MCQ Final
MCQ Final
MCQ Final
1 Multiple Choice
Each question has FOUR possible answers. Circle the letter of the best answer
for each question.
(a) ergonomics
⇒ (b) allowing the user model to grow; in this case it allows the user to create
their own higher-level actions
3. An icon of a le folder, which users can drop les on in order to move
[1] them into the folder, is an example of which of the following:
(c) a metaphor
(a) visibility
1
(b) mapping
(c) an aordance
(d) feedback
5. Your new sound card is packaged in a plastic anti-static bag. The bag is
sealed with a yellow sticker with a written warning not to expose the card
[1] to static electricity. The sticker is an example of:
⇒ there are two possible answers: (b) (the colour yellow is used to indicate a
warning); or (c) (the sticker prevents you from opening the package until you
see the label)
(a) Norman's logical constraints are one way to implement Nielsen's prin-
ciple of error prevention.
(b) The help and documentation called for by Nielsen's usability principle
form part of Norman's denition of the system image.
⇒ (c) feedback happens after an action is performed; recognition helps the user
discover/select appropriate actions
(a) Violating Norman's feedback principle interferes with the fourth stage
of Norman's Seven Stages of Action.
(b) There is no ethical way to collect data about people without their
informed consent.
(c) Structured interviews are less likely to miss salient details than un-
structured ones.
2
⇒ (d) all of these contradict statements or examples given in class and/or the
lecture notes
(a) Selecting one of the commands (draw, spray paint, etc.) in the tool
palette of a paint program.
⇒ (b) Ctrl modies the meaning of the V key only as long as it is held
10. The Num Lock key found on many keyboards, which enables the user to
use the number functions of the numeric keypad rather than the cursor
[1] control functions, indicates which of the following features is present:
(a) a mode
(b) a quasi-mode
⇒ (a) since it sets the state used to interpret numeric keypad gestures
11. As we have used the terms in this course, what is the relationship between
[1] tasks, actions, and goals ?
3
⇒ the intended answer is (d), but (c) is somewhat ambiguous and will also be
acceptedgoals are abstract objectives; tasks are objectives that must be ful-
lled to achieve a goal; actions are specic concrete gestures required to achieve
a task.
12. The Num Lock key found on many keyboards, which enables the user to
use the number functions of the numeric keypad rather than the cursor
[1] control functions, indicates which of the following features is present:
(a) a mode
(b) a quasi-mode
2 Short Answer
For each question, ll in the provided blanks with your answer.
1. List two problems that user interface design has in common with tradi-
[2] tional software engineering:
⇒ These three were given in class: requirements are a moving target; users often
do not understand their own requirements; the design possibilities change with
the technology.
2. How does user interface design t within the broader eld of human com-
[1] puter interaction (HCI)?
⇒ False. Once can often improve a design simply by applying design principles.
However, the best designs do take the user into account, and direct communi-
cation is an eective way to learn about their particular characteristics.
4. Give an example of how modern web browsers do (or could) anticipate the
[1] user's needs.
4
⇒ Here are two ways: completing the address bar with recently visited sites as
the user types, and downloading the links from the current page before they are
actually requested.
5. Name something that you could say or ask while interviewing someone in
[1] their home to help establish rapport.
⇒ You might ask them about a picture or other keepsake displayed in their
home. Any reasonable answer is acceptable here.
6. Explain why the following statement is false: Unlike the user model, the
[1] design model is complete and accurate.
7. List two of Norman's interaction design principles that are often violated
by command line interfaces in practice (such as a Unix shell). For each
[2] explain how it is violated.
the user doesn't know if the command succeeded or silently failed due to a bug)
consistency (often the same option letter means dierent things for dierent
commands)
visibility (the list of accepted commands is not shown)
⇒ They must be meaningful (user must be familiar with them and be able to
recognize them) and they must match the user's expectations (behave the way
the metaphor would be expected to behave).
3 Design Problems
Use the space provided to create the design process artifact required by each
question.
1. An elevator panel will require buttons for four oors (parking, main oor,
second and third oor), door open, door close, stop, and activate emer-
gency intercom. Propose a design for these buttons. Draw them in a single
row in the space below. Use the psychological principles (gestalt laws) of
[3] similarity and proximity to help the user map intentions to actions.
5
If you wish, you may provide a brief design rationale for your solution:
⇒ Similarity: buttons with the same shape and colour perform similar functions.
