then access by tapping the light bulb
above his head—but it's never quite
what he intends. In the case of
Body Erase Diamond Mine! Mine!, Daffy's dream
Use your stylus to tear a hole in the white background behind to star in a strategy adventure game
Daffy, and you'll trigger the Body Erase minigame. This game comes true, but as a late-‘70s adven-
gives you the pleasure of erasing Daffy's body, then using paint ture game. The pixels get larger and
tools to redraw Daffy any way you like. Once you're satisfied, the music turns to blips and beeps as
take your new-and-improved version of Daffy onto the racetrack Daffy tries to collect a diamond on
for an embarrassing spectacle of sports, in which you must each level. You must use the stylus to
Swipe the stylus to run, jump, and duck, and blow into the micro- drag the diamond from screen to
phone to shoo away pesky bee swarms. screen, eluding and distracting Daffy
all the way. If Daffy loses, you win.
OCTOBER 2007 51
Duck Dodgers Low Poly Daffy
If you poke Daffy a few times with your Daffy's foray into the world of 3-D video games is a few years
stylus, he'll walk offscreen and return with outdated in this low-polygon minigame. As a giant Marvin the
three cans of paint. These are used to trig- Martian head looms in the background, you must use the stylus
ger minigames by painting either Daffy or to spin the tunnel, steering Daffy into bombs. If Marvin's head
the background different colors—paint catches up with Daffy, you win.
him blue to start a puzzle activity based
on Duck Dodgers, Daffy's sci-fi alter ego.
The minigame involves rotating arrows to
define the path of an electrical circuit,
while intermittently cranking a generator
wheel to keep electricity flowing. If you
can guide the electricity from the genera-
tor to the switch, Daffy will be zapped by
the blast from his own gun, and he'll be
thoroughly irritated.
52 NINTENDO POWER.
Use Your Noodle Soup
| Looney on Wii
Mmmm, duck soup. Follow Bugs
Bunny's instructions on the upper
screen and use the stylus to slice
veggies and fill the pot. Each type A Looney Tunes game is on its way to Wii this September, but
of veggie can be cut only one way, it's quite different from Duck Amuck. In Looney Tunes: Acme
50 you'll need to watch Bugs care- Arsenal, you'll brawl your way through various eras using
fully to fill the pot before time runs Bugs, Daffy, Marvin the Martian, the Tazmanian Devil,
out. And if the flames get low, blow Gossamer, and others, all armed to the teeth with silly
into the microphone to stoke the fire. weapons. Each level offers a humorous glimpse of history
through the Looney Tunes lens—here's a bit of what we've
seen of Acme Arsenal so far.
It's World War II, but with robots, and a giant chicken named
Foghorn Leghorn.
The Bleeding Black
The classic moment from
the original Duck Amuck car-
toon is when the background
starts to cave in around
Daffy, and he props it up with
Sticks. On your DS, you can
thwart his efforts by rolling
and breaking the sticks with
your stylus. Roll the sticks
near Daffy, then break them
to inflict maximum damage
Daffy's classic trip to Mars is revisited in Acme Arsenal, but
to Daffy's cranium.
this time Daffy and Marvin must team up.
OCTOBER 2007 53
«2
"2777;
IN BRAIN
7
TRAINING
This summer, Brain Age 2 brings a
new crop of synapse-stimulating
challenges to a huge and varied DS
audience. How old is your brain?
By Drew Williams
© 2007 Nintendo
TESI A NEW AGE IN"
+ BRAIN TRAININGT
Please lose.
None of the exercises in Brain Age 2 are exactly the same as those in its prede-
cessor, so fans of the series can continue with their original training while they
branch out and try new activities (see "The Practical Brain"
on page 56). Think of it as mental cross-training—it may even make you better at
the original title. Both Brain Age iterations track your daily progress, so you can
see which types of tasks are pushing you. If you don't already have Brain Age—or
even a DS-now's the time to start training: the sequel will be bundled with a
special-edition red-and-black DS, shown in some of the photos here.
(Brain C is solving
|word problems, and
|Brain D is doing
|math problems.
Gà——
OCTOBER 2007 55
DON'T TRAIN IN VAIN
Piano Player challenges you to tap out the correct notes on the keyboard while you
keep up with old songs that have fallen out of copyright.
Please give
change.
кф CELERY $
с
Word Blend trains you to hear up to three words spoken at the same time.
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58 „маен power
Ги LEADER ОҒ!
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Ss |
things outside of games, too.
MJ ород
| would say а good game design
that allows players to quickly come
up with their own gaming strategies.
If players think, "Hey, if | do this,
Pac-Man can mingle with your Miis in this remake of Rally-X.
60 „моо power
LEADER ОР!
THE PAC,
М/АККА МАККА!
Value Pac
One of the most unsung GameCube
titles of all time is Pac-Man Vs. The mul-
tiplayer-only title put one player in the
role of Pac-Man while up to three oth-
ers played the parts of the ghosts in
pursuit. Pac-Man Vs. was an absolute
blast to play, but due to the game's
stringent hardware requirements (you
needed multiple GBAs and GBA-GCN
link cables) and limited release, virtual-
ly no one played it. Thankfully, Pac-Man
Vs. is coming to DS as part of Namco
Museum DS. And the best part: you
Namco Museum DS
need only one game card to play wire-
lessly with up to four players!
OCTOBER 2007 61
Sega's fleet-footed hedgehog returns to the DS for some
high-seas hijinks in Sonic Rush Adventure. „те
© 2007 SEGA
г; ч
L
FF DeepBlue =
The quality of Sonic's home-console outings the past
few years is a topic of much debate, but you'd be hard-
pressed to find a fan of the blue blur who didn't enjoy
2005's Sonic Rush. The game returned the hedgehog to
his side-scrolling roots and focused on the brand of
high-speed, white-knuckle platforming that made him
a household name in the first place. While Sonic Rush
Adventure attempts to diversify the experience with
some new adventure elements, it's careful not to stray
too far from those core sensibilities.
What a Rush
TIHE At its heart, Sonic Rush Adventure is still a 2-D
* * platformer very much like its predecessor. The titu-
lar hero races back and forth across both screens,
nabbing rings, avoiding obstacles, and dispatching
enemies while (ideally) moving as fast as hedgeho-
gly possible. He also retains all of the new moves
Бе] that he learned in Sonic Rush, including the Hop
Jump (which gives him a bit more on his vertical)
and the Humming Top (which lets him attack ene-
mies in midair). Perhaps most significant is the
return of the trick system; when launched into the
OCTOBER 2007 63
with a Super Boost to avoid getting whacked by
oncoming foes.
Though it may seem a relatively minor point,
those who played the original Rush will also be
delighted to know that bottomless pits are far less
common in the follow-up. “That was mentioned as
a major complaint by players of the previous title,"
reveals Osumi. "So it's something that we inten-
tionally focused on when creating the stage
designs." The game still offers a considerable chal-
lenge, but the decreased likelihood of suddenly
falling to your death certainly cuts down on the
degree of frustration.
Another way in which Adventure differs from its
predecessor is that all of the boss battles take
place on two screens. That not only lends the
encounters greater visual impact; it also allows for
some imaginative play mechanics. One of the boss-
es, for instance, is a floating robot that occupies
the top screen while swinging big wrecking balls at
you on the bottom screen. To defeat the mechani-
cal monstrosity, you need to hit the balls with
enough force to make them swing up into the (ор
screen and hit the boss in the head. Good stuff.
G4 интеноо power
m
$39.95
- Easy To Play
- Ceramic Flute
- Songbook/ Tutorial Included D
= Minuets, Serenades, Requiems |
“Handmade in U.S.A.
66Someday I’m gonna
bea Hokage...” —Naruto
Uzumaki
GRAND PRIZE
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d ,t d А + 20 (@) Grand Prize winnerswill each receive one (1) Wi video game system, one
reams. Don еѕраіг, or wo y enin per aps DSLitevdeogamesystem (Onyx color), one(1) copyof Naruto:Clashof Ninja,
il! b th АТ + th h ll f ‘one (1) copy of Naruto: ClashofNinja 2, one (1) copy of Naruto: Ninja Council,
one (1)copy of Naruto:Ninja Council,one(I) copy of Naruto:NinjaCouncil3,
you will be among them) will face the challenges o
n ° .
mela uA RN mte ыд: Gal
Ninja Revolution. Approximate Retail Value (ARV) of Grand prize package is
SAAAAY GAH!
Games for the Sega Genesis dominate this month's Virtual Console staff picks.
In related news, certain NP writers reveal their true allegiance in the 16-bit wars.
