The Magnificent Rules Summary: A Turn (4 / Round)
The Magnificent Rules Summary: A Turn (4 / Round)
The Magnificent Rules Summary: A Turn (4 / Round)
A Turn (4 / round)
1. Take one die: place on vacant master card; bonus used once at any time during turn
2. Determine power: die + same colored die(s) + crystal(s) (2 power each)
3. Take one action: build, travel, or perform. You may use any number of trainers (your own or board spaces)
4. Move used trainers to the main tent
Build Action
Build tiles based on your power (≤, see left side of player board) and die color. Take any covered bonuses as you
lay each tile. Layed tiles must share a side and can be rotated / flipped. First tile goes anywhere.
Travel Action
Advance wagon based on your power (≤) and die color. Take any gems + posters you pass through or land on
and take tents that you end your movement on.
● Gems go into storage. Any excess gem is traded for $1
● Posters are taken from deck or display (immediately refresh) and placed in your poster area
● Tents go on vacant tent spaces then receive the bonus
Perform Action
● Place hat figure on vacant space of performance track based on power (≤)
● Complete posters (≤) as per performance track space (you may perform 0) that:
○ Has tent directly below it
○ Shows camp tiles you have built in your camp (if 2 posters require the same tile, you need 2 copies
of the tile)
○ Shows gems you can discard from your supply (tents may require this too)
● Receive points and coins shown on completed poster(s) and their tents
● Flip completed posters and place beside player board
● Freely organize your remaining posters (optional)