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CN113499585B - In-game interaction method, in-game interaction device, electronic equipment and storage medium - Google Patents

In-game interaction method, in-game interaction device, electronic equipment and storage medium Download PDF

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Publication number
CN113499585B
CN113499585B CN202110909829.3A CN202110909829A CN113499585B CN 113499585 B CN113499585 B CN 113499585B CN 202110909829 A CN202110909829 A CN 202110909829A CN 113499585 B CN113499585 B CN 113499585B
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China
Prior art keywords
marking
mark
function
area
user interface
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CN202110909829.3A
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CN113499585A (en
Inventor
张建敏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110909829.3A priority Critical patent/CN113499585B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an interaction method, an interaction device, electronic equipment and a storage medium in a game, wherein content displayed through a graphical user interface of a terminal at least comprises partial game scenes and functional controls, and the method comprises the following steps: responding to touch operation aiming at the functional control, displaying a marking function panel, wherein the marking function panel comprises a plurality of marking function areas; determining a first marking function area and acquiring marking parameters of the first marking function area in response to a first selection operation, wherein the first marking function area is one of the marking function areas; and determining at least one markable object which is matched with the marking parameters of the first marking function area and is in a specified range taking the preset position of the graphical user interface as a datum point as a target marking object. The embodiment of the invention can accurately mark the mark object and improve the game experience of players.

Description

In-game interaction method, in-game interaction device, electronic equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of games, in particular to an interaction method in a game, an interaction device in the game, electronic equipment and a storage medium.
Background
In games, players often team with other players to play games, so coordination and communication between players is an important factor in influencing winning. The communication mode between players can be communicated through voice and characters and through marks.
Specifically, taking a shooting game as an example, in-game players can mark a marked object in the game, such as a helmet, a medicine, body armor, a walking tool, and other virtual characters manipulated by the player, so that the other players are prompted to have the marked object after coming into a specified range. However, there are a plurality of marking objects in general, and there are a plurality of ways of marking the marking objects, and it is difficult for a player to precisely mark the marking objects.
Therefore, how to assist a player in accurately marking a marking object in a game is a problem to be solved.
Disclosure of Invention
In view of the above problems, an embodiment of the present invention provides an interaction method in a game, so as to solve the problem that in the prior art, a player cannot accurately mark a mark object in the game.
Correspondingly, the embodiment of the invention also provides an interaction device in the game, which is used for ensuring the realization and application of the method.
In order to solve the above problems, an embodiment of the present invention discloses an interaction method in a game, where content displayed through a graphical user interface of a terminal at least includes a part of game scenes and function controls, and the method includes:
Responding to touch operation aiming at the functional control, displaying a marking function panel, wherein the marking function panel comprises a plurality of marking function areas;
determining a first marking function area and acquiring marking parameters of the first marking function area in response to a first selection operation, wherein the first marking function area is one of the marking function areas;
Determining at least one markable object which is matched with the marking parameters of the first marking function area and is in a specified range taking a preset position of the graphical user interface as a datum point as a target marking object, wherein the marking object comprises at least one of the following components: scene areas, virtual characters, virtual articles, non-player characters in the game scene.
Optionally, the step of determining at least one markable object that is within a specified range using a preset position of the graphical user interface as a reference point and matches with a marking parameter of the first marking function region as a target marking object includes:
Acquiring at least one mark object in a specified range taking a preset position of the graphical user interface as a datum point;
And marking the target mark object in response to the target mark object corresponding to the mark parameter of the first mark functional area exists in the at least one mark object.
Optionally, the method further comprises: and determining the corresponding mark object according to the preset position of the graphical user interface and marking the mark object in response to the fact that the target virtual object corresponding to the mark type of the first mark function area does not exist in the at least one mark object.
Optionally, the method further comprises: and responding the first mark function area to be a first type mark function area, wherein the first type mark function area is a mark function area which has an association relation with a mark object in the game scene.
Optionally, the method further comprises: determining a second marking function region and acquiring marking parameters of the second marking function region in response to a second selection operation, wherein the second marking function region is one of the marking function regions;
And responding the second mark function area to be a mark function area of a second type, wherein the mark function area of the second type is a mark function area which has no association relation with a mark object in the game scene.