Proximity: buttons with a similar function are closer together than buttons with
dissimilar functions so that they form visual groups; the door control buttons
are closer to the stop button than the oor selection buttons because they form
a subgroup of secondary controls.
2. You are designing a web site to allow online rental of DVDs and audio-
books. Create a table of relevant user qualities (characteristics) and the
design requirements they imply. Note: the number of marks is not related
[4] to the number of table entries expected.
3. Write an essential use case for the task of renting a new item from the
above online company. Assume that the user is already a member and
that they pay a at monthly fee for rentals (that is, payment is not part
[4] of the task).
This is how the text book presents essential use cases. The lecture notes present
a point-form list that simply states what happens at each step. Either format is
acceptable here.
6
4. In the space provided, write a scenario based on the essential use case
you created in the the previous question (you will have to rst imagine a
[4] concrete use case):
A possible answer based on the above essential use case might be:
5. In the space below, sketch an interface design for an alarm clock. You
must be able to set the current time, set the alarm time, turn the alarm
on or o, and snooze (temporarily turn an active alarm o to rest a few
[8] more minutes). There are no other functions or features.
7
6. In point form, explain the four most important or interesting features of
your design. For each feature, list a design principle (or user need), then
[4] explain how the feature implements the principle.
Mapping: Arrow directions and locations indicate clearly what eect the time
and alarm time setting buttons will produce.
Know the user: A large, overhead snooze button can be easily found and
pressed by a drowsy user without opening their eyes; at the same time, the
alarm o button is hard to press, reducing the likelihood of turning the alarm
o and then falling back asleep.
Modeless: Every control maps to exactly one action (note in particular that
the alarm on/o actions are controlled by two separate buttons).
8
Human Computer Interaction HCI Sheet-1-SWE-Level 4-2021-
Dr. Hatem
1) What is an important advantage of command-line interfaces over graphical user
interfaces?
The mental load for the user is low (recall over recognition).
The user is not distracted by an abundance of menus, icons, toolbars, etc.
They work well for repetitive jobs like payroll processing or billing.
Complex operations can be performed more efficiently, e.g. through command
languages.
2) Why should modal dialog boxes be used with care?
They are very disruptive and prevent users from continuing their task.
They have high resource requirements on the computer system.
They frequently lead to application or system crashes.
They are difficult to program because they have to work across applications.
3) Under which circumstances is the use of CAPITAL LETTERS appropriate in screen
layout and design?
Never, because text in capital letters is more difficult to read.
To better distinguish text from the numbers when text and numbers are mixed.
To emphasize important items like field names, titles, or main categories.
It should be used as often as possible because it reduces the number of bits required
for the representation of characters.
4) The automatic code generation feature of user interface development tools can be very
useful, but it can also be a disadvantage. What is the potential problem with automatic
code generation?
In the long run, it might put software developers out of work.
The generated code can be inefficient and unnecessarily complex.
Automatically generated code is very difficult to port across different platforms.
The generated code typically contains more errors than code written by
programmers.
5) Out of the following user interface prototypes, which one has the lowest fidelity?
A simulation of the interactive user interface, e.g. implemented in Visual Basic.
A storyboard presentation.
A textual description in a few paragraphs.
A series of drawings prepared with a graphics package.
6) In which phase of the UI design cycle should evaluation be performed?
Throughout the design cycle.
After the elicitation of user requirements.
After prototyping.
After implementation
7) Which usability testing method can be applied before the actual design of the product
or system begins?
1
Contextual inquiry.
Focus groups.
Heuristic evaluation.
Co-discovery.
2
8) What is an important purpose of developing prototypes for a user interface?
Developers use them to get familiarized with the tools they use.
Users can give early feedback, which can be more easily integrated into the
design process.
Prototypes can be used for marketing purposes long before the actual product is
available.
This way the user interface design can be completely separated from the
development of the underlying system.
9) Although humans often rely on spoken natural language to communicate with each
other, spoken language is not used very heavily in human-computer interfaces. What is
an important reason for that?
The bandwidth of the auditory channel is more limited than that of the visual
channel.
Computers would have to understand many different languages and dialects.
It requires speech recognition by computers, which as of now is too error-
prone and consumes too many resources.
Speech output by computers sounds rather unnatural.
10) Why have menus become a practically indispensable part of current user interfaces?
