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This Foreword, about robots, written in both poetry as well as prose, introduces the edited collection _Androids, Cyborgs, and Robots in Contemporary Culture and Society_, edited by Steven J. Thompson (IGI Global, 2018). The link on the... more
In this paper, I explore the importance of online support groups and the need for members to legitimize their presence and identity within the community using the "post pro-ana" group, WeBiteBack.
Web 2.0 applications such as YouTube have made it likely that students participate in online back-and-forth exchanges that infuence their rhetorical literacy. Because of the back-and-forth nature of online communities, we turn to the... more
Sid Meier's Civilization allows players to build empires that span the earth and the ages. Complementing existing scholarship on ideologies, practices, and subject positions inculcated by the game, this article interrogates the very... more
As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper,... more
Draft version of Olaison, Lena; Saara L. Taalas. (2017). “Game of Gamification – Marketing, Consumer Resistance and Digital Play”, in Mikolaj Dymek and Peter Zackariasson (eds.) The Business of Gamification: A Critical Analysis.... more
The current definition of demagogy provided by rhetorical theory is neither preventing nor adequately explaining the abuse of rhetoric so prevalent in contemporary political dialogue, and while it might not be the job of rhetoricians to... more
While the concept of communication has long been bound to a reductive model of the exchange of information, very few scholars of communication would argue that these assumptions are realistic, without a long list of qualifying caveats.... more
Marshall McLuhan probed and explored the social and cultural environments created by media technologies and the modes of perception engendered in those who found themselves immersed therein. In this essay I argue that digital games... more
Because of the vast changes to the communication landscape over the last two decades, along with the influence of emerging technologies on students’ writing practices, empirical studies that describe students’ experiences in multimodal... more
We introduce “parasitic publics” as a necessary, generative addition to scholarship on publics and counterpublics. Parasitic publics are reactionary discursive spaces formed residually and institutionalized affectively through the... more
En el anterior proyecto de investigación, Alfabetización académica en entornos digitales (2011), indagamos cómo la lectura y la escritura en entornos digitales pueden integrarse al proceso de alfabetización académica a través de varias... more
Research concerning computer hackers generally focuses on how to stop them; far less attention is given to the texts they create. Phrack, an online hacker journal that has run almost continuously since 1985, is an important touchstone in... more
Life is Strange, INSIDE, Oxenfree—all these video games represent a seemingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protagonists in their coming of... more
In 2016, Hillary Clinton was nominated as the first female presidential candidate of a major party in a United States election and Sylvanas Windrunner was appointed as the first female Warchief of the Horde in the fictional land of... more
Comics—both digital and print—increasingly make their way to the classroom. Scholars in the field have illustrated the pedagogical value of comics, but there remains little discussion as of yet about how comics can inform critical... more
We introduce “parasitic publics” as a necessary, generative addition to scholarship on publics and counterpublics. Parasitic publics are reactionary discursive spaces formed residually, institutionalized affectively through the invention,... more
A Retórica é a disciplina que estuda o modo como comunicamos persuasivamente com os outros e está presente em tudo o que fazemos, desde comprar um seguro automóvel, passado pelos anúncios de publicidade até à deliberação política. Não... more
In this paper, the authors discuss how the technical and ideological design of WeChat, a social media platform, enables the free fl ow of information within the context of heavy Internet policing and surveillance in the People's Republic... more
This chapter examines the neo-liberal multiculturalist ideology of the Mass Effect series of digital role-playing games. I show that both games in the series profess the unmitigated superiority of neo-liberal multiculturalism as a form of... more
The primary goal of this paper is to investigate the basic factors that videogame orators can utilize to engage their audience(s). The Metal Gear Solid saga serves as an excellent subject for investigation, considering it covers about... more
This essay considers adolescent sexting from a media ecology standpoint, suggesting that in addition to the technologizing of sexuality one must also begin to consider the sexualizing of technological systems.
The paper accommodates Espen Aarseth’s concept of 'virtuality' and Samuel Taylor Coleridge’s concept of 'suspension of disbelief' to the context of modern story forms. The primary focus will be on the videogame. The premise is that... more
Interactive non-fiction uses the affordances of emerging media to educate and persuade audiences. Practitioners of the form aim to create knowledge, and then to persuade others to act upon this constructed knowledge. However, the... more
Depending on how you approach it, economic justice is either an extremely old intellectual tradition or a relatively new one. From the first perspective, economic justice is part and parcel of classical political philosophy—Plato’s The... more
Celem artykułu jest opisanie zjawiska identyfikacji w odniesieniu do retoryki cyfrowej. Na przykładzie aktywności koreańskiego zespołu BTS w mediach online pokazane zostały środki służące utożsamieniu się nadawcy (artyści) i audytorium... more
In this chapter, I discuss the problem of scale in environmental communication, specifically in the use of visualization technologies to promote ecoliteracy and communicate massive environmental issues (such as sea-level rise or climate... more
يعالج البحث التضفير المعقّد بين السرديات الصغرى (سرديات الحياة اليومية) والسرديات الكبرى (خاصة السرديات الوطنية والتاريخية)، وارتباط ذلك بإنتاج تمثيلات متنوعة للواقع والتاريخ. ويحاول أن يجيب عن سؤالين بحثيين رئيسين هما: 1. ما أشكال... more
Misinformation constitutes one of the main challenges to counter the infodemic: misleading news, even if not blatantly false, can cause harm especially in crisis scenarios such as the pandemic. Due to the fast proliferation of information... more
This essay theorizes the unnaturalistic enthymeme, an emergent argument formation surrounding analogico-digital photography. Instead of presuming the naturalism of images, we contend that contemporary audiences have a heightened awareness... more
In recent years, humanists and social scientists have shown increasing interest in human-animal relations – to the point where many now speak of an ‘animal turn’ in the humanities and social sciences. Across history, psychology,... more
Launching in September 2012, Tinder has become a popular phenomenon in the world of online dating and hookup culture. Simultaneously, it carries notorious reputation for being home to hypersexual and toxic masculine expressions. This... more
As the form of a medium affects how the content is perceived and can, in turn, affect the perceptual processes of those who behold it, what the following study attempts to reveal and argue is that the form of any medium is inherently... more
This article focuses on a national study of writing instructors regarding the inclusion of social media in their teaching. The results from this study indicate the field’s burgeoning interest in social media in the writing classroom: as... more
In combination with disability studies practices and philosophies, I draw from glitch theory, deconstructionism, and new technological capabilities to argue that we, as new media writers and writers with disabilities, never simply compose... more
Our times are characterized by a rapid evolution of means and ways of communication. Thanks to the Internet, the genres of persuasive functional texts are constantly appearing (and disappearing). These include messages encouraging to... more
A speech by Bronx activist Majora Carter at the 2006 Technology, Entertainment, Design (TED) Talks event was reposted on the web and has since been embedded on blogs and sites around the web, garnering significant positive reaction. This... more
In an early tractate, ‘De dialectica’, Augustine discusses how an argument succeeds and identifies two sources of disturbance: ambiguity, which inheres potentially in any verbal sign, and obscurity, which arises from the interaction... more