Knights of The Dinner Table 247
Knights of The Dinner Table 247
Knights of The Dinner Table 247
58
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GAMEMASTER’S WORKSHOP
5 Table Talk: Letters Page
31 Sick of This
Using Plague in Your Game by Jeremy Meister
Our readers talk back
46 Denizens of Tellene
60 Back Room at the Games Pit Finlek, Leyta Winslen by Barb Blackburn
48 All Things Magic
An opinion arena where
readers can sound off Elixir of Efficient Rest by J.L. Duncan
REVIEWS
SPECIAL FEATURES
52 Lost Game Safari
by Alan Hume
35 AD&D Trivia Game
Getting the Band 55 Indy Game Scene
Back Together by J.L. Duncan
and Other Campaign
A Red and Pleasant Land
Starters
By Jim Davenport 58 Off the Shelf
by Noah Chinn
© Copyright 2017, Kenzer and Company, All Rights Reserved. Knights of the Dinner Table® magazine
(ISSN 1526-307X) is published monthly by Kenzer and Company, 1659 N Claremont Ave, Chicago, IL 60647.
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This month’s cover is by E-Mail: questions@kenzerco.com • Phone: 847.662.6600
oddball Andy Hopp of World Wide Web: www.kenzerco.com
MuthOith Creations. Submissions: We accept submissions for strip ideas, jokes, cartoons,
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D T ™ was accidentally created by Jolly R. Blackburn
NIGHTS OF THE INNER ABLE
K way back in 1990 as ‘filler’ for his small press magazine, Shadis. It was
something of a ‘creative burp’ and Jolly really didn’t give it much thought.
Kenzer & Company KODT Subscriptions,
1659 N Claremont Ave, Chicago, IL 60647
Perhaps that’s why he was just as surprised as anyone that soon KODT was
overshadowing everything else he’d ever done and that the created was now Back Issues: Older issues and other KODT merchandise are avail-
able for direct purchase on our website at HTTP://WWW.KENZERCO.COM
controlling the creator. The Knights have gone far beyond anything Jolly or the D-Team (David
Kenzer, Brian Jelke, Steve Johansson and Barbara Blackburn) ever imagined. In 2006, Jolly was ATTENTION RETAILERS: If you are having difficulty getting our
inducted into the Hall of Fame. Now, with over 246 issues and over 74 trade paper backs under product (including back issues and RPGs) please call or e-mail us.
their belts, it’s been a wild ride and we look forward to seeing where the Knights take us next.
thanks for
the GROUND
GUIDE, bob.
no problem,
buddy..
But you do so very effectively. I also like In the PWN-Brian Express storyline, this
the fact that continuity seems important to is where Nitro is "Returned to Sender" by
you. Everytime, I think, “uh oh — they blew Gary's spell, due to it returning "any
it”, I turn a page or pick up the next issue weapon, spell, or hostile hurled, thrown, or
and, BOOM. I’m wrong. teleported at ME with ME as the target".
EDITOR’S NOTE: The mail just
never seems to stop. While we I read a LOT of comics and you’d be B.A. made a bad call here, because looking
make every effort to read each and surprised how many writers just don’t care. earlier in the book at how everything is set
every letter, it is not always possible Keep up the great work. I’m really hoping up, Gary's character Urzun ISN'T the target!
to give a personal reply. Even if your letter the Knights win that match. The target is his last known LOCATION,
doesn’t happen to be published or if you don’t Casey Long 7 which meant Nitro would pop up there
get a direct response, rest assured you are whether Urzun was there or not!
being heard. Thanks, Casey. I appreciate the comments.
Yes, continuity has always been important to Gary's character wasn't the target at all
Remember, KODT is an interactive me for some reason. Even back in the day and therefor the Nuclear Winter Fireball
magazine. We want you, the reader, to be when it may not have been apparent there should have been unleashed!
involved. So keep your suggestions, thoughts was a need for it when KODT was just a series I know this was a slip-up mostly due to
and opinions (constructive and otherwise) of one-page off out strips with punch lines. pressures coming from looming deadlines,
coming. Opinions expressed by readers are 'Con season coming up, and a TON of extra
not necessarily shared by the editor or Kenzer As I’ve pointed out in the past, the footnotes
sprinkled throughout each issue are largely work dealing with KODTLAS issues, it just
and Company. Please be aware that due to feels good to know that I wasn't crazy and it
space considerations, some letters have been for my own benefit. They help me keep track
of plot points and details spanning over 200 bugged me for a reason.
edited and/or trimmed. — Jolly
issues and 27 years. And every issue I’m very Still a huge fan, just renewed my subscrip-
grateful we started that habit many years ago tion, and look forward to more crazy adven-
KODT 246 (and for my wife who has largely become the tures.
Just finished the latest issue and really keeper of such things). Thank you all and keep up the great work!
enjoyed it. Your storytelling skills really But do I goof sometimes...? Yes. Or do I? Ken D. 7
show as always but I’ve been increasingly
Read on — Jolly Hey, Ken. It’s been a few years since, I’ve
impressed with the storyboarding.
read those strips so it’s a bit fuzzy. But — let’s
The shot of Bob ground guiding Gordo as ISSUE 221: OOPS! not go pointing fingers here, buddy.
he backs up the Uhaul to load up the swag. Hey, Jolly. Long, long time reader and first Assuming you are right (and you could be)
Beautiful! I realize you use 3D modeling time writer here. Something has been bug- it wasn’t MY mistake. Not at all. You pointed it
software sometimes to compliment your ging me about issue 221 for a very long time out yourself — it was a bad call.
drawing. — and now and I finally put my finger on it.
HOW TO CONTACT US
^: Via ONLINE FORUM — Just pop over to www.kenzerco.com and visit our discussion forums
7: via E-MAIL — Send your strip ideas, reader mail, back room fodder and questions to jolly@kenzerco.com
. via SNAIL MAIL — Or write to us at KODT c/o KenzerCo, 511 W Greenwood Ave., Waukegan, IL 60087
z: via TWITTER —@KENZERCO FB: via Facebook — Kenzerco
Knights of the Dinner Table® #247 5
A CO
M
STAN PLETE
D ALO
STOR NE
Y¡¡
LLOYD THE DRIVER
Issue 246 arrived JUST as I was leaving on
a trip. Read it on the train and when I was
finished, I wished I had brought more issues.
Such a great story line.
Pete’s pick up game was a nice little side
arc and a welcome change of pace from the
chaos and mayhem going on at Hard Eight.
I felt for, Pete. Fancies himself a great
game master yet under appreciated. It was
nice that Shee and Eddie were at least con-
siderate enough to forego their feelings on
the matter and sit at this table.