They allow an efficient formulation of complex input commands.
They minimize cursor movements, thus making input actions more efficient.
They provide quick access to frequently used commands (recognition over recall).
They can be adapted easily to the specific preferences of individual users.
-----------------------------------------------------------------------------------------------------
1 are most often used to represent objects and actions with which users can interact with or
that they can manipulate.
A) Icons B)Windows C)Screens D)None
3
8 .is used to show how things or processes work.
A) Explanative B)Directive C)Exclusive D) Decorative
10 .Diagrams are useful for illustrating the of an object, its key parts and how they are related
to each other As a formatting aid, color can provide better structure and meaning to a screen
A) structure B)Flow C)Screens D)None
---------------------------------------------------------------------------------------------------------------------
1. Which of the following fields is not an influence on HCI?
(a) Ergonomics
(b) Cognitive psychology
(c) Computer science
(d) All of the above are an influence on HCI
2. Scripting (the ability to record and play back programmable sequences of actions) is an
example of:
(a) Speaking the user's language
(b) Allowing the user model to grow
(c) The recognition rather than recall_ principle
(d) A mode in the user interface design
3. An icon of a file folder, which users can drop _les on in order to move them into the folder, is
an example of which of the following: [
(a) The recognition rather than recall principle
(b) Direct manipulation
(c) A metaphor
(d) all of the above
4. You drag a folder to make a copy of its contents. An animation appears on the screen, showing
les moving from one folder to another. This is an example of which of the following:
(a) Visibility
(b) Mapping
(c) An affordance
(d) Feedback
5. Your new sound card is packaged in a plastic anti-static bag. The bag is sealed with a yellow
sticker with a written warning not to expose the card to static electricity. The sticker is an
example of:
(a) Perceptual constraint
(b) Cultural constraint
(c) Physical constraint
(d) Logical constraint
4
6. Which of the following statements is false?
(a) Norman's logical constraints are one way to implement Nielsen's principle of error
prevention.
(b) The help and documentation called for by Nielsen's usability principle form part of Norman's
definition of the system image.
(c) Norman's principle of feedback is one way to implement Nielsen's principle of
recognition rather than recall.
(d) All of the above statements are true.
10. The Num Lock key found on many keyboards, which enables the user to use the number
functions of the numeric keypad rather than the cursor control functions, indicates which of the
following features is present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
(d) A logical constraint
11. As we have used the terms in this course, what is the relationship between tasks, actions, and
goals?
(a) A task is composed of goals and actions to accomplish those goals
(b) An action reifies a task into a goal
(c) A goal is composed of a set of actions that accomplish a task
(d) None of the above
5
12. The Num Lock key found on many keyboards, which enables the user to use the number
functions of the numeric keypad rather than the cursor control functions, indicates which of the
following features is present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
(d) A logical constraint
13- How many basic steps are there in interaction design process?
a. 4 b. 5 c. 6 d. 3
15- In virtual reality which of the senses cannot currently be portrayed? Select one:
a. Sight b. Touch c. Smell d. Hearing
6
Human Computer Interaction HCI 2019- Dr.
Hatem
1) What is an important advantage of command-line interfaces over
graphical user interfaces?
The mental load for the user is low (recall over recognition).
The user is not distracted by an abundance of menus, icons,
toolbars, etc.
They work well for repetitive jobs like payroll processing or
billing.
Complex operations can be performed more efficiently, e.g.
through command languages.
2) Why should modal dialog boxes be used with care?
They are very disruptive and prevent users from continuing
their task.
They have high resource requirements on the computer
system.
They frequently lead to application or system crashes.
They are difficult to program because they have to work across
applications.
3) Under which circumstances is the use of CAPITAL LETTERS
appropriate in screen layout and design?
Never, because text in capital letters is more difficult to read.
To better distinguish text from the numbers when text and
numbers are mixed.
To emphasize important items like field names, titles, or main
categories.
It should be used as often as possible because it reduces the
number of bits required for the representation of characters.
1
4) The automatic code generation feature of user interface
development tools can be very useful, but it can also be a
disadvantage. What is the potential problem with automatic code
generation?
In the long run, it might put software developers out of work.
The generated code can be inefficient and unnecessarily
complex.
Automatically generated code is very difficult to port across
different platforms.
The generated code typically contains more errors than code
written by programmers.