P
or
Steve's Pick
КЕБЕЕРЕЕЕ SOD
68 нинтеноо power
Wii Channels
— € ———
WHAT: Knock out enemies WHAT: Take to the skies WHAT: Get a bizarre take on
and shoot for a high score in using a dragon in this arcade- the Bust-a-Move-style puzzle
this creepy, ahead-of-the- based shooter. Blast enemies game involving loads of
times video-pinball game. in the air, and bomb the ones falling fruit.
on the ground-sort of like
WHY: If you're a fan of Pinball Xevious, but with a much WHY: Drop Off offers quite
of the Dead (who isn’t?), richer presentation. possibly the largest back
Devil's Crush will be right up story ever written for a puz-
your alley. Monsters wander WHY: There were plenty of zle game. A somewhat low
around the screen as you shooters on the TurboGrafx, difficulty level places an
bounce your pinball off skull- but how many of them let you emphasis on racking up huge
shaped bumpers. Crank up grow extra heads as you points over just trying to stay
the rockin’ music, too. —CS power up? —CH alive. —С5
OCTOBER 2007 69
staff picks the
10 games that
stole the
show at
his year's E3 may have been a much more low-key affair than in years E3 2007.
past, but there was no shortage of great Wii and DS titles on display.
After a surprisingly mild debate (it's rare for us to agree on things), we've
hashed out our picks for the 10 most exciting games of the show, which we
present henceforth. It bears noting that Metroid Prime 3: Corruption was
left off due to its imminent release, and that Super Smash Bros. Brawl was
conspicuous by its absence at the show.
> 17.964m
70 sunrenoo power
BEST OF 1
SHOW ,
Soulcalibur Legends Wii Fit
Soulcalibur Legends has already come a long way since it graced our Volume What Brain Age does for your brain, Wii Fit intends to do for your body. No,
218 cover. We were able to see for the first time some of the bosses that you'll you won't have the physique of a pro wrestler, but at least you might be able to
encounter-the giant, Egyptianesque fiend shown below gave us a particularly climb a set of stairs without having to take a breather. All of Wii Fit's 40 activities
hard time. Despite the hack-and-slash look of Legends, precise movements are utilize the new Wii Balance Board in one way or another: lean side to side to
key to success in battle. Fortunately, the Wii remote is up to the task: accurate head soccer balls into the goal, step off and on the board in time to a rhythm
controller motions are essential for assembling devastating combos. game, or hold perfectly still for a mind-calming yoga pose, for example.
ocroser 2007 71
Zack & Wiki:
Quest for
Barbaros'
Treasure
Capcom's quirky adventure title
continues to endear us every time we
see it. The game's wonderful visual
style looks like a cartoon
come to life, and the
level-based puzzles we
played at E3 were imag-
inative and quite
challenging (a
baby game for
babies this most
certainly is not).
Plus, few other titles
put the Wii remote
to such fantastic
use—you'll
manipulate
more than 80
unique objects over
the course of your jour-
ney. Capcom also promises puzzle-
based boss encounters, which we
can't wait to see.
Contra 4
First the bad news: the four-player mode shown in early screenshots of Contra
4 was nowhere to be seen at E3, and the word is that it probably won't be part of
the final game. The good news, however, is that the game is still shaping up to be
incredible with just two players. The intense action is nonstop, and newly
revealed stages like the alien lair look absolutely wicked. An old-school feel com-
bined with new features such as a grappling hook should satiate all Contra fans.
72 NINTENDO POWER
сд BEST
OF |
ШЕ SHOW ,
Mario Kart
Wii
There was barely any information
about Mario Kart Wii beyond a teaser
video at Nintendo's press conference,
and there was nothing even close to a
playable demo, but the next iteration
of the racing franchise still ended up
being one of the major chat topics
around the show. We know that there
will be a slick-looking steering-wheel
peripheral packed in with the game at
launch. We know that there will be
online play, including four-player battle
mode. For anything more than that,
we'll have to wait until we get closer to
the game's early-2008 launch.
Resident Evil: |
The Umbrella Chronicles \
It took about 30 seconds of blasting undead with the Zapper to fall in love with
Resident Evil: The Umbrella Chronicles. Holding the Zapper like a tommy gun, we
laid waste to probably more than 100 zombies during the brief, tantalizing demo,
and it felt so good. You fire via the B Button trigger (on the front handle of the 8
Zapper) and reload by shaking the controller. Unlike in most rail shooters, you can The Ten N
look around via the Control Stick, which you'll find useful for discovering hidden only thing that Stands bet
items behind obstructions. We're anxious to try it in two-player co-op mode.
you and the zombie apocalypse.
s Ween
1| ||
The Legend of Zelda:
Phantom Hourglass [UA
EPI
оят
Afew weeks before ЕЗ, The Legend of Zelda: Phantom Hourglass hit Japan with
strong sales and impressive critical acclaim. No surprise there: It's the familiar
exploration-based Zelda formula that fans have come to love, but reinvented with
touch-screen controls, allowing for new types of gameplay and broader appeal.
Phantom Hourglass looked great at the show—we can't wait to further explore the
game's vast ocean and delve deep into the challenging Temple of the Ocean King.
XIX
Li
NiGHTS:
Journey of
Dreams
One of the highlights of E3 was that ш
the playable demo of NiGHTS оп dis-
play looked like, well... NiGHTS.
Journey of Dreams seems to capture
the spirit of the Saturn original per-
fectly, and the level we saw looked
absolutely beautiful in motion. As in
the first game, you'll be able to walk
around freely as one of two kids
before taking to the skies with the tit-
ular purple jester. According to Sega,
however, those exploration elements
will be a much more significant part of
the experience in the Wii game.
It's good i
to se e youagain, ol
d comm
Now don't make us wait much longe à
r. |
“74 ШЙ о power
AG oS
Super Mario Galaxy
Our unanimous pick for Game of the Show is jam-packed with so many incred-
ible moments and brilliant gameplay mechanics that it was utterly impossible to
play without sporting an ear-to-ear grin. Visually, Super Mario Galaxy puts most
other Wii titles to Shame, the controls are the paragon of perfection that we've
come to expect from the mustachioed plumber, and the out-of-this world level
designs are as awesome as they are unapologetically weird. Shigeru Miyamoto
claims that he's more directly involved with Galaxy's development than he was
with previous 3-D Marios, and thus far the results are nothing short of amazing.
OCTOBER 2007 75
The hits just keep coming on Wii's Virtual
Console. Embrace your inner cheater with The codes listed on these pages are
intended for use with Classic or GCN con-
this retro edition of Classified Information, trollers, but you can enter NES codes using
featuring some of the best secrets from the the Wii remote instead—substitute A for X,
1 for B, 2 for A, - for Select, and + for Start.
NES and SNES.
Ponce б...
To Be Continued
This one's an oldie, but it's still a goodie. After your game is over and you're at
ба .
If you want a little extra challenge out of Street Fighter II Turbo, use these
the title screen, hold A and press Start. You will continue the game at the
codes to limit your attacking capabilities or to increase the game's speed.
beginning of the world in which you died.
Mega Speed
МИАН |
You can really crank up the speed if you have a second controller. After the
Capcom logo appears and the large word “TURBO” is scrolling across the
screen, press down, В, up, L, Y, B on controller 2. You'll be able to increase the
game's speed to 10 stars.
76 һінтенов power
Sue 2
GHOULS NGHOSTS
What's more fun than a barrel full of monkeys? Exploring the worlds of Donkey
Level Select and Sound Test Kong Country using these codes. With these cheats enabled, you can gain addi-
Super Ghouls ‘n Ghosts is among the toughest games on the Super NES, but tional lives, listen to the game's music, or practice the bonus stages.
you can give Arthur an assist with this code if you have a second controller.
Enter the option screen and highlight
Exit, then hold L and Start on con-
Start with 50 Lives
troller 2 and press Start on controller At the file select screen, highlight Erase Game and press B, A, R, R, A, L. You'll
1. You'll enter a screen where you hear a sound to confirm correct code entry, and when you start the game you'll
can select your level and listen to have 50 lives.
the game's music and sound effects.
Sound Test
At the file select screen, highlight Erase Game and press down, А, В, B, Y, down,
А, Y, Select. You can cycle through the game's musical tracks by pressing Select
repeatedly.
Full Power-Up
Pause the game and press up, up, down, down, L, R, L, R, B, A. Unpause to
receive a full complement of weapons.
OCTOBER 2007 71
hat Mario creator Shigeru Nintendo Power: Can you Instead, there were many ing all the things | liked about
tell us how you got into the companies that wanted to Japanese anime and putting
Miyamoto is to Nintendo, Keiji become large by making that into a single character.
video game business?
