3003888-The Sins of The Father v2.1
3003888-The Sins of The Father v2.1
3003888-The Sins of The Father v2.1
Author
Brendan Lahey
Artists
Chris Huth
Brendan Lahey
Benjamin Wenham
The Sins of the Father is copyright © 2021 by Brendan Lahey. All rights reserved.
Cover Photo created by Brendan Lahey using photograph by Sam Loyd under free use licence from
www.unsplash.com/@samloyd.
NPC Illustrations drawn from www.artbreeder.com and are in the creative commons.
All other photos are taken from www.unsplash.com and www.pexels.com and are in the creative
commons.
This scenario is designed for use with Call of Cthulhu (7th Edition) Roleplaying Game, available
separately.
This is a work of fiction. The names of personalities, places, and events may be referred to, but any
resemblance to any persons, living or dead, is strictly coincidental.
Call of Cthulhu is a Trademark of Chaosium Inc. and is used with their permission via the OBS
Community Content program.
INTRODUCTION
The Sins of the Father is a short investigative
scenario for Call of Cthulhu set in rural British
Columbia on Christmas Eve 2005. It is a high-
roleplay, no-combat scenario. It is written for 2-4
investigators and should last 2-3 four-hour sessions.
FOR THE KEEPER The investigators are relatives or family friends of the
Prescott family, all invited to spend Christmas with
their rich old uncle. Unfortunately, they find
EVENTS SO FAR themselves in the midst of a bloody vendetta decades
Douglas Prescott, a retired Tory MP, has always had in the making.
troubled family relationships. In his younger years,
Douglas was a serial womanizer, and had dozens of DRAMATIS PERSONAE
affairs during his life, including with his assistant,
This section details key NPCs in this scenario. Most of
Claire Evans.
the family members have a secret: give each
In 1978, Claire got pregnant; Douglas pressured her to investigator one when the scenario begins.
get an abortion, which she refused. When she gave
birth to her daughter Frankie, Douglas refused to Douglas Prescott (b. 1944, age 61)
support the two and forced Claire from her job; Claire The patriarch of the
fell into chronic depression, killing herself in 1988. Prescott clan, Douglas is a
retired Tory MP and a
Frankie bounced around foster homes for the rest of bitter, resentful old man. He
her childhood. As she became a teenager, she began to is suffering from late-stage
fantasize obsessively about punishing the man who put brain cancer.
her and her mother through so much suffering. In
1998, identified her father and got a job working on the The real Douglas has been
old man’s estate. She would bide her time, plotting the liberated of his physical
perfect revenge. shell; he now inhabits a
brain canister, watching the
In the winter of 2001, Frankie encountered the Mi-Go horror from inside the Mi-
on the mountains near the estate and began to interact Go lair. A Mi-Go imposter
with them. The Mi-Go agreed to help Frankie with her remains in his place.
revenge, seeing it as an intriguing opportunity for “Douglas” generally Douglas, as he once was.
research into human problem-solving. refers to this imposter.
6
THE ARRIVAL
As the investigators step out of their cars, Horace is
there to greet them. He brings the investigators in,
escorts them to their rooms on the second floor, and
gives them the keys.
Paying a Visit
When Horace brings the investigators up to visit,
Douglas is in bed. Douglas looks terrible: he speaks
in a weak, raspy voice, has lost a significant amount
of weight, and appears to suffer from mild facial
paralysis. A successful Medicine roll diagnoses
such paralysis as typical for a patient with a brain
tumour. A wheelchair next to his bed attests to his
deteriorating physical strength.
Ask the investigators individually what they would like 2. The Conservatory
to do: this encourages them to split up, rather than The conservatory is a more modern annex to the
trying to speak to every NPC as a group. This helps give building with glass walls. Tropical greenery crowds in
each player their time to shine and allows the Keeper on the path.
to switch between them to keep the game moving.
Something’s Out There
CASTLE KILMARNOCK While looking out on the night, Horace approaches
and reflects on the beauty of the snow. Horace spots
This section details the rooms in Castle Kilmarnock as blinking yellow and orange lights in the darkness;
they are at the start of the scenario.
with a successful Spot Hidden roll, the
investigators do as well.