5) Out of the following user interface prototypes, which one has the
lowest fidelity?
A simulation of the interactive user interface, e.g.
implemented in Visual Basic.
A storyboard presentation.
A textual description in a few paragraphs.
A series of drawings prepared with a graphics package.
6) In which phase of the UI design cycle should evaluation be
performed?
Throughout the design cycle.
After the elicitation of user requirements.
After prototyping.
After implementation
7) Which usability testing method can be applied before the actual
design of the product or system begins?
Contextual inquiry.
Focus groups.
Heuristic evaluation.
Co-discovery.
2
8) What is an important purpose of developing prototypes for a user
interface?
Developers use them to get familiarized with the tools they
use.
Users can give early feedback, which can be more easily
integrated into the design process.
Prototypes can be used for marketing purposes long before the
actual product is available.
This way the user interface design can be completely separated
from the development of the underlying system.
9) Although humans often rely on spoken natural language to
communicate with each other, spoken language is not used very
heavily in human-computer interfaces. What is an important
reason for that?
The bandwidth of the auditory channel is more limited than
that of the visual channel.
Computers would have to understand many different
languages and dialects.
It requires speech recognition by computers, which as of now
is too error-prone and consumes too many resources.
Speech output by computers sounds rather unnatural.
10)Why have menus become a practically indispensable part of
current user interfaces?
They allow an efficient formulation of complex input
commands.
They minimize cursor movements, thus making input actions
more efficient.
They provide quick access to frequently used commands
(recognition over recall).
They can be adapted easily to the specific preferences of
individual users.
3
1. ……..are most often used to represent objects and actions with which
users can interact with or that they can manipulate.
A) Icons B)Windows C)Screens
D)None
4
9. ……….is provide visual appeal and emphasis
A) Decorative B) Explanative C) Directive
D)Non
10 .Diagrams are useful for illustrating the …….. of an object, its key
parts and how they are related to each other As a formatting aid, color
can provide better structure and meaning to a screen
A) structure B)Flow C)Screens
D)None
---------------------------------------------------------------------------------------
------------------------------
1. Which of the following fields is not an influence on HCI?
(a) Ergonomics
(b) Cognitive psychology
(c) Computer science
(d) All of the above are an influence on HCI
3. An icon of a file folder, which users can drop _les on in order to move
them into the folder, is an example of which of the following: [
(a) The recognition rather than recall principle
(b) Direct manipulation
(c) A metaphor
(d) all of the above
5
4. You drag a folder to make a copy of its contents. An animation
appears on the screen, showing _les moving from one folder to another.
This is an example of which of the following:
(a) Visibility
(b) Mapping
(c) An affordance
(d) Feedback
5. Your new sound card is packaged in a plastic anti-static bag. The bag
is sealed with a yellow sticker with a written warning not to expose the
card to static electricity. The sticker is an example of:
(a) Perceptual constraint
(b) Cultural constraint
(c) Physical constraint
(d) Logical constraint
6
8. Which of the following gestures makes use of a quasi-mode?
(a) Selecting one of the commands (draw, spray paint, etc.) in the tool
palette of a paint program.
(b) Using the Ctrl-V shortcut to paste text.
(c) Clicking a link in a web browser.
(d) All of the above make use of quasi-modes.
10. The Num Lock key found on many keyboards, which enables the
user to use the number functions of the numeric keypad rather than the
cursor control functions, indicates which of the following features is
present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
(d) A logical constraint
11. As we have used the terms in this course, what is the relationship
between tasks, actions, and goals?
(a) A task is composed of goals and actions to accomplish those goals
(b) An action reifies a task into a goal
(c) A goal is composed of a set of actions that accomplish a task
(d) None of the above
7
12. The Num Lock key found on many keyboards, which enables the
user to use the number functions of the numeric keypad rather than the
cursor control functions, indicates which of the following features is
present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
(d) A logical constraint
13- How many basic steps are there in interaction design process?
a. 4 b. 5 c. 6 d. 3
8
Spring 2018/2019
Answer all the following questions
Question one (MCQ) (Answer 12 points only)
1- Each question has FOUR possible answers. Circle the letter of the best answer
for each question.