Inafune is to Capcom. Not only video games. So back then,
Keiji Inafine: мет to the industry wasn't very strict NP: I’ve heard you consider
did Inafune create Mega Man, one of the or set in its ways. Now that Mega Man 3 one of your
design school and saw that
most popular characters in gaming, but as video game companies were the industry has large compa- least-favorite Mega Man
hiring designers. I thought nies that are listed on stock games. Why is that?
he's moved from character designer to cor-
that | would be able to design exchanges, making games has
porate executive, he has become a guiding the things | wanted if Ijoined become very serious busi- J1: The reason |said that was
ness. Things aren't quite as my least favorite wasn't
force for his company, and one of the most а вате company, so | pursued
the opportunity. unrestricted as before. On the because of the gameplay or
influential game creators in Japan. other hand, now we have that | didn't like the game, but
NP: When you were a kid, more money, better equip- it was mainly because of just
When Inafune created Mega Man approximately 20 years ago, he what did you want to be ment, and better environ- what went into the game and
probably had no idea what he was getting into. Who would have when you grew up? ments to work in. When |first what was behind the release
guessed that his blue hero would eventually become one of the started, the equipment and of the game. For example, |
most prolific characters іп the business, or that fate would lead the i: When was a child, | really environment weren't nearly was forced to put the game
"fatherofMega Man" to oversee his creation through the eras of 8- wanted to become a manga as good—I was even working out before I thought it was
bit, 16-bit, 32-bit, and beyond? But while Mega Man may be artist. | enjoyed thinking up in a room with pipes coming ready, and we lost the main
Inafune's most recognizable creation, it's far from his only contri- stories and designing charac- out of the walls! My role has planner along the way, so I
bution to gaming. Inafune is driven to deliver new experiences with ters for my own comedy changed as well. | used to be had to basically fill in that role
each generation of hardware, and is dedicated to delivering com- manga, so when I was in ele- the guy making things in the to finish the game. I thought
pelling hard-core games that appeal to audiences the world over. mentary school | really hoped studio from start to finish; that we needed more time,
His works have taken players from futuristic robot-filled cities to it would be my career. now | oversee the production and we had two months to fin-
ancient Rome to terror-filled shopping malls—even to the land of However, once | got into mid- of titles. | like seeing all of our ish the final 50 percent of the
Hyrule. Wherever Inafune takes gamers next, it's sure to be some- dle school, reality hit and I young staff working hard to game. | knew that if we had
where that elevates gaming to new heights. realized it wasn't a real possi- make incredible games. more time to polish it, we
bility for me. could do a lot of things better,
NP: Where did you get your make it a better game, but the
NP: How has the video game inspiration when you were company said that we needed
date of birth: industry changed since originally creating the to release it. The whole envi-
you've been involved with characters of Mega Man? ronment behind what went
it? And how has your role into the production of the
birthplace: changed within the ^ f: Alot of it, I think, came game is what I least favored.
industry? from my influences from Numbers one and two-| real-
Japanese anime. Growing up, 1 ly wanted to make the games;
position: кг: When | first joined the drew pictures all my life. |was Iwas so excited about them.
industry, and this might be a anartist. For instance, Osamu Number three-it just turned
bit blunt, but there weren't Tezuka's Astro Boy, ог very different.
many large, wonderful com- Tetsuwan Atom-that was a
panies making games. big influence. [I was] just pick- NP: Which do you think is
best known for:
OCTOBER 2007 79
POWER PROFILES
80 «кто rower
up and find something about game that still fits within the
itthat they enjoy. I think parameters of the DS and
that's the big thing. how that works.
NP: What are your thoughts NP: What would you say the
onthetrend of companies biggest challenge is facing
creating more casual the gaming industry today?
games, especially since
Capcom is known for KI: I think the biggest chal-
appealing to the hard-core lenge that everybody is fac-
user? ing is just the rising cost of
making games these days—
KI: Especially with the just technology and needing
Nintendo DS, |think there is a more people to make a sin-
big movement toward more gle game. It takes longer,
casual-like games that peo- even with more people, to
ple can pick up and play. And make games. So the biggest
there are companies who are challenge is figuring out how received by users. The initial of people, both inside and film directors, especially
doing that because that's to make games that can still burst of energy and the pay- outside the company. | also those two, because they
what's popular right now and turn a profit to make sure we off upon release of the game like consulting with my fami- will do anything to fulfill their
that’s easy and the develop- can make the next game and is what makes the hard ly, especially my son. I'll often creative visions, even if they
ment times are short and it the next game. I think every months in the middle go to him with a problem and think it would be hard
costs less and they sell well, company out there is facing bearable. ask him what he would do in themselves.
too. Just, in Capcom’s point of the same challenge. At that case.
view, like you said, we are Capcom, it's just a matter of NP: What types of games NP: What is your favorite
known as a hard-core figuring out our strategy and are personally your NP: What would you like to nongaming hobby or
gamer's gaming company. making sure we can continue favorites? be remembered for 50 pastime?
We may not be making making the great games we years from now?
games like that just because want to make [and] that КІ: Overall, really like action K1: \ enjoy watching films.
everybody else is. We can't gamers want to buy, and sur- games. Lately I’ve been into KI: 1а love for people to look
let everybody else decide vive five, ten, however many more first-person shooters, back and say they enjoyed the NP: If you could have one
what we're going to make. So years games keep going. although |don’t have a whole games. I'd also like people to superpower, what would it
we need to keep true to our lot of time to play them. And be able to look back and think beand why?
roots and keep making NP: What aspect of creating then | also like games where | one of the games I worked on
games that people expect us avideo game do you enjoy can play with my friends or was a turning point in gaming KI: There'd be lots of
to make, but still branch off most? play with other people. For history. I think that Street superpowers I'd like to have,
into other genres or areas example, | like playing Mario Fighter II and Resident Evil but I think the one I'd want
from time to time. But at Kī: The best part of making Kart with my son. Wejust sit aretwo of these games, and most is being able to control
least for Capcom, we need to games is the excited feeling down together and play 1 would like to add one of my and travel through time. I
stay true to what we're good you get when you first decide together. own to the list. think being able to see the
at. Looking at the DS, we still that “this is the kind of game | past and the future, and hav-
want to make hard-core want it to be!" Whether you NP: When you're stumped NP: Whose works in other ingthe knowledge and power
games for gamers, for people can do it, what it will be like bya difficult problem dur- forms of media, such as film to change things would be
who love games. But if it's on ... All of that is very exciting. ingthe game-creation or literature, do you most the most impressive power
DS, we have to figure out how The other great part is when process, what's your admire or enjoy? one could have. | think it
to make a game unlike what the game is released. You process for working comes from my desire to
everybody else is doing; we have the nervous energy of through it? Kī: |really like Akira know as much about things
have to figure out how can waitingtosee if the game you Kurosawa and James as possible.
we make a very Capcomlike were so excited about is well- KE: Mike consulting with lots Cameron. I highly respect
OCTOBER 2007 81
SUPER
SMASH
BROS.
Wii SMASH FILES #12
KNOWN FOR:
His eggs, his appetite, his island
BIOGRAPHY:
The first time gamers heard of Yoshi was
when he appeared as a rideable sidekick
for Mario after Bowser invaded the friendly
green dino's homeland and encased his
friends in eggs. It turned out, however, that
Mario and Yoshi go back a long way: Yoshi
proved himself to be the world’s most tolerant
babysitter when he took Baby Mario under his
wing-er, tail-and helped him rescue Baby Luigi.
Yoshi went on many subsequent adventu ^
he put his myriad talents (including eatin;
launching eggs, and hovering by kickin
wildly) to heroic use. Yoshi is a staunchal
Mario Bros. and can often befound joining th:
akart race, a party, or a competitive sport. |
82 «тос power
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Beautiful Corruption (Metroid Soul Awakening (Soulcalibur Evil to the Core (Resident Evil: Smash Files (Super Smash Bros. Smash Files (Super Smash Bros.