I loved how the UPS driver was shang-
haied to play with the group. Lloyd is an
Hey Kids — We’re out interesting character. And of the type we
of FLGS REPORTS. haven’t seen in a long while in KODT. The
Do you have a friendly local
SERGEANT FURY non-gamer looking in on the world of
game shop where you pick Hope you are well and enjoying the sum- games.
up your games, dice and mer. Just got KODT #245. What a great We’ve seen it with Crutch and his friends
monthly issues of KODT?
cover homage to SGT. FURY #1. and through the eyes of the patrons of Hawg
Well we’d like to hear about Wallers. But this was something new and
‘em. So would our readers. The coloring and art is fantastic. The comic
Snap some photos, cover recreations you have been running different. I loved the little discussion about
write a few words and have been very wonderful. the bad rap role-playings received by the
send ‘em to the Editor! media and parents. And the little references
Hope to see you at Gen Con next month
to past stories like the steam tunnel forays
and that the convention season has not been
and the paintball assassin games. Good
A bad call made by B.A. ;) to crazy for you. I am thinking of attending
stuff.
Seriously, I meant to read over those strips Gary Con next year. Gary Con sounds like a
fun event. It would be great to go to an Not sure what Lloyd’s future in the comic
this week but got distracted. And yes you are
event at the old Playboy resort and experi- will be but part of me is hoping he gets
correct — that was a very involved story arc
ence some gaming history. hooked and becomes a regular. Maybe he
with dozens of characters and twists.
John Lahr 7 replaces Moe in Patty’s group?
Wouldn’t surprise me if you’re right.
It’s nice to know readers are paying attention You would LOVE Gary Con, John. I look forward to seeing how that strips
and keeping us on our toes. ends and if it does indeed involve zombies.
I guarantee it. I really hope to see you and the
Thanks for the support and taking the time gang there next year. It would be like old Game on!
to comment. — Jolly times. — Jolly Derek G. 7
-s
c
-s ribb
cr
ibb le-
le-
* The next 11 pages of strips were slated for the Men That Hack trade paperback which was just released. Ultimately, I went
over the alloted page count and this material was pulled. It stands well as a one-off however and is presented here. Enjoy!
— Jolly
“what’s the BIG DEAL”...?!!! sorry, bob — it’s the same regardless
of GENRE. some things you don’t do.
bob — you just signed oh — that
lugar’s DEATH WARRANT — old rule yep. same as
PAINTIN’
seriously...? you NEVER transfer that’s only up a mini
to a NEW sheet...! EVER! FANTASY RPGS. it is considered SPECIAL —
says
who...? bad practice. to represent
it doesn’t apply your character.
to MODERN ERA.
it’s the KISS
yer just INVITING
OF DEATH. fate to SCREW with ya.
something GROGNARDS
love to go on and on about.
the ADMINISTRATOR has an IMPORTANT okay. your funeral.
follow-up mission for you to tackle.
we all LIVE and
LUGAR’S special. DIE by the DICE.
let’s do it.
it’s going frickin’ A. just saying.
he deserves a
to be a \’m ready.
sheet worthy of
lonG night.
CHRONICLING
his LEGACY.
sorry —
he’s too
CLOSE
and TOO
fast.
she tried to GARROT me \ STRONGLY advise we WITHDRAW before its too late.
with a pair of PANTY HOSE.
yeah — if that um yeah. that CLEANING
hey - POSING as a CLEANING LADY LADY caught you ROCKING
VINYL SIDING SALES hadn’t STUCK her the VENDING MACHINES —
ended up in a TEAM was a GREAT idea. nose into things trying to SHAKE LOOSE
KNIFE FIGHT. — we would’ve a bag of FUNYUNS.
PULLED it off.
CRITS HAPPEN —
that’s all.
WITHDRAW...?!!
* This strip is a reimagined/expanded version of a two page strip written by Steve Johansson which appeared in KODT #89.
While giving it the ‘treatment’ for inclusion in the Men That Hack trade paper back it took on a life of its own. The following
two strips are the result. — Jolly
FINE! \’ll
punch that
ticket.
“REPEL THE how the HELL did you AFFORD ‘em all...? oh, um — well okay, bob.
MONKEY”...?
after buying CRACK SHOT when \ made 2nd LEVEL
— \ was suckin’ fumes on BUILDING POINTS.
damn — this should prove
that DOES tai chi...? oh but, bob. VERY interesting.
sound wicked. that’s just it. the
MOVES were only
tai chi isn’t a.... note to
1-2 points per.
self — next
sara - hush.
heh - \’m character
\ BLEW 25 points and this will be lookin’ take TAI CHI.
GRABBED ‘em all. HILARIOUS. FORWARD
to this.
e
bl
rib le
sc ribb
sc
this BLOWS.
not going to be much use in HAND TO
HAND. see...? — this is what happens no wonder
are you frickin’ \ marked
when you don’t pay ATTENTION those classes
KIDDING ME...? off RAP
spending your BUILDING POINTS. at the “Y” are
BRAWLING
and STREET filled with
CRED to take OLD PEOPLE.
the COST should’ve
been a TIP OFF. these MOVES.
^ “PIN WORMS MY ASS! those little BASTARDS ate a HOLE through my SMALL INTESTINE and
KILLED four HENCHMEN before dave was able to DOUSE them with FLAMING OIL and TORCH them.”
—Bob Herzog, KODT Issue #41, One-Two Punches
\’m gonna BLUFF ‘im. \ shrug off his punch and say, “THAT ALL YOU GOT, PUFFED WHEAT”...?!!
execute a series
then \, um, \ do that “PARTING the HORSE’S that should \ should
of moves to show
MANE” thing - and \ throw in a couple of make an say so.
him how SPRY
“HAND STRUM OF THE LUTE” moves. IMPRESSION.
on my feet \ am.
oh. okay.
HUMLEY’s kick sends you backwards — you FLIP over the COUNTER and
SMASH head first into a MAGAZINE RACK. copies of NEWSWEEK, VOGUE,
GQ and SUBSCRIPTION INSERTS go sliding across the FLOOR along with you. tai chi
NOT useful...
that’s good
dude - don’t do that hmmm — interesting mix to know.
at the SAME time you are
“STEP BACK AND RIDE of TAEKWONDO and
BEANED in the back of
THE TIGER move again DIRTY FIGHTING humley
the SKULL with a HURLED
— it REALLY seems has going on there.
paper weight used as
an IMPROVISED WEAPON. to PISS him off.
so my PANDA
YAWNS move
had no EFFECT? ch
-
at e-
cr
-s eras
-
^ “well, when FIRE BLOSSOM first joined the group STEVIL wasn’t too FOND of her. he dipped her
in HONEY while she was sleeping and tossed her on a FIRE ANT HILL! \ barely escaped with my life!”
—Gordo Sheckberry, KODT Issue #41, One-Two Punches
the AGILE agent does a HANDSPRING over the desk delivering an EXPERT double-kneed
DROP KICK on your spine. the IMPACT smashes your FACE into the TILED floor chipping a t0oth.
^ “no! after WITNESSING you getting your BUTT kicked by a bunch of GNOMES and then CROAKING
after drinking a GUT BRUISER he didn’t think you’d have the SAND to challenge him to a fight.”
—B.A. Felton, KODT Issue #46, Erik of the Twelve Scars
but — with my MARKSMANSHIP score? or did you FORGET that? TOO THIN!!
\ should have an OVERALL +4.
so it’s don’t RISK
a WASH. it — you
yer not
HEAR ME?
\ don’t HELPING, sara.
see how \
can MISS.
