Youth Double Wing - SHIFT PDF
Youth Double Wing - SHIFT PDF
Youth Double Wing - SHIFT PDF
Play Calling
Tight Over Rip 26/(AB) Seal Right
Formation
Edge
Motion/Strength
Back/Hole
Blocking Scheme
Wall Side
Tight Formation
QB/10
AB/20
CB/40
BB/30
LWB (20)
QB (10)/BB (30)
RWB (40)
Three points of attack on each side of the center: interior, edge, and perimeter. I have gotten away from using GAP concepts (A, B, C, D) because of the use of angle blocking concepts often change the point of attack dependant on the defensive structure. Instead we attack a location.
Perimeter
Edge
Interior
Edge
Perimeter
When you include the passing game the passes are going to be directed at the perimeter (flat), the vertical outs on each side and the vertical middle.
LWB (20)
QB (10)/BB (30)
RWB (40)
Three players on each side of the that can immediately affect the perimeter. CB (force), DE (contain), and OLB (alley). The ability to manipulate these three defenders via edge tags, formation tags, and play calling is one of the key advantages of the YDW. Applying stress to the perimeter triangle is a key concept of the YDW. Visual representation of the three primary players near each edge.
Location of the Ball in Regards to the Perimeter 1st Level Kick Out Most Important Block
Location of the Ball in Regards to the Perimeter 1st Level Seal Inside Most Important Block
Formation Tags
These tags adjust our backfield into various alignments. Allows us to gain leverage and line of force advantages on the defense. Gun or direct snap formations simplify and speed up our power series.
Notes on Misdirection
The mesh is very important to the success of fakes. Make sure that every counter and reverse fake that the ball carrier holding the ball bellies the ball so it is safe. Make sure all faking backs rub near hips. The ball carrier bellying the ball will palm the crossing the ball carrier above the belly The faking ball carrier will always open to receive a ball and as he palmed will drop his top arm hard as his bottom arm slides to the near arm pit and grabs cloth to make it look like he has the ball. All faking backs should get their eye on a perimeter defender and run away from him and get vertical for 10 yards no exception. Stress it in practice, stress it in scrimmage, stress it in games. One good fake equals two good blocks!
Nova QB Footwork
1 3 2 4
Edge Tags
We manipulate the perimeter defenders (DE, OLB, and CB) by using various edge tags in conjunction with formation tags to maximize our players abilities and open up seams in the defense. SHIFT: OVER, LOOSE, NASTY STAR: OVER, BUNCH, TRIPS COMET: OVER NOVA: OVER, LOOSE, NASTY
Edge Tags
Edge Tag
On: WB moves onto the LOS foot to foot with near side tight end. Over: pulling tackle aligns on the wall side in between the wall tackle and wall tight end. Nasty: WB and Wall TE swap positions.
Purpose
Isolate perimeter triangle from interior defenders. Expand TKO WALL to move EMLOS/DE out. Same as ON (above). Create an unbalanced line. Put the PST (pulling side tackle) over to the wall side to add additional blocker at POA. Isolate perimeter triangle from interior defenders by putting the EMLOS/DE into an alignment conflict. Stress the perimeter triangle by forcing it to expand outward. It forces the CB and often the OLB to move out with the pair. Stress the perimeter triangle and the secondary coverage to expand outward. It often forces the CB, OLB, and ILB to move out with 3x RXR. Same as BUNCH but we align our SE and Flanker in different positions and the are more spread out.
Loose: Tight end moves out to a SE position and the WB aligns in a SLOT position. Bunch: Tight end moves out to a SE #2 receiver from outside, near WB moves to the #1 flanker position, and the far WB (TB) moves to the #3 slot receiver position inside. Trips: Tight end moves to #1 split end position, near WB moves to the #2 flanker position, and far WB moves to the #3 slot position.
Interior Plays
BB WEDGE Play
Interior power play of this offense Use reverse action (XX) behind it to create deception to hold the perimeter defenders in place as we attack the middle
QB WEDGE Play
Interior power play variant of this offense Uses reverse action behind it to create misdirection behind the wedge. Nice alternative to the BB wedge if your QB is a good runner.
SHIFT NASTY
Edge Plays
WB SEAL Play
Core play of this offense Must be able to run it anywhere on the field at any time against anything thrown at us. We have a variety of ways running this play to keep defenses on their toes.
QB SEAL Play
Alternate power play of this offense Used when we have a very good running QB. We have a variety of ways running this play to keep defenses on their toes.