Prime 3: Corruption), The Main Legends), Head of the Class (Big Umbrella Chronicles, Resident Brawl, Samus Aran: Zero Suit), Brawl, Samus Aran: Power Suit),
Event (WWE SmackDown vs. Raw Brain Academy: Wii Degree), A Evil 4: Wii Edition), Wii Brought Dreams Come True (Sega Pearls of Wisdom (Pokémon
2008), Brawl Evolves, The Wizard's World (Harry Potter and the Party (Mario Party 8), Wii NiGHTS), Think Outside of the Box Diamond and Pokémon Pearl),
Current State of Smash (Super the Order of the Phoenix), A Sports Preview (Madden NFL 08, Office (Blockbuster Movie Titles), Untamed, Unmatched,
Smash Bros. Brawl), Uncharted Perfect 10 (Tomb Raider: Mario Strikers Charged, The Bigs, Sinnoh Suprises (Pokémon Dia- Unbreakable, Unbelievable,
Waters (The Legend of Zelda: Anniversary), Run-'n'-Gun Legends of the Indy 500, FIFA mond and Pokémon Pearl), Way Unescapable, Unleashed
Phantom Hourglass), Rabbids Revival (Contra 4), Flight of Soccer 08), Treasure Trove Out There (Space Station Tycoon), (Godzilla Unleashed), War Stories
Redux (Rayman Raving Rabbids. Fantasy (Square Enix), Ninja (Project Treasure Island Z), Pump Up Your Pixls (Super Paper (Brothers in Arms: Double Time),
2), Clash is in Session (Naruto: Master (Tomonobu Itagaki inter- Heavy Metal (Transformers), Mario), A Developing Revolution Dew Process (Dewy's Adventure),
Clash of Ninja Revolution), Year view), Samus Turns 20 (Metroid Pokémon Triple Feature (Poké- (The State of Nintendo: Wii Devel- 2006 Nintendo Power Awards
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Fantasy Harvest Moon), Into the Interview (Eiji Aonuma), A New Diamond and Pearl, A Trainer’s Mana), Enter the Ninja (Ninja (Custom Robo Arena), Now.
Light (Luminous Arc), Power Angle (Geometry Wars: History), Space Oddity (Space Gaiden: Dragon Sword), Power You're Cooking With Power
Profile Interview (Koji “Iga” Galaxies), Battallion Wars II, Station Tycoon), Power Profile Profile Interview (Shigeru (Cooking Games), Super Paper
Igarashi), Super Mario Galaxy, Luminous Arc, Sonic Rush Interview (Koji Kondo), No Miyamoto), Geek Chic (Licensed Mario: The Interview, Comeback
Donkey Kong: Barrel Blast, Brain Adventure, Driver: Parallel Lines, Strings Attached (Jam Sessions), products), Against the Grain Kid (Kid Icarus), A Legend in its
Age 2: More Training in Minutes a Naruto: Clash of Ninja Hungry for Heroes (Goichi Suda (Rune Factory: A Harvest Moon Own Time (The Legend of Zelda:
Day!, NiGHTS: Journey of Revolution, Picross DS, DK: interview), Dewy's Adventure, Fantasy), Super Mario galaxy, Fire Ocarina of Time), Naruto: Ninja
Dreams, Chibi-Robo: Park Patrol, Jungle Climber, EA Playground, Mega Man Star Force, Looney Emblem, The Legend of Zelda: Council, Death, Jr. and the
Flash Focus: Vision Training in Boogie, Nervous Brickdown, Pet Tunes: ACME Arsenal, Dynasty Phantom Hourglass, Mario Science Fair of Doom, Medal of
Minutes a Day, Rayman Raving. Alien, Manhunt 2. Warriors DS: Fighter's Battle, Strikers Charged, Pokémon Honor: Vanguard, Time Ace,
Rabbids 2, Turn it Around, Drawn Harry Potter and the Order of the Battle Revolution, Big Brain Touch the Dead, Spider-Man 3,
to Life, Naruto: Path of the Ninja, Phoenix, Hoshigami Remix: Academy, Cookie and Cream, Diner Dash, Code Lyoko.
Dance Dance Revolution Hottest Ruining Blue Earth, Fullmetal Etrian Odyssey, Worms: Open
Party, Operation: Vietnam, Alchemist Trading Card Game, Warfare 2, SimCity DS, Brothers in
Namco Museum Remix. Scarface: The World is Yours, Arms DS, Impossible Mission DS,
Counter Force. Mortal Kombat: Armageddon.
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REVISITING THE CLASSICS.
“PLAY
Blue hair is
back, baby!
12
m т WAS пасс: probably a big influence on The
e Pol Legend ofthe Mystical Ninja. We
run a line through that title and a
KONAMI
couple that followed.
PLATFORM: SNES
DEVELOPER: KONAMI
PUBLISHER: KONAMI
RELEASE DATE: FEBRUARY 1992 River City Ransom
COVERED IN ISSUES: 33, 34, 36, 42, 128
NINJAS IN TUTUS: 1
Originally an American Technos
release for the NES, this take on
high school street toughs was
remade for a GBA release from
To play The Legend of the Mystical Atlus in 2004. Signature Technos
Ninja is to take a snapshot of where blockhead characters and lots of
gaming was in the early ‘90s on the It has some RPG trappings, but Mystical Ninja delivers action first and kooky items helped bring out the
SNES. With one foot in the Final Fight- foremost. You don't talk to villagers on the streets. You hit them comedy іп a serious subject.
influenced beat 'em up action camp with a heavy stick.
Mario. [cant believe you're оп Y
your feet after taking such a
and one foot in the adventure genre beating frow Kind Bouser.
led by The Legend of Zelda: A Link to that lead up to boss battles offer 2-D. Following the Super NES title, the
the Past, the game that was known as side-scrolling action, and both views character went to Game Boy and N64
Ganbare Goemon: Yukihime see plenty of fighting. If you lose all of for Mystical Ninja Starring Goemon in
Kyuushutsu Emaki in Japan represent- your lives, you're thrown back to the 1997 and N64 again for Goemon's
ed the transition between the arcade beginning of a level. Or you can enter a Great Adventure in 1999 (finally shed- mud £5
and the home console. Linear levels, password to jump to a save point. The ding the Mystical Ninja moniker). The
Paper Mario
1-Ups, a timer, and much more fighting game's diversions include a game last time the character was seen in a
The Paper Mario series started
than making friends give the game show that tests your memory of the North American release was in 20015
with Super Mario RPG: Legend of
that old-school button-mashing flair. game's events (long before Chuck Konami's Krazy Racers for the GBA.
the Seven Stars (see Playback
Skill upgrades, shops, villagers, and Quizmo repeated the gag in Paper The Legend of the Mystical Ninja is
Vol. 218), but the comedy-action-
minigames aplenty show more depth Mario) and a faithful port of the first now available on Wii's Virtual Console.
adventure with multiple perspec-
than you see in standard punch-and- level of Gradius (one of a handful of —GEORGE 5.
jump fare from the era. And it's funny, games within the game). Gambling is a tives also borrows from the likes
too. Big-haired star Kid Ying (Goemon) big theme, too, with a of Mystical Ninja.
and co-op-play partner Dr. Yang lottery and a horse
(Ebisumaru) take on fighters who have race giving you
buckets for headwear and fish flopping chances to earn cash,
on dry land, while they collect damsels and a slot machine
and lucky cats for cash. Despite the mechanism determin-
fact that the game is set in Feudal ing whether helpful
Japan, the pair eats pizza and ham- items or enemies will fall
burgers for energy and play video from the ceiling in a
games for fun (not quite Nobunaga's ninja hideout.
1-Міпја
Ambition-level historical accuracy). The Japanese library
One of Mystical Ninja's levels
Town scenes are depicted with a 3/4 of Goemon games is
takes place іп a booby-trapped
overhead view, giving you a little voluminous. In North
fortress that takes advantage of
movement on the z-axis, while levels America, it is sparse.
the SNES innovation Mode 7
(which allowed background rota-
Have a favorite classic game you'd like to see revisited? tion). Overlooked Namco release
Send us your requests-we'll consider them for a future installment of Playback. 1-Міпја (GCN, 2003) takes the
pulse@nintendopower.com mechanized environment idea to
a whole new level.
ВД мено ромев
In-depth reviews of all the latest games.
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Helmet-check!
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8 FM radio villains?’
"Whatever happend to Gobble cotton. candy.
crázy robotics geniuses?. ^til you puke. Whee!.
OCTOBER 2007 85
INCORRUPTIBLE
METROID PRIME3: the sky, you'll find extraordinary
attention to detail everywhere you
kill her if she's not careful. Armed
with this new power, she must first
ing doors or solving puzzles.