And determining a corresponding marking object according to the preset position of the graphical user interface and marking.
Optionally, the method further comprises: and setting the association relation between the functional mark area and the mark object of the preset type in response to the setting operation.
Optionally, the step of marking the target marking object in response to the target marking object corresponding to the marking parameter of the first marking function region being present in the at least one marking object includes:
Determining a mark object which is closest to the preset position and corresponds to the mark parameter of the first mark functional area in a specified range with the preset position of the graphical user interface as a reference point as a target mark object;
and marking the target object.
Optionally, the method further comprises: after marking the target mark object or determining the target mark object, aligning the preset position of the graphical user interface to the target mark object; or adjusting a view field picture in the graphical user interface so as to enable the preset position of the graphical user interface to be aligned with the target mark object.
Optionally, the responding the first mark function area is a first type mark function area, where the first type mark function area is a mark function area having an association relationship with a mark object in the game scene, and the responding the first mark function area includes:
And responding to the operation of adjusting the visual field picture of the graphical user interface or responding to the operation of controlling the movement of the virtual character, and triggering to respond to the first marking function area as a first type marking function area when a markable object exists in a specified range taking the preset position of the graphical user interface as a datum point, wherein the first type marking function area is a marking function area which has an association relation with the marking object in the game scene.
Optionally, the method further comprises: and adding a visual identifier for the target mark object and the first mark functional area in the graphical user interface, wherein the visual identifier is used for indicating the mark parameter of the first mark functional area to mark the target mark object.
The embodiment of the invention also discloses an interaction device in the game, wherein the content displayed through the graphical user interface of the terminal at least comprises part of game scenes and function controls, and the device comprises:
The display module is used for responding to the touch operation aiming at the functional control and displaying a marking function panel, and the marking function panel comprises a plurality of marking function areas;
the selection module is used for responding to a first selection operation, determining a first marking functional area and acquiring marking parameters of the first marking functional area, wherein the first marking functional area is one of the marking functional areas;
A determining module, configured to determine, as a target marker object, at least one markable object that is within a specified range using a preset position of the graphical user interface as a reference point and that matches a marker parameter of the first marker function area, where the marker object includes at least one of: scene areas, virtual characters, virtual articles, non-player characters in the game scene.
Optionally, the determining module is configured to obtain at least one marker object in a specified range with a preset position of the graphical user interface as a reference point; and marking the target mark object in response to the target mark object corresponding to the mark parameter of the first mark functional area exists in the at least one mark object.
Optionally, the apparatus further comprises: and the first response module is used for responding that the target virtual object corresponding to the mark type of the first mark functional area does not exist in the at least one mark object, and determining the corresponding mark object according to the preset position of the graphical user interface and marking the mark object.
Optionally, the apparatus further comprises: the second response module is used for responding that the first marking function area is a first type marking function area, and the first type marking function area is a marking function area with association relation with a marking object in the game scene.
Optionally, the apparatus further comprises: the third response module is used for responding to a second selection operation, determining a second marking functional area and acquiring marking parameters of the second marking functional area, wherein the second marking functional area is one of the marking functional areas; responding the second mark function area to be a mark function area of a second type, wherein the mark function area of the second type is a mark function area which has no association relation with a mark object in the game scene; and determining a corresponding marking object according to the preset position of the graphical user interface and marking.
Optionally, the apparatus further comprises: and the fourth response module is used for responding to the setting operation and setting the association relation between the functional mark area and the mark object of the preset type.
Optionally, the determining module is configured to determine, as a target marker object, a marker object that is closest to the preset position and corresponds to a marker parameter of the first marker function area within a specified range in which the preset position of the graphical user interface is the reference point; and marking the target object.
Optionally, the apparatus further comprises: the alignment module is used for aligning the preset position of the graphical user interface to the target mark object after marking the target mark object or determining the target mark object; or adjusting a visual field picture in the graphical user interface to align the target mark object at a preset position of the graphical user interface.
Optionally, the second response module is configured to respond to an operation of adjusting a view field picture of the gui, or respond to an operation of controlling movement of the avatar, and when a markable object exists in a specified range with a preset position of the gui as a reference point, trigger to respond that the first marking function area is a first type marking function area, where the first type marking function area is a marking function area having an association relationship with a marking object in the game scene.