THE FIRST FLOOR
1. Foyer A successful Occult or History roll recalls the will-
A bright front hall with two-story ceilings. A crystal o-the-wisps are thought to be malicious spirits,
chandelier hangs from the ceiling, illuminating the luring gullible travellers off the path. Legend holds
hall. Christmas kitsch adorns the room. travellers must ignore the fairy lights and search
carefully for the true path or be led to their doom.
A staircase leads up to the second level, and a doorway
runs underneath it. There is a coat closet under the
stairs. A successful Spot Hidden roll while searching “You can see them sometimes. The will-o-the-
the closet uncovers a trapdoor leading into the secret wisps. Legend has it, travellers who mistreat such
tunnels (#35). spirits never find their way home.”
10
3. The Library
Douglas’ library is a two-floor room with a collection of
no less than two thousand books. In the centre of the
room, a pair of recliners face the fireplace, with a fine
woven rug underneath. A stack of Agatha Christie
novels sits on a central table.
Treasure Hunt
The investigators catch Cassandra digging around
the library. A successful Charm, Fast Talk,
Intimidate or Persuade roll gets Cassandra to
admit she’s looking for secret passages. It’s always
the bookshelves in the movies, right?
4. The Gallery
This room has an ornately carved wooden ceiling and
large stained-glass windows illuminating the space
with soft light.
5. Parlor
The parlor is a bright room for light conversation.
Upholstered chairs circle around small tables.
King to E2
Stephanie challenges an investigator to a game of
chess. With a successful Hard INT roll, they win.
6. Smoking Room
The smoking room is a dimly lit room for drinking
whiskey, smoking cigars, and insufferable academic
quarrels. Sconce lamps cast a soft orange glow on the
cozy room’s three worn leather couches, coffee table,
and fine bearskin rug. Stale cigar smoke has seeped
into the walls. 7. Kitchen
A Spot Hidden roll notices a footprint in the fireplace This is a modern kitchen built on the bones of the
ash. Inside the flue, there are metal rungs serving as a original Victorian one. The kitchen has modern
ladder. This secret ladder leads up to Douglas’ bedroom appliances, and rows of pots and pans on the wall.
(#21).
Baby, You Got a Stew Going
Trust Fund Baby Before dinner, Frankie is in the kitchen, cooking.
William walks in. He is drinking a beer and offers She is happy to chat about the house and the family,
drinks/cigars: they’re going to need them this though she remains tactful and diplomatic.
weekend.
If an investigator wants to look through the pantry,
William tells the investigators to enjoy the house Frankie “helps” them, ensuring they do not find the
while it lasts, because as the oldest son, it’ll be his. secret trap door.
He says he’ll probably keep it as a summer home. Or
he might just burn it down. Who’s to say?
“I’ve always liked working with Douglas.”
12
A large pantry is well stocked with food, and a cold fine cupboards and cutlery in drawers. A table in the
storage room is fully stocked with meats, cheeses, and middle of the room acts as a workspace.
other foods. A dumbwaiter is on the eastern wall.
14. Great Hall
A Spot Hidden roll while investigating the pantry An enormous banquet hall and ballroom with a 25-foot
reveals one of the boxes on the floor is empty, arched ceiling bearing ornate chandeliers. A balcony
concealing a trap door leading to the tunnels (#35). circles the second floor.
8. Staff Parlor The hall seems a shadow of itself, empty and only dimly
A simple, small room with wooden furniture, a fridge, lit from the corridor. Today, the room only whispers of
and a coffee machine. Adjoining this room is a small better times.
bathroom.
15. The Billiards Room
Someone was putting together a jigsaw puzzle on the The billiards room is a dimly lit lounge with curtained
table, but there appears to be a piece missing. windows and panelled walls. The room is softly lit by
gold candle sconces that have been converted to lamps.