BB Kick
Edge misdirection play that allows us to attack the defense with the pre-flow look of WB power in the opposite direction, reverse action in the play direction and hit back inside on the edge with the BB. BB must hit inside vertically and go northsouth quickly.
WB Kick
Edge misdirection play that allows us to attack the defense with the pre-flow look of WB power in one direction and hit back against flow with an inside counter. WB must hit inside vertically and go northsouth quickly.
WB Wide Play
Alternative power perimeter play for monster sweep. If the OLB and CB are filling hard into the TKO WALL this is a nice alternative. Good alternate if you are having problems using Monster Sweep.
WB Reverse Play
Perimeter misdirection play. Isolate the interior and perimeter defenders and attempt to attack the backside perimeter triangle (away from power). Key is 2 or less in the perimeter box and EMLOS vacating contain.
Increases the size of the perimeter on both sides. Defense are not used to playing in compressed spaces they are used to playing offenses with splits our line is used to playing in compressed spaces as we stress footwork and execution in those small spaces. The holes or soft spots in the defense are essentially the uncovered blockers. Those are the soft spots in the defense. We force the defense to defend those soft spots while also defending the perimeter and the verticals (passing game). The zero splits make less athletic linemen appear to be more athletic as they have to cover very little space and have immediate help (wall blocking/wedge blocking). It forces the defensive linemen to play with their head on a constant swivel as they never know where the immediate contact will come from.
Interior Plays
FB Dive Right
Double Dive Play FB dive into the pull side outside hip off center. We are trying to isolate the ILB/MIKE backer and cut off the outside backers and force the MIKE to bite on either side. XX behind the double dive holds the perimeter defenders in place to further isolate the ILB. Interior isolation play
QB Dive Right
Double Dive Play QB dive into the wall side guards outside hip. We are trying to isolate the ILB/MIKE backer and cut off the outside backers and force the MIKE to bite on either side. XX behind the double dive holds the perimeter defenders in place to further isolate the ILB. Interior isolation play
Edge Plays
QB Isolation Left
Isolation Lead Play QB hits at pulling tackles heels. We are trying to isolate the near backer with a lead block from our BB. XX action behind the QB isolation holds the perimeter defenders in place as we attack the edge. Pulling guard and pulling tackle execute a cross block to pry open the hole. Needs to have a window open over the pull tackle to run this play (soft spot no defensive linemen).
TB Isolation Left
Isolation Lead Play TB hits at pulling tackles heels. We are trying to isolate the near backer with a lead block from our BB and an additional lead block by the QB on any 2nd level perimeter player. XX action behind the QB isolation holds the perimeter defenders in place as we attack the edge. Pulling guard and pulling tackle execute a cross block to pry open the hole. Needs to have a window open over the pull tackle to run this play (soft spot no defensive linemen).
QB Isolation Right
Isolation Lead Play QB hits at pulling tackles heels. We are trying to isolate the near backer with a lead block from our BB. XX action behind the QB isolation holds the perimeter defenders in place as we attack the edge. Center and Wall guard double covered defender and Wall tackle and Wall tight end double team the covered defender. Needs to have a window open over the wall tackle to run this play (soft spot no defensive linemen).
Perimeter Plays
WB PIN Right
TB Pin Sweep (Power Sweep) (Rip 28 Pin, Liz 47 Pin)
Perimeter power play. Overwhelm the perimeter by using an aggressive vertical drive step and pinning the outside hip of all play side defenders and keying the last defender outside for wall off/kick out. Must seal the EMLOS to the inside and key the last perimeter defender for wall off/kick out. Best run when you have two in the perimeter triangle and/or you see the EMLOS squatting/crashing to the WB power play as it further isolates the remaining perimeter defenders.
BB PIN Left
FB Pin Sweep (counter sweep) (Rip 37 Pin Right, Liz 38 Pin Left) Perimeter misdirection play. Isolates the remaining perimeter defender on the weak side when defenses are shifting to our perceived strength and reducing their backside perimeter to two or less. Key is 2 or less in the perimeter box and EMLOS vacating contain with shallow pinch inside to chase power/power sweep/power pass. Best used against teams that are crashing the backside of power and allowing our TB to pin him inside while the QB leads for the BB running sweep. Great for teams with athletic BBs with speed. Very nice non-pulling misdirection sweep that utilizes a fast BB on the weak side much the same way we use XX Reverse in our power series.
Drag Pass
Reverse Pass