PUNTUACIÓN EN IMDb
9,1/10
20 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaIn a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.
- Nominado a 1 premio BAFTA
- 5 premios y 23 nominaciones en total
Steven Barr
- Urdnot Wrex
- (voz)
- …
Ash Sroka
- Tali'Zorah nar Rayya
- (voz)
- (as Liz Sroka)
- …
Leigh-Allyn Baker
- Major Elena Flores
- (voz)
- (as Leigh Allyn Baker)
- …
S. Scott Bullock
- Commander Rentola
- (voz)
- (as Scott Bullock)
- …
Andy Chanley
- Blake
- (voz)
- …
Argumento
¿Sabías que...?
- CuriosidadesIf Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment: "How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk.
- PifiasThe timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th.
- ConexionesEdited into Mass Effect: Legendary Edition (2021)
- Banda sonoraM4 Part II
Written and Performed by Faunts
Reseña destacada
As a fan of both bioware's Knights of the Old Republic and Jade Empire, I had extremely high expectations for Mass Effect, their latest RPG for the console. Although skeptical at first, I found that it surpassed either of the latter two games, and achieved something no other RPG had on the console.
Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo.
The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. This allows a lot more skill to develop over the course of the game; the AI is quite good, and you'll have to think about tactics. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. However, rather than having good and evil powers, a character specializing in them has access to all of them. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat.
The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. I found that the character creation was much more developed and sophisticated compared to the latter two releases.
Another, and by far my favorite change, is the good/evil bar. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Every choice is just that, a choice, with given consequences you must live with for better and for worse. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic.
Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. Give it a try, and savor bioware's newest gift to the console.
Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo.
The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. This allows a lot more skill to develop over the course of the game; the AI is quite good, and you'll have to think about tactics. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. However, rather than having good and evil powers, a character specializing in them has access to all of them. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat.
The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. I found that the character creation was much more developed and sophisticated compared to the latter two releases.
Another, and by far my favorite change, is the good/evil bar. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Every choice is just that, a choice, with given consequences you must live with for better and for worse. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic.
Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. Give it a try, and savor bioware's newest gift to the console.
- Trouter2000
- 24 ene 2008
- Enlace permanente
Selecciones populares
Inicia sesión para calificar y añadir a tu lista para recibir recomendaciones personalizadas
Detalles
- Color
Contribuir a esta página
Sugerir un cambio o añadir el contenido que falta