Optionally, the apparatus further comprises: and the visual identification module is used for adding visual identification for the target mark object and the first mark function area in the graphical user interface, and the visual identification is used for indicating the mark parameter of the first mark function area to mark the target mark object.
The embodiment of the invention discloses an electronic device, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the steps of the interaction method in the game when being executed by the processor.
Embodiments of the present invention disclose a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the in-game interaction method as described above.
The embodiment of the invention has the following advantages:
In the embodiment of the invention, the content displayed through the graphical user interface of the terminal at least comprises a part of game scenes, a marked object and a function control, a marked function panel comprising a plurality of marked function areas is displayed in response to touch operation for the function control, a first marked function area is determined from the marked function areas in response to a first selection operation, the marked parameters of the first marked function area are acquired, at least one markable object which takes the preset position of the graphical user interface as a datum point and is matched with the marked parameters of the first marked function area is determined as a target marked object, and the marked object can be marked by the marked parameters of the first marked function area so that the player can accurately mark the marked object, and the game experience of the player is improved.
Drawings
FIG. 1 is a flow chart of steps of an embodiment of an in-game interaction method of the present invention;
FIG. 2 is a schematic illustration of a functionality control and marking functionality panel of the present invention;
FIG. 3 is a schematic illustration of a markup object in a graphical user interface of the present invention;
FIG. 4 is a schematic view of a straight line in a graphical user interface of the present invention;
FIG. 5 is a block diagram of another in-game interaction device embodiment of the present invention.
Detailed Description
In order that the above-recited objects, features and advantages of the present invention will become more readily apparent, a more particular description of the invention will be rendered by reference to the appended drawings and appended detailed description.
In the FPS (First-person shooting game ) on the market, only a point-to-point operation can be performed on the marking mode of the marking object, wherein the triggering mechanism of the marking is to respond with a shelter physical judgment of the marking object. Specifically, in the game, a spherical physical shelter is arranged on the periphery of the model of the marked object, and as long as the center of gravity (sight) is within the range of the spherical physical shelter, the marked object is a markable object, so that the marked object can be marked. In summary, the trigger mechanism is a range response mechanism, and if the system determines that there is a spherical physical shelter at the current position of the sight, the marker object is considered to be a markable object.
The present marking schemes are all implemented by the triggering mechanism, but the marking schemes by the triggering mechanism have a plurality of disadvantages, for example:
marking scheme 1: in a shooting game, a player aims a sight at a mark object to be marked, clicks a button to exhale a wheel disc, and after a mark mode for the mark object is selected through the wheel disc, the virtual object is marked by the mark mode after the mark mode is released. Accordingly, the disadvantage of labelling scheme 1: in fast-paced competitive games such as FPS, the rapid movement of the sight causes difficulty in marking the marked object by a precise marking method, for example, when the virtual object is marked, the virtual object has moved and the marked virtual object falls out.
Marking scheme 2: in another shooting game, a sight is aimed at a virtual object to be marked, and a button is pressed to issue a corresponding marking instruction, so that the virtual object is marked based on the marking instruction. Accordingly, the disadvantage of labeling scheme 2: in fast-paced competitive games such as FPS, the difficulty of capturing the movement fixed point of the sight-manipulating is increased, and the marking manipulation has single function and poor fault tolerance.
In view of the above problems, an embodiment of the present invention provides an interactive method in a game, in which a graphical user interface of a terminal displays a marking function panel including a plurality of marking function areas for a player, determines a first marking function area from the plurality of marking function areas in response to a first selection operation, and obtains a marking parameter of the first marking function area, and then determines at least one markable object which is within a specified range with a preset position of the graphical user interface as a reference point and matches with the marking parameter of the first marking function area as a target marking object, thereby prompting the player that the markable object can be marked by using the marking parameter of the first marking function area, and realizing accurate marking of the marking object so as to improve game experience of the player.
The in-game interaction method in the embodiment of the invention can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. When the in-game interaction method is run as a server, it may be a cloud game.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of an interaction method in the game are completed on a cloud game server, and a cloud game client is used for receiving and sending data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Referring to fig. 1, a flowchart illustrating steps of an embodiment of an interaction method in a game according to the present invention is shown, where content displayed through a graphical user interface of a terminal includes at least a part of a game scene and a function control, and the method specifically may include the following steps:
And step 101, responding to the touch operation aiming at the functional control, and displaying a marking function panel, wherein the marking function panel comprises a plurality of marking function areas.