LUGAR ain’t
goin’ out
like that.
he’s come
too far.
okay hot shot — while you’ve been chewin’ the fat \’m in a GOOD POSITION now —
with your fellow agents — \’m just gonna ASSUME
you’re just STANDING THERE not DEFENDING yourself. \’m PINNED down but \
can SQUEEZE OFF a shot.
^ “uh huh -- what’d \ TELL you MORONS. the BIG GUY has more ANGLES than a THIRTY SIDER.”
—Bob Herzog, KODT Issue #121, One Binder to Rue Them All…
GEEZUS — enough with it MISSES — but it’s CLEAR someone is tryin’ to FLUSH you out.
the META GAMING, guys.
sara — you notice a string of SHADOWS racing back lit by
the WINDOWS in the CONFERENCE ROOM — it would APPEAR
the CLOCK’S been reinforcements have ARRIVED and they are TAKING position.
tickin’ this ENTIRE time.
bob, as you try to CRAWL AWAY, humley GRABS you
by your ANKLES to DRAG you back —but they are damn —
SLICK with your OWN blood and he loses his grip.
dave — things are
someone REALLY
in ANGER he ELBOW SMASHES now that was just
takes a lookin’ GRIM.
you in the BACK of the CALF. GRATUITOUS of him.
SHOT at you.
dick!
^ “guys?? PA-LEEZE!!! it was just a ‘CURIOUS glance!’ don’t you think you’re OVERREACTING
a WEE BIT? this is a TAVERN - not the BROOD CHAMBER of a SWACK IRON DRAGON!”
—Sara Felton, KODT Issue #46, Hack and Roll All Night
okay, dave — the two of \’m doin’ a KIRK SHOULDER roll from behind the POTTED
‘em are MIXING it up PLANT to the LOUNGE CHAIR —— just to HEDGE my bet.
pretty good. BOB is then \ POP UP resting on ONE KNEE
being thrown around
like a RAG DOLL.
BRACING my weapon on the BACK of the chair.
but they are laying down
CLEARLY in some covering
your FIELD okay — make it dude - \’m a fire here!
of view count, CRACK SHOT.
from your go ahead dave.
VANTAGE point. and ROLL.
pumpin’
off THREE KA-BOOM¡¡ — TAKE THAT HUMLEY¡¡ -KA-CHUNK-
SHOTS HERE.
g
KA_BOOM¡¡¡
g z
^ “good job, bob. sorry \ wasn’t THERE for ya. if that frickin’ LEMUR hadn’t
SHOVED me into that SPIKED PIT, \ would’ve had your BACK covered for sure.”
—Dave Bozwell, KODT Issue #48, Got You Under My Spell
-s
h
-s ook
ho
ok a-
a-
moments later...
see..? NEVER
transfer a
damn — he ALMOST character to
made it to the door... a NEW sheet.
he PAUSED a
BOB took him down SECOND too long
with a FLYING TACKLE. FUMBLING for you’re just
his car keys. asking for trouble.
-FINIS-
Note — in the original two page strip it was Brian who fired a scatter gun at Bob. As the ‘editor’s cut’ unfolded the story
expanded it struck me that Dave was probably more likely to pull such a blunder. So I changed it up. Of course — it could have
been written off as Brian just being a dick. — Jolly
guys,
yeah — you HAD us at “CAPITAL CITY” and
seriously.
“OVERLORD”. if NEW DETROIT is where it’s
you REALLY need
HAPPENING — we want to be there.
to RETHINK
this plan.
NEW DETROIT is
not SOMEPLACE did \ mention STORM TROOPERS, but we ALSO know
you should be consid- CYBER-DOGS, drones, SLAY-CHOP- they collect all
ering GOING — not PERS, internment camps, BRUTAL the BEST pre-
at YOUR level. dictatorship, indoctrination centers... apocalyptic tech
and WAREHOUSE
it there, b.a.
sounding better
and better.
what’s to
THINK
about?
* This was originally a two page strip that appeared in The Rifter way back in 1998. Remastered, expanded and massaged into
a seven page story. There have been a handful of “Grunge Warrior” strips in KODT over the years. I’d really like to return to the
genre for a longer arc at some point. Until then... — Jolly
^ “well, to be honest he WAS a bit DISTRACTED. just BEFORE his FATEFUL ENCOUNTER he had the
GREAT MISFORTUNE to TUMBLE down a SLIDING CHUTE right into a NEST of VORACIOUS GROIN
LEECHES! understandably, he was in a bit of a HURRY to shed his ARMOR and administer FIRST
AID. that’s when the LURKER made his move.” —Cody Winkle, Bundle of Trouble #19, Ready, Set, Bet
they’re brutal.
but \’m
a PC!!
^ “excuse me, BRIAN, but \’m going to have to WARN you once AGAIN that you are so much ‘BEEF
STEW’ SLOSHING around in sara’s SHIELD at the moment. REFRAIN from commenting on the CURRENT
situation to the other characters. ” —B.A. Felton, KODT Issue #48, One Ring to Fool Them All
z
\ JUMP up and
TACKLE DAVE!! so — this GUARD
FINALLY noticed
my RANK and
POSITION eh?
oka-
-sho oka-
-sho
^ “you’re PARANOID, bob. he ALWAYS takes his NOTES with him when he goes to the BATHROOM. ever
since that time he came back and CAUGHT you ‘looking’ for a PENCIL SHARPENER behind his screen and
taking CRIB NOTES.” —Sara Felton, KODT Issue #123, Hard Headed Woman
“consider yourself
DETAINED for
FURTHER questioning.”
um... b.a. \ DRAW my SIDE the guard THANKS you, sara. he tells you he has
ARM and point it at BRIAN. the MATTER under control and that you can
PROCEED with your business and ENTER the OUTPOST.
“good job, you want some MORE..? stay down HELL - oh... well
TROOPER...” huh...? well DO YA? \ use my ANKLE THANK you
LIFTERS to TROOPER.
\’ll HELP you STAY DOWN, dude! UPRIGHT myself!
COVER him.”
moments later...
says here well... \ HAVE to say — you wanted to make an IMPACT on the world, guys.
the AREA OF
EFFECT is...um.... and you have. dave’s NUKE takes out the GUARD, the GUARD POST, the
OUTER SOUTHERN SETTLEMENTS of NEW DETROIT, a URANIUM FARM, a
1.75 MILES...¿¡¡ CONVOY of PEACE KEEPING DELEGATES on their WAY to the OUTPOST
to negotiate with the OVERLORD an END to the CITY STATE WARS...
-FINIS-
^ “by the way, sara… you’re not still SORE or anything about LAST week are ya?
oh, well, um… you know. about the TORCH thing… and ummm, losin’ the eye.”
—Dave Bozwell, KODT Issue #122, Just for the Flaw of it
STEP INTO THE WAY, the ONE-TWO PUNCH of brian’s PIERCING FLAMING ARROW
WAY BACK MACHINE spell coupled with DAVE’s skull smash tips the scales.
h
a LIST.
appear.
* The original one-page version of this strip appeared in SHADIS Magazine #10 (November 1993) and was the sixth Knights
of the Dinner Table strip to ever be published. It’s worth noting that Sara did not appear in the original strip. She wouldn’t be
introduced to the strip for another year or so. You can find the original in Tales From the Vault Volume 1. — Jolly
and a BLACK
DRAGON to boot..?