9. Laundry
This room is a small laundry room with two washers A large mahogany pool table is surrounded by a few
and dryers. A grey bin of unwashed laundry sits high-top tables. Next to the door is a tall bar cabinet;
underneath the chute. beside it, a marble bust of Douglas watches over the
room. A priceless Turkish rug runs the length of the
10. Head Butler’s Quarters room.
This bright room is immaculately clean. Inside, there is
A Spot Hidden roll discovers a hidden camera in the
simple bedroom furniture, as well as a desk. The door
bar cabinet. It is unlike any the investigators have ever
has been left unlocked.
seen, barely larger than a sugar cube. This is a Mi-Go
Inside Horace’s desk, there is a ring of spare keys, with camera, planted in the house by Frankie.
one for every locked room on the estate.
An Appraise or Science (Geology) roll suggests the
bust and pillar appear to be made of imitation marble.
11. Servant’s Dormitory
Moving the surprisingly light bust reveals a trap door
A barrack-style bedroom for service staff with six beds,
to the tunnels below (#35).
trunks, and night tables. The room is dusty and mostly
bare.
Right on Cue
Horace has set up one bed for Frankie, on account of Edward invites one of the investigators to play
the blizzard. billiards. While playing, he gets a phone call.
“If the butler’s craft is a dying art, so be it; I “Those damn telemarketers, eh?”
suppose I shall die alongside it.”
16. Archives
The archives are a dull utilitarian room with bare
lightbulbs and steel shelves stuffed with files.
17. Study
The study is softly lit by scattered lamps and a
crackling fire. There is a large mahogany table in
the centre of the room, with spots to sit down and
write. Near the fire are two recliners for reading.
21. The Master Bedroom clothes and his copy of Ayn Rand’s Atlas Shrugged on
The master bedroom is lavishly furnished, with a four- the bed. On the desk, there is a small account & invoice
post bed, armoire, and dresser. A twin bed has been book for his restaurant. A successful Accounting roll
brought in to serve as Douglas’ deathbed. A large reveals poorly concealed money laundering.
portrait of Douglas and Peggy hangs atop the fireplace.
Behind the painting is a wall safe. The combination is
26. Cassandra’s Bedroom
in Douglas’ study: a Hard Locksmith or Electronics Cassandra’s room is one of the guest rooms, with basic
roll or a Hard STR roll with a crowbar can also open it. furnishings. Cassandra has unpacked her things, and
expensive clothes are draped and hung all over.
Inside the wall safe is a single manila envelope. Inside
is Douglas’ Last Will and Testament, updated two 27. Sunroom
weeks ago (Handout 2). A successful Appraise roll The sunroom is a small sitting room with comfy
notes there is no indentation on the page where the recliners and couches arranged in a circle, for
signature is. It seems to have been printed or stamped conversation or light reading.
on, not written, and is likely a forgery.
28. Trunk Room
There is a clean, simple bathroom with a toilet and A bare room with visible wooden studs, the trunk room
bathtub adjoining the room, and a wide assortment of is a storage room with crates, chests and luggage piled
painkillers and pharmaceuticals in the medicine high against the walls.
cabinet. A successful Medicine roll suggests Douglas
has not taken his medicine for several days. THE THIRD FLOOR
22. Douglas’ Study 29. Attic Storage
The door into Douglas’ study is locked, and only he and The attic storage has plain wooden floors and exposed
Horace have the key. A successful Locksmith or wooden framing. Crammed with years of junk,
Mechanical Repair roll is necessary to open the door cardboard boxes full of old clothes, toys, papers, and
without it. household items are stacked throughout.
In the study is a desk with a computer and two small Investigators trying to navigate the room must make a
bookshelves framing the exterior window. The books DEX roll. On a failure, they knock a bag of marbles to
on his shelves are legislative and legal in nature. Beside the floor, which all roll right up to the southern wall,
them is a statue of Lady Justice; she wears a blindfold next to the dumbwaiter. The hidden door has caused
and carries a sword and an unbalanced scale. the floor to sink slightly. Inspection of the wall reveals
a door leading to the secret room (#30). Alternatively,
Inside his desk is a note reading “18 44 09.” This is the a Hard Spot Hidden roll suffices.
combination to his wall safe. In the desk drawer is a
keyring containing 16 keys, one for each locked door on 30. Secret Room
the estate: the 13 bedrooms, the archives, the study, Opening the door, the investigators discover a cramped
and the groundskeeper’s cabin. They are not labelled. room with a bookshelf, a small table, and a pile of
cardboard boxes.
