Directed by
Casey Hudson |
Writing Credits (in alphabetical order)
Drew Karpyshyn | ... | (lead writer) |
Lukas Kristjanson | ... | (as Luke Kristjanson) |
Chris L'Etoile | ||
Mike Laidlaw | ||
Mac Walters | ||
Patrick Weekes |
Cast (in credits order)
Produced by
Aaron Bear | ... | associate producer |
Sam Charchian | ... | producer |
Casey Hudson | ... | producer |
Steve Lam | ... | assistant producer |
Ray Muzyka | ... | executive producer |
Yanick Roy | ... | producer |
Greg Zeschuk | ... | executive producer |
Music by
Sam Hulick | ||
Richard Jacques | ... | (cinematic scoring) |
David S. Kates | ... | (as David Kates) |
Jack Wall |
Editing by
Cookie Everman | ||
Jay Turner |
Casting By
Chris Borders |
Art Direction by
Derek Watts |
Second Unit Director or Assistant Director
Aaryn Flynn | ... | assistant director: programming department, BioWare |
Art Department
Tim Appleby | ... | character artist |
Don Arceta | ... | level artist |
Sacha Beliaev | ... | additional art |
Rafael Brown | ... | additional designer |
Charly Carlos | ... | additional designer |
Matt Charlesworth | ... | character artist |
Adrien Cho | ... | lead technical artist |
Kally Chow | ... | level artist |
Tristan Clarysse | ... | level artist |
Nolan Cunningham | ... | level artist |
Boali Dashtestani | ... | level artist |
Eric Fagnan | ... | additional designer |
Ken Finlayson | ... | additional art |
Fran Gaulin | ... | concept artist |
Shane Hawco | ... | additional art |
Chris Hepler | ... | additional designer |
David Hibbeln | ... | art department coordinator |
Mike Higgins | ... | concept artist |
Scott Horner | ... | additional designer |
Nelson Housden | ... | artist: GUI |
Mike Jeffrey | ... | level artist |
Sung Kim | ... | concept artist |
Francis Lacuna | ... | character artist |
Mike Laidlaw | ... | additional designer |
Ryan Sunghun Lim | ... | character artist (as Ryan Lim) |
Noel Lukasewich | ... | level artist |
Paul Marino | ... | additional designer |
Kevin Martens | ... | additional designer |
Eric Poulin | ... | additional art |
Matt Rhodes | ... | concept artist (as Matthew Rhodes) |
Steve Runham | ... | character artist |
Chris Ryzebol | ... | level artist |
Aidan Scanlan | ... | additional designer |
Kris Schoneberg | ... | additional designer |
Marcel Silva | ... | level artist |
Sean Smailes | ... | character artist |
Mike Smith | ... | level artist |
Mike Spalding | ... | lead character artist |
Jason Spykerman | ... | level artist |
Rob Sugama | ... | additional art |
Rion Swanson | ... | additional art |
Jillian Tamaki | ... | additional art |
Michael Trottier | ... | lead level artist (as Mike Trottier) |
Jay Turner | ... | additional designer |
Neil Valeriano | ... | level artist |
Gina Welbourn | ... | level artist |
Jaemus Wurzbach | ... | character artist |
Sound Department
Elliot Anders | ... | voice recording engineer |
Marwan Audeh | ... | audio programmer |
Matt Besler | ... | audio designer |
Perry Blackman | ... | sound |
Chris Borders | ... | voice over director |
Sophia Chan | ... | audio programmer |
Vance Dylan | ... | audio designer |
David Fisk | ... | dialogue editor |
Thanos Kazakos | ... | dialogue editor |
Michael Kent | ... | audio designer |
Pat LaBine | ... | audio programmer |
Caroline Livingstone | ... | voiceover director |
Shauna Perry | ... | voice |
Michael David Peter | ... | audio designer (as Michael Peter) |
Steven Sim | ... | lead audio designer |
Frank Szick | ... | dialogue editor |
Lydian Tone | ... | supervising sound editor |
Jeremie Voillot | ... | audio designer |
Don Yakielashek | ... | audio programmer |
Visual Effects by
Alim Chaarani | ... | visual effects artist |
Maki Fukumoto | ... | motion capture editor: Gia |
Trevor Gilday | ... | visual effects artist |
Alan Hodges | ... | motion capture editor: Gia |
Eric Leidenroth | ... | senior motion editor |