Running a game application on the terminal and rendering a graphical user interface on a touch display of the terminal, the graphical user interface displaying content comprising at least partially a partial or complete game scene.
In the embodiment of the invention, the functional control is displayed in the graphical user interface, the marking functional panel can be displayed in the graphical user interface through the functional control, and the marking functional panel comprises a plurality of marking functional areas, for example, 6 marking functional areas can be arranged in one marking functional panel.
Referring to fig. 2, a schematic diagram of a functional control in a graphical user interface according to the present invention, in which a functional control 201 and a marking function panel 202 are displayed on one side of the graphical user interface, a player may display the marking function panel 202 in the graphical user interface by performing a touch operation on the functional control 201, for example, when the player clicks the functional control 201, the marking function panel 202 will be displayed in the graphical user interface.
Optionally, in order to enable the graphical user interface to be more attractive and visually prompt the player of the association of the marking function panel and the function control, the marking function panel in the graphical user interface is consistent with the style of the function control, wherein the style may include color, font, frame shading, and the like.
Step 102, in response to a first selection operation, determining a first marking function area and obtaining marking parameters of the first marking function area, wherein the first marking function area is one of the marking function areas.
Specifically, the marking function regions have corresponding marking parameters, respectively. The marking parameters comprise marking grades, and the marking grades can prompt the early warning degree of the player during the game. As a specific example, the tag types may be included with [ alert ], [ active ], [ conventional ], [ etc., and the priority level of these tag types may be [ alert ], [ active ], [ conventional ], [ alert ]: typically referred to as enemy related, such as where there are enemy-placed traps, etc.; [ active ] the following: often associated with gains such as props where treasures, make-up boxes, etc. are associated to facilitate upgrades or increased fire; [ conventional ] the following: typically a regular game message, say to a set of places, etc.
In the embodiment of the invention, in response to the first selection operation of the player on the marking function panel, the marking function area corresponding to the first selection operation in the marking function panel can be used as the first marking function area, and then the marking object in the graphic user interface can be marked based on the first marking function area. For example, assuming that the mark function panel includes a mark function region 1 and a mark function region 2, if the player clicks the mark function region 2, the mark function region 2 is taken as a first mark function region.
Step 103, determining at least one markable object which is in a specified range taking a preset position of the graphical user interface as a reference point and matches with the marking parameter of the first marking function area as a target marking object, wherein the marking object comprises at least one of the following: scene areas, virtual characters, virtual articles, non-player characters in the game scene.
As a specific example, the preset position is a position in the graphical user interface where the sight is located.
In a particular implementation, a plurality of marker objects may be presented in a graphical user interface, wherein the marker objects may be scene areas (buildings, open spaces, tables, pools, etc.), virtual characters (game characters operated by players), virtual items (helmets, medicines, body armor, walking tools), non-player characters (Non-PRACTICING CHARACTER, NPC), and the like.
In a specific implementation, each marker object also has a corresponding marker parameter, after determining the first marker function area, the marker parameter of the first marker function area is obtained, for example, the marker type is determined to be the marker object which is matched with the marker parameter of the first marker function area if the marker type of the marker object is matched with the marker parameter of the first marker function area, for example, the marker type is [ conventional ], and the marker object is determined to be the target marker object. It should be noted that, in addition to the marking type being the same, the marking function area may also be that the marking function area has an association with the marking object, for example, if the marking function area with the marking type of "regular" has an association with the marking object with the marking type of "regular" and "warning", then if the marking type of the first marking function area is "regular", then the marking object with the marking type of "regular" and "warning" may be used as the target marking object.
Wherein the specified range may be set according to the adjustment corresponding to the play of each game, for example, may be set to 3m (meters) in one game, may be set to 5m in another game, and so on. Taking the sight as an example, at least one markable object which is within 3m taking the sight of the graphical user interface as a reference point and is matched with the marking parameters of the first marking function area is determined as a target marking object so as to prompt a player to mark the target marking object by adopting the marking parameters of the first marking function area.