23. Upper Hall
The upper hall is a foyer overlooking the great hall and Inside, they find the secret possessions of Douglas’
the foyer. It is decorated with ornate wood carvings and mother Eugenia. There is a diary detailing Eugenia’s
hanging lamps. The walls bear various oil portraits of encounters with the Mi-Go, as well as her attempt to
family members, and a heavy red rug runs the length of raise her brother from the dead. (Handout 3).
the corridor.
THE CELLAR
24.Bedrooms 31. Wine Cellar
There are several guest bedrooms on the second floor. The wine cellar has a low, arched brick ceiling. Barrels
They are all similarly furnished, with fine wooden horizontally along the walls. Criss-crossed shelves hold
furniture: a bed, dresser, recliner, desk and chair, and hundreds of bottles of wine.
an armoire.
A successful Listen roll reveals the sound of dripping
25. Edward’s Bedroom water behind the wall. Following the sound,
Edward’s room is one of the guest rooms, with basic investigators find an empty barrel concealing a passage
furnishings. Edward has unpacked his things, with his into the hidden tunnels (#35).
15
How About a Nice Rosé? Every 500 ml of acid does 1D6 damage when thrown;
Peggy asks what wine would go well with dinner. the acid also destroys the Mi-Go’s sensory antennae,
As the investigator begins to answer, she gasps and permanently blinding them.
pulls out a bottle. Interrupting, she informs them
this bottle of Cabernet Sauvignon is worth over 34. General Storage
$250k and was a gift from the Queen of England This storage room resembles the maintenance room,
herself. except it contains a variety of household items,
including kitchen supplies, unused chairs and tables,
“You know, this bottle of wine is worth more than spare bedding, etc. The room also contains a healthy
your car.”
supply of firewood.
The Cemetery
On the northern edge of the estate is a small cemetery.
The headstones are worn and weathered, belonging to
the late staff and residents of the mansion. Some have
toppled over with age. Along with the graves are eight
small mausoleums.
16
stained with her blood, which flows profusely through The Crime Scene
her fingers from her slashed throat. The crime left the following evidence behind:
Seeing the investigators, Peggy throws her hands out • The slash was made with extreme precision;
and emits a gurgling death rattle as she collapses, dead. even immediate medical attention could not
This demands a Sanity roll (1/1D4+1). The have saved Peggy (Medicine, First Aid).
investigators’ screaming is heard throughout the • Peggy has no defence wounds, suggesting an
house, causing the NPCs to come running. ambush (Forensics, Medicine, First Aid).
• Peggy appears to have sustained the wound
How the investigators choose to proceed is up to them between 5 and 15 minutes prior (Forensics,
and their dice: a successful Intimidate or Persuade Medicine, First Aid).
roll establishes some calm – enough to get statements.
• Bloody footprints lead from the crime scene to
the laundry room (Track).
The Flaw in the Plan
The Mi-Go have constructed a classic murder
• There is a bloody handprint on the northern
door frame. The print’s ridge pattern is a neat
mystery in an attempt to test human reasoning
grid: impossible for a real fingerprint
skills. However, the Mi-Go misunderstand human
(Forensics, Hard Spot Hidden).
emotions and such alien concepts as “murder;” as
such, they choose to frame the butler, Horace – the • In Horace’s room, a bloody knife has been
only person who lacks a good reason to kill Douglas. discarded on the desk.
• There is a small pool of an acrid and viscous
The evidence against Horace is overwhelming. The dark green slime on the floor near Horace’s
investigators’ success hinges on them not taking the bed, unlike any known substance (Spot
crime at face value. Hidden & Biology, Chemistry, etc.).
• In the laundry bin, there is a bloody white
The real clues in this scenario push towards a apron, as well as a bloody pair of Horace’s
confrontation with Frankie or a search of the dress shoes, stuffed into a bag. (Spot
groundskeeper’s cottage, directing the investigators Hidden).
to the Mi-Go lair – and the scenario’s finale.