CORRUPTION
Since its introduction, gamers
look. Space stations and ancient save the network, then attack the have seen great potential in the Wii
ruins are displayed with equal deft- space pirates head-on. To keep you remote as a natural controller for
PLATFORM: Wii ness—it’s evident Retro's talented on the right track between story first-person action games. But
PUBLISHER: NINTENDO artists had a clear vision and were moments, you'll be reminded occa- while several titles have pulled off
DEVELOPER: RETRO STUDIOS
given the opportunity to execute it sionally of your next objective the method adequately, Corruption
ESRB: ТЕЕМ
perfectly. Combined with excellent considering the amount of free- isthe first that doesn't leave any
With the current rise audio work and a stellar sound- roaming exploration you can do, room for you to consider whether it
| inpopularity of track, the experience is nothing the reminders come in handy. would be better with a traditional
| games suited for a short of completely immersive. As with the other Metroid controller. From shooting enemies
| wide audience, there's If you haven't been following games, calling Corruption a first- to targeting grapple points to scan-
been a lot of nervous along with the Prime series, don't person shooter is misleading ning artifacts into your logbook, the
speculation that core worry; Corruption's storyline there's nearly as much adventure, system works impeccably. You'll
gamers looking for immersive stands on its own just fine, puzzle-solving, and platforming as also use the Wii remote to manipu-
graphics, a deep story, and an although fans of the trilogy will there is combat. The secret is flaw- late devices, such as to insert an
intense challenge might be left out also enjoy Corruption's continuity less level design that allows for a object into a wall by shoving the
in the cold. If Metroid Prime 3: with the previous games' plots. lot of freedom to explore, but you remote toward the screen, then
Corruption is an indicator, all the Corruption takes place about six always have the sense that you're cranking it clockwise to lock the
doubting can stop now-the stun- months after the end of Metroid in the right place at the right time, object in place. You'll use the
ning visuals and immersive game- Prime 2, and Samus must stop a and you know when you've nunchuk's motion controls to latch
play of the finale to the Prime computer virus from infecting the reached a dead end because you onto objects to perform various
series proves that the Wii is ready Galactic Federation's network, an don't have the right equipment. tasks, such as ripping debris away
for the mainstream gamer. act believed to be the work of The developers at Retro have the from a door, or a shield off an
Built from scratch for the Wii, space pirates. Before she can hop uncanny ability to maintain plat- enemy. When we tried these
Corruption is possibly the first into action, she gets infected with forming elements from a first-per- maneuvers earlier in production,
game that can't be confused Phazon, a material that she can son perspective like no other stu- they felt merely adequate—obvious
graphically with the systems of the use to boost her strength for short dio—you can jump across wide refinements have now made this
previous hardware generation. But periods of times, but that can also gaps with confi- one of the most polished aspects of
while Corruption showcases dence and visu- the game.
great lighting, special effects, alize a route There will be murmurs about
and an unwavering frame rate, through a tricky the lack of a multiplayer mode and
the real brilliance is in the section. Samus's arather light implementation of
game's artistry. The locations, new arsenal of WiiConnect24—ignore them.
the enemies, objects of all weapons also Metroid has always been about
sizes—the galaxy that bounty integrates quality single-player adventuring.
hunter Samus Aran patrols is smartly into the To that end, Corruption exemplifies
absolutely stunning. No matter level design, as the Metroid experience better than
whether you're climbing along many of them any game before it. Deeply enjoy-
mossy cliff walls or wandering serve a sec- able and satisfying, this is the title
the halls of a steampunk- ondary pur- that gamers have been waiting for.
inspired, abandoned factory in pose for open- —CHRIS S.
тест
КІНӘ
ACI
А
CHRIS SHEPPERD
Asnowboardng game
ix
MADDEN NFL 08
IT'S AMADDEN
might be a knee-jerk
4 reaction, but I'm a suck- PLATFORM: NINTENDO DS
er for fresh powder. It's PUBLISHER: ELECTRONIC ARTS
WORLD
time to breathe new life DEVELOPER: EXIENT
into the 1080 series, and ESRB: EVERYONE
this is the way to do it.
EA manages to pack an amazing without using Friend Codes. The
TELO amount of gameplay and options MADDEN NFLOS game also features a number of
When Ivisited the devel- into its annual gridiron extravagan- RATING: new party modes, including vari-
opers of Tony Hawk's za for DS: color-coded tags showing PLATFORM: Wii ous Wii-centric minigames and
Downhill Jam before PUBLISHER: ELECTRONIC ARTS
which receivers are open and which football trivia, that serve up grid-
launch, they had a remote DEVELOPER: EA SPORTS
fastened to a skateboard
aren't, "read-and-react" icons indi- iron-flavored fun in small doses.
ESRB: EVERYONE
for a control test. They cating opposing player strengths, For hard-core fans, the franchise
would have loved to single-card download capability, As a longtime devotee at the and Hall of Fame modes boast
make the game for the Paper Football mode, and Nintendo more depth than ever, with copious
Church of Madden, I'm still not fully
Wii Balance Board. Wi-Fi Connection options are just amounts of scouting information
convinced by the Wii controls.
some of the new features found in Some aspects work just fine, like and tons of customization options.
STEVE THOMASON Madden NFL 08. Sounds impressive. In fact, we've reached the point
flicking the nunchuk left or right to
Alight gun shooter that And the stuff that works is great. where | can't really think of any-
uses the Balance Board make the ball carrier juke, orjab-
4 in conjuction with the
The color-coded receiver tags make bingthe Wii remote forward to lay thing else that | would like to see
Wii Zapper—allowing for quick reads on pass plays, and a big hit on defense. But others— added. That's not to say there isn't
you to duck behind the sliding action of Paper Football particularly flicking the remote to room for improvement. The visuals
cover and whatnot— is a natural for touch-screen control. pass—don't feel as responsive as are underwhelming, some of the
could be a real hoot. But even with all the onscreen help, commentary has been recycled for
they should in a game where a
the gameplay can be daunting; fraction of a second can mean the far too long now, and the occasion-
SCOTT PELLAND
there're just too many little things to difference between success and al Al quirk (especially blockers
I'd like to see а déveloper
identify and react to, and you can failure. missing their assignments) can
use the Balance Board to
y | control movement forget about glancing from one Control hiccups aside, this year's lead to frustration. At the end of
through an environment screen to the other within the few Madden delivers another excellent the day, though, no title reflects its
so players would virtually seconds that transpire during most game of pigskin. Of course, the sport as effectively as Madden. The
walk or run through the plays. |found myself wondering if a only question that remains is, “Are
most noteworthy addition for the
game's world. portable football game really needs Wii version is the inclusion of you ready for some football?”
all the bells and whistles that the online play. It's —Steve T.
DREW WILLIAMS — _
console versions have, particularly not as robust as
1 ауе my fingers
when features such as Create-a-Play what you might
crossed for a Cirque du
Soleil game. I've always are so awkward to use that no one find on other
wanted to balance sev- ever will. But even with its faults, consoles, but the
eral tiny foreigners on this is the best DS Madden title. The interface is sim-
my head. game delivers excellent 3-D graph- ple and easy to
ics, superior sound, and a mostly fun use, and all of
PETE MICHAUD football experience if you stick to the games we
I can only imagine how the basics. And there's always next played went off
fun a kiteboarding game year to make it perfect. —Scorr P.
that made use of the without a hitch.
Balance Board would be. Best of all, you
Handle passing the Wii can connect to
Remote while landing a other players
frontside 360? Priceless.
OCTOBER 2007 87
DoPP пама ташы:
72724 үз,
лы ди —
"А
BOOGIE (Wii CARNIVAL GAMES (Wii
SAME FORMULA’
DEVELOPER: EA CANADA the same about the game as a
ESRB: EVERYONE 10+ whole. —Curis Н.
88 uoo rower
WHAT'S PLAYING
01 00
ALIEN SYNDROME ( OPERATION: VIETNAM THE WILD WEST (0$)
е at
CHALLENGE
as he ingests donuts and pizza over four delivered are the graphics and sound
dream worlds (each with four levels and VIETNAM (both filled with explosions), and the
aseparate boss battle), he does ВАТ! intuitive play control, which allows you
PLATFORM: Wii encounter new types of obstacles and PLATFORM: NINTENDO DS to think about your mission rather
PUBLISHER: CRAVE platforms at a pace that should be PUBLISHER: MAJESCO than the movement of your thumbs.