Referring to fig. 3, a circle of a broken line in the drawing indicates a designated range with a preset position of the graphic user interface as a reference point, and a marker object 301 and a marker object 302 are included in the designated range, wherein the marker object 301 is determined as a target marker object because the marker object 301 is within the designated range and matches with the marker parameter of the first marker function region, and the marker object 302 is not matched with the marker parameter of the first marker function region although also within the designated range, and therefore the marker object 302 is not determined as a target marker object.
Optionally, in order to prompt the player that the target mark object may be marked with the mark parameter of the first mark functional area, the first mark functional area may be displayed in association with the target mark object, where the association display refers to associating the target mark object with the first mark functional area, so that the player can realize that the target mark object may be marked with the first mark functional area. As an example, the association presentation may be a straight line connecting the target mark object and the first mark function region, or highlighting both the target mark object and the first mark function region, so that the player may know that the target mark object may mark the first mark function region with or with the system already using the mark parameter corresponding to the first mark function region.
In the embodiment of the invention, the mark object is automatically searched in the appointed range by taking the preset position of the graphical user interface as the datum point, the mark object of the first functional mark area selected by the player is taken as the target mark object, the player is intelligently helped to determine the target mark object, and the mark efficiency of the mark object is high and the fault tolerance rate is high in fast-paced FPS games.
In the interaction method in the game, the content displayed through the graphical user interface of the terminal at least comprises a part of game scene, a mark object and a function control, a mark function panel comprising a plurality of mark function areas is displayed in response to touch operation for the function control, a first mark function area is determined from the mark function areas in response to first selection operation, mark parameters of the first mark function area are acquired, at least one markable object which takes a preset position of the graphical user interface as a datum point and is matched with the mark parameters of the first mark function area is determined as a target mark object, so that a player can be prompted to mark the mark object by adopting the mark parameters of the first mark function area, a novice threshold is reduced by assisting the player in marking the mark object, the player can accurately mark the mark object, and game experience of the player is improved.
On the basis of the above embodiments, modified embodiments of the above embodiments are proposed, and it is to be noted here that only the differences from the above embodiments are described in the modified embodiments for the sake of brevity of description.
In an exemplary embodiment of the present invention, the step 103 of determining at least one markable object that is within a specified range using a preset position of the gui as a reference point and matches a marking parameter of the first marking function region as a target marking object may include:
Acquiring at least one mark object in a specified range taking a preset position of the graphical user interface as a datum point;
And marking the target mark object in response to the target mark object corresponding to the mark parameter of the first mark functional area exists in the at least one mark object.
In one example, taking the sight as an example, if the marking parameters of one or more marking objects in the specified range with the sight as the reference point in the graphical user interface correspond to the marking parameters of the first marking function region, for example, the marking types are all [ warning ], the marking object may be determined as a target marking object, and the target marking object may be marked.
In another example, taking a sight as an example, one or more than one marked objects in a designated range with the sight as a reference point in the graphical user interface may be obtained, if a marked object exists in the designated range with the sight of the graphical user interface as the reference point, and the marked parameters in the marked object correspond to the marked parameters of the first marked functional area, for example, the marked types are all [ warning ], the marked object may be determined as a target marked object, and the target marked object may be marked. At this time, the player may move the position of the sight in the gui, so as to adjust the marker object in the designated range with the sight as the reference point in the gui.
In particular implementations, the manner in which the marking object is marked includes, but is not limited to: 1) Displaying the mark identification in a graphical user interface (comprising a game scene, a game map and the like); 2) The mark object information and mark position information, such as whether the mark object is a treasury box or a medicine, is transmitted to teammates team with the player, in which building in the game scene the mark object is.
In the above alternative embodiment, it may be directly determined whether the parameter of the marking object in the specified range with the preset position as the reference point in the graphical user interface matches the marking parameter of the first marking function area, or it may be further determined whether the parameter of the marking object in the specified range with the preset position of the graphical user interface as the reference point matches the marking parameter of the first marking function area, so as to adapt to different shooting games to obtain the game playing method.
In an exemplary embodiment of the present invention, the method may further include the steps of:
And determining the corresponding mark object according to the preset position of the graphical user interface and marking the mark object in response to the fact that the target virtual object corresponding to the mark type of the first mark function area does not exist in the at least one mark object.