Whodunit?
This section summarizes each NPCs’ alibi, witness
The Crime testimony, and reaction to the crime.
Douglas was in the upper hall when the power went
Douglas
out. He rose from his chair, staggered down the foyer
stairs, and killed Peggy in the gallery. Alibi: Douglas is physically incapable of having
committed the crime.
After, he stumbled through the service corridor,
discarding the knife in Horace’s bedroom. As he Testimony: Douglas claims to have heard and saw
discarded the knife, he cut himself on the leg, leaving nothing.
some of his green Mi-Go blood. Shuffling up the rear
stairs, he returned to his wheelchair upstairs. Reaction: Douglas seems to believe Peggy’s death can
be treated. A successful Psychoanalysis roll suggests
Being Flexible Douglas appears completely lucid. The Mi-Go, who
The most crucial element of the crime is that it have transcended death through advanced medicine,
happens in the investigators’ absence. It may be the do not entirely comprehend mortality.
investigators refuse to leave the house and remain
With an Extreme success on a Psychology roll, an
in a place where they would come across the crime
investigator glimpses the truly alien mind behind the
in progress.
mask; they are struck by a deep feeling of uncanny as
though speaking to a pale imitation of a man. This
If so, Keepers should try to lure the investigators
realization provokes a Sanity roll (0/1D2).
away. If all else fails, it is not crucial the murder take
place in the gallery: the same crime scene could be William
moved to the kitchen, library, or conservatory with
ease. Alibi: William was searching through the wine cellar,
planning on getting extremely drunk. A successful
19
Psychology roll notes he is hiding his left hand in his herself. A successful Hard Psychology roll reveals this
pocket. His left hand has a cut on it, which he got from motivation.
a broken glass of wine.
Reaction: Cassandra is afraid of being accused of the
Testimony: William heard and saw nothing. murder, and so she does her best to avoid the
investigators. Investigators who succeed on Hard
Reaction: Already a bit drunk, William is surprised Listen or Hard Spot Hidden rolls discover her
but not upset by his mother’s death. A successful sneaking around.
Charm, Fast Talk, Intimidate or Persuade roll
gets him to elaborate on the conflict between him and Edward
his mother: she resented his bachelor lifestyle and was
pressuring him to settle down. Once he has a chance, Alibi: Edward was in his bedroom reading Atlas
he sneaks off to get drunker. Shrugged when the lights went out.
Alibi: Cassandra claims to have been getting into bed. Reaction: Frankie has been hardened by her
A successful Charm, Fast Talk, Intimidate or upbringing and her callous drive for vengeance; a
Persuade roll gets her to admit she was sneaking successful Hard Psychology roll sees through her
around the upstairs bedrooms, looking for blackmail. false grief. Frankie pretends to be cooperative, but she
is primarily keeping an eye on the investigators.
Testimony: Cassandra claims to have heard or seen
whatever she thinks will divert attention away from
20
IT GETS WEIRD
revealing their wretched arrow-shaped “head,” covered
in hundreds of miniscule sensory tentacles. Their
leathery wings stretch out as they reach out with
As the night continues, the horror escalates. More dead
horrible crustacean-like claws.
bodies are found, and other guests begin to be replaced
by imposters. The imposters are alien and uncanny, but
Seeing their relatives “hatch” into a horrific
not hostile. Remember: this is an experiment for them,
monstrosity requires a Sanity roll (1D2/1D6+2). This
and they are trying to collect as much data as possible.
roll replaces the normal Sanity loss for seeing a Mi-Go.
Consequently, they occasionally ask the investigators
probing questions.
Investigator Death
If an investigator attacks a Mi-Go, it defends itself, If an investigator is killed before the climax, feel free
attempting to incapacitate said investigator. However, to have the group stumble on one of the living NPCs.
as the Mi-Go do not consider murder morally wrong, The player can take over that NPC and keep playing.
they do not come to each other’s aid, nor do they harm
non-violent test subjects. To do so would spoil such
valuable data! These scenes are provided for the Keeper. They serve to
keep the tension high and to escalate the mystery, as
If attacked, they discard their disguises: their alien well as the Mi-Go dropping “hints” into their puzzle.
appendages tear forth, shredding their clothing and They have no fixed order or locations.
false, latex-like skin. Their waxy masks fall to the floor,
However, the investigation of the
murder is the entire second act.