DEVELOPER: LEFT FIELD DEVELOPER: COYOTE CONSOLE
quick enough to keep your interest. The At first the game may seem to take
ESRB: EVERYONE ESRB: TEEN
third world (sky and clouds) is a high- away alittle bit of control with the
Given the recent dry spell of extreme- light with its wide variety of balloon- Say what you will about lock-on aim- weapon lock-on, but in the heat of the
sports games, we were probably more and-parachute platforms, and a boss ing: that it feels like а cheat—that it battle, you'll feel lucky that it has your
excited for a new Dave Mirra game than that looks like Garfield's canine foil Odie takes away from your own dead-on back. —GEoRGE 5.
we should've been. Whoops. Essentially in balloon-animal form. Just as Garfield firing skills-but when you're facing
a poorly executed flat-ground version is not a very ambitious cat, the game down enemies in the jungles of
of Tony Hawk's Downhill Jam, BMX does not try to reach far. But what it Operation: Vietnam, with every abrupt THE WILD WEST
Challenge provides very little payoff for does do, it does well. —GEORGE 5. turn of the player-controlled character ШЕШЕНІ
our excitement. You hold the Wii making your gun's reticle turn at least PLATFORM: NINTENDO DS
PUBLISHER: MAJESCO
remote sideways like in most driving
games-turning actually feels pretty ALIEN SYNDROME 45 degrees, you'll be glad that it floats
tothe nearest enemy to let you fire on
DEVELOPER: HAPPY HAPPENING
ESRB: EVERYONE 10+
smooth and accurate. However, the rest the run. The developers have even
of the controls, such as shaking the PLATFORM: Wii defined aiming differences between By tapping the boundaries of a circle
remote to jump, feel unresponsive—a
PUBLISHER: SEGA
your squad's characters. For rapid-fir- that surrounds the player-controlled
DEVELOPER: TOTALLY GAMES
particularly big no-no in extreme- ESRB: TEEN ing Sarge, your aim has to be close to character оп the DS touch screen in
sports games. Paradoxically, you an enemy before the reticle gloms Majesco's Western-themed shooter,
seldom have to jump or do tricks-it's Alien Syndrome is aimed squarely at onto the target. For sniper Scopes, you are able to fire at all angles. The
actually easier to win races by simply fans of classic run-‘n’-guns like Smash lock-on is practically automatic, even drawback is that while you're going at
grinding occasionally to fill your boost TV and Zombies Ate My Neighbors. It though his rifle isn't. What Scopes it with guns ablaze, your fingers and
meter, then boosting as much as possi- boasts some rudimentary RPG ele- gains in accuracy, he loses in a long the stylus will likely obscure your view
ble. Graphically, the game would barely ments, such as leveling up your charac- reloading time. Armed with a missile ofthe character (canine Wolfy or
pass musteron the GameCube, but the ter and crafting new weapons, but the launcher, tough guy Hopper fits in the feline Catty), making it difficult to
terrible rag-doll physics when you crash main thrust of the game is running one-shot-at-a-time mold while medic avoid enemy fire and obstacles. It's
are kind of entertaining. —Curis S. around and blasting hordes of mindless Doc has a machine gun and can patch Such a basic flaw that you might get
aliens. The basic controls work great- up wounds with better results than the the idea that the developers forgot to
остовек 2007 89
REVIEWER NOTES
SPONGEBOB SQUAREPANTS:
CREATURE FROM THE KRUSTY KRAB 79 THQ 211 Е
SSX Виа 85 ELECTRONIC ARTS ms Е
r ole ATIY mi SuPer PAPER MARIO 9.5 Мінтеноо mé Е
LМы! VEJ
‘SUPER MONKEY BALL: BANANA BLITZ 85 SEGA 211 Е
A MONTH TO REjoinsMEtheMB ER
‘SUPER SWING GOLF 75 Tecmo 212 E
бияғ5 UP 6.0 Usisorr 27 Но"
Тамасотені: PARTY ON! 25 NAMCO BANDAI 27 Е
archives Tiger У/ооо$ PGA Tour 07 35 ELECTRONIC ARTS ns Е
bevy of high-scoring games TMNT 5.0 UBISOFT 215 Но»
OPEN SEASON N/A Швіѕоғт 2m Bos Nearly all the arcade-style Contact 65 — Anus 209 Но”
Cookit & CREAM 65 AGETEC 217 E
PIRATES OF THE CARIBBEAN: AT games are adequately short,
Worto’s Ено 45 — DiwEvINTERACIVE 217 Т Cooking МАМА то Majsco 29 Е
* POKEMON BATTLE REVOLUTION 65 NINTENDO 28 Е but maddeningly addictive—if CRASH Воом BANG! 40 SIERRA 209 E
PRINCE OF PERSIA: RIVAL SWORDS 70 Швіѕоғт 25 T you have three minutes on the Custom RoBo ARENA 75 NINTENDO 215 E10+
RAMPAGE: TOTAL DESTRUCTION 6.5 Mioway Ino Bor bus or five hours on a plane, DEATH Jn. AND THE SCIENCE
RAPALA TOURNAMENT FISHING N/A Activision 22 Е Fair ок Doom 5.0 KONAMI 27 Но
TouchMaster always feels like Diony Комс RACING DS 75 NINTENDO 213 E
RATATOUILLE 75 THQ 218
the right length. DiGiMoN Worto 05 N/A Namco BANDAI 212 Е
RAYMAN RAVING RABBIDS 75 Usisorr mo Е
Reo Sreet $.0 Usisorr mo 7 —Curis S. DINER DASH: SIZZLE 6 SERVE 65 tios ay Е
DISNEY SAMERICAN DRAGON:
RtSIOENT Evit 4: Wii Ғотон 9.0 Capcom m8 M Јаке Lonc—Docz N/A Швіѕоғт 2n E
ScARFACE: THe Worto Is Yours 75 SIERRA ENTERTAINMENT 218 М DRAGON BALL Z: HARUKANARU
SONIC AND THE SECRET RINGS 85 56А 24 Е Densersu 40 — ATARI лу Е
SPIDER-MAN 3 6.0 ACTIVISION 27001 Dynasty Warriors DS:
FIGHTER’S BATTLE 75 Koer 219 E00*
90 тос power
Eire Beat AGENTS 95 NINTENDO SNK Vs. CAPCOM CARD FiGHTERS DS 70 SNK PLAYMORE 25 Т
ERAGON N/A Vivenot SpEctRoses 80 BUENA VISTA 24 Е
ETRIAN OpvsstY 70 Artus SPIDER-MAN 3 70 Activision 27 Бо
F-24 STEALTH FIGHTER 35 Majesco SPIDER-MAN: BATTLE FOR NEW YORK — 6.0 ACTIVISION 22 Bo
FANTASTIC FOUR: RISE OF SPONGEBOB SQUAREPANTS:
THE SILVER SURFER. 20 2K Games CREATURE FROM THE KRUSTY Krae — N/A ТН mo Е
FIFA 07 N/A ELECTRONIC ARTS STAR TREK: TACTICAL ASSAULT 55 BETHESDA zo Е
© FINAL FANTASY lll 8.0 Square Enix STAR WARS: LETHAL ALLIANCE 70 Usisorr 22 Боғ
© FINAL FANTASY FABLES: CHOCOBO TALES 7.0 SQUARE ENIX 5тен HORIZON 45 KONAM 24 Но+
FLIPPER CRITTERS 45 IGNITION ENTERTAINMENT RESIDENT EVIL 4: TAMAGOTCHI CONNECTION:
FLusheo Away N/A ОЗРА Wii EDITION CORNERSHOP 2 N/A Namco BANDAI zn Е
Fossit LEAGUE D.T.C. N/A D3PA THAT'S So RAVEN: PSYCHIC ON THE SCENEN/A BUENA VISTA. 20 Е
If you haven't played THEME PARK 6.0 ELECTRONIC ARTS ms Е
FReepom WINGS 6.0 NATSUME
FULLMETAL ALCHEMIST: DUAL SYMPATHY 7.0 безімен Resident Evil 4 yet (and Time Асе 6.5 KONAMI 216 E10+
© FULLMETAL ALCHEMIST TRADING you're at least 17 years of TMNT 5,5 Usisort 214 Но»
Caro GAME 70 DESTINEER
age), put down your little
