Knights of The Dinner Table 250
Knights of The Dinner Table 250
Knights of The Dinner Table 250
57
REVIEWS
SPECIAL FEATURES
52 Lost Game Safari
31 by Alan Hume
Gangbusters
Tales of Tellene
55 Indy Game Scene
The Kalenal Lotak,
by J.L. Duncan
Kalamaran Frontier
Wild Skies: Europa Tempest
Cohort
By Bill Urban
58 Off the Shelf
34 by Noah Chinn
Armada
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This month’s cover is E-Mail: questions@kenzerco.com • Phone: 847.858.6847
by the Fraim Brothers. World Wide Web: www.kenzerco.com
It’s a continuation of a Submissions: We accept submissions for strip ideas, jokes, cartoons,
theme that appeared etc. We are interested in running anything that other gamers and fans
on the cover of Issue 225. would enjoy. Check out our website for writer’s guidelines.
Twenty Years Ago This Month: Dave gets some GM Screen time.
Dragon Magazne, November 1997
A familiar movie, song or story helps shop to get it. [Shoutout to Star Comics,
somehow when you feel your worst.) Lubbock TX]
After scowling at title after title on the I haven't roleplayed since 1986 [AD&D
spines and covers of overfilled shelves and Chaosium mostly] and did not discover
EDITOR’S NOTE: The mail just throughout my house, I soon had Bundles of the Knights until Issue 38 or 39.
never seems to stop. While we Trouble vol 1 in hand and it felt right. I did Soon my high-school aged son who never
make every effort to read each and not stop reading KODT and I caught up roleplayed was waiting impatiently for me
every letter, it is not always possible current at about issue 243. And I did feel to finish whatever current issue or BOT or
to give a personal reply. Even if your letter better while engrossed in the stories. That TFTV so he could devour them as well. That
doesn’t happen to be published or if you don’t wasn't even included in the cover price. wasn't in the cover price. I couldn't order
get a direct response, rest assured you are This time through (3rd time in full), I that from Diamond Previews. You gave me
being heard. appreciated character and growth as much something this great to share. That cannot
Remember, KODT is an interactive as the laughs I always get there. The B.A. be valued or measured.
magazine. We want you, the reader, to be and Patty relationship is my new favorite I feel I was really unable to articulate how
involved. So keep your suggestions, thoughts aspect of the series and it seems real and much the magazine and the team that
and opinions (constructive and otherwise) natural - a compliment to the writing. creates it means to me, but consider any of
coming. Opinions expressed by readers are Working forward, positive growth in every this OK To Print.
not necessarily shared by the editor or Kenzer aspect is seen. From issue 1, the improve- Scott Hutchinson
and Company. Please be aware that due to ment of consistency in the scripting and line
Thanks for the letter, Scott. Just wanted to
space considerations, some letters have been art is obvious to even casual readers.
add that there is a Lubbock, Texas connection
edited and/or trimmed. — Jolly And the art of the publishing business (not to KODT. Sort of. My mom and dad lived there
as obviously noticed, maybe, and of which I back in the 50’s. Both my brothers were born
KODT 250 know only from reading) seems to be there. Just wanted to say that. — Jolly
successfully exemplified by the KODT parent
I thought I had a facility with language, a
company.
way with words, until I tried to put down EDITOR’S NOTE
what Knights of the Dinner means to me. I've never been to a con and met them,
but I know they are good people just like I Normally, we run two to three pages of
Working backward, I lost my mom in reader mail in KODT, and I did in fact have
know the characters aren't real people, but I
January 2017 and when I was finally home two more pages laid out for this issue — but
love them.
and decompressed, relaxed and had on I discovered the strips were going to run
comfy pants, I shot straight for literature to I began reading in 1970 and comics were long — I had to steal two pages from this
find solace. (It's always art, isn't it? a big part and still are. Although KODT is the area. They’ll run in a future issue. — Jolly
only comic I buy now, I still go to my comic
q
HOW TO CONTACT US
^: Via ONLINE FORUM — Just pop over to www.kenzerco.com and visit our discussion forums
7: via E-MAIL — Send your strip ideas, reader mail, back room fodder and questions to jolly@kenzerco.com
. via SNAIL MAIL — Or write to us at KODT c/o KenzerCo 309 S Dilger Ave, Waukegan, IL 60085
z: via TWITTER — kenzerco or jollybgood FB: via Facebook — Kenzerco OR Jolly Blackburn
Knights of the Dinner Table® #250 5
HACKMASTER BASIC HACKMASTER BASIC PLUS HM PLAYERS HANDBOOK
FREE!! Get everything you need to play $9.99 -- mere copper pieces. HMb+ features The other options are nice but nothing beats
HackMaster new edition. Just go to our expanded rules, price lists, skills, spells, and the feeling of this premium 400 page, leathered
website, download and CLAIM your prize! more. Priced to be easy on the wallet and book in your hands jam packed with the
put you at the table with a fistful of dice. full rules, pro-tips, lists and examples of play.
Twitching Hour Express by jolly r. blackburn
whoah -
oh, er, no — pete. it’s okay.
where ya
goin’ pete..? GOOGLE..? thought, like you said - we were belly achin’.
what the \’d check.
\ was out of line — it’s FINE.
hell for?
hold on if he’s willin’ to UP no — we’re GOOD,
the damage — he might newt. 10d6 was
RETROACTIVELY rule we took MORE than fair.
eh — while out those ORGRON * BRUISERS
to do a bit of
LLOYD’s makin’ who popped up in the generous,
RESEARCH — on actually.
that PHONE CALL, TREATED LUMBER AISLE.
\’m gonna do a quick CLAYMORE MINES.
GOOGLE SEARCH
you girls BITCHED
on my desktop.
and MOANED on
the DAMAGE
ASSESSMENT \
assigned ‘em.
a wee bit later still... no SIDE TREKS — straight there and BACK. got it?
alright guys — the TWITCHING you’re gonna be HARD PRESSED for time makin’
HOUR begins in FIVE MINUTES. * it BACK before the GOONIES come out of stasis.
CHATTER on CITIZEN for the BRADLEY. what about the GROUP they’re on
BAND indicates who radioed in? on their OWN
there are a GROUP the OVER PASS...? for now.
we could use
of SURVIVORS on
more AMMO too.
the ROOF of the “Y”
twelve clicks out.
\ want you to go
FETCH ‘em — pick
up any other
STRAGGLERS
you encounter.
* See KODT #249 – Flip the Script: Sheila and crew come up with a plan to move their base of operations during the “twitching hour” -- the hour when
the monsters are in stasis and inactive.
GEEZUS — we
as you RUN down the don’t have TIME
SLOPE and spill into the FOOT for this, girls.
