Assassin's Creed: Unity (2014 Video Game)
Full Cast & Crew
Directed by
Jesse Malcolm Sweet | ||
Alexandre Amancio | ... | (creative director) |
Sylvain Bernard | ... | (Cinematic director) |
Writing Credits (in alphabetical order)
Alexandre Amancio | ... | (story by) |
Sylvain Bernard | ... | (story by) |
Cameron Labine | ... | (co-writer) |
Russell Lees | ... | (co-writer) |
Darby McDevitt | ... | (co-writer) |
Travis Stout | ... | (lead writer) |
Jeffrey Yohalem | ... | (additional dialogue) |
Ceri Young | ... | (co-writer) |
Cast (in credits order)
Produced by
Phillippe Ducharme | ... | producer |
Marine Lelievre | ... | producer |
Hugues Ricour | ... | senior producer |
Music by
Ryan Amon | ||
Sarah Schachner | ||
Chris Tilton |
Production Design by
Abigail West | ... | cinematic production designer (as Abigail Potter) |
Production Management
Jade Raymond | ... | managing director: Ubisoft Toronto |
Martin Vaughan | ... | production manager |
Art Department
Denny Borges | ... | team lead artist |
Ian Cherry | ... | storyboard artist |
Nathan Herzog | ... | environment artist |
Jose Holder | ... | storyboard artist |
Matt Kazan | ... | modeller |
Max Spielberg | ... | graphic designer |
Yun Kyung Suh | ... | texture artist |
Jan Urschel | ... | concept artist |
Sound Department
Lydia Andrew | ... | audio director: Annecy Studio |
Charlie Atanasyan | ... | sound effects editor |
James Battley | ... | voice recording engineer |
Cameron Britton | ... | sound |
Maxwell Chamberlin | ... | sound recordist |
Dave Coleman | ... | sound designer |
Brian B. Collins | ... | boom operator |
Jacob Craner | ... | assistant dialogue recordist |
Richard M Dumont | ... | voice director (as Richard Dumont) |
Shaun-Nicholas Gallagher | ... | dialogue editor / foley mixer |
Olivier Germain | ... | dialogue editor / re-recording mixer / sound re-recording mixer: cinematics |
Simon Girard | ... | assistant sound editor |
Steven Hernandez | ... | sound designer |
Rene Hidalgo | ... | voice designer |
Benoit Leduc | ... | dubbing / foley recordist |
Ian Macbeth | ... | sound designer |
Richie Nieto | ... | audio lead: Ubisoft Toronto |
Kyle Switzer | ... | sound editor |
Jakob Thiesen | ... | sound recordist |
Thibaut Pira Van Overeem | ... | boom operator |
Dan Walsh | ... | recording engineer |
Visual Effects by
Péter Hostyánszki | ... | Senior Lighting and Compositing Artist: Digic Pictures (game trailer segment) |
Arda Koyuncu | ... | digital character artist: Blur Studio |
Luc Langlois | ... | mocap technician |
László Maczó | ... | layout artist (as Laszlo Maczo) |
Alexandre Messier | ... | Technical Lead |
László Ruska | ... | lighting & compositing artist: game trailer segment |
Fulvio Sestito | ... | cinematics/previsualization: Blur Studio |
Al Shier | ... | executive producer: Blur Studio |
Stunts
Hubert Boorder | ... | stunt performer |
Freddy Bouciegues | ... | stunt performer |
Damien Bray | ... | stunt rigger |
Chris Brewster | ... | stunt performer |
John-sebastien Cote | ... | stunt performer / stunts |
Eric Daniel | ... | stunt performer |
Tim Garris | ... | stunt performer |
Roberto Gutierrez | ... | stunt performer |
Stéphane Julien | ... | stunt performer |
Lauren Mary Kim | ... | stunt performer |
Max Laferriere | ... | stunt performer |
Jennifer Murray | ... | stunt performer |
Derron Ross | ... | stunt coordinator: Blur Studio TV commercial - motion capture |
Joe Ross | ... | stunt rigger |
Vincent Rother | ... | stunt performer |
Sébastien Rouleau | ... | stunt performer |
Geoff Scovell | ... | stunt performer |
Philip J Silvera | ... | stunt coordinator: blur studio cinematic trailer |
John Stead | ... | stunt performer |
Kostas Tourlentes | ... | stunt performer |
Ken Tran | ... | stunt coordinator |
Animation Department
Lescalet Clément | ... | animator / animator: cinematics |
Dennis Collantes | ... | production manager: coop cinematics |