Том AND JERRY TALES N/A WARNER BROS. INTERACTIVE210 Е
GLORY Days 2: BROTHERHOOD OF MEN 6.0 Eibos Tome RAIDER: LEGEND 45 8005 mo T
Gunpey 05 65 Namco BANDAI magazine, run (don’t walk) Tony HAWKS DOWNHILL JAM 75 Activision 21 Е
HARLEM GLOBETROTTERS WORLD Tour N/A. 051 to your nearest game retail- Тотай Spies! 2: N/A Атан 23 Но
HARRY POTTER AND THE ORDER er, and purchase the Wii ver- Touch Derecrive 60 — Anus 20 En
OF THE PHOENIX 70 ELECTRONIC ARTS Touch THE DEAD 5.5 Eos 27 M
© HEROES OF MANA 65 SQUARE ENIX sion immediately. Then
ТоуснМавтев 8.0 Mioway 29 Е
НІНІ Риғғү AmiYumi: when you're through play- TRANSFORMERS: AUTOBOTS 6.0 ACTIVISION 219 10+
HosHIGAMI REMIX 6.0 AKSYS GAMES ing one of the greatest video TRANSFORMERS: DECEPTICONS 6.0 ACTIVISION 29 Boe
Horet Dusk: Room 215, 8.0 NINTENDO
INUYASHA: SECRET OF THE DIVINE JEWEL 6.0 games ofall time, feel free TRIONCUBE 5.5 NAMCO BANDAI 23 Е
Namco BANDAI
to send me delicious baked WARIO: MASTER OF DISGUISE 6.5 NINTENDO 214 En
IZUNA: LEGEND OF THE
UNtMPLoYED NINJA 65 Artus WINNING ELEVEN
goods as thanks for chang- PRO EVOLUTION SOCCER 2007 6.5 Комам 23 Е
JUSTICE LEAGUE Heroes 3.0 WARNER BROS.INTERACTIVE
ing your life. — ТЕМЕ T. XIAOLIN SHOWDOWN 50 KONAMI 22 Е
Kim Possiste: GLOBAL GEMINI N/A BUENA VISTA
Kirey: Squeak SQUAD 75 NINTENDO Үон!% ISLAND 05 8.0 NINTENDO am Е
Konami
Yu-GI-OH! SPIRIT CALLER N/A — KONAMI 213 Е
KONAMI CLASSICS SERIES: ARCADE HITS 7.5
THE LEGEND OF SPYRO: »DIDDY KONG Yu-Gr-OH! WorLo CHAMPIONSHIP
A NEW BEGINNING N/A SIERRA TOURNAMENT 2007 N/A Konami 25 Е
LEGO Ѕтав WarsIl:
RACING DS
THE ORIGINAL TRILOGY 45 LucasArts ARTHUR AND THE INVISIBLES N/A Атан! 23 Е
Lost in BLUE 2 5.0 Konami AVATAR: THE LAST AIRBENDER N/A THQ zo Е
* Luminous ARC 8.0 Artus BACK TO STONE N/A GRAFFITI ENTERTAINMENT 214 Е
LUNAR KNIGHTS 8.0 Konami BACKYARD BASKETBALL 2007 N/A Ата! 209 Е
MAGE KNIGHT: DeSTINY'S бойла М/А NAMCO BANDAI BATTLE B-DAMAN: FIRE SPIRITS! 65 Атшѕ mo Е
MAGICAL STARSIGN 79 NINTENDO BIONICLE HEROES N/A Emos m Е
MARIO Hoops 3-03 75 NINTENDO BRATZ: FOREVER DIAMONDS N/A THQ mo Е
© MARIO Vs. DONKEY KONG 2: Capcom Cassics Міні Mix 75 Сарсом 209 Т
MARCH OF THE MINIS 75 Nintenoo DISNEY'S AMERICAN DRAGON:
MARVEL TRADING CARD GAME 40 Konami JAKE LONG—ERAGON N/A — Vivenot 2m Bow
MECHASSAULT: PHANTOM WAR во Majesco FIFA 07 N/A ELECTRONIC ARTS zo Е
MEET THE ROBINSONS N/A Buena VISTA FINAL FANTASY V ADVANCE 8.5 NINTENDO mo Е
MtTEOS: Disney MAGIC 75 Buena Vista FINAL FANTASY VI ADVANCE 9.5 NINTENDO zuo Bo
‘Mico MACHINES Уд N/A CoptMAsTERS FiusHED Away N/A — 03PA mo Е
MONSTER BOMBER N/A Majesco Foster’s HOME FOR IMAGINARY FRIENDS N/A CRAVE ENTERTAINMENT 23 E
Мү FroGGER:
TovTRIALS. N/A Konami GHOST River N/A 2K Games 23 T
NACHO LIBRE то Majesco HARLEM GLoBtTROTTERS Worto Tour N/A 051 mo Е
NARUTO: NINJA COUNCIL 3 6.0 Tomy Jusric LEAGUE HEROES: THE FLASH 5.5 WARNER BROS. INTERACTIVE210 — E10
NEED FOR SPEED: CARBON N/A ELECTRONIC ARTS THE LEGEND OF SPYRO:
Nervous BRicKDOWN 70 Ei0os A NEW BEGINNING N/A SIERRA 209 Е
LEGO Sra WarsI:
NICKTOONS: BATTLE FOR
Votcano ISLAND N/A THE ORIGINAL TRILOGY N/A — LucasArts 209 E
THQ
* OPEN SEASON N/A Usisorr
MALES OF FATE N/A GRAFFITI ENTERTAINMENT 215. Т
Over THE НЕОбЕ: HAMMY Goes NUTS М/А Activision MEET THE ROBINSONS N/A Buena Vista ms Е
NARUTO: NINJA COUNCIL 2 5:5 Tomy/D3PA шо Ene
Per Auen 8.0 THE GAME FACTORY
PHOENIX WRIGHT: ACE ATTORNEY
NEED FOR SPEED: CARBON N/A ELECTRONIC ARTS mo Е
Justice FoR Au. 9.0 Capcom Nicktoons: BATTLE FOR
* Picross 05 8.0 NINTENDO
VOLCANO ISLAND N/A THQ mo Е
When | first played Pogo OPEN SEASON N/A Usisorr 209 Е
PIRATES OF THE CARIBBEAN: AT
Worto's END 70 DISNEY INTERACTIVE Island, | was tempted to dis- Over тне HeoGe: HAMMY Goes NUTS N/A ACTIVISION mo Е
* PLANET PUZZLE LEAGUE 85 NINTENDO miss EA’s attempt to import PIRATES OF THE CARIBBEAN:
* Росо IsLAND. 7.0 ELECTRONIC ARTS Pokémon MYSTERY DUNGEON:
the Pogo brand of casual Ren Rescue Team 8.0 NINTENDO 29 Е
* POKÉMON DIAMOND/PEARL 9.0 NINTENDO online games to the DS POLARIUM ADVANCE N/A Anus 22 Е
POKÉMON MYSTERY DUNGEON: THE SANTA CLAUSE 3 N/A Buena VISTA 209 Е
Вше Rescue Team 8.0 NINTENDO because of the awkward
SHREK SMASH № CRASH RACING N/A Activision 213 Но»
POKÉMON RANGER 70 NINTENDO adventure element that was THE Sims 2Pets N/A — EtectRontc ARTS mo Е
PRISM: LIGHT THE WAY 8.5 E1005 tacked on. But months after
PROFESSIONAL FISHERMAN'S TOUR:
SONIC THE HEDGEHOG GENESIS 60 вд m E
NORTHERN HEMISPHERE 5.0 UFO INTERACTIVE launch, |find it remains one SPONGEBOB SQUAREPANTS:
Puzzte Quest:
CREATURE FROM THE KRUSTYKRAB — N/A ТН mo Е
of the most played titles at
CHALLENGE OF THE WARLORDS 4.0 03PA SUMMON NIGHT: SWORDCRAFTSTORY2 8.0 — Artus 20 E10+
Pelland Manor. Why? SUPER ROBOT TAISEN:
Quickspor 55 Namco BANDAI
Simplicity and portability. ORIGINAL GENERATION 2 70 Anus mo T
* RACE DRIVER: CREATE 8 RACE 75 CODEMASTERS
TMNT 70 Ueisorr 24 Eo
RAFA NADAL TENNIS N/A CODEMASTERS Poppit! in particular is
RAYMAN RAVING RABBIDS 79 Uaisorr
Том ANDJERRY TALES N/A WARNER BROS. INTERACTIVE210 Е
always worth a few minutes Томв RAIDER: LEGEND N/A Emos zo T
* RUNE FACTORY: А FANTASY.
Harvest Moon 79 NATSUME between household tasks. Tony Hawk's DOWNHILL Јам 75 AcnwisioN am Е
ScooBv-Doo! WHO's WATCHING WHO? 6.5 THQ —Scort P. TOTALLY SPIES! 2: UNDERCOVER N/A Атай 23 Bos
Tut SETTLERS 50 Usisort Усова UNION 75 Аш mo т
SHREK THE THIRD 7.0 ACTIVISION
бімсіт 05 8.0 ELECTRONIC ARTS
THE SIMs 2 PETS 55 ELECTRONIC ARTS
OCTOBER 2007 91
POKEMON
"Во
FANATICS
TATTOOS
Attack of Р.
the Tats
We never cease to be amazed (and a little fright-
ened) at the lengths to which some of our read-
ers are willing to go to show their Nintendo love.
Zelda continues to be a popular tattoo theme
among the Nintendo hard core, but we've been
bombarded with photos of tats from all over the
Nintendo universe. (Clockwise, from the top-left:
John H., Jim D., Mike C., Rebecca B., Josh A.,
Blake К.)--Амоү М.
NINTENDO POWER
Mini Mario, You
Complete Me
Reader Kyle F. created this Mini Mario
EVENTS replica from the Mario vs. Donkey Kong
A Pokémon c3 me
series using modeling clay and pipe
Cleaners. Mini Mario's head and waist are
articulated, his hat is removable, and the
to Cherish key in his back actually turns. Way to go
Manaphy is a special Pokémon that you won't be able to find normally in the extra mile, Kyle! —Амоу М.
