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This paper discusses the events that led rhetoric, an essential device to the structuring of musical language, no more being used and studied inside the musical practice. The discussion aims to identify the reasons for this decline... more
In the latter half of the 1990s the digital image became prevalent, easy to manipulate, and consequently, easy to recontextualize, meaning that now just about any image is available to any computer user for any occasion. To use Bolter's... more
Community literacy's definition of community is often spatially defined; thus, community literacy programs belong to a particular city, neighborhood, or group of people. The challenge is attending to opt-in communities that are not... more
In the last ten years there has been a growing consensus among textual scholars that one of the main purposes of a digital edition should be the presentation of a ‘mobile text’, in which each manuscript or witness – ancient or modern –... more
In new times of digitally accessible multimodality for designing texts for social purposes, changes are needed in schools. Scholars examining these trends in research have reached a clear consensus: facility with interpreting and... more
Morris's Arc (1988) for String Quartet flows; it flows with substance, and with purpose. By flowing, I don’t just mean in the trivial sense that all music flows because it is unfolding in time and time flows. Rather I mean that there is... more
I wrote this love song to a computer circa 1982. It was published in _The Greenfield Review_ 13 (Summer/Fall 1985): 149-50, but first printed in the The RPI Review [Rensselaer Polytechnic Institute] 5 (March 1985): 4, which is the... more
Our vision for the future of composition focuses on the “tube” and the culture inspired by online video sharing. Understanding composition in 2020 requiresfurthertheorizing about the participatory practices occurring in online video... more
In this book I reveal the inside story to my choral and orchestral work "Sound to Sea". It comes with the full score of the symphony and also a CD with the full recording of its premiere (55 minutes of music). I describe in rich detail... more
Some 4.8 billion persons worldwide have online access, yet this number fails to show the full scope of online education today. In truth, every individual with online access is a learner—someone who goes online to learn something they do... more
Уже название сборника статей, составленного Джимом Ридольфо и Уильямом Харт-Дэвидсоном, кажется настолько понятным, что его можно даже и не переводить на русский. Кто же не знает риторики, а digital humanities мы и здесь, в России,... more
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and... more
The RHIZOME Project was an experiment in instructional software to use the decision-tree environment of hypertext to model specific sequential (as in narrative and logic) and non-sequential (as in creative and associative) thought... more
In this essay, we suggest that digital activism through sites like Instagram employs what we call the “intimate screen”—an extension of Kevin Michael DeLuca’s and Jennifer Peeples’ (2002) concept of the public screen—that cultivates a... more
Recent studies of online audiences point to a continuing need to develop methods for studying emergent media and its actual audience engagement. This article proposes that studies of online audiences can strengthen their approaches by... more
Recent feminist cultural studies of technology analyze how discourses and practices that circulate in high-tech culture reproduce and enact the same unequal power rela-tions embedded in our institutions and day-to-day activities. Feminist... more
This study explores students’ reflections on a digital project in an advanced ESL composition class in the US using a framework of multimodality. The goal of this study is to examine the role that including a multimodal digital literacy... more
This was a provocation in 1998 as part of a roundtable discussion involving four different writing centers at the University of Minnesota. Using Lunsford’s oft-cited classifications for Writing Centers as “storehouses,” “garrets,” and... more
In Technics and Time, 1, Bernard Stiegler (1998) challenged the prevalent philosophical distinction between tekhnē and ēpistēmē, arguing that humans are fundamentally technical beings. According to Stiegler, the industrialization of... more
In 2014, Stephanie Vie of UCF conducted a series of interviews with LGI folk for the online multimodal journal Kairos. Here, you can find a number of us talking about our work with LGI and game studies.
In “Hacking the Classroom: Eight Perspectives” (2014) published in Computers and Composition Online, eight authors discuss the question: “Why does the Higher Ed classroom need to be “hacked,” and how might we hack it?” Kristine Blair,... more
Little attention has been paid to reference skills in L2 written text production in comparison with L2 text comprehension. This may be explained by the fact that the relation between L2 text production and the process of consultation of... more
Kyle Stedman of Plugs, Play, and Pedagogy invited me to talk about games. In this episode, I participate in a group discussion with Kyle and Stephanie Vie, and earlier in this same podcast is a discussion with the excellent Rebekah... more
This historical paper from 1986 was prescient in predicting the development of computerization on university campuses. At the time of writing, computers were not widely used on campus. The article predicts an explosion of dedicated... more
When we write online, who is our audience? Is it a specific group of readers who frequent our particular blog or who refer to our specific website, or is it more varied? As we’re regularly reminded, cyberspace is borderless space—a realm... more
This article analyzes what is at stake when social media platforms restrict the modes in which audience members can publicly compose and communicate. More specifically, we are concerned with how platforms adjust users’ multimodal... more
Originally composed by Marcello Messina, Ntrallazzu is a cycle of pieces for live score and electronics built on Max, and involving various instrumental line-ups. In particular, Ntrallazzu 4 was performed by Luzilei Aliel on the pífano... more