Carol Madrigal | ... | motion capture editor: Gia |
Andrew Melnychuck-Oseen | ... | visual effects artist |
Ryan Rosanky | ... | visual effects artist (as Ryan Rosansky) |
Duane Rutkowski | ... | digital artist |
Shareef Shanawany | ... | lead visual effects artist |
Izmeth Siddeek | ... | senior character artist |
Jacky Xuan | ... | visual effects artist |
Stunts
Matthew R. Anderson | ... | stunt coordinator |
Camera and Electrical Department
Ken Thain | ... | lead cinematic designer |
Animation Department
Jonathan Cooper | ... | lead animator |
Tony de Waal | ... | cinematics animator |
Nick DiLiberto | ... | cinematics animator |
Cristian Enciso | ... | technical animator |
Steve Gilmour | ... | director of animation & cinematics department |
Chris Hale | ... | animator |
Mike Higgins | ... | cinematics animator |
Ben Hindle | ... | lead technical animator |
Mark How | ... | animator |
Ryan Kemp | ... | cinematics animator |
Brad Kinley | ... | cinematics animator |
Colin Knueppel | ... | cinematics animator |
Pasquale La Montagna | ... | cinematics animator (as Pasquale LaMontagna) |
Parrish Ley | ... | cinematics animator |
Rick Li | ... | animator |
Greg Lidstone | ... | cinematics animator |
Joel MacMillan | ... | cinematics animator |
Marc-Antoine Matton | ... | animator |
Kees Rijnen | ... | technical animator |
Sherridon Routley | ... | cinematics animator |
Shane Welbourn | ... | cinematic director |
Dave Wilkinson | ... | animator |
Editorial Department
Colin McLoughlin | ... | additional video editor |
Additional Crew
Vanessa Alvarado | ... | quality assurance term tester |
Corey Andruko | ... | project manager |
Jason Attard | ... | system designer |
Marc Audy | ... | programmer |
Robert Babiak | ... | programmer |
Jonathan Baldwin | ... | graphics programmer |
Kevin Barrett | ... | design director: BioWare |
Alain Baxter | ... | additional production |
Chris Blackbourn | ... | additional programmer |
Zachery Blanchette | ... | quality assurance term tester |
Jason Booth | ... | system designer |
Noel Borstad | ... | programmer |
Guillaume Bourbonnière | ... | quality assurance analyst |
Skye Boyes | ... | programmer: XGen Studios, Inc. |
David Bruce | ... | level artist |
Reid Buckmaster | ... | quality assurance term tester |
Rick Burton | ... | technical designer |
Billy Buskell | ... | quality assurance analyst |
Chris Buzon | ... | quality assurance term tester |
John Campbell | ... | localization producer |
Dave Chan | ... | additional dialogue editing |
Chris Christou | ... | tools programmer |
Howard Chung | ... | additional programmer |
Derrick Collins | ... | quality assurance analyst |
Chris Corfe | ... | quality assurance term tester |
Luciano Costa | ... | face model: Kaidan Alenko |
Teresa Cotesta | ... | assistant external resources producer |
Steven Deleeuw | ... | additional quality assurance |
Phillip DeRosa | ... | quality assurance: BioWare |
Andy Desplenter | ... | tools programmer |
Jordan Dubuc | ... | additional programmer: XGen Studios, Inc. |
Tim Duzmal | ... | core tester |
Jonathan Epp | ... | cinematic designer |
Dusty Everman | ... | lead technical designer |
Jason Ewasiuk | ... | programmer |
David Falkner | ... | lead programmer |
James Farmer | ... | quality assurance term tester |
Dan Fessenden | ... | programmer |
Melanie Fleming | ... | assistant external resources producer |
Nathan Frederick | ... | additional quality assurance |
Mitchell T. Fujino | ... | quality assurance analyst |
Andrew Gauthier | ... | quality assurance term tester |
Darren Gilday | ... | quality assurance term tester |
Jan Goh | ... | additional programmer |
Blake Grant | ... | tools programmer |
Michael Graves | ... | additional programmer: gskinner.com |
Prashan Gunasingam | ... | programmer |
Kim Hansen | ... | quality assurance technical lead |
Keith Hayward | ... | technical designer |
Dan Hein | ... | programmer |
