Chapter 5 Discussion With Answers: 1. Describe Three Principles of Direct Manipulation
Chapter 5 Discussion With Answers: 1. Describe Three Principles of Direct Manipulation
Chapter 5 Discussion With Answers: 1. Describe Three Principles of Direct Manipulation
2. Give four benefits of direct manipulation over command line interfaces. Also list
four problems of direct manipulation.
Problems:
a) Increased system resources, possibly
b) Some actions may be cumbersome
c) Macro techniques are often weak
d) History and other tracing may be difficult
e) Visually impaired users may have more difficulty
More consistent field size and length (see examples in Chapter 6 regarding
Form Fill-in).
Also, make overall interface more modern (this one appears in a style guide
matching Windows XP or 2000)
4. Examining the success of video games can provide insight for interface
designers. Explain what lessons can be learned by videogames for interface
design, but also provide examples of areas where it is ineffective to do so.
Benefits:
a) Learning time probably reduced, but we would need usability study
to verify, particularly for novice users.
b) Intuitive interface (for those who know their geography, i.e. New York is
in the northeast U.S. --- individuals would need to visualize where New
York is vs. Boston (to the north) or Washington, D.C. to the south).
c) Encourages exploration (sense of adventure for the vacationing air
traveler)
d) Less syntax
errors Problems:
a) Data entry errors, e.g. pointing to the wrong city for departure
or destination
b) Rapid reversability of errors, e.g. correcting the above wrong selection
of city
c) Map size would require zooming for smaller airport locations, and may
take a while to navigate by direct manipulation
d) Tough to see for visually
above
a) Visual display
b) Head-position sensing
c) Hand-position sensing
d) Hand-held manipulation
e) Force feedback and haptics
f) Sound input and output
g) Other sensations
h) Collaborative and competitive virtual