Investigators should have plenty of low-
pressure time to search the Castle. If
thing escalate too soon, the
investigators may become
overwhelmed and stop searching for
clues. Keepers should allow the
investigators to discover at least one
major clue pointing to Frankie before
they begin the third act in earnest.
Douglas
As the night continues, Douglas’
uncanny features begin to become more
prominent. When he speaks, the
buzzing of his voice begins to cause
headaches, and his face appears pale
and waxy. His staggering gait appears
increasingly inhuman, and his alien
appendages begin to protrude against
his clothing, suggesting the horrible
alien form underneath.
This horrific sight requires a Sanity roll (1/1D4+1). She explains that Douglas has been watching the whole
thing from behind her cottage and offers to show them.
A successful Medicine or First Aid roll indicates this If questioned about anything related to the Mi-Go, she
horrific scene shows the same surgical precision of is evasive: they just need to come see for themselves.
Peggy’s murder.
Fight
The same fingerprints as before are found at this crime
If Frankie is cornered or has reason to specifically hate
scene, as are the same bloody footprints. A bloody set
the investigators, she attempts to kill them with her
of butcher’s knives from the kitchen are nearby. A
bare hands. The fight should be an opportunity for
Track roll notes the footprints have a shambling gait.
more exposition: “He had it coming!” “You would have
Cassandra done the same if it were you!”
Cassandra is discovered dead, crumpled on the floor. If Frankie is captured alive, she explains Douglas is in
Her body looks flattened, almost deflated. Her eyes and a cave behind her cottage. She says this believing the
nose have been removed; there are no other wounds. Mi-Go scientists will honour their agreement with her
and kill them – they won’t.
Every single bone in her body has been removed; a
successful Spot Hidden, Forensics or Medicine If Frankie is killed, the investigators find her
roll reveals dozens of 2-inch incisions across her body. groundskeepers’ cottage key on her body – the Keeper
should remind them of what it is if they do not realize.
The remaining muscle tissue has the consistency of If they need another hint, consider having the
gelatin and attempting to pick up her body tears it in investigators stumble on one of the hidden passages
half. Seeing Cassandra in this sorry state requires a wide open – following them leads them to the cottage.
Sanity roll (0/1D4); seeing her body tear open
requires another Sanity roll (0/1D3). If Frankie manages to knock the investigators
unconscious, they awake in the Mi-Go lair (see To the
Mi-Go Lair, pg. 22) an indeterminate amount of time
later, having undergone some kind of surgery.
22
The structure has a waxy, flaky texture; it is fragile and In its horrid buzzing voice, it introduces itself as
yields to the touch, revealing a corridor behind it. The “Mister Wentworth;” it thanks them for their
corridor is made of the same material, wrapping participation in the experiment, though it does not
around in a vaguely circular shape. The floor crumples explain the nature of the experiments. As it speaks, its
underneath the investigator’s feet like hard snow, and head glows orange and yellow.
a viscous, pulsating slime oozes around their feet.
Mister Wentworth praises the investigators’ resolve
Hundreds of tiny creatures swarm in and out of the and intelligence, declaring them exceptional human
hive walls, with some crawling up investigator’s legs. specimens. Frankie, if present, is informed the
These are Mi-Go larvae, a few inches in length. They investigators’ arrival is a sign of her failure; she is not
are vaguely worm or caterpillar-like, though they bear welcome to join the trip to Yuggoth.
the same membranous wings and tentacle-covered
heads as adult Mi-Go. These alien creatures unsettle Mister Wentworth offers the investigators a pathway to
and unnerve, calling for a Sanity roll (0/1). untold knowledge. promises them any killings of its
Mi-Go kin are forgiven; “murder” is a very human
At the end of the corridor is the Mi-Go control room. concept. Those Mi-Go will soon be rehoused in new
physical shells.