HIGH clover of the MEADOW — a
GENTLE WIND blows up from the
CREEK beyond — bringing with it FELTON, MUNCIE
the pungent smell of MUDDY — HERD UP those
WATER, decaying leaves and OLDER CURS—
GLORIOUS FREEDOM! get ‘em BACK
with the PACK.
most of these poor souls have
comprised of two only known the SHELTERED
DOZEN DOGS of mixed ZEKE, VANHOOSE
LIFE of simple HOUSE PETS —
breeds, size and ages the — you two deal
PACK is in TOTAL DISODER! with the PUPPIES —
lives they were cruelly SNATCHED
box their EARS if
WINDED — some of the OLDER DOGS from — now, they’re scared,
you HAVE to.
have FALLEN OFF from the MAIN half-starved, cold and abused.
group and TRAIL behind
further up slope.
look — \’m not HEARTLESS. “CULL OUT THE WEAK”...?!! you mean we just LEAVE ‘EM...?
it’s a SAD TRUTH but oh no. NEVER — no DAWG left behind, \ say.
it’s the LAW OF DAWG —
he’s right, guys.
“protect the PACK at all
costs — even if it means as ALPHA, \ AIM to PRESERVE THE
CULLING out the weak”. the SMOKING MAN isn’t PACK — as much as possible anyways.
going to be LONG in
comin’ after us — after keep everyone together okay - but we
if the OPENING UP that LEG of — and we don’t have to can’t just
SMOKING his when we ESCAPED...? make TOUGH decisions. leave dogs
MAN catches behind— alone.
up to us we it’s gonna be capiche...? alright, we just can’t.
ALL go back. VERY personal aright.
if he
bothers
taking us
BACK
at all.
^ “okay, as you enter the hallway something very strange happens. very strange indeed.
bob, your crossbow begins to glow and suddenly changes into a RED RYDER BB-GUN!!”
—Nitro Fergueson Bundle of Trouble #2, The Lord of Steam
the PACK needs its ALPHA MALE. slow him down NO — \ said, |’VE GOT THIS...
like HELL —
the man’s ARMED.
this HIP’s gonna SLOW me this ain’t no democracy and you don’t have a
down anyway — \’m just a \ vote we SCATTER. vote — we don’t have the TIME to discuss it.
LIABILITY waiting to happen.
he can’t capture
ALL of us. the REST of you will go with the pack
you go... and leave the SMOKING MAN to me.
^ “we take out a DRAGON and four KRULLERS just to be done in by SEWER GAS?”
—Sara. Felton, Bundle of Trouble #6, Dead Man’s Bluff
yeah.
-sigh-
huh...?
z
did we MISS
whadda something...?
DAMMIT..! ya mean, you don’t
BIG GUY? what’s wrong? SEE it...?
* See KODT #249 – The 411: Gary and his gang figure out that Jake Berlin mentioned “heroic sacrifice” a lot in his books and plans to cash in on the points
for it. Brian, in KODT #248, also revealed to his team that he had read all of Berlin’s books and was prepared for the point pool approach to handing out
experience points.
z
job,
guys.
^ “bob, \ think you’re a little OVERCONFIDENT about this aren’t you? besides you
BLINDED NITRO by dumping an opened SALT SHAKER in his eyes and
then you SMACKED him on the back of the head with a HACKMASTER’S GM GUIDE!!”
—B.A. Felton, Bundle of Trouble #8, Help Wanted!!
meanwhile...
pete, \ HIT the remote on the DOORS and SWING
the FORK LIFT ‘round into FIRING POSITION!!
TIGHT controlled
you CAREEN into the \’m raisin’ the FORKS to BURSTS here!
PARKING LOT — smashing TILT the LOAD BACK to
through the GATES leading give SHEE better COVER! MINDFUL of minimizing any
to the LOADING DOCKS. COLLATERAL DAMAGE
peppered by fragments of
newt, you FIRE and the ASPHALT and CONCRETE from
SHELL hits the REBAR shee’s SUPPRESSIVE FIRE
CAGE over the windshield HEAD’S UP GUYS they QUICKLY rethink their
— you are hit with — we’re bringing ACTION and DIVE for cover.
SHARDS of fragmented COMPANY!!!
metal for THREE POINTS!
meanwhile the
TRIO of bugbears
movin’ up on the
RIGHT manage to
SLIP in before the
DOORS come down!
the LAST ONE in kneels to place a FENCE POST under the ROLLING DOOR to prevent it from FULLY CLOSING.
^ “oh man! WASTED BY A COMMON ORC!! is there any lower form of death??”
—Dave Bozwell Bundle of Trouble #2, Can’t Buy Me Luck
that’s it.
POP some and THIS, gentlemen — is why we need to BOLSTER our ranks.
sweat — \’m
about to we have extra WEAPONS and FIREPOWER at our disposal
TURN UP — we just don’t have enough HANDS to put them to use.
the heat.
picked up 23 at the YMCA. okay so give me a
BREAK DOWN on
until now — we’ve these guys —
another EIGHT
got a BUS FULL of what’d ya bring me...?
stragglers on
fresh RECRUITS.
our WAY back.
*Goonies: aka “Other Worlders” — nickname the group has given to the hostiles who have poured through the planar portal behind Wally World.
so what’s the deal, pete? well PROBLEM SOLVED — you’ve got a couple
of the C- NATION NPC PACKS out on the rack.
just a case of you stacking
the DECK against us...? including VOLUME IV: THE THRONGING CROWD.
z
\ dunno — that guy \’ve got npc eddie yer
just assume hey - that’s
they have no
who JACKIE CHAN’D my an idea. packs...? a genius
ass seemed skilled. AWESOME!
useful skills.
^ “tough talk from a man wearing panty hose and a CAPTAIN DORK mask!!”
—Sara Felton, Bundle of Trouble #7, A Time for Heroes
general population okay — so that was MACKLEY. that’s THIRTEEN SURVIVORS. 18 to go.
types ya say...?
go ahead and DRAW another SHEET. QUICKLY - we need to get THROUGH this.
sure - \’ll
take your MONEY. hey, MACKLEY has STEEL good idea. we’ll pair
FABRICATION and him up with ANDERSON.
STRUCTURAL ENGINEERING...?
he has WHEELMAN 74% — he
might have some INPUT on
let’s put ‘im on a MIG
improving the overall design.
WELDER with a JENNY.
— we could use
another RENTAL TRUCK with done!
a PROTECTIVE cab cage.
^ “it’s nice doing BUSINESS with you and all THAT, but let’s not
start exchanging CHRISTMAS CARDS with one another -- alright?”
—Newt Forager, Bundles of Trouble #22, Signed and Sealed
snicker.
we’ll fetch one of the ABRAMS, see about the BRADLEYS too. then grab the
rest of those MRES, NIGHT VISION GOGGLES and any thing else we forgot.
speaking of
which — \ wonder
how it’s GOING
in there..?