1. Which of the following fields is not an influence on HCI?
(a) Ergonomics
(b) Cognitive psychology
(c) Computer science
(d) All of the above are an influence on HCI
3. An icon of a file folder, which users can drop _les on in order to move them into
the folder, is an example of which of the following: [
(a) The recognition rather than recall principle
(b) Direct manipulation
(c) A metaphor
(d) all of the above
4. You drag a folder to make a copy of its contents. An animation appears on the
screen, showing _les moving from one folder to another. This is an example of
which of the following:
(a) Visibility
(b) Mapping
(c) An affordance
(d) Feedback
5. Your new sound card is packaged in a plastic anti-static bag. The bag is sealed
with a yellow sticker with a written warning not to expose the card to static
electricity. The sticker is an example of:
(a) Perceptual constraint
(b) Cultural constraint
9
(c) Physical constraint
(d) Logical constraint
10. The Num Lock key found on many keyboards, which enables the user to use
the number functions of the numeric keypad rather than the cursor control
functions, indicates which of the following features is present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
10
(d) A logical constraint
11. As we have used the terms in this course, what is the relationship between
tasks, actions, and goals?
(a) A task is composed of goals and actions to accomplish those goals
(b) An action reifies a task into a goal
(c) A goal is composed of a set of actions that accomplish a task
(d) None of the above
12. The Num Lock key found on many keyboards, which enables the user to use
the number functions of the numeric keypad rather than the cursor control
functions, indicates which of the following features is present:
(a) A mode
(b) A quasi-mode
(c) A physical constraint
(d) A logical constraint
13-What is an important advantage of command-line interfaces over graphical
user interfaces?
(a) The mental load for the user is low (recall over recognition).
(b) The user is not distracted by an abundance of menus, icons, toolbars,
etc.
(c) They work well for repetitive jobs like payroll processing or billing.
(d) Complex operations can be performed more efficiently, e.g. through
command languages.
14- Why should modal dialog boxes be used with care?
(a) They are very disruptive and prevent users from continuing their task.
(b) They have high resource requirements on the computer system.
(c) They frequently lead to application or system crashes.
(d) They are difficult to program because they have to work across
applications.
15- Under which circumstances is the use of CAPITAL LETTERS
appropriate in screen layout and design?
(a) Never, because text in capital letters is more difficult to read.
(b) To better distinguish text from the numbers when text and numbers are
mixed.
(c) To emphasize important items like field names, titles, or main categories.
(d) It should be used as often as possible because it reduces the number of bits
required for the representation of character
11
Question 1: Choose The Correct Answer (only 40 are required ): (10
Marks)
C. Computer science
12
6. When software is poorly designed, the penalties are:
a. More time to learn how things work
e. Management buy-in
13. An icon of a file folder, which users can drop _les on in order to
move them into the folder, is an example of which of the following:
(c) A metaphor
14. Your new sound card is packaged in a plastic anti-static bag. The bag
is sealed with a yellow sticker with a written warning not to expose the
card to static electricity. The sticker is an example of:
14
15. Which of the following statements is false?
(d) Conjunction
15
(a) Visibility
(b) Mapping
(c) An affordance
(d) Feedback
a. Waterfall
b. Spiral
c. Star
d. Cluster
21. A central problem with the waterfall model is that: (multiple choice)
16
c. It does NOT consider software designers’ work practices
d. A and b only
d. The practices that correspond to this model are very cost effective
b. Online documentation
c. Reference manuals
d. A "Help" desk
a. Assure the participants they are not the subject of the test
A. Haptic Interface
B. Mouse Pointer
C. Exploring and Browsing
D. Gesture and Body Movements
27. What are the goals of a good design?
A. Safety
B. Utility
C. Efficiency
D. All of the above
28. Which of the following questionnaire designs are particularly
useful for exploratory studies?
18
A. Closed questions
B. Hypothetical questions
C. Questions with mutually exclusive options
D. Open-ended questions
29. Why is prototyping essential?
(a) Positive effect or performance (b) success (c) Both a & b (d) None
a. Relatively new
b. Based on trial and error
c. More art than science
32. After determining what you want your application to do, the best
next step in software development is to:
19
e. Define high-level architecture
a. Programmers
c. Graphic Artists
a. Consistency
b. Predictability
c. Self-evidency
d. Efficiency
e. Effectiveness
35. In the earliest stages of interface design,the best strategy for the
use of color is:
20
e. Use no color at all
36. To satisfy novice and expert users, the best strategy for label and
field alignment is:
a. Online tutorials
b. Online documentation
c. Reference manuals
d. A "Help" desk
a. Assure the participants they are not the subject of the test
21
39. When software is poorly designed, the penalties are:
e. Management buy-in
22
1) is the best example for design.