Control Room
The honeycombed structure gives way to a squat Mister Wentworth explains it is from a planet on the
ellipsoid room lined with thick panels of the fungoid furthest rim of space, where great terraced cities of
material, framed with brushed steel. The smell of ozone black stone rise high, brushing against the very edges
hangs thick in the air as the investigators enter. of space. It describes the vast stores of scientific
knowledge in the Mi-Go libraries and offers to take the
Thin steel pillars descend from the roof in a circle investigators to the nearest Mi-Go homeland of
around the room; in the centre, a thin semi-organic Yuggoth (Pluto).
23
If the investigators are unsure or hesitant, Mister If plugged in, a whirring buzz comes out from a
Wentworth invites them to speak to Douglas in the speaker, and the investigators hear the weak voice of
video room. Douglas.
The Video Room Douglas tells the investigators his brain has been
The video room is a small room closely resembling the extracted from his body and placed in this metal
control room in design. Dozens of the Mi-Go screens cylinder. The realization Douglas is inside the cylinder
have been mounted on the wall. They are illuminated requires a Sanity roll (0/1D4).
with CCTV coverage of nearly every part of the estate.
Douglas explains he has been forced to watch his family
In front of the screens is a polished metal cylinder sat die, and Frankie did this to him. He warns the Mi-Go
on a round metal table. A bundle of wires connects the are sinister creatures; he implores the investigators to
cylinder to the video screens. kill Mister Wentworth and begs for them to open his
brain canister and destroy his brain.
Around the cylinder are several small electronic
devices with protruding cords attached. cord plugs Mister Wentworth enters and explains the human body
appear to correspond to sockets in the metal cylinder. cannot make the cosmic journey; the Mi-Go are
capable of harmlessly
extracting their brains and
transporting them in their
brain cylinders.
EPILOGUE
SANITY REWARDS
The investigators have been
through a horrific night. If
they have discovered Douglas’
nest egg, the investigators are
free to divide the $1 million
between themselves however
they like.
24
Any investigator who chooses to go to Yuggoth loses To visit Yuggoth would drive any weak man mad—
1D100 Sanity points. yet I am going there. The black rivers of pitch that
flow under those mysterious Cyclopean bridges—
TO YUGGOTH things built by some elder race extinct and
Mister Wentworth’s offer is genuine: any investigator forgotten before the things came to Yuggoth from
who agrees to brain extraction is whisked through the the ultimate voids—ought to be enough to make any
cosmic void to Yuggoth. man a Dante or Poe if he can keep sane long enough
to tell what he has seen.”
Allow this excerpt from H.P. Lovecraft’s The Whisperer
in Darkness inspire your description of this interstellar
Henry Wentworth Akeley
traversal.
25
January 9, 1948
Frankie Evans When we arrived at the home, I was warned by the
STR 70 CON 80 SIZ 60
scullery-maid of the ghost lights which lurk in the
DEX 60 APP 50 EDU 50
woods. It is said they fly though and atop the woods and
INT 50 POW 40 SAN N/A
can be seen only on the coldest of dark nights.
HP 14 DB 1D4 Build 1
Move 8 MP 8 Naturally, I dismissed it as a fiction, a local folklore.
Combat: But tonight, amidst the trees, I spotted the lights. I was
Fighting (Brawl) 35% (20/8), damage 1D3+1D4 profoundly struck by the otherworldly beauty of the
Dodge 30% (15/6) lights, and they seemed to me visitors from the realm
Skills: beyond our own.
Art/Craft (Forgery) 25%, Drive Auto 25%, Electrical
Repair 50%, Listen 25%, Mechanical Repair 50%, June 11, 1948
Plot Vengeance 99%, Psychology 50%, Stealth 50%
I have in previous months taken to reading of more
esoteric texts – much to Abe’s chagrin. I am now
HANDOUTS reading a tome on alchemy. The great masters of that
Handout 1: Letter from Claire old art were presented with one of the most ancient
puzzles: might one of them have in truth conquered
Dear Doug,
death itself?