^ “THAT WAS AWESOME. \’ll never forget those GAGWALLER BODYPARTS flying thru the air after
our TANDEM-CLAYMORE AMBUSH! the HACKMASTER THESAURUS certainly enhanced your flavor text,
b.a. you said some words \ NEVER heard before.” —Dave Bozwell, KODT Issue #38, Overcoming Disabilities
D
players avoid baths and brushing their
isease is truly a terrible thing. It teeth then share weapons, eating utensils,
can wipe out and injure entire chamber pots, outhouses, beds, armor, etc?
populations. Many movies, TV Fantasy settings seldom have
shows, books and graphic novels are refrigerators or a board of health to keep
dedicated to the topic. It can make a great restaurants sanitary.
antagonist. Here are a few suggestions on
Sci Fi settings might be a little better
how to use it in your game.
(knowing about pathogens) but present
DISEASES other problems such as being stuck in small
The first thing a judge would have to spacecraft for months or weeks on end.
decide is how the disease is transmitted. Some long range ships feature rooms to
Discovering how it moves from person to grow bacteria and fungi for food.
person could actually be a major part of the Deadly contagions could also be growing
story. Transmission depends largely on in that room as well.
what causes the disease.
New diseases are constantly evolving. A
In real life, we usually think of illness as space journey taking 10, 20, 30 years will
being caused by viruses or bacteria. These have a group of passengers that have no
things are usually spread person to person defense to sicknesses on the planets
either in a direct way being exposed to a they’re arriving on or could present their
sick person by being in contact with that new colony with new illnesses.
person or indirectly by being in a location
Generally when diseases are discussed it’s
that was inhabited by a sick person such as
assumed to be airborne, but exposure to
a bathroom or bedroom.
blood, urine, feces, saliva and other such
Knights of the Dinner Table® #247 31
biological agents can also be dangerous. Insanity is one of the few disabilities that
All this stuff makes appearances in is visited in a lot of rpgs. Players often enjoy
combats. That aside, how many fights take portraying characters that have a variety of
place in medical labs, hospitals, military derangements. The problem is that most
labs? All these places could have terrible players don’t want to play through the
things lurking within them. down sides of such things and generally
use this as an excuse to be disruptive. Still,
And how many adventures take place in
it can be fun if done properly.
the sewer?
FICTIONAL ALIMENTS
It is also common for disease to be used
in war – be it through bombs or intentionally So far, all the sicknesses have been from
infecting items that might be used by victims. real things. But don’t ignore the fictional.
The nice thing about microbes is that they Fantasy settings feature things such as
are colorless, odorless and invisible, Mummy Rot, Ghoul’s touch, vampirism and
meaning that a single person can walk in to lycanthrope.
a gathering of several people and infect Zombism in movies and TV are often
them all just through simple contact. described as sicknesses spread by bites and
NON-DISEASES scratches. (This danger is left out of the
Another problem with sickness is AD&D Monster Manual, but probably
sometimes they’re not a diseases at all. should be added in.)
Gas leaks, chemicals in water and radiation There can also be magical aliments –
can also cause sickness. Note that radiation disease that causes spells to have random
also exists in medieval and fantasy settings! effects, diseases that make the victim fade
Radioactive metals have been around since in to nothing or summon creatures at bad
the universe began. Miners have been times.
getting sick from it since they first started Maybe a disease that makes spells go
digging into the ground. This is one of the wild or have random effects. The sickness
possible explanations for trolls and knockers might add power to spells (to spread itself).
and other creatures that don’t like humans Make two saves verses the fireball. Fail the
digging around in the dirt. second save and your character starts
It might not come from the ground giving off heat as if they’re on fire!
either. Meteorites falling to the Earth bring Or the sickness might suck power out a
all bring x-rays and other forms of spell. What does the mage do when he
radioactivity. must cast his fireball with a 4th level slot
Parasites are also a problem. Infectious (but doesn’t have one)? The extra level
worms can cause blindness, madness, pain, might add extra diseased effects.
bleeding. Parasites often evolve ways to Artifact possession (or possession in
spread themselves – usually by general) could be a type of sickness. There’s
contaminating food, but it can be done in also addictions. Victims might not be aware
other ways such as through gouts of blood that they’re taking drugs. Those healing
and vomiting. potions you bought? They’re laced with
Poor nutrition is another type of illness. narcotics. The alchemist is making a fortune
Adventurers are often in savage and hostile on repeat customers.
settings where diversity of food is poor. It There are also psionic aliments. Telepaths
might be hard to get protein and vitamins. and worse going through a character’s
Scurvy and other sicknesses could be very mind can do all kinds of terrible things.
common. There might even be psionic viruses and
parasites.
32 Knights of the Dinner Table® #247
Knights of the Dinner Table® #247 33
Generally creatures like this would feed the characters are in the wilderness far
off emotional/mental states and actively from the hospital.
induce them. The infected might prone to
Of course, you can’t use these plot
fits of rage or lethargy. Such viruses and
parasites would attach to creatures the devices every time. This means as a judge,
victim comes in to contact with thus you’re going to have to go outside the rules
spreading. a bit.
Futuristic settings can present things Why does the high science/magic fail?
such as dimensional diseases or sicknesses Whether wandering the wilderness looking
that take the victim out of time. What for a Sage or staring through microscopes,
happens when a character misses every
that can be a quest in and of itself.
other second of time or moves in or out of
our universe at random moments? The old One way to sidestep this is to make the
movie Spiderbaby presented Merrye aliment hard to identify. A lot of the sick
Syndrome – which is a sickness that makes might not even realize they are sick. Long
the victim devolve. incubation times, that is how long it takes a
A Japanese movie called Infection is victim to show symptoms can aid this. A lot
about a doctor in an emergency room who of diseases have symptoms that look the
is trying to determine why his outbreak same.
victims are all bleeding green. Spiderman’s
alien costume and the alien from Alien are A lot of sicknesses go through stages and
described as parasites. Genetic creations some of these stages are “dormant”. A
can have built in fail safes where genes are victim might believe they are cured only to
activated to keep the creations in line. find out a little time later they are not.