\ suppose we should’ve cooperated hey — let’s not write off GARY, just yet.
more — ACROSS teams, \ mean. thanks, mr. zeke.
if he still has a HIT-POINT to his name
as did YOU, guys. — \ wouldn’t put ANYTHING past him.
heh - where’s
well - regardless
the FUN in that? \ have no idea how
on how it PANS out.
we scored. but may
we ALL came to you guys played the BEST TEAM win. \ sure it’s STILL
\’ll drink
a helluva game. wouldn’t
win and come to THAT. anyone’s
wanna take
out on top. THAT bet. game.
only yeilding
TWO POINTS.
^ “cobwebs and dirt? \’m NOT going in there. \’ll ruin my new dress.”
—Croix, KODT Issue #128, The Goblin Tower
B-BRIAN...?!!
z
what...? hello —
what the HELL
are you doing...? the man only
as TWO HITPOINTS.
HOW
COULD
YOU...? how could
\ NOT...?!!
^ “at times like this \ wish HACKMASTER had a SPELL that could SEAR away BAD MEMORIES.”
—Brian Van Hoose KODT Issue #92, …And an Old Friend as Well
meanwhile...
the CONVOY continues up the street and as
it DOES so it is ASSAULTED from all sides.
the BRADLEY’s
engine GROANS as it
FORCES its way THROUGH you’ve ARRIVED at the BALL,
the barricade of WRECKED ladies — and EVERYONE wants
CARS, STEEL GIRDERS to PUNCH yer DANCE CARD!
and GUARD RAILS.
several KOBOLDS run out
the PING -PELT-PONG of from between two PARKED
CROSSBOW BOLTS ricochet CARS and hurl MOLOTOVS at
off the AFV’S hull as it passes the TURRET of the BRADLEY -
through a GAUNTLET of fortunately it’s BUTTONED UP.
ORCS intent on halting the nearby, a GNOLL
vehicle’s progress. fumbles with a LAW
ROCKET as he takes a
KNEE and drops into
FIRING POSITION.
PENCHANT’s on the
25mm CHAIN GUN,
pete — he’s layin’
it down HEAVY — and he -crap- — he totally BOTCHES the job.
THREE-SIXTY!
being UNTRAINED with the weapon he ends
NEWT — launch up FIRING the device ASS BACKWARDS
some SMOKE
GRENADES - takes out TWO comrades BEHIND him along
we need some with the FRONTAGE of a STARBUCKS.
CONCEALMENT!
the resulting fireworks are SPECTACULAR.
dammit, EDDIE —
we need the ABRAMS
on point — tell
LAW ROCKET...?!! loadin’ up a HIGH
KETCHAM to
where the HELL did EXPLOSIVE round!
get it in GEAR!!
they get a LAW ROCKET?
ROGER THAT,
LADY RED¡¡
CANNISTERS
AWAY!!
we’re coming - we’re
COMING - he FAILED
a DRIVING CHECK but
we’re GOOD now.
gentlemen — looks like we’ve found the RAT’S NEST. once the men with
FLAME THROWERS
the sinclair brothers were right — the GOONIES have debarked from
are usin’ the STADIUM as a RALLYING POINT. the AFVS — start
SLUGGIN’ those
STADIUM walls
newt, lloyd — get those BRADLEY’s with SABOT ROUNDS.
in position and DEPLOY your SQUADS.
the 120mm chain gun MOWS through they begin wedging ROCKS, chunks of CONCRETE and
the advancing swarm of KOBOLDS like even uprooted PARKING METERS into the BOGEY
a THRASHER going through WHEAT. WHEELS in an ATTEMPT to THROW the vehicle’s TRACKS.
as the SUN begins to CLIMB in the sky and a JEFFERSON the baker tossed a FLAK VEST
NEW DAWN greets the day — an ODD SILENCE and shoe horned into the role of
settles over the town of WILLOW FORKS. CAPTAIN OF THE GUARD radios down...
z
uht oh. not
z g
they begin to “THEY’RE ALL GONE.”
liking this.
SCAN the area
OUTSIDE the
PERIMETER. huh...?
^ “well HOODY FREAKIN’ HOO and a BIG LA DE DA! this is what you
came up with for an adventure?? what next, ORCS ON ICE?? ”
—Bob Herzog Bundle of Trouble #6, When Peace Comes to Shove
the SAP WORKS along the RETAINING FENCE — ABANDONED. not likin’ this
at ALL, guys.
well this
even the two GNOLLS on
can’t be good... what the hell is
the SPOTTING PLATFORM on
the UTILITY TOWER are gone. can it...? pete up to now?
SHUT
UP!
BACK TO THE PORTAL!!! in large groups the GOONIES fling themselves INTO the portal.
one after the other into the WANING MAW and PFFFT - are gone.
like MOTHS to a flame
they seem DRAWN to it
whoah, whoah — are you saying they’re RETREATING...?
the PORTAL appears to be
PULSATING erratically —
occasionally BLINKING, disappear- RETREATING...? \ didn’t say that — now DID, \...?
ing and then REAPPEARING again!
they are simply RETURNING to their OWN it’s gotta
PLANE — of their own accord. that’s all. be a trick. it
MUST be.
just like \ don’t
that..? they’re believe it.
LEAVING..?
ARE YOU
you heard me right.
NUTS...¿¡¡¡ -sputter-
this is a ONE OFF!! it’d take
um... “GOING IN”...? WE’RE GOING IN!!!
an ENTIRE CAMPAIGN to
do what yer askin’.
we’re forming a CONVOY
of MEN, ARMOR, GUTS
\’m not following. and STEEL and takin’
the fight to THIER WORD!! yeah — \ guess it
would. okay — we
can find a FREE
NIGHT each week
surely seriously...? to continue.
you’re not oh yeah.
suggesting...
oh for the
love of...
meanwhile — on the ROAD HOME to MUNCIE... yeah — ALL TEN LOUSY POINTS
the MAGIC ITEMS they beat us by — TEN!!
we CAPTURED
ahh, c’mon guys. we got
from GARY .*
CHEER UP — you OUTPLAYED —
made an EXCELLENT simple as that..
showing of
pffft — GONE!!
yourselves.
just like that.
you’ve got right through
NOTHING to be our fingers.
ASHAMED of.
yeah but
when \ THINK guys against
about it — it the FOUR
you don’t it’s about
makes me SICK HACKSMITHS!
GET it, GORDO. what was
it ain’t about LOST!! to my STOMACH.
LOSING...
eh — you’ll take a
BEATING on EBAY.
auctions just don’t
pull in the BIG MONEY
like they USED to.