(a)View
(b) Model
(c )Analyzing
(d)None
2) Consider the following statement: In order to improve an interface design,
it is not necessary to consult with the primary users of the system. Is this
statement true or false?
a) true
b) false .
3) & are the main functions of GUI.
(a)Selecting & Executing
(b) Pointing & Editing
(c) Pointing & Selecting
(d)None of these
a) After prototyping.
b) Throughout the design cycle.
c) After the elicitation of user requirements.
d) After implementation
14)Simplicity synonyms is a
A) Complexity
B) Information
C) Measuring
D) Termination
15) Know your user or client ending with______
A) Testing
B) design
C) Planning
D) none
16.A prototype is primarily a vehicle for exploration, communication, and evaluation.
Its purpose is
to obtain user input in design, and to provide feedback to designers
A) Icons
B)Windows
C)Screens
D)None
17. Severity Ratings in Heuristic Evaluation which number indicates a minor usability
problem. Important to fix and should be given a high priority.
A) 0
B)1
C)2
D)3
18 _______of screens can be easily developed and used very early in the development
process
A) Development
B) Hand-drawn sketches
C)none
D)All
19. _____validates design decisions.
A)Windows
B) Icons
C)Screening
D) Testing
20. Common button functions should have standard ________
A) Shape.
B) Name
C) value.
D) Size.
Arab Academy for Science, Technology & Maritime Transport
Marks
Question # Available Actual
1 10
2 10
3 10
4 10
Total
Name:
Lecturer Signature :
Date:
MPCNQ 2/5
Question 1: Choose The Correct Answer (only 40 are required ): (10 Marks)
1. Identify from among the following the attribute of usability.
A .Learnability B. Usefulness C. Generalizability D. Subjective satisfaction
2. Unlike traditional observation, guided observation ………………..
A. set strict guidelines for session activities
B. reduces error introduced by the experimenter
C. sets strict guidelines for session length
D. includes some interaction with participants
3. A persona in the context of goal-oriented interaction design ………..
A.is used to role-play through an interface design
B.is a real person
C. represents a particular type of user
D. should represent an average user
4. Which of the following fields is not an influence on Human Computer Interaction (HCI)? A.
Ergonomics
B. Cognitive psychology
C. Computer science
D. All of the above are an influence on HCI
5. The name of the document should be shown on the application’s ……………...
A. menu bar B. title bar C. tool bar D. status bar
6. When software is poorly designed, the penalties are:
a. More time to learn how things work
b. More time to get things done
c. More errors in getting things done
d. Potential users will buy your competitor’s product
e. All of the above
7. the most important factor leading to the development of usable software is:
a. An understanding of user needs
b. The right development team
c. In-house design standards
d. Early usability testing
e. Management buy-in
8. Post-test questionnaires (conducted after a usability test) are particularly useful for
measuring
a) Safety.
b) Efficiency.
c) Learnability.
d) User satisfaction.
9. A pluralistic walkthrough
a) Is usually conducted at the end of the development process.
b) Is often conducted with low-fidelity designs.
c) Requires having several alternate designs.
d) Requires a fully functional prototype.
10.Providing accelerators (e.g. keyboard shortcuts) mostly addresses
a) Utility.
b) Efficiency.
c) Learnability.
d) Attitude (or likeability).
2-How would you use the GOMS Keystroke-Level Model (KLM)? Remember that the
operators are K, P, H, M, which are respectively Keystrokes, Pointing, Homing, and Mental
Preparation. You don’t need to give all the heuristics for M.
3- You have conducted a contextual inquiry and task analysis of user behavior at a UCB bus
stop and identified the following set of sample tasks that you want to implement in a kiosk: (a)
Querying for the next bus, given a route name or destination name. (b) Finding out the best
route to a shopping mall on the following Saturday (you don’t know the station or line, just the
name and city of the mall. The kiosk should figure out the routes and connections, and print a
map for you).
a. Sketch a main page for the kiosk which enables the scenarios above (you don’t have to
include all the features the kiosk would have). Include labels as needed on icons
b. Sketch Scenario (a) using storyboarding.
c. Sketch scenario (b) using storyboarding