Cybernetics and robots can be infected
Once it has been established that there is
with various computer viruses. The list can
go on and on. a plague, this is usually where the quest
THE DOUBLE EDGE becomes to find the ingredients for the
cure. Usually these things are rare and hard
Sometimes a sickness will bring a
blessing along with it. Obviously once one to get – being guarded by monsters,
is infected they can’t be infected with the rampaging aliens, or evil corporations.
same disease again. A werewolf has no fear CONCLUSION
fighting other werewolves. Madness or
Sometimes it’s nice to break away from
sickness might find themselves deadened
to pain giving them superhuman abilities. the hack and slash of killing monsters and
Bruce Banner is hard to kill because of his do something different. Disease is good
Hulk alter ego. Someone who is possessed way to break the monotony. Good players
would be much harder to dominant. could be motivated to help others and self-
QUESTIONS OF THE CURE serving players would be driven not to
The biggest problem with disease in a succumb to the illnesses themselves.
rpg is that most illness is so easy to cure. There are endless possibilities and lots of
Whether it is in a Fantasy setting where a good ideas in TV, movies, and books. The
magic spell can fix it or a Sci-Fi setting
most important thing to do as a game
where high science can cure anything. The
simplest way to fix this is to have the party judge is like everything else: prepare well.
in a situation where they can’t get such Know what causes the disease and how it
fixes easily. Maybe the characters are too spreads. What its effects are and how to
low level to cast Cure Disease. Or maybe cure it. q
34 Knights of the Dinner Table® #247
GETTING
THE GANG
BACK
TOGETHER
AND OTHER
CAMPAIGN STARTERS
BY JIM DAVENPORT
I
enjoy thinking up new and different
ways for heroes to begin their adven-
tures together. A random meeting of
murder-hobos creating a shaky alliance of
greed in a smoke-filled, no-name tavern is
no way to start a campaign in my book. So
let’s explore some alternate mechanisms
for creating a group. allied: escape! Depending on the genre,
they could be a collection of scampish
I don’t claim that I’m the first one to think
thieves, political prisoners, rightful heirs
of these but maybe I’ll inspire you to try one
imprisoned by the Usurper King, the down-
out for your next campaign.
trodden unable to avoid debtor’s prison,
WHAT WAS YOUR CRIME? prisoners of war awaiting ransom, or even
Starting characters in prison together people caught up by accident waiting to
provides them a natural need to become plead their innocence.
bit.ly/BOT57
NOSTALGIA
AN ACES & EIGHTS OPTIONAL RULE
By Shane Ivey
T
he victims and perpetrators of vio-
lence often find themselves chang-
ing in strange ways. Civil War
doctors saw this in soldiers. They some-
times diagnosed it as “nostalgia,” a melan-
cholia thought to arise from a longing for
peace and home. This new rule reflects in
Nostalgia points. A character who gains too
many develops a new quirk.
Unofficial Rules
GAINING NOSTALGIA Hacks & Tweak
A character who undergoes one of three
kinds of severe stress—violence, cruelty, or 1. A random combat quirk.
helplessness—must make a Wisdom check 2. A random introverted quirk.
on 1d20. If the check fails, the character 3. A random mental quirk.
gains 1d10 Nostalgia points. A player may spend 5 BP to reroll the type
Gaining Nostalgia points ought to be re- of quirk or the quirk itself. If the resulting
flected in the character’s behavior in that quirk is “Doppleganger,” or any quirk the
game session. Roll 1d8 for a reaction or character already has, then the character
choose one that feels appropriate: gains no new quirk after all.
1. Bouts of sadness or apathy.
2. Irrational anger.
3. Hard drinking.
4. Homesickness.
5. Bitterness.
6. Desperate humor.
7. Self-destructive overconfidence.
8. Exaggeration of an existing quirk.
A character whose Nostalgia points
exceed his or her Wisdom gains no more
Nostalgia in that game session. At the end
of the session, the character’s Nostalgia
points drop back to zero and the character
gains a quirk. Roll 1d3 for the type of quirk:
I
17) If it seems overpowered, it is and I’m
’ve been gaming a long time. It’s amazing going to say “no”.
to me how games have changed, but
18) You don’t know my world or my NPCs
players haven’t. So here are a few
better than I do, so don’t you DARE sit there
observations (frustrations) that I’d like to point
and lecture me.
out before we sit down to play.
19) I worked hard on this adventure, don’t
FOR MY PLAYERS:
just pour it down the toilet. Try being plot
1) If I wanted to kill you, I wouldn’t bother friendly for once. Note that if you reject my
running this at all. So stop crying. Contrary to adventure hook I have nothing for you.
what you think, I’m not out to get you.
no, bob — you
2) Yeah, you did something stupid. Don’t get CAN’T put ODIN in a
mad when there are consequences. HEAD LOCK and give
him a “KNUCKLE BURN”.
3) You’re here because you wanted a
challenge. So don’t give up in the face of a now STOP shakin’ the dice
and PUT THEM DOWN.
challenge.
yer not ROLLING for it.
4) You can’t hammer your way through
everything. If there’s something you obviously
can’t handle, try something other than
attacking it.
Knights of the Dinner Table® #247 41
20) Stop treating me like an idiot. I know what in your adventure. I’m paying attention. It’s why
I’m doing behind the screen. I’m here. Why are you mad?
21) It’s not you vs me. I’m presenting 5) The players need to have victories too.
problems and obstacles for you to overcome. Feeling like we can change things through our
I’m not your enemy. Stop taking this personally actions is what keeps us coming back to the
and remember: it’s just a game. table. Remember that before you start making
FOR MY JUDGE: everything impossible.
1) In LARPs if you expect me to drive the 6) It’s not us vs you. Stop being an a-hole and
action, don’t screw me over when I take the taking this personally. Remember: this is just a
initiative. I was in one group where the Story- game.
tellers bitched and moaned that the players FOR MY OPPONENT IN
didn’t do anything (this was a Vampire game). ANY GIVEN BOARD/CARD GAME
So I took action. 1) I’m not here solely for your amusement so
The one time I went out with my group we stop sulking.
ran in to an Antediluvian i.e. the rarest, most 2) When the judge rules in my favor, buck up
powerful thing imaginable who totally kicked and quit pouting.
our asses.
3) If you can use the rules that way, so can I.
Next week I took my place on the couch and
4) Not every game is a blood match, so stop
waited for things to happen. I had learned the
treating it that way please. There is such a thing
lesson everyone else already knew and the
as a friendly game.
geniuses running the game couldn’t figure out
why I never took action again. 5) Stop whining.
2) Why do you demand that I play a good 6) Spending thousands of dollars on your
aligned character then give me adventures army/deck/whatever doesn’t make you a good
where I’m expected to make alliances with player. Anyone can buy their way to the top. It’s
characters I know to be evil? I suppose if it hap- not particularly clever or creative, so stop
pened once under dire circumstances, I could gloating.
understand. But I’ve been in several adventures 7) Right – I’m sure you forgot those rules that
where every leg entailed a deal with the devil said you couldn’t do that. Right.
(literally). No, our lawful good Paladins are not 8) No, I’m not going to keep fighting when
going to be errand boys for Elder Red Wyrms the game is obviously unwinnable. I’m not
and high level Drow priestesses. If you’re going going to sit here and let you kill me off slowly
to do this, just let me roll up my son of a bitch piece by piece just to stroke your ego and let
Chaotic Evil Necromancer. He would make you point whore. I’m not here just for your
deals with these unsavory types. amusement.
3) We’re experienced players running experi- 9) No one wins every game. Just take your
enced characters. Stop assuming that we’re lumps like the rest of us and get over yourself.
going to do the STUPIDEST things imaginable.
10) If it seems overpowered, I’m betting it is.