James Henley | ... | cinematic designer |
Brenon Holmes | ... | programmer |
Ryan Hoyle | ... | programmer |
Stanley Hunt | ... | quality assurance term tester |
Raymond Huot | ... | quality assurance term tester |
Andrea Hussey | ... | quality assurance term tester |
Thomas Jalbert | ... | quality assurance term tester |
Mark Jaskiewicz | ... | programmer |
Oliver Jauncey | ... | programmer |
Chris Johnson | ... | additional programmer |
Chris Johnstone | ... | quality assurance term tester |
Jeffrey Kafer | ... | core tester |
Curtis Knecht | ... | additional quality assurance |
Carson Knittig | ... | tools programmer |
Rob Krajcarski | ... | graphics programmer / programmer |
Steve Lam | ... | assistant producer |
Jack Lamden | ... | quality assurance term tester |
Scott Langevin | ... | quality assurance lead |
Arone Le Bray | ... | quality assurance term tester |
Stefan Lednicky | ... | tools programmer |
Denny Letourneau | ... | additional quality assurance |
Michael Liaw | ... | quality assurance term tester |
Ryan Loe | ... | quality assurance analyst |
Alex Lucas | ... | quality assurance programmer |
Bob McCabe | ... | quality assurance design lead |
Ginny McSwain | ... | voice director |
Scott Meadows | ... | additional programmer |
Chris Mihalick | ... | tools programmer |
Brian Mills | ... | quality assurance analyst |
Don Moar | ... | programmer |
Nathan Moller | ... | cinematic designer |
Daniel Morris | ... | programmer |
Jillian Murray | ... | face model: Dr. Liara T'Soni |
Jonathan Newton | ... | quality assurance programmer |
Christina Norman | ... | programmer |
Chris Orthner | ... | programmer |
Chris Ozeroff | ... | programmer |
Jonathan Pacholuk | ... | quality assurance term tester |
Jonathan Perry | ... | cinematic designer |
Shauna Perry | ... | external resources producer |
Matt Peters | ... | graphics programmer |
Chris Petkau | ... | programmer |
Nathan Plewes | ... | assistant producer |
Rejean Poirier | ... | programmer |
Shawn Potter | ... | programmer |
Richard Poulin | ... | quality assurance term tester |
Vanessa Prinsen | ... | additional quality assurance |
James Redford | ... | additional programmer |
Paul Roffel | ... | programmer |
Yanick Roy | ... | lead project manager |
Homan Sanaie | ... | additional quality assurance |
Brent Scriver | ... | tools programmer |
Zousar Shaker | ... | programmer |
Kyle Shewchuk | ... | quality assurance term tester |
Matthew Shimabuku | ... | core tester |
David Sitar | ... | technical designer |
Iain Stevens-Guille | ... | quality assurance analyst |
Kris Tan | ... | tools programmer |
Sydney Tang | ... | additional programmer |
Ameet Thandi | ... | quality assurance term tester |
Kevin Therrien | ... | quality assurance term tester |
Peter Thomas | ... | technical designer |
John Thompson | ... | tools programmer |
Janice Thoms | ... | programmer |
Malcolm Tough | ... | quality assurance term tester (as Malcom Tough) |
Thomas Trachimowich | ... | quality assurance term tester |
Armando Troisi | ... | cinematic designer |
Daniel Trottier | ... | quality assurance term tester |
Mark Vanderloo | ... | face model: Commander Shepard |
Nadine Velazquez | ... | face model: Ashley Williams |
Ryan Warden | ... | tools programmer |
Keith Warner | ... | technical designer |
Duane Webb | ... | director: production department: BioWare |
Craig Welburn | ... | programmer |
Julie West | ... | additional programmer |
John Wetmiller | ... | programmer |
Shane White | ... | test lead |
Graham Wihlidal | ... | additional programmer |
Tayce Wilson | ... | quality assurance term tester |
John Winski | ... | technical designer |
Darren Wong | ... | lead tools programmer |
Peter Woytiuk | ... | additional programmer |
Tom Zaplachinski | ... | tools programmer |
Jay Zhou | ... | quality assurance programmer |
Georg Zoeller | ... | system designer |
Travis Fox | ... | cqc tester (uncredited) |