* During the epic battle of Pwn Brian Express, the Knights ended up capturing Gary Jackson’s prized collection of magic items.
Unfortunately they didn’t manage to obtain the command words — rendering the items useless. The Honor Match between
the Knights and the HackSmith’s is to decide who gets possession of both.
right
down the
middle.
makes me SICK,
NEEDHAM’S \ tell ya. we
BLADE POLISHING
would’ve
COMPOUND of+2
SHARPENING DOMINATED!
would’ve been
sweet.
w-wait — sure. \’ve been THINKING on it — let’s face it —he’s been havin’ a BAD TIME
yer WHAT..? and it’s been BOTHERING me some. of it at the shop — makin’ ENDS MEET —
wow!
that’s
WONDERFUL, just feels
brian — \’m like the
TOUCHED. such a right thing
NICE THING to do.
to do.
^ “are you for REAL? you actually think anyone would be STUPID
enough to PAY to be BITTEN by a WEREWOLF??!!
like \ SAID, dave... yeah — well, \ just wanna FILL my hand hey — speakin’ of the GAME.
with some DICE — and LOTS of ‘em.
“DRIPPING WITH \ know there were a LOT of
OPPORTUNITIES” \ wouldn’t mind HARD FEELINGS over the GREAT
say — now
playin’ some BLOOD BATH AT THE GAMES PIT —
there’s a
there’s a POWER SPACE HACK thought.
VACUUM — and for awhile. we need to LEAVE that in the past.
the QUICK and the
BOLD can fill it. water under
we got the frickin’
NEW EDITION the bridge, bob.
A, dude.
back there.
* The Bloodbath at the Games Pit had all of the Muncie gaming community gathering at Pete’s as an epic battle unfolded
between Bob, Dave and their recruited army of players, vs. Sara and Brian with their evil sword and eventually, the Four
Hacksmiths.
-si
although, \’d -si p-
p-
PREFER to push
through...
back to the
sure. we
GRIND for all
can hit BOO
of us, \ suppose.
RADLEY’S at
the STATE LINE.
well — looks like you it means ALL those powerful oh....? this is news.
DODGED the bullet, b.a. magic items and relics won’t
be porting back to your table. WORRIED were you?
whadda ya
the group, at least you don’t have
mean...? SERIOUSLY,
LOSIN’ the match. THAT hanging over your head.
sara? you
no... \ suppose have to ask?
\ don’t.
do you have
ANY IDEA what
BRIAN would’ve done
had he gotten his so — any THOUGHTS on the game...?
HANDS on those \ really haven’t
COMMAND words? given it MUCH
what’s NEXT...? thought with
everything that’s
“DODGING THE that’s a been going on.
BULLET” is an \’m not sure very good
understatement. to be honest. question.
-si
no argument -si p-
p-
there — but
GOSH \ hate
to LOSE.
^ “well, there are four high ogre corpses. a couple ‘a grel fighters with a pixie fairie. then there’s
yer GETTING-TOO-DAMNED-CLOSE-TO-MY-GM-SHIELD-SOON-TO-BE-DEAD-SORRY-ASS-HALFLING!”
—Nitro Fergueson KODT Issue #74, Fatigue Factor
z go for it!
something on your MIND, sara...? \ don’t understand... but it’s not YOU, \’m worried
about — as much as the GUYS.
why the reluctance?
it’s nothing, they might not like it.
b.a. forget it’s not you KNOW you can
about it. “NOTHING”. talk to me about
ANYTHING, sara.
b.a. — your cousin has
something she’s been
wanting to ask you.
you’re right
of course.
but \ was so
BUSY last year....
well that
sucks.
^ “hey guys, \ hear weird pete is holding a contest this saturday. first person to out
arm wrestle weird pete’s monkey, SQUIRRELY wins a complete set of 1ST EDITION HACKMASTER
BOOKS signed by gary jackson himself!!” —B.A. Felton, Bundle of Trouble #4, Blood Bath at the Games Pit
oh you’re right
— the GUYS will
throw a FIT...
well...
yeah.
\ figured
since there’s
a BREAK in
CAMPAIGNS...
2B CONTINUED
^ “\ hit myself in the head with an axe again!!! how much damage did \ do this time??”
—Dave Bozwell, Bundle of Trouble #4, The Overbearing Situation
I
soldiers will be of Kalamaran descent, other
mperial borders are fluid things, varying human races including the Dejy and Fhokki
widely from the tidy map lines lovingly can be found in its ranks, as well as the
traced by royal cartographers. At one occasional hobgoblin.
location in the Kalamaran Empire wherein a
border territory is in perpetual dispute, the Nominally attached to the Imperial 2nd
Kalamaran Emperor Kabori has devised a plan Legion based 200 miles to the south in the
both better to secure the contested zone and fortress of Kel Katagas, the Kalenal,
to drain dissident elements from his Imperial colloquially referenced as the Irregulars and
Legions and cities. disparagingly referred to as the Disgraced
Ones by Kalamaran legionaries, are rarely
His Most August Supremacy decreed the called into action for set-piece battles. These
creation of a Frontier Cohort, a special military are skirmish troops, lightly armed and
unit with standing orders very different from armored and in consequence far more mobile
a typical Imperial garrison. than the average Imperial light infantry.
This unit, the Kalenal Lotak, or Slayers of the The Kalenal are always clad in distinctive
Frontier, is based in the town of Monidu in the blackened leather armor and strictly forbidden
Kakidela Mountains, a range marking the from carrying a shield to promote mobility in
border between the Kalamaran province of battle and on the march. The Irregulars equip
Dodera and the Wild Lands Queendom of themselves with short bow, sling or javelins
Tharggy. and carry the standard, wickedly sharp
Nariela Lonsem to him and is aware that often she sounds harsher than she means to.
Not only does she fight for children and against those who insult her,
Race: Human but she has to fend off the advances of some amorous men, especially
Class: NPC
Level: N/A 7 +4 after they’ve drunk a lot of ale.
Size: M +0 All sorts of people patronize the Blue Hen, but a rough and rowdy
Movement: 5 ft
Alignment: CG -4 0 crowd is there just about every night. Many of them like to try to pinch
Reared: Jorakk her, pick on Bittleson and generally make trouble. Lord Veos laughs that
Hit Points: 26
_____________________ 2d4p 8 he didn’t just hire a cook when he found Nariela, but a bouncer too.
Tenacity Brave Int 11/12 Fatigue -3 1ʼ 5
The worst of the lot is Arfen Firfire, the town blacksmith with bulging
muscles and “the brain of an ape” as Nariela says often. Worst thing
Possessions: Mule, dagger, cooking utensils Skills
cooking/baking 89% about him, besides his terrible manners and bullying ways, is he never
riding 55% gets tired of flirting with Nariela. “You’d think by the 12th time he’s
Proficiencies: dagger, trilingual, laborer, language (Fhokki) 74%
language (Dejy) 69% gotten an ale in the face he would wise up,” she tells Lord Veos. “Yep,
maintenance/upkeep, throwing axe
language (Kal.) 68% the brain of an ape... or maybe a *#&# worm.”
resist persuasion 85%
Talents: poison resistant intimidation 58% By Barb Blackburn
listening 37%
scrutiny 64%
observation 48%
Quirks and Flaws: foul mouth, boor literacy 57% Note: Nariela learned to use a throwing axe, as every member of her clan does.
glean info 43% It has been more than a year since she’s done it, however. She does joke that it’s
where she gets her skill at throwing objects at unruly patrons.