If we camp, of course we’re going to post a
Don’t get pissy when I call a mod and slap you
watch. If we cross a street, of course we’re going
down.
to look both ways. I’m keenly aware of who is in
our group – in the dungeon it’s not going to Just follow these suggestions and we’ll all
take long for me to figure out that someone’s have a good time.
missing! Jeremy Meister is a burned out DM who lives in the
Midwest and sometimes posts to the GM Guild. He
4) You’re presenting obstacles and monsters
actually has a few good ideas sometimes. q
for my character to overcome. Don’t get mad if
I come up with clever solutions. How about
rewarding me for it? Creative go arounds are
my way of showing appreciation. I’m having fun
T
happy at my lack of reaction and continuous 3 he game was AD&D 2ndE and the cam-
round bursts. By the end of the session, I had paign included Spell Jamming. It was the
been depleted of armor, S.D.C. and all but 4 hp Autumn of 1992 (why that's important will
in my head. The GM told me the vampire was become evident.)
definitely trying to ace me.—Stephen Wat-
son I was in college and we had just returned
from Summer break. Our Kensai, Kojiro, had
WHERE ARE YOU PUTTING THE SHIP? reached 10th level. In order to level up he was
required to fight in single combat against a
I In Star Wars 'Edge of the Empire' The Party
in the town of Mos Bhoga are currently to
hijack an imperial transport.
higher level warrior from Kara-Tur. A quest! So
we set off in our spelljammer through the
crystal spheres and the phlogiston to fulfill the
In debate where to hide it, one player rec- quest. I which I will not describe here due to
ommended caves. Another suggested it would
space (pun intended) limitations. Successful,
be the Wookie Hole.
we returned home to our keep.
This is funny but not for the reason you
Or, rather, we tried to. As we were coming
imagine.
in over the lake outside our keep we were
Wooky Hole is a set of limestone caves in rammed from behind by our archnemeses The
RANGER WITH A PROBLEM
the South West of the UK. —Tim Hart
Followers of Kevin! A great crash ensued and
I n a one off game I decided to play a ranger
who was also a werewolf. First time I
changed I scared off all our group’s horses. The
THE RIDDLE OF BOOKS
all on deck were forced to roll a dex-check.
Poor Kojiro, with his 19 dex he managed to roll
DM asked me if I would like to try and round
them up and I thought he was being helpful
T he first time I ever played in a DND Play
by email game was after my face to face
a nat 20. Over the deck and into the water he
went. The next round:
with the suggestion and said yes, thinking a group of nearly ten years broke up. I joined the
DM: What does Kojiro do?
werewolf could do what a sheep-dog can! That army and my friend Cody joined the Marines.
Player: I swim to shore.
was my first experience of the DM is not your So I looked out for something I could do re-
motely and found a true international online DM: Do you have the swimming profi-
friend and will take delight in your misfortune.
game with its own mailing list and website ciency?
Trying to round the horses up did not work and
(high tech in 1991). The GM was an English ex- Player: No.
the paladin’s warhorse ended up breaking its
leg in its panic and had to be put down. That pat living in Czechoslovakia named Nick Pen- DM: Roll for it at -4.
was one paladin not very happy with me. He drell. Interestingly enough a player from that Nat 20 again. Kojiro drowned.
was even less happy later on, when he ended game I met later face to face and he loaned Now this may seem like just another stupid
up under the sway of the necromancer villain me his copy of Bundle of Trouble and that was character death like so many others you may
and in werewolf form I ended up failing a con- my introduction to Knights of the Dinner Table. have witnessed over the years but for one key
trol roll and ripping the paladin’s throat out. But I digress... fact: the player had just returned from
—Mark Dowson The game was amazing, with a cowardly il- Barcelona where he swam for Hong Kong in
lusionist, a Druid whose holy symbol was the 1992 Summer Olympics. We had him
VAMPIRE ACE cannabis, and a terribly arrogant paladin raised, but he was never quite the same.
I joined my friends last weekend for an ad- among many others. The first time I played —Tyler J. Wright
venture already in progress. My character with them we found a murdered gnome fam-
was a "Shepard of the Danged" (my edit) from ily that I still remember now 25 years later and PRESENTS FOR THE GROUP
Dead Reign. Our GM decided to use our char- had to gather information to find out what
acters in Monster Hunters, International
setting to keep us from becoming warlords, I
happened and why. What better place to find
information than the Great Library right? R unning a group of ladies can be amusing
and interesting. One year one of the play-
guess. Anyway, the table is set for a crypt We found our way to the library and after ers was unemployed so she came up with a
crawl. I help excavate the opening they had some maneuvering found the head of the novel idea for Christmas presents to her female
closed the previous session. Element of sur- place. He was a dark haired massively muscled players. She wrote adult fiction for each of
prise was long gone. The team tactics focused fellow, well read and knowledgeable. He in- their characters and asked a friend who did
on wights controlled by a vampire. Substan- troduced himself of course as "Conan the Li- bookbinding to bind each story. She gave
tial progress was being made by the time I brarian". Rarely have I laughed so hard when them out the game session just before Christ-
came up to bat. Checking my sheet, Trick Shot. reading an email. I am sure my family thought mas. It made for an interesting game
I plunged past the melee and came up with I was a lunatic —Benjamin Lomax session. —Michael Maley q
Knights of the Dinner Table® #247 43
bit.ly/CasualtyCounters
E R Y ONE
l f of EV
n b e h a
t h a nks
, o o,m
Larry K e n z e r C
t a nd
a t Que s
here S n a r f
b ox.
t t i n g a n d
for le i n our s n e y s!!
pla y Jou r
c r e w p p y
Ha
Leyta Winslen She has been enjoying fishing in the bay, like she used to,
and, she has noticed that she has a neighbor. Because of her
memory problems, she has forgotten that she had once known
Race: Human the young woman who used to live in the cabin there. She does
Class: Ranger 4
Level: 12 -1 remember a woman who was always kind to her and her
Size: M +12 brother, giving them baked goods and teaching them rhymes
Movement: 5 ft
Alignment: LG +9 M 2 and songs, but she can’t remember where the woman lived.
Reared: Shadesh Bay She has noticed someone watching her while fishing and
Hit Points: 65
_____________________ 2d8p+6 she’s not sure it the person is a danger or not, so she thinks she
Str 13/43 Int 12/48 Wis 16/78 3 1/2 ft. 6
Dex 13/77 Con 13/69 Lks 12/10 should get to know her neighbor, just in case there’s a threat
Cha 14/96 that they both face. Perhaps her neighbor will remember who
Skills
Possessions: long sword, short bow, shield, tracking 70% used to live in the cabin before him and will refresh her mem-
leather armor, fishing gear, cabin, mule. botany 30% ory. She’ll take some biscuits over as a welcome gift. Who
Proficiencies: long sword spec., short bow
fire building 48% knows, they could end up being friends.
first aid 100%
spec., shield, light armor, hiking/roadmarch- language (Kalamar) 74% By Barb Blackburn
ing, laborer, bilingual. language (Dejy) 73%
literacy (Kalamar) 58%
Talents: blind shooting, age gracefully, less hiding 44%
sleep, physical conditioning. hunting 99%
cartography 83%
Quirks and Flaws: absent minded, short- riding 56% Note: Leyta also has the following skills: sneaking 25%, survival 52%, swim-
term memory loss. observation 72% ming 36%, listening, 73%, cooking/baking 45% and rope use 53%.