Daniel Desjardins | ... | gameplay animator |
Balázs Farkas | ... | animator: Digic Pictures - game trailer segment |
Yanik Gamelin | ... | animator |
Alex Gatsis | ... | animator |
Andrew 'Spanky' Grant | ... | animator |
Joel Le Bourhis | ... | animator |
Mike Mennillo | ... | character animator |
Sean Parry | ... | Motion Capture Technician |
Ferenc Petrovics | ... | animator |
Graham Qually | ... | capture team lead - shootmaster |
David Saguil | ... | 3d gameplay animator |
Eduardo Simioni | ... | animation director |
Jean-Philippe Welsh | ... | gameplay animator |
Casting Department
Antoine Rouzé | ... | casting coordinator |
Editorial Department
Jason Cook | ... | cinematics editor: Ubisoft Toronto |
Mischa Hrziwnatzki | ... | cinematics editor: Ubisoft Toronto |
Navid Khavari | ... | additional narrative design |
Music Department
Valentin Boomes | ... | musical score arrangements |
Emma Cronly | ... | composer: additional music / musician |
Glenn Herweijer | ... | music supervisor |
Michael Kramer | ... | musical score arrangements |
Jesper Kyd | ... | composer: theme music - Ezio's Family Theme |
Michael A. Levine | ... | composer: trailer music |
Miriam Mayer | ... | musician |
Benedicte Ouimet | ... | music supervisor |
Mark Robertson | ... | orchestra contractor |
Ben Sumner | ... | music supervisor: trailer music |
Eric Wegener | ... | music editor |
Additional Crew
James Arthur | ... | assistant mission director |
Shawn Baichoo | ... | actor: motion capture |
Eric Baptizat | ... | senior game designer |
Annick Bourassa | ... | actor: motion capture |
Dustin Boyce | ... | motion capture technician: hardware Video Game |
Steve Byers | ... | actor: motion capture |
Mark Camacho | ... | actor: motion capture |
Stone Chin | ... | public relation manager |
Nicola Correia-Damude | ... | actor: motion capture (as Nicola Correia Damude) |
Graham Cuthbertson | ... | actor: motion capture (as Graham J. Cuthbertson) |
Dusan Dukic | ... | actor: motion capture |
Maxime Durand | ... | historian |
Trevor Hayes | ... | actor: motion capture |
Eugene Ivanov | ... | localization |
Frédéric Lavallée | ... | actor: motion capture |
Jean-Francois Leduc | ... | event scripter |
Evan Manoukian | ... | actor: motion capture |
Jean-Clément Martin | ... | historical advisor |
Sienna Mazzone | ... | actor: motion capture |
Carlo Mestroni | ... | actor: motion capture |
Katie Bird Nolan | ... | actor: motion capture (as Katie Nolan) |
Matt Pierce | ... | motion-capture |
Bill Rowat | ... | actor: motion capture |
Luke Shelswell | ... | team lead: mission design |
Ken James Stewart | ... | actor: motion capture |
Laurent Turcot | ... | historical advisor |
Justin Villiers | ... | motion capture director / voice director |
Eytan Weigensberg | ... | ai/gameplay qc development tester |
Thomas Wiggin | ... | xbox digital marketing (as Tom Wiggin) |
Brent Wilkinson | ... | director: customer support & production planning (uncredited) |
Thanks
Andreas Apergis | ... | special thanks |
Marc Bélanger | ... | special thanks |
Patrick Chavinard | ... | special thanks |
Sébastien Dhavernas | ... | special thanks |
Kate Drummond | ... | thanks |
Marc Désourdy | ... | special thanks |
David Francis | ... | special thanks |
Arthur Holden | ... | special thanks |
Jaron Hsu | ... | special thanks |
Marcel Jeannin | ... | special thanks |
Neil Knotsch | ... | special thanks |
Mark Antony Krupa | ... | special thanks (as Mark-Antony Krupa) |
Jean-Francois Lachapelle | ... | special thanks |
Tristan D. Lalla | ... | special thanks |
Julia Lenardon | ... | special thanks |
Alain Moussi | ... | special thanks |
Jonathan Rooney | ... | special thanks |
Terrence Scammell | ... | special thanks |
Michael Therriault | ... | thanks |
Terry Tweed | ... | special thanks |
Gianpaolo Venuta | ... | special thanks |
Robin Wilcock | ... | thanks |