O ur HackMaster campaign continued the body of at least one Rat Catcher, and They encountered thousands of the
last night, with a rodent problem of eventually came face-to-face with a rat- rodents as they pushed forward, waist-
disastrous proportions. WARNING! Wall of like creature of human size deeper into the deep in the filth from the city above.
text ahead! sewer system. They encountered dead bodies, swarms
Instead of going in the direction I For one reason or another, they of rats...a veritable deluge of them that
thought they were going to choose (which "noped" right the hell out of there, and came pouring out of one overflow pipe, at
I prepared for), the group decided to take went on to other adventures. least one giant rat, overflow chambers,
care of the ever-growing rat problem in We now come to the present, when all waterlogged and bloated corpses, a sewer
the capital city of Highwater. of the members of their adventuring gouger, and ghouls who had been pulling
group returned to Highwater from all bodies from the cemetery above through
A little backstory...
compass points for a moot...where they a collapsed ceiling in one chamber. In all,
Almost three in-game years prior, while they didn't get to push very far into the
setting up shop in the city and handling could all meet, exchange information and
tales of adventure, and decide on courses sewers before trouble found
other things, members of the party them...though it may have something to
listening for rumors and adventure hooks of action to tie up loose ends or pursue
adventures and problems that had gone do with the character that led them to this
discovered that the city had a "minor" rat section, forgetting about all of the perils
problem...in that several members of The unresolved for some time.
below in these particular causeways, and
Rat Catchers Guild had gone missing while When they returned, they learned that
why the guild no longer uses these as
clearing the sewers of pockets of there has been an explosion in the rat
passages to safehouses.
infestation. population within Highwater. The old Rat
Catchers Guild was gone, as it had no And here I thought they were heading
Now...they opted to follow up on some- out to the ruins of Gul'dagad north of
thing else at the time, and left Highwater members...the new Rat Catchers Guild
that was formed by order of High King Anderai some 1600+ miles on the far side
in pursuit of a woman by the name of
Dornesh was fighting an uphill battle, as of the realm of Meinai.—Tom Coster
Callera that was up to no good in the ruins
of fabled Ne'cani, and ended up tracking the problem had grown too great for them
to handle and they made little headway BEST-LAID PLANS
her and her two companions that
scattered in different directions...
eventually leading them down The Time-
against the infestation. Food stores were
being depleted, consumed, or fouled by
the rats...thousands of rat carcasses
L ong ago in the 80's in our Traveller
group we brainstormed one evening
and came up with an idea for a game
less Tracks, across The Evrenether Marches
and into the central realms of Ethulr. choked the sewers, the gutters, and even where all the players were pirates except
had been found in larders, stables, and one preferably newbie player who had no
After many, many months of travel and
floating dead in Myr'Lunashard, Highwater's idea of what was going on. We wondered
46 Knights of the Dinner Table® #250
how long it would take for the player to
figure out he had joined a pirate crew. We THE PUSHOVER WASCALLY WABBIT
W I
never had a chance before that group hen I was in high school, I decided to had entered an AD&D campaign, al-
broke up and I've never been in an oppor- run The Temple of Existential Evil for ready in progress, run by some friends.
tunity to run the scenario. Hackmaster for some of my friends. I was When I asked for a summary of what had
—Michael Maley a bad GM and did not read through the happened, one friend started singing like
entire adventure beforehand. My players Bugs Bunny, "There was a magic
WALKING THE PLANK decided to really have a go at the starting user/whose magic ring was stolen..."
town and Molotov Cocktail'd it to the Everyone laughed except for the DM, who
I once DM'd a team of noobs. In one
dungeon there was a chasm and 5
planks lying nearby. The planks were too
ground. It was fun, and I just decided to
roll with it. When they got to the entrance
was fairly pissed. Once everybody calmed
down, the DM said, "Okay, there's this
to the Temple, and were presented with a magic user whose magic ring was
short to cross the chasm but the players
moral quandary by the Temple's gate- stolen..." which caused another round of
did not check first.
keeper, I read the flavor text aloud to laughter. —James Lynch
The thief said that he laid the plank them, it being the first time I'd read it, as
"over the chasm" and walked over... I said well, Unfortunately, the gatekeeper asked CRITICAL SLEEP FAILURE
that the others saw that thief apparently
Y
them to go burn down the town. If ears ago our group had a player who
seem to throw a plank in the hole and memory serves, I trailed off mid-
jumped in after it. The rest of the team said prior to the start of the session,
paragraph and had to admit to my players "Critical Failures makes the game so much
were so busy arguing that they caught what had happened. We all got a good
only part of what I said, and thought the more interesting." In the big fight of the
laugh at that, and I was forced to let them session, his character was the only who
thief walked on the plank but fell off. So stroll right on into the Temple
the cleric said he was going to place a did not wake up from the sound of
unchallenged! —Jonathan Pickens combat nor did his character wake up
plank and walk on the plank (that plank
was now also lying on the bottom of the when one of the other PCs tried to wake
SPACE ZOMBIES the character. Every single roll to wake up
chasm). So I rolled and told him he woke
up with a bump on his head at the bottom
of the chasm.
Ianheroes
n one of the Star Wars games I ran the
were sent on a mission to destroy
Imperial super soldier research instal-
was a 1. —Chen Lee
W
hen Do’campa, an elderly mage, to send a distress signal to the other, they
noble and doting father noticed would tap the crystal three times to send it.
that his precious daughter, The rings worked well for father and
Lydanza, was growing up to be beautiful, he daughter for many years until one day,
began to worry. He feared that she might be someone really did kidnap Lydanza. When her
kidnapped or meet an unsavory young man father followed the signal to where she was
who would have ill intentions that Lydanza being held. With him, he had several men he
would be too gullible to see through. hired to protect him and fight with the
Knowing that he couldn’t keep her locked kidnapper.
up and still be loving, he began to experiment Sadly, Lydanza was already dead, and in the
with some magic to help protect her. It didn’t struggle with the kidnapper, her father
take him too long to devise a special gift for became enraged, rushing forward to attack
her, and he gave it to her on her 17th birthday. and was also killed.
