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Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers.
Peter Cushing
Showing posts with label water. Show all posts
Showing posts with label water. Show all posts

Tuesday, 24 December 2019

My Precious


As part of a second hand deal a couple of weeks ago I got a painted Gollum from Lord of the Rings. He's one of the characters I've always fancied getting just to paint so I immediately set about stripping him.


He's been painted with the new Citadel Contrast paints - very thinned for the skin using the Contrast medium which really allowed the detail to come through. I then used unthinned paint for the darkest recesses. 

 The water was done with the water effects I've been using for the ship bases which I think finishes him off nicely.



Saturday, 16 November 2019

England Expects



I have more or less finished the Frigates for Black Seas and I thought it would be handy to put another guide to how I do the sea bases here.




They still need the pennants and ratlines for everything but the Surprise but they're certainly ready for the first game. I'll rig and add the sails to the brigs later.











The bases are a refinement of the ones I did for Cruel Seas which are basically a scaled down version of the ones I did for the U-Boat diorama.

The structure is a bit of sheet styrene - 2mm thick to provide a strong base. These are then covered in polyfilla and painted with dark sea green. It's important to make sure the ships fit but you can use this stage to model them listing or cresting waves.



Then add some offwhite/dark sea green highlights to the crests but also in random places. Then coat the whole thing in still water (or gloss varnish; still water is better because it levels out any little holes you have in the polyfilla)



Then slather Vallejo Water Effect Atlantic all over. It looks very bright but don't worry....



...it dries translucent blue. Leave it for 24 hours to make sure it's cured properly.


Now mix off-white, atlantic blue and still water and sponge it all over the higher points on your wave structures and wakes.



Then slather another, slightly thinner coat of the atlantic blue  and leave for another 24 hours. 


Now do your final wave crests and waves with a sponge, making sure to leave the stuff from the layer below visible. 


Glue the ships down


And finally, dip some cotton wool in the still water and place it around the bows and stern; brush it into place with the still water and you have sea foam. 


Hope this helps! Next up, an actual game. 


Tuesday, 1 January 2019

The Cruel Sea


My main Christmas present this year was Warlord Games new WW2 naval game, Cruel Seas. The rules seem fun and I'll playing the first game tonight, but obviously first I needed to paint the miniatures.

The two types of boat in the main box are British Vospers and German Schnellboots (called E-Boats by the Brits), both Motor Torpedo Boats or MTBs. Painting them up was very easy, and some simple weathering with rust pigment finished them off. The finishing touch was rigging the radio antenna on the Vospers using some metallic thread.







The game seems to envision the boats being used without bases but the models as they are, although pretty, lacked dynamism. I wanted to give them a sense of movement and drama and to do that they needed a base.





Thankfully, I had learnt how to do sea texture for the U-Boat diorama a while ago, so this was basically a stripped down version. As I know a lot of other people have recently got into the game, here's a simple step by step.

1. make the base. 

I used plasticard as the water resin is quite heavy and I wasn't sure the effect it would have on mdf.

I estimated base sizes for the two ships and then added texture. On 1/1200 I'd use plastic putty, but I wanted larger waves here so went with polyfilla.






2. paint

I used vallejo deep sea green and then sponged some random sky grey and off white. These shouldn't follow the contours of the base as they will appear beneath the surface and are just there to add depth - although it's probably handy if you put a lot around the wake at the stern.




3. Water effect

This comes in two stages. First, a layer of Still Water. This provides a gloss surface and, more importantly, self-levels any lumps and bumps in the polyfilla.



Then add the Atlantic water paste (there are other ones available with different colours). This is applied quite thick and will dry with some decent depth to it.





When this has dried, add a second layer.

MAKE SURE YOU LEAVE AT LEAST 24 HOURS FOR EACH OF THESE THREE LAYERS TO CURE BEFORE YOU ADD THE NEXT.

4. more painting

You can faff around with this bit to your heart's content, but I use a mix of the Atlantic paste, off white and glaze medium to sponge around the higher areas. This is then followed with a final sponge of pure offwhite on the highest points.




5. Wave texture

Glue the boats down at this point. You don't need much glue or to worry about any gaps as the boats will be bedded down more securely in the next step.

To add the first part of the wake, dip some plain white tissue paper in the still water effect and then push it along the side of the boat. Scrunch it up to give shape to the waves and add more still water to blend it into the base.







Then, if you have any parts where the boat is breaking a wave, or you want to add more body to the waves, do the same with cotton wool.









The process for all of the boats took no more than two hours - but spread over four days. Patience is the key, but I think the final effect is worth it.