T
he Elixir of Efficient Rest is rumored to be of to use it as part of their training regimen. The po-
a woodland elf or brownie mixology. No tion indeed aids in physical recovery as well as pro-
one is absolutely certain. Allegedly, the vides an advantage of shorter sleep cycle-in the
failed brew craft of a sleep potion, the elixir itself is short term, which may provide benefits to training;
much sought after by adventurers concerning the if characters (by way of the kind and omnipotent
flexibility of its use, as well as by potion masters, in- GM) learn this and use the elixir during training (lev-
tent on unlocking its accidental secrets. eling), roll (d20; table below) per 1 oz. dose. The
A single dose (1 oz.), concerning human charac- Elixir of Efficient Rest always comes in a small flask
ters of any class, numbs the senses and enchants or container not larger than (1d3+1) 2 to 4 oz. Once
the consumer to a state of catatonic sleep. Similar the liquid touches the lips, the drinker knows the
to a standard sleep potion the drinker cannot be dose required. Ingesting more than a single oz. of-
roused from sleep by any natural means, nor can fers no additional, potential benefit. The potion can
they be revived even should they suffer physical in- only be taken once every 24 hours but up to three
jury. Only incantations that directly dispel or dissi- times during a training period lasting a week or
pate magic have any chance of awakening the longer (1 roll per dose; 3 rolls max). J.L. Duncan
sleeper. Even then, the character rolls a saving
throw to resist any magic and receives a +4 bonus to 1-8: No Effect 15: +2 BPs; spend immediately
do so. Rest in this state lasts four hours, but after 9: Fractional Increase: 1d10p; lowest during training
such time, the character is fully rested as if they had attribute 16: Bonus mastery die modifier
a full night’s sleep and the benefits of such therein. 10: Fractional Increase: 1d8p; lowest (+ only) on one skill of choice.
attribute 17: Bonus mastery die modifier
Consumption by any Demi-human race has the
11: Fractional Increase: 1d8p; to STR, (+ only) on two skills of choice.
same effect though the catatonic state lasts only 3
DEX or CON attribute 18: One additional mastery die roll
hours. 12: Fractional increase: 1d6p; INT, and modifier bonus; any Universal
HackMaster Option Pending GM Approval WIS or CHA attribute Skill cost: 0BP
13: Fractional increase: 1d4p; 19: Bonus Weapon Specialization
While use of the Elixir is left to those fortunate any attribute (not beyond +1) cost: 1BP or use 14
enough to find the rare potion, whispered (Glean 14: +1 BPs; spend immediately 20: Mastery die roll and modifier
Information/Arcane Lore) about is the positive ef- during training bonus; any skill, cost: 2 BP or use 15
fects the elixir may award a character who chooses
L
ady Caryl de Ryne lives alone on a vast es-
tate with only one house maid, a gardner
and one personal aide/guard and a pair
of large, protective dogs. She has lived on the
premises for 52 years.
W
hat would you get if Trivial
Pursuit and AD&D games were
to get together and have a
lovechild? The answer is simple, the AD&D
Trivia Game. Now this was a radical idea for
a game (and really different from the usual
TSR staples that were coming out at the time)
and I'm surprised it didn't do better than it
did.
Designed by none other than Richard Borg
of Memoir' 44 fame you know this game
ought to be good (and don't get me wrong,
it is) but it does have it's faults, most obvi- the game this much). Really I'm guessing the
ously the fact that all questions are drawn player pool from which to draw from for this
from the 2nd edition AD&D game (I per- game might be quite slim.
sonally think that they missed a trick here by The questions (drawn from the Player's
tying the game solely into the 2nd edition Handbook, Dungeon Master's Guide and
game as AD&D as a whole has such a rich Monstrous Compendium volumes one and
and storied history that asking questions two) are divided into five sets of cards each of
based on Gary's original game as well would, varying difficulty with level one being the
to me at least, make much more sense but I easiest (for example “Who makes the final
digress) and the nature of the questions call on game rules?”
themselves. The answer being the DM obviously) and
The questions are ranked in level of diffi- level five being the hardest (“What are the
culty from one to five and boy do they get properties of a dull gray Ioun stone?” who
difficult (and pretty wild and crazy too) so to knows? Not me anyhow).
be able to answer all of the questions here The game itself is very well presented, it
(and there are six hundred in total) you really comes in a thick, heavy duty full color box
will have to have an encyclopedic knowl- and contains six hundred question cards (in
edge of the AD&D game (and the 2nd edi- their own box to keep them all together), ten
tion game at that). character cards, five divider cards (for the
I'm just not that sure that anyone out there question card box) and sixty two sided skull
has quite that level of knowledge (but I guess markers.
there must be someone out there who loves
52 Knights of the Dinner Table® #247
TSR did a good job here (although, as I say, oughly shuffled (if you play often you really
I wish they had concentrated at least some- must make sure you do this properly or you
what on 1st edition but I'm guessing 2nd edi- will very likely end up answering the same
tion was their sole focus at this point in time). questions time after time) and placed in the
In the game you take on the role (hey, it's question box (divided into their five different
AD&D even though it's a card game there levels of difficulty).
had to be some roleplaying in there some- Simple, now you're ready to play. Players
where right?) of an AD&D game character take turns answering questions (with the
and try to answer questions about the player to your right acting as the QM or
AD&D 2nd edition game. 'Question Master' naturally enough).
Get an answer right and you will wound The QM draws a card of the desired diffi-
one of the opposing players (also playing cult level (your choice) and reads it aloud you
AD&D characters) or heal one of your own must now do your best to answer the ques-
wounds. The last player standing wins the tion (and while there is no time limit per se I
game, it's pretty straightforward really. think a little bit of common sense goes a
To start the game each player chooses one long way here, basically don't take all day if
of the rather natty fully illustrated character you don't know the answer give in and move
cards (with many familiar images drawn from on).
across the AD&D game) either a warrior, wiz- If you cannot answer or get the question
ard, rogue, priest or monster with each wrong then your turn is over and you be-
player aiming to pick a different class. come the new QM.. If you get the answer
A 'skull pool' is made up by each player tak- right you must draw one skull marker from
ing six skull markers and placing them in the the skull pool for each difficulty level of the
empty lid of the question box (more on their question asked (so a 5th level question
use later) and the question cards are thor- draws five markers for example).
Knights of the Dinner Table® #247 53
Carefully examine the markers you just It's a pretty neat, but simple game, perhaps
drew from the skull pool, if any of them TSR thought it was a little too straightforward
shows an opposing player's character class because on the back of the rulesheet they
then that opponent has taken a wound and have tagged on a set of optional rules, there
the marker is placed skull side up on their are rules for balancing play between players
character card (if two opponents both have of different difficulty levels, a stopwatch
the same character class you must choose game for fast and furious action, a 'cutthroat'
who takes the wound so you can gang up on game where players are penalized and take a
a character that is already wounded in an ef- wound for giving a wrong answer and more.
fort to take them out of the game, nice). It all adds to what is really a nice little game.