He gave her a ring with a clear crystal
The men at arms fled the scene and the
embedded in silver band, and he had one for
kidnappers robbed the bodies, taking the
himself that matched.
rings. They had no idea the rings were magic,
The magic within the crystal gave them the so they sold them off for 50 silver each.
ability to locate one another when they both
The rings disappeared for a long time after
wore them. If Do’campa wanted to find his
that, and were forgotten about until recently. A
daughter, he could rub the crystal and look
merchant in Cosolen has been bragging that
into it. Her image would appear in the crystal,
he has a matched pair of magic rings. He’s
and the ring would begin to emit faint
hoping to sell them for a hefty fee.
vibrations that would get stronger the closer
he got to her. The problem with bragging is that not only
do potential customers get the message, but
If Lydanza wanted to find her father, she
so do potential robbers. Barb Blackburn
could do the same. If she, or her father, wanted
48 Knights of the Dinner Table® #250
HOLIDAY INN
SETTING: Any
BAIT: The party has been on the road for quite some time, but a
town they are familiar with beckons ahead, an innkeeper that owes
them a favor or three is always good for great food and a warm bed,
which seems like heaven at this point. Making their way into town
without too much hassle at the gate, fortunately the inn is very close.
As they arrive they see a crew of laborers and painters working out-
side and inside the place. It’s being painted a startling white and all
the cozy furniture and homey looking tables are being pulled out.
Sitting sadly across the road from the construction is the worthy
innkeeper, his head in his hands.
TACKLE: As the party approaches, the poor fellow explains that
the inn was in his family for generations, and now has been taken killed, the others will retreat. The unarmed laborers will not be able
over by a powerful foreign merchant who has persuaded the gov- to help, but several will come up very gratefully. Notably their wrists
ernment (likely through bribes) to push him out of the property, cit- and ankles bear the scars of wearing manacles for some time.
ing his place being an eyesore and not modern enough to reflect Interestingly enough, if they are freed about half of the prisoners
well on the town. He was paid a pittance for the place, which is now will nervously mill about the wagon, apparently waiting for their
being destroyed and replaced with a modern monstrosity, plain and captors to return, Stockholm Syndrome? But the other half will
without charm. quickly head for the hills.
What the party can do about it, or whether they choose to, creates In truth, the prisoners are almost all legally convicted felons from
an interesting political opportunity. The local government is torn be- the neighboring kingdom. Their prison facility is not far from here,
tween loyalty to its citizens and local business people and the infu- and the ogres who work there have gone back for reinforcements. In
sion of foreign cash. The new owner of the inn owns many buildings less than an hour, squads of armored soldiers will find their way to
and has done this same thing in towns all throughout this nation the area, repossessing the obedient prisoners, but more importantly
and others. They are not some secret evil organization, simply a very looking for the “murderers” who have freed the convicts, many of
astute business model that profits by economy of scale and paying whom are killers and bandits and worse. They will track the party
their employees low wages, offering the bare minimum in comfort down relatively quickly unless they have extraordinary means. The
and mostly selling that they are the same everywhere, which isn’t group will quickly find themselves in the same very strict legal
terrifically appealing to most folks. If the party takes up this David vs. system that imprisoned the fruit-pickers. The only way to clear their
Goliath battle it will be quite different than any opponent they have names will involve hunting down the escapees, many of whom have
ever taken on before. banded together to resume their dastardly raids, but a few
By Benjamin Lomax individuals have gone out to hide away and pursue their own
diabolical agendas.
ROTTEN PEACHES By Benjamin Lomax
SETTING: Inn MAGE FOR HIRE
BAIT: The party is travelling through the wildlands when they see
SETTING: Any
a strange sight ahead of them. A large grove of fruit trees spreads
out in the valley below with many adults dressed in orange tabards BAIT: While in town, the party will be approached by an eager
picking fruit from the trees. Several ogres wander through the trees, young man who says he is a magic user and he would like to join up
their heads above the treetops. Every once in a while they will grunt with the party. He’ll do some harmless magic spells to prove his
at the workers, who hustle back to picking fruit. Looking closely, the abilities. He says he’s willing to work for half shares until he’s proved
pickers are haggard and tired, their skin suffering the effects of the himself to the party.
sun. Approaching a bit closer, the men in the trees closest to the TACKLE: The mage really wants to get out of town quickly and
party are singing a strange song about rotten peaches, though it ap- will urge the party to take him with them. He’ll recommend they
pears most of the fruit they are picking is ripe based on the large leave as soon as possible because he’s heard a rumor of vast wealth
quantity stored in baskets, which are being carried to a large wagon in a nearby ruins. Truth is, he is wanted by authorities for selling fake
already half full. potions. He had a nice scam going selling bottles of water, oil, and
TACKLE: The party might make the assumption that these other non-magical “potions.” Several people want his head, and the
laborers are slaves of the ogres, perhaps taken in some raid. They authorities have been looking for him. The PCs might just get caught
massively outnumber the ogres, as many as 30 to 1. If the party in the drama.
attacks the ogres, they will defend themselves, but if even one is By Barbara Blackburn
Knights of the Dinner Table® #250 49
healing utilized. Even more than the physical damage is the mental
STOCKING UP wear and tear. The grand profits from dragon-slaying don’t gleam
SETTING: Wilderness camp golden like they once did. More of their time and energies are
BAIT: Flyers have gone out to towns and villages in the area. A min- devoted to handling their own political affairs than mapping out a
ing company is recruiting people to help them restock their mines dungeon or hunting down some fierce enemy. In fact, a notable bard
with slaves. They are offering 20 silver pieces per slave, as long as has contacted the party about an epilogue, a ballad unrivaled about
they are healthy and strong. Anyone wanting to collect needs to bring all the things the group has accomplished. It sounds like a fitting end
their slaves to a camp in the woods. A map is included in the flyers. to a terrific story.
