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The House of the Dead 2

  • Video Game
  • 1999
  • M
IMDb RATING
7.4/10
517
YOUR RATING
The House of the Dead 2 (1999)
House Of The Dead 2
Play trailer0:37
1 Video
10 Photos
Zombie HorrorActionHorrorSci-Fi

Goldman has picked up where he left off, creating smarter, more advanced zombies. As AMS agents James Taylor and Gary Stewart, you must blaze through the streets of New York, ridding it of a... Read allGoldman has picked up where he left off, creating smarter, more advanced zombies. As AMS agents James Taylor and Gary Stewart, you must blaze through the streets of New York, ridding it of a nightmare that has returned full force.Goldman has picked up where he left off, creating smarter, more advanced zombies. As AMS agents James Taylor and Gary Stewart, you must blaze through the streets of New York, ridding it of a nightmare that has returned full force.

  • Director
    • Takashi Oda
  • Stars
    • Ramsay Scott
    • Ryan Drees
  • See production info at IMDbPro
  • IMDb RATING
    7.4/10
    517
    YOUR RATING
    • Director
      • Takashi Oda
    • Stars
      • Ramsay Scott
      • Ryan Drees
    • 8User reviews
    • 1Critic review
  • See production info at IMDbPro
  • Videos1

    House Of The Dead 2
    Trailer 0:37
    House Of The Dead 2

    Photos9

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    Top cast2

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    Ramsay Scott
    Ryan Drees
    Ryan Drees
    • Additional Voices
    • (voice)
    • (uncredited)
    • Director
      • Takashi Oda
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews8

    7.4517
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    Featured reviews

    hadjiquest79

    Best bet to keep nightmares away.

    I got this game for my Sega Dreamcast. I also have it for my PC. I have played this game with a friend at a local arcade. I really love their other game called: Typing of the Dead. I got that demo on my PC. I am currently looking for a Dreamcast keyboard and the Typing of the Dead game. I also played the original House of the Dead at an arcade. I think Sega makes really good games, but bad consoles. They really flopped with the Saturn, 32X, Sega CD and Master System. The Genesis and Dreamcast sold fairly well. Because I love this series so much, I gotta get an XBOX and House of the Dead III. I also played House of the Dead III in the arcades. Vampire Night was a joint project between Sega and Namco.
    10reddragonhero17

    My favorite light gun game so far!

    Almost every time I go to my mall I play this game. The graphics are stellar and its fun to butcher up those zombies! I even appreciate the awful acting. Who can forget the famous "Don't come! Don't come!" and "You're the only one who's going to be defeated Magician". I most recently got to stage six. I am expecting Emperor to be the toughtest boss I ever faced in the game. Magician so far cost me about seven life points! This game will also give me practice for the arcade game Crypt killer with amazing creatures and powerups like gatling gun and grenade launcher though that game is hard to find in the arcades these days. If I do find that one that will be my all-time favorite gun game with this game second.
    9gangstahippie

    An excellent ultra violent zombie shooter

    Rated M for Strong Graphic Violence/Gore.

    I have played House Of The Dead 2 in many different arcades.I have not played it recently but I do remember playing it.This was actually the first M-rated game I ever played.THe first M-rated game I owned was Quake 2 when I was nine years old.I played this game when I was seven years old.House Of The Dead was made into a movie.I didn't see it but I hear it sucks.This is the only game in the House Of The Dead trilogy that I have played.If you can find this game then play it.Its an excellent and extremely violent zombie shooter.

    9/10
    7TBJCSKCNRRQTreviews

    Take the first game, mix with a dash of original story elements, add plenty of clichés and you have this game