I couldn’t get a hold of you: your new assistant won’t
December 28, 1950
take my calls.
A black cloud has overtaken my soul: my dear brother
I couldn’t go through with it. I just got out of the
Matthew has passed beyond this world. I have returned
hospital. Please, just come see her. I need help. How
to my esoteric studies with force. It is said that the
am I supposed to afford to raise a baby myself?
immortal master Nicolas Flamel discovered an elixir
Please, I’m begging you. Call me. which could restore the dead to life.
I renounce all prior wills and affirm that this Last Will The ghost lanterns have returned now for the tenth
expresses my true and honest wishes, under neither night in a row. They are trying to speak to me. I must
undue influence nor duress. go out to meet them: it is the key to Matthew’s rebirth;
I can feel it in my soul.
27
HANDOUTS AND
MAPS
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Alex Prescott Victoria
Pathologist Montreal 27
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20 10 4 1 0 0 Biology 60 30 12
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English 60 30 12 50 25 10
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Like their sibling Jaime, Alex was sent to a prestigious Daddy. Today, Alex works part-time as a criminal
Vancouver private school from a very young age, rubbing pathologist, still living off their allowance.
shoulders with future senators, supreme court justices and
chief executives. Alex likes to see themselves as a rational person who can
see things with nuance; unclouded by emotion, they can
At 18, they headed off to Montreal to make it on their own: look at the evidence and reason. The imagine they are
except for their tuition, rent, and groceries, all paid for by very different from their family.
Alex is tall and gaunt, with heavy rings under their Alex is proud and stubborn; they are rarely willing to
spectacled eyes. They have short brown hair and are accept openly that they are wrong, at risk of losing face.
wearing a suit jacket with dark blue jeans. Alex loves everything vintage.
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George was the youngest of Abraham Prescott's children. George's success came at the expense of his family life;
Seeking his father's attention, George went to business George's wife had an affair with her yoga instructor and left
school and entered the world of finance. After graduating him in 1991.
school, he went to work for the Royal Bank of Canada,
where he now serves as the Chief Risk and Compliance Is George deeply dissatistifed with life? Well, maybe, but
Officer. he owns a yacht - with an elevator! So really, who needs
love and companionship?
George is a tall, overweight man with thin grey hair and George is a workaholic and a hedonist, indulging in alcohol
wire-frame oval glasses. He wears an extraordinary and gambling to his heart's content.
expensive blue suit.
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30 15 6
+1D4
Unlike their sibling Alex, Jaime adored and idolized their Jaime has always been a mediocre student, but they were
father. George sent the two both to a prestigious private able to secure entry to a top engineering school, thanks to
school in Vancouver; Jaime became quite comfortable in their father's generous donation of a new wing to the
the upper echelons of society, and he came to understand business school. Jaime strongly believes that their study of
that he was destined for great things. engineering, the queen of the practical sciences, simply
demonstrates how much smarter they are than you.
Jaime is muscular with broad shoulders. They wear large I am ruthlessly ambitious; there is nothing that I cannot do
glasses and a leather jacket with "Waterloo Engineering" better than you.
emblazoned on the back.
Lawyer Toronto 58
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25 12 5
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English 50 25 10 70 35 14
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Susanne was the second child (and unwanted daughter) to quickly became the Attorney General.
Abraham Prescott. Shipped off at a young age to a
boarding school, Susanne excelled and dedicated herself Though a divorcée, Susanne enjoys life. Between drugs,
to proving her father wrong. alcohol, luxury travel, and multiple relationships with
younger men, Susanne is always up to something.
In her 20s, she graduated law school with straight As and
set out as a Crown Attorney. She shot up the ranks and
Susanne is quite attractive, despite her age, but her plastic I prefer a diplomatic approach - why fight when you can
surgeon deserves most of the credit. Susanne is thin, with flatter? People do what I want when they think it's what
very short white hair and large tortoise-shell glasses. they want.
My brother, George. We hated each other for most of our Kleptomania: the compulsive urge to steal.
young lives, but we've come to have a reluctant respect for
each other. He sure works harder than Douglas ever did.