Also, the flyers state that they are announcing a contest for slave TACKLE: The party has an interesting opening here. Their story
hunting. The group or person who brings the most healthy slaves to being penned and performed will make their legend grow, but it also
the camp will win an additional 50 silver. clearly means their peak is long behind them. The bard is immensely
TACKLE: The flyer never said what the loser of the contest wins. talented and their song will be something for the ages. In truth, the
At the camp, several overseers are on hand to inspect the slaves bard has been compensated very well by one of the party’s oldest
brought in for sale. There is a wagon with chains for transporting and strongest opponents. He/she has gathered up their resources
slaves to the mines and a boss who directs the activities. The group over some years and plans to resume their plans to “take over the
that brings in the least amount of healthy slaves wins a prize too. world”. The ballad is a distraction, with the bard employed to make
They are conscripted as slaves themselves. Several large, burly men its construction take as long as possible. Constant tuning of each lyric
are on hand to make sure that happens. Also, the other slave gath- to make it perfect, sit-downs with the group or its individual
erers are offered a reward for subduing the low-producting slave members for days at a time to hear about their stories, repeated ad
hunters. By Barbara Blackburn nauseum. The plot will be difficult to discern, as the construction of
the ballad will indeed proceed, each improvement noticeable. If they
ALL THE NASTIES begin to suspect they are being delayed/distracted, the bard will
perform it for them, bringing tears to their eyes. By the time it is
SETTING: Any finished, their enemy should have regained most of what the party
BAIT: The party has wrapped up another profitable raid, this time once took from them, and raising their careers from unofficial
against a powerful wizard who had captured local villagers and retirement might be more work than they want to dedicate.
experimented on them. They were unable to save any of the captives, By Benjamin Lomax
but after a frightful fight with his guards and then with the wizard’s
own dark magic, they were able to bring an end to his foul experi- WAKE UP!
ments. Upon returning to celebrate their success, the group finds a
cold reception indeed. After some digging, they find out that the SETTING: Inn
wizard had used his experiments to find the cure for two different BAIT: The PCs have found an inn for the evening. It looks like a
plagues that had ravaged the countryside. The “captives” were good, suitable establishment. The furnishings are plain but clean.
apparently brave volunteers who sacrificed themselves to further the The food is hearty, simple stew and hard bread. The ale is
research. Killing him has made the party persona non grata in the surprisingly strong. The waitress tells the PCs that the owner brews
area. In fact one local noble campaigns actively for them to face legal the ale himself. The PCs may get to meet the owner. He often mingles
penalties and at the very least to be banished. with guests, telling stories of his days as an elite soldier working for
TACKLE: The party might well assume they are in a no-win situ- a special force. He is strong, tough, no-nonsense wearing an
ation here and leave the area. If they do this rumor of being vigilantes impeccable old uniform.
will follow them, as the noble has contacts in many surrounding TACKLE: If the PCs stay in the inn, their good nights’ sleep may be
areas. In fact this noble was funding the research. The wizard created interrupted (50% chance) by the owner’s terrible flashbacks of
the plagues and their cures to fund the noble, who imports the pri- battle. When he has these episodes, he screams, runs through the
mary ingredient to the cure, which was sold rather than given away. halls with a weapon (sometimes a stick or even a boot), waves it
The “brave volunteers” are those who raise concerns or otherwise are around in an imaginary skirmish. It takes his wife and grown son at
trouble-makers. None can be verified to have volunteered prior to least a half hour to get him calmed down. If the PCs happen to be
their disappearance. The party will need to devote considerable time outside of their rooms, they may be attacked, but the man is not very
and energy to clear their names, resisted at every step. dangerous unless he manages to get his hands on a real weapon. He
By Benjamin Lomax can pack a mean punch, however. Or, they may be recruited to join his
fight. He’s not in his right mind and can either see extra people as
GOOD BYE enemies or compatriots. No matter if he has a flashback or not, the
owner will wake everyone up at the crack of dawn beating a drum
SETTING: Any
and hollering “up, up, up! We’re wasting daylight!”
BAIT: The last foray out into the wildlands made your group once
By Barbara Blackburn q
again think about retiring from the business. The wounds don’t heal
anywhere near as fast as they once did, no matter the magical
T
his trap is in great demand with nobles,
royals and others who want to safeguard
their wealth. One reason for its demand
is that it’s portable and requires little setup.
It serves two purposes actually: you can store
your treasure inside the treasure chest called The
Chomper by most merchants dealing in this
specialty item, and it will severely harm anyone
who tries to steal the treasure inside.
W
ritten by Richard S. “Rick” Krebs with
Mark Acres (co-founder of Paceset-
famous 'Non-player characters have feelings
ter Ltd. Publisher of Wabbit
too' piece amongst others and kept up a con-
Wampage amongst others) and the late great
stant correspondence with Gary Gygax up until
Tom Moldvay of classic D&D fame. Gang-
his death in 2008.
busters harks back to the early eighties and
the golden age of roleplaying and is one of Gangbusters grew directly from Rick Krebs'
those 'greats' that I fondly remember from original 'Bloody 20's' game (with additional
waaaaay back in the day. Gangbusters takes input from Brian Blume who famously ran TSR's
you straight back to a mythical age when al- 'Chicago 20's' campaign), the game (originally
most anything was possible, when giants slated to be called 'Public Enemy') was a diver-
walked the earth and gaming ruled the land sion from the straight (vanilla?) fantasy that TSR
(well almost). It truly was a golden age though was primarily known for. Set in the America of
the Roaring 20's, the prohibition years when
and I still get the shivers thinking back on it,
gangsterism was at its height and based in
fact is I miss it, the times, the places, the people,
Lakefront City, a fictional version of Chicago,
all those long nights spent gaming with friends
players can either take on the mob as 'Gang-
that slowly but surely turned into dawn as we
busters' or play the criminals themselves
lost track of the time, all of it. One thing is sure,
(Gangbusters was possibly the first 'non-co-
we'll never see its like again and Gangbusters
operative' roleplaying game where players
is a direct link back to that vitally charged time.
could actually adopt confrontational roles and
Rick Krebs himself of course is surely one of
work against each other). Inspired by both
gaming's unsung heroes, he is credited as a
historical reality and Hollywood's fictional ver-
contributer on page 8 of the original 1979
sion (I can heartily recommend you check out
Dungeon Master's Guide and was also a anything with Jimmy Cagney or Edward
writer for TSR's Dragon magazine he wrote the
52 Knights of the Dinner Table® #250
G.Robinson in it) Gangbusters
adroitly captures the feel and
essence of the time evoking the
names of such greats as Eliot
Ness and Melvin Purvis (along
with notorious figures such as Al
Capone).
I think changing the name to
Gangbusters from Public Enemy
was an astute move on TSR's part
as it, no doubt, drew attention
away from the criminal aspects
of the game and put the focus on
the heroes, the cops and gang-
busters themselves (remember,
this was the time of the Satanic
Panic and TSR really didn't need
any more negative press).