Pokémon Diamond or Pokémon Pearl; until now, the only way you could snag
it was to find a Manaphy Egg in Pokémon Ranger and transfer it over. But now
there's another way to get the Legendary Pokémon: on September 29 between SCREEN TEST
noon and 3pm, head to a participating Toys "R" Us store in the United States to
obtain a special Manaphy that you can't find anywhere else. Bring your copy of
Pokémon Diamond or Pokémon Pearl into the store to download a Manaphy
Mmmmm...Donuts
just like the one in the latest Pokémon movie, Pokémon Ranger:andthe Temple Our sinister readers cooked up some real zingers for Volume 218's Cooking
of the Sea. The Pokémon will be holding Mama screenshot-see their captions below. This month, we're continuing the
a Red Scarf like the one in the animated food theme with a caption for Transformers: The Game. Pipe in by emailing
feature, and it will be enclosed in a your best caption to community@nintendopower.com.
Cherish Ball—a Poké Ball that is not oth-
erwise available when playing Pokémon
Diamond and Pearl. When you release a
VOLUME 218'S SHOT
С МЕЙ
Pokémon from the Cherish Ball, a color-
ful animation appears. Manaphy is also the only Pokémon to have the move
Heart Swap, which allows it to switch all stat modifications with an enemy.
Don't miss this opportunity to get such a rare Pokémon! For further details,
check out pokemon-games.com or toysrus.com.
Manaphy is just one of the many Pokémon that you'll need to catch to com-
plete the National Pokédex in Pokémon Diamond and Pokémon Pearl. Check
out a few of the other methods for finding Pokémon in the land of Sinnoh. And
for tips on how to catch every Pokémon, be sure to pick up The Ultimate
National Pokédex from the Pokémon pros at Nintendo Power.
“Just cut off the other ones. Ijust can't stand not being symmetrical!" —Mstr М.
SPECIAL EVOLUTIONS “Тһе easiest game hack in Cooking Mama." —Chelsea 7.
Some Pokémon you can get only
^We can rebuild him. We have the technology." —Derreck B.
by Evolving a Pokémon at a spe-
cific location. For example, to “Just wait untill PETA sees this!" —Colton T.
obtain a Glaceon, head up to the “Oops! Someone get a sturgeon! Er... | mean surgeon!" —Patch Smith
wintry Route 217 with an Eevee.
“Cut me, Mick.” —Brooks S.
Fight wild Pokémon in the near-
by grass until Eevee Evolves into “And that's when the knighting ceremony went all wrong.” —Jordan K.
Glaceon. “You're absolutely sure I'm going to look like Paris Hilton when the opera-
tion's done?” —Shinylugia2020
“No health insurance? This surgury is gonna cost you an arm and a leg.”
Keep track of rare Pokémon with —totoannilati
the Marking Map Pokétch appli-
cation. The map will show you THIS MONTH'S SHOT
the locations of such Legendary
Pokémon as Mesprit and
Cresselia, provided you've
already encountered them once
elsewhere. с T ac
ж
Beautiful Battles under 300 words, and check your spelling! If you'd like to submit a
review for NP, first become an NSider at Nintendo.com. Then head to the
Reviews forum and submit your game critique. Reviews are selected
With so many different ways to approach the topic based on overall writing quality, objectivity, and game knowledge.
of Pokémon, it's not surprising that the composi-
tions of this month's winners look vastly different.
But one thing the works share is a strong sense of SimCity DS
emotion: Supersquirrell's feeling of serenity and Reviewed by: M00 MAN
friendship, and Neodaft Boy's sensation of compet-
itiveness and peril. The latest installment in
Electronic Arts' fabled urban
management simulator SimCity
has found its way on to the
Nintendo DS. Portable city planning Irpa ST,
has never been finer.
From the get go, SimCity DS plays like a standard
installment in the series: the player has to manage a city,
from tax collecting and public service financing to building
construction and demolition. Thanks to the DS's touch
screen, all of these features are only a stylus tap or two
away. Unfortunately, some of the buttons are a tad too small
and thus are somewhat difficult to actually get a hold of, but
the frustration they cause is minimal, something that sadly
cannot be said about some of the other game features.
For being such an expansive game, one would expect some
hiccups here and there in the title, but their frequency is a
little too much to not take notice. The deconstruction tool
the game offers is very unforgiving and will not allow you to
undo possible mistakes, which sometimes can be rather
large. In addition, the in-game time also will not progress if
ARTIST: SUBJECT: the player is doing any action, including looking at informa-
SUPERSQUIRREL1 POKEMON BATTLE tion charts, which means one actually has to watch his or her
REVOLUTION city grow, a factor that can really hinder a 15 minute play
session. Bundle this with the fact that the player can save
only one city a time, and the title obviously has some disap-
pointing errors.
Those negative aspects aside, there is still a load of fun to
be had with SimCity DS, especially if the
player has some time and patience.
It's easily the best portable
SimCity experience across
the entire portable market
for sure. If the concept
sounds interesting, I highly
suggest you check it out.
ARTIST: SUBJECT:
NEODAFT_BOY POKEMON BATTLE
REVOLUTION
Looking to submit art for the first time and not sure what to do? Visit
forums.nintendo.com for details. Be sure to read the rules before
you post your masterpieces.
MiiOFTHE MONTH
Winner
Goldust, by
Bryan М.
Predator, by Robert В. Ditto, by Paul G. Dr. Zaius, by Suntro
Con Artists
On July 25 through 29, the к қ Mega Man and Ryu
San Diego Convention Center i SEM |
played host to the 2007 | > ра [^1 17
Comic-Con International. “ =
Huge, eager crowds lined ир
to see the latest in comic
books, movies, toys, video
games, and more, and as
always, plenty of enthusiastic
fans took the time to portray
their favorite heroes and vil-
lains. Amid the hordes of
Stormtroopers and Naruto
clones, numerous gamers
donned the guises of charac-
ters from franchises like
Street Fighter, Fatal Fury, The
Legend of Zelda, and more.
See them here in all their
glory. —Curis Н.
OCTOBER 2007
November 2007 Vol. 221
NEXT
MONT
Princesses in need, bounty hunters in space
,
and pigtailed poppets in red pantaloons!
NP's next issue is awho's who of gaming.
GHOST
WINGS
Revenant, as in Final Fantasy XII: Revenant Wings, refers toa
spirit or ghost. (We looked it up.) Expect fascinating tidbits
like this one in next month’s revealing hands-on preview.
METROID GUIDE-REALLY
The miniguide we'd hoped to bring you in Volume
220 got bumped due to circumstances beyond
human control. Next month we promise survival
tips galore!
If you are unable to find what you need at our website, contact us at:
1-800-255-3700
(1-800-422-4281 TDD)
Note: 6 a.m. to 7 p.m. Pacific Standard Time, every day. French- and Spanish-speaking
representatives are available. (We are unable to answer gameplay questions on this line.)
POWER LINE
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Get complete game walk-throughs on the most popular games for Nintendo systems.
This call may be long-distance, so be sure to get permission from whoever pays the
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check out:
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E-mail sent to the above addresses will not receive a response.
ESRB GAME RATING INFORMATION
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The Entertainment Software Rating Board evaluates each game's content and assigns
one of the following ratings to reflect the appropriate age group for the game.
ADVERTISING INQUIRIE
Video game-related:
Jeff Bafus, Nintendo of America
425-882-2040
NP.advertising@noa.nintendo.com
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For rate card, ad specs and other advertising information,
please send e-mail to: ads@nintendo.com
Smatroown Ды
VS. RAW 2008
THELEGEND
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ТҮ » pes PTAC,
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Wil FEATURING>>FIFA, ЗРЕСТАСИ
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© 2007 Global Star Software, Inc. Carnival Games, the Carnival Games Logo, Global Star Software and the Global Star Software logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Cat Daddy Games and
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© 2007 Bizarre Creations Ltd. All rights reserved.
Published by Vivendi Games, Inc. under license from
Bizarre Creations Ltd. The Bizarre Creations, Geometry
Wars, Geometry Wars: Galaxies and Geometry Wars:
Retro Evolved names and logos are trademarks of Bizarre
eo Creations Ltd. Kuju Entertainment Ltd is a registered sub- EVERYONE
3 sidiary of Kuju PLC, part of the Catalis N.V group company.
NINTEND BIZARRE um 7/4fef/fA Sierra and the Sierra logo are either registered trade-
25 a = CREATIONS En uH marks ог trademarks of Sierra Entertainment, Inc. in the
U.S. and/or other countries. All other trademarks are СОМТЕМТ ВАТЕО ВУ
1м, ®, Nintendo DS Logo, and the Wii logo are trademarks of Nintendo. © 2007 Nintendo property of their respective owners. ESRB
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