    The graphics have improved a bit from the first game, but apart from that, this is just a slightly watered down version of the first game. The zombies seem to have lost their edge... they often stand around, waiting for one of the others to attack first(a la B-movie fight scenes, with the hero fighting multiple henchmen) whereas in the first game, they just kept coming at you, constantly, regardless of how many of them there are. Well, maybe that's not exactly true. But the first game solved the problem of too many zombies at any given time by having them appear and then attack, rather than appear in groups only to have them move slowly at you, attacking you one by one, each time one falls down another one moving at you. That takes a chunk of intensity out of the game, and leaves it somewhat dull and boring(because without intensity, the game is just some fairly nice graphics to look at). The pace was just better handled in the first, adapting well to how good the players were doing. The faster you took down the zombies, the sooner it would move to the next group, and if you shot too slow, the enemy would attack once, then stand still for a second or so, to not stress the player, then attack again, and it would remain slow until either the player sped up again or he was dead. That created tension without giving a sense of the game being impossible. This goes both of the wrong directions, at different times(too easy early on, very difficult later in the game). The game is twice as long as the first, meaning about half an hour in total. The zombies are more detailed and there are more kinds of them now, with new weapons and new movement patterns, which increases the fun factor that is blowing them to pieces, but only slightly. The animation is more fluid and smooth, not to mention realistic and impressive. This makes it a good deal more appealing, and, together with the fun of finding and following all of the different paths through the game, makes you play through more than just a few times. The difficulty is slightly higher than the first game, so most players, even experienced ones, will have to try more than once to beat it. Something that is really great, and you(well, I) missed in the first game is the training and the fresh PC mode which now features interesting and entertaining items to find and use, including, but not limited to gun power-ups(machine gun, shotgun, etc.) and unlimited continues. The first game only had the different paths, saving all civilians and getting a good high-score as motivation for playing it through more than once or twice. This one has you looking for all of the cool power-ups and using them for ultimate shoot-'em-up entertainment. The game no longer really takes place in a house, making the title seem somewhat silly. A subtitle, like with the second Jedi Knight would have solved this, but no. There's not much left to say about the game... the bosses are mostly either shadows of those of the first or dull new creatures. One exception comes to mind, though; a giant zombie, clearly inspired by The Texas Chainsaw Massacre, running towards you, swinging an equally giant chainsaw towards you, covering his head which is his only weak spot. The truly cool thing about him is that while in these games you're usually standing still when fighting bosses, this one chases you around. And there's no escaping him... he breaks through walls with the chainsaw, and jumps down at you every time you lose him. If nothing else in the game, that one boss, or, rather, the fight against him, is every bit as intense and adrenaline-pumping as the first game. The last boss really isn't terribly interesting(one of his attacks is illogically open, too)... when the final boss appeared at the end of the first, he made a lasting and powerful impression, and he was truly menacing and exciting to battle. The one of this game... didn't. One quick piece of advice for fighting the regular zombies(though this really applies more to the first game); don't ever think a zombie is dead until it falls down. Some of them can still charge at you with the better part of their body blown clean off. My last complaint about this game; Sega, the final level... cyborg-like futuristic zombies... why? You... you were doing so well, and then you just went and kicked us in the stomach with something totally unneeded like that. Even worse, you put freakin' *light-sabers*(or laser-sticks, whatever) on the arms of some of them. Finally, let me quickly make it absolutely certain to you that the writing, characters, voice acting and dialog is just as bad as it was in the first, and actually a little worse. The villain actually sounds like he's almost breaking out in laughter from the pure hilarity of the poor writing, making him sound like Mr. Bean(yes, seriously) during said 'half-laugh fits'. One final thought; what is it with the villains in these game and their faith in their own creations? Each of them leave you with a large zombie-enemy only to tell you they look forward to seeing you again... Oh, and yes, this has even more poorly hidden symbolism and everything less than subtle hidden messages than the first. OK, one final thought(seriously, last one, I promise); the first boss is a creature without a head... yet he can still see you... and roar at you... how, exactly? I recommend this game to any fan of the first and any fan of shooting games, and anyone who just finds pleasure in putting lots and lots of holes in anonymous bodies coming at you. I do think the first is better for relieving stress and aggressions, though, so if that's what you're after, go play that instead. 7/10
    DragonMasterHiro

    Intense.

    House of the Dead 2 provides good shoot'em up fun. It's on par with Time Crisis but takes place in an X-Files meets B Movie environment. You play as a special agent, armed with only your pistol. A once quiet city as now been infested with zombies, and other undead monsters. Each level contains different enemies so you must take different strategies to beat them. One shot will not kill them either. It usually takes 3 or 4 shots to cripple them before they reach you but they come quick! The game moves very quickly, which keeps the game intense, so you need to keep a sharp eye for aim and special items. Right after you finish off a group of zombies, you'll turn around to see rabid owls swooping at you. You'll also face adrenaline pumping bosses before each scene is through which are pretty challenging.

    The game also has different paths you can take. Shooting a key you find on the ground will take you into a different situation which adds to the play value. There are also people in trouble throughout the different levels. Saving them will also alter where you go and give you health at the end of each "act".

    The graphics are very detailed, crisp and clean. The story isn't so solid as you're just running around doing a lot of shooting and the voice acting isn't good but it fits. Has the potential to get frustrating at times, especially if you're still getting used to reloading. Worth a buy if you find it real cheap.

    Storyline

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    Did you know

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    • Trivia
      Like the bosses in the first title and titles to follow (save for The House of the Dead: Overkill), this game's bosses get their names from Tarot cards, specifically the Major Arcana section (Judgment, Hierophant, Tower, Strength, Magician, Emperor).
    • Quotes

      [repeated line]

      James: How could anyone do this?

    • Connections
      Edited into House of the Dead (2003)

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    Details

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    • Release date
      • August 31, 1999 (United States)
    • Country of origin
      • Japan
    • Language
      • English
    • Also known as
      • Kuća živih mrtvaca 2
    • Production company
      • WOW Entertainment
    • See more company credits at IMDbPro

    Tech specs

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    • Color
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