Gangbusters came, as did all
TSR games of the time (save
AD&D of course), packaged in a
nice sturdy box with a 64 page
rulebook, a 16 page adventure, a
game map showing a section of
Lakefront City (many locations
are named directly after friends
or relatives of the designer, for
example 'Bud's Garage' is named after his Gangbusters was (like 'Boot Hill') percentile
Uncle Bud, it's a nice touch and shows heart), driven and used D10's for most task resolution
cardboard counters and dice. It had every- so it was a step away from the familiar D20
thing you needed to get started but if you based Dungeons and Dragons. Nevertheless,
wanted more you were a bit stuck really as for many, a percentile system was more
Gangbusters never shared in the generous intuitive than D&D's linear curve. The game
support that D&D engendered unfortunately. was, like most games of the time, class driven
Regardless, there was some additional mate- with players having the option of following
rial produced, between 1982 and 1984 TSR re- either Law Enforcement, Private Investigation,
leased five adventure modules for the game Newspaper Reporting or Criminal careers
(Rick Krebs himself was encouraged to write (players could swap careers midgame if they
material for Dragon magazine as initial sales so wished unless they were a criminal of course
were slow and TSR felt the game needed pro- in which case they were stuck in the
moting) and three packs of miniature figures underworld forever).
were released. Not a whole lot but better than Combat was directly inspired by Jim
nothing. Muscala's 'Bio One' rules (published by TSR in
In 1990 TSR released a second edition (as a 1974 and designed to bring greater realism to
softcover book), mislabeled as a 'New 3rd Edi- gunpowder era combat) and can be very
tion' combining the text of the original with deadly. All injury is measured in Hit Points and
material taken from the adventure modules. is straightforward enough, characters can
Except for minor changes the game mechan- either take 'wounds' or 'bruising' as damage,
ics were identical. one inflicting deadly damage the other not.
There are rules for most guns of the era with
elcome to a review of Wild Skies Europa turtle (and I’m certain we did that), but creating a Kung
W
Chaos Earth Sourcebook, taking place
ar of Ashes Fate of Agaptus is a
in 2099 right after the rifts appeared on the
world during the terrible apocalypse hun- FATE based role-playing game based
dreds of years before the regular campaign. on the War of Ashes miniatures game and
In this case, one of the rifts that opened setting. The grimsical game could also be
brought forth a zombie apocalypse in Madi- called “Muppets Fantasy the RPG.” This
son, Wisconsin, and the surrounding area. The book gives an inva- world’s in trouble as a new ice age ap-
sion overview, what is causing it, how it is spread, and what the proaches due to the one of the relatively in-
ultimate plans of the invaders are. Information and stats are here competent gods being upset. The book details the four different fuzzy
for several different zombie types. Charts for random encounters, races vying for their place in the world: the Elvorix, Vidaar, Jaarl, and
fortunate discoveries, and the like are also here. The book also de- the Kuld.
scribes NEMA’s (North American Economic Military Alliance) re-
sponse to the incursion. The game master section gives the actual There is a great deal of information on the history of the world and
background and information on the invasion and what is really the four different races. NPCs are fleshed out, as well as creatures of the
going on. The Siege on the Black Obelisk chapter gives information world. Advice on campaign and character creation is here, as well as
on fighting the zombies and taking the fight to the Black Obelisk full rules for running the game in the FATE system. The gods, goofy as
in Madison that seems to be the center of the invasion. Some in- they may be, are described, as is the dangerous magic of the world.
formation on continuity and possible future outbreaks, as well as Information and advice for the GM is also presented. The game is also
tying it to a regular Rifts or Dead Reign game is also included. available at Indie Press Revolution.
BRIAN’S RATING: A zombie apocalypse on Chao Earth? Perfect.
BRIAN’S RATING: I’ve always wondered what kind of barbarian
Cookie Monster would make.
hey -- 36,000
PEEPS -- it
Can’t HURT.
am \ RIGHT?
RUNNING AWAY!!
A Like many gamers I started playing in high would be fair to say that it is all because of
s the subheading indicates, this is a sounding
board where gamers can give their two-cents’ school; just a little here and there. A few of us KODT. Thank you Jolly.
worth on whatever seems to rile them. So pull back the
curtain and come on in the Back Room. You can leave
would get together and play a game or maybe Andy "Cosmo Joe" Watkins 7
that thin skin at the door, but be sure to bring your just goof off for a few hours. No big deal.
opinions with you. Note that due to space limitations And now here we are, good friends. I didn’t
some letters are edited.
Things changed for me when my young know the above story until you told me recently,
Got something to say? We wanna hear it. Just use one mind first read a KODT. It showed gamers
of the following options;
Andy. So glad you decided to return to the table.
really LOVING the game. Gamers getting
^ : Via ONLINE FORUM — Just pop over to together weekly with their heads filled with Game on! — Jolly
www.kenzerco.com and visit our discussion forums.
7 via E-MAIL — Send your strip ideas, reader mail, wonderful and fantastic plans for their
Killer GM
back room fodder and questions to jolly@kenzerco.com. characters. Gamers playing the game and
.: via SNAIL MAIL — Or write to us at KODT c/o having TONS of fun doing it. Really enjoyed issue 249. Weird Pete
KenzerCo, 309 S. Dilger Ave, Waukegan, IL 60085.
I started running games and really enjoyed reminds me of the old school gamemasters
it for a few years. Lots of great memories of from back in the day who lorded over the
KODT 250 late night laughter and fun. table (and their players) as if they were god
I feel very fondly towards Kenzer & Co. As the years went by games took a back almighty. You didn’t back talk and you didn’t
because it was my first real break into game seat to other projects, interests, and obliga- question the GM. And for some reason we
illustration, my comic submissions for the tions.By the time I was in my late 20s gaming went along with it.
magazine, and my first limited issue comics. was a distant, although wonderful, memory.
We had a GM ironically enough called,
Thanks, Jolly for taking a chance on me! I Fast forward a few years later. I am “Petey” who looked a bit like Weird Pete and
also remember when my wife just dropped in cleaning out a closet when I discover a few
he was just as deadly. The rule was you
old Knights of the Dinner Table and
on you guys, and the excitement and passion showed up with a PC and a back up because
Bundles of Trouble. I start reading through
you had while you built the first it was a certainty that you would lose at least
them and I start just laughing my butt off!
Hackmaster game was infectious. Also got one character in a session and he didn’t wait
Just. Hilarious!
to see early designs for Aces & Eights. for you to roll up another one.
KODT reminded me of all the great times
I was so awed and wishing I could work in that my friends and I had at the game table. Been getting a lot of laughs out of the WP
such an environment. (My only regret was not I called up my friends and told them that I was strip and a bit of post traumatic syndrome
actually meeting Jolly).Thank you for going to start running games again. triggering. Keep up the good work.
receiving us and allowing me to work with
Now here I am, over 10 years later, I have
you on HackMaster and KODT. Bill Nystle 7
been running games (about) every week. My
Doug "Dug" Curtis 7 life is filled with fun and gaming. A few years q
READ
KODT
ONLINE!
60 Knights of the Dinner Table® #250
what’s a matter, BUNKY...?!! facing HARD TIME because you
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you can SUBSCRIBE to at the following
KODT and load up on BACK conventions in
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TO BE ANNOUNCED
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