All well and good so far, should you draw a There is also an option for tournament team
marker featuring your own character class play which is a nice option if you have a lot of
however you are not, as you might expect, people who would like to play together as a
wounded but instead are healed. You may group or want to run this a quick and nasty
remove one skull marker from your character convention game to fill in some time be-
card and return it to the pool along with the tween proper RPG's.
marker you drew. Overall it's a great concept for a game and
If you draw a marker featuring your own I'm surprised it hasn't been done before, (or
character class and another player is also since) but I think most players (unless they
playing that same class then you have a are a Supra-genius at AD&D 2nd edition) will
choice, you may either use that marker to find the game, certainly at it's higher levels,
heal yourself or instead wound the opposing rather frustrating as they will probably get
character, it's up to you and it's gives the more answers wrong than they ever get right.
game a nice tactical edge. But still, it is a fun game and will keep you
As soon as a character has six skull markers entertained for an evening for sure, Some of
on their card then they are dead and out of the questions are really out there too but if
the game, the game continues until all but you can get past that then, as I say, it does
one character has been eliminated and the make for a fun (and very nostalgic) game and
surviving player is the winner. seeing as how you can pick it up pretty
cheaply these days it's worth a shot.q
here's something... attractive about crushing Tokyo. Maybe it's all the
Tunsuccessfully,
Godzilla, Mothra, and giant battle robots that have tried over the years,
to bring the city to its knees. (It's not successful if it keeps
happening, kids!) In the spirit of being that megalomaniac bent on domi-
nating this small corner of the globe, Crisis:Tokyo has everything a player
needs. In this game, you are a Trans-dimensional Evil Lord (cue: hysterical
laughter) bent on conquering Earth...starting with Tokyo! Players will ful-
fill those goals by destroying city districts with evil minions, while other Evil Lords (players) try to pre-
vent them by manipulating heroes into an effective defense. (All so they can drop the act later and
destroy the district themselves, of course.) Some of the elements will be more familiar to fans of
Japanese animation than others (and the graphics definitely look like they could be transferred from
SEND REVIEW COPIES TO: card to screen with no major adjustment!) but the game itself carries a solid set of mechanics to ap-
KODT: BRIAN’S PICKS
309 S. Dilger Ave. peal to any crowd, from the most hard-core otaku to a casual gamer looking for something new.
Waukegan, IL 60085 BRIAN’S RATING: A non-collectible card game that takes up very little space to carry or play.
hey -- 36,000
PEEPS -- it
Can’t HURT.
am \ RIGHT?
sunuva...
So, I downloaded the free version of the game B.A. and Patty go on a double date with Shee
from the Kenzer website and have read up on the and Bob (assuming they get back together). I can
rules. The group is meeting, Sunday to roll up new just picture Sheila cutting Bob’s steak for him and
A
characters and then we’re going to give reminding him to chew before swallowing.
s the subheading indicates, this is a sounding Frandor’s Keep a try.
board where gamers can give their two-cents’ Okay, maybe not that last part.
worth on whatever seems to rile them. So pull back the I’m a little nervous but the combat system
curtain and come on in the Back Room. You can leave especially looks really interesting. I’ll let you know Another request for a Patty’s Perps strip.
that thin skin at the door, but be sure to bring your Really looking forward to seeing Sheila at that
opinions with you. Note that due to space limitations how it goes.
some letters are edited. table. And please keep the special edition trade
Keep those comics coming my friends. I can’t
Got something to say? We wanna hear it. Just use one paperbacks coming.They are winners and a lot of
of the following options; tell you how much joy they bring to our table each
fun.
^: Via ONLINE FORUM — Just pop over to www.kenz- month.
erco.com and visit our discussion forums.
Dennis Young 7 Todd Deming .
7: via E-MAIL — Send your strip ideas, reader
mail, back room fodder and questions to jolly@kenz- Stop peeking at my notes, Toddy. ;) — Jolly
erco.com. King of the Pallet Climbers
.: via SNAIL MAIL — Or write to us at KODT c/o Coke out the nose moment in this issue (245) Men that Hack
KenzerCo, 309 S. Dilger Ave, Waukegan, IL 60085.
when Bob lost his footing and set off the Hey Jol, just finished the latest issue. Great read.
KODT 245 sprinklers in the Hard Eight warehouse. So much going on the last few issues. How do you
With the bad reputation Muncie has among keep it all going? So much fun.
So much fun. This issue had a lot of laugh out
gaming circles in the world of KODT, I had to Someone recently asked if you ever feel burned
loud moments, guys. Great job. Damn, how many
laugh. Gary got played by the Knights (and Brian
issues back was the set up for the current stories? out. Such a common thing with cartoonists. Just
in particular) and the faces of the H8 crew staring
The Golden Ticket Acquisition Society, the how do you keep things fresh?
at the security camera screen was precious.
road trips, the adventures at GaryCon. And before This entire warehouse arc reminds me of the I really enjoyed the Men that Hack sneak
that the Pwn Brian Express games and the Hard frantic pace of It’s a Mad Mad Mad World (which peek. Sara turning the tables on the guys in such a
Eight Crew driving down to investigate (and Gary I believe another reader pointed out on Face big way is hilarious. I can’t wait to pick this one up.
getting hosed and losing all his magic items). Book). Not an easy thing to do in a two dimen- As alway, big fan of Kenzer’s work.
One of the things I love about Knights is the sional comic but you pulled it off. Jeff D. 7
fact the pay off just keeps coming. Really impressed with the ton of new art and Thanks, Jeff. The ever changing story arcs help a
I recently started a new D&D 5e group. Mostly all the hard work that went into this issue. lot with burn out. For example, having the guys
new players and several of them have taken to B.A. and Patty are adorable together by the away from the table for several issues now has me
borrowing my issues of KODT and taking them way. And yes, I feel soft having just typed that. eager to get them back. Also, rotating between
home to read. Long story short, when they discov- They really do seem like a good fit and the story groups and genres. But most importantly, being
ered HackMaster is a real game they started opportunities are tremendous. surrounded by talented people who continually
twisting my arm to change over to that system. Oh, here’s an idea for you. inspire and offer ideas and comments. —Jolly q
READ
KODT
ONLINE!
60 Knights of the Dinner Table® #247
by larry elmore ©2017
all rights reserved.
The BABY
SITTING
MAGICIAN
Serving the
Muncie Area
-Summon-
me today!!
mark your
Calendars --
no worries, hoss. KENZERCO
will be appearing
you can SUBSCRIBE to KODT at the following
and load up on BACK ISSUES conventions in
and other KENZERCO products at
www.kenzerco.com. 2017
THAT WASN’T FUNNY, BRIAN. STOP IT¡¡ \ don’t CARE if you’ve been a DOZEN
community theater musicals and plays.
YOU HEAR— you LEAVE my HENCHMAN ALONE.
well... that is certainly your
perogative. \ was only
he’s okay, dave. \ KNOW how SUGGESTING a more suitable
FERRET FACE to run a
-snort- voice timbre for a fae creature
EDDIE has a the BARN ROOF PIXIE FAIRY — who smokes clove leaves...
DEBILITATING broke his fall. thank you
HURL NPC...
FEAR OF very much.
HEIGHTS. your interpretation
the broken best SPELL just seems a TAD nerdiest
ribs will heal. ever, dude. so BUTT out!!
OFF - but whatever. nerd fight
ever.
HEY MAN.
CHECK IT OUT.
WE PAY FOR
CARTOONS¡¡