In the embodiment of the present invention, in the mark objects within the specified range using the preset position of the gui as the reference point, there may be no target virtual object corresponding to the mark type of the first mark function area, for example, if the mark type of the first mark function area is "alert", and if the mark type of the mark object within the specified range using the preset position of the gui as the reference point is "conventional", these mark objects are not determined as target mark objects, and no mark needs to be performed on the target virtual object.
Alternatively, if the player wishes to mark the mark object in the graphical user interface, the mark object that needs to be marked may be determined by the preset position of the graphical user interface, and then the mark object is marked. As a specific example, taking a sight as an example, a player may adjust a position (preset position) of the sight in a graphical user interface, emit a detection ray from the position of the sight in the graphical user interface into a game scene, determine a virtual object intersecting the detection ray as a marking object, and mark the marking object.
In the above-mentioned alternative embodiment, even if there is no target virtual object corresponding to the marking type of the first marking function region, the marking object may be determined and marked through the preset position of the graphical user interface, so as to ensure the game experience of the player, and avoid the situation that the player cannot mark.
In an exemplary embodiment of the present invention, the method may further include the steps of:
And responding the first mark function area to be a first type mark function area, wherein the first type mark function area is a mark function area which has an association relation with a mark object in the game scene.
The association relation is a corresponding relation between the index function area and a mark object of a preset type. Optionally, the preset type may be set by the player, for example, the player may set the label function area as [ alert ] to have an association with the label object as [ alert ], or may set the label function area as [ alert ] to have an association with the label object as [ active ].
In the embodiment of the invention, the marking function panel comprises a plurality of marking function areas, and the marking function areas respectively have corresponding marking types, wherein the marking types comprise a first type, the first type refers to a specific marking type, the auxiliary marking function is triggered only when a player selects the marking function area of the first type, and the target marking object can be automatically determined after the auxiliary marking function is triggered so as to assist the player in marking the marking object.
As an example, assuming that the first type is [ alert ], if the player selects a mark function area with the mark type of [ alert ] in the mark function panel, a related step of determining a target mark object may be triggered, and further, a mark object having an association relationship with the mark type of [ alert ] is determined from the graphical user interface and is used as a target mark object, so as to prompt the player to mark the target mark object.
In the above-mentioned alternative embodiment, after the player selects the first type of marking function area, the auxiliary marking function is triggered, so that the player can be assisted to mark the marked object, and for some marked objects needing quick marking, the auxiliary marking can be used for helping the player to quickly mark, so that the situation that the marked object cannot be marked due to the condition that the marked object is removed is reduced, and the method is very suitable for a fast-paced shooting game.
In an exemplary embodiment of the present invention, the method may further include the steps of:
Determining a second marking function region and acquiring marking parameters of the second marking function region in response to a second selection operation, wherein the second marking function region is one of the marking function regions;
responding the second mark function area to be a mark function area of a second type, wherein the mark function area of the second type is a mark function area which has no association relation with a mark object in the game scene;
And determining a corresponding marking object according to the preset position of the graphical user interface and marking.
The mark type of the mark function area further comprises a second type, wherein the second type refers to a non-specific mark type, and if a player selects the non-specific mark function area, the auxiliary mark function is not triggered.
In the embodiment of the invention, the player can select the second marking function area from the plurality of marking function areas and acquire the marking parameters of the second marking function area, wherein the marking parameters comprise the marking type, and if the marking type of the second marking function area is the second type, namely the unspecified marking type, the player can determine the marking object needing marking by adjusting the preset position of the graphical user interface.
As a specific example, taking the sight as an example, after the player selects the second type of marking function region, the player may adjust the position of the sight in the graphical user interface, emit a detection ray from the position (preset position) of the sight in the graphical user interface into the game scene, determine a virtual object intersecting the detection ray as a marking object, and then mark the marking object.
In the above-mentioned alternative embodiment, after the player selects the second type of marking function area, the auxiliary marking function is not triggered, and at this time, the player determines the marking object and marks the marking object by adjusting the preset position of the graphical user interface, so that the marking mode of the marking object in the game is more diversified.
In an exemplary embodiment of the present invention, the method may further include the steps of:
and setting the association relation between the functional mark area and the mark object of the preset type in response to the setting operation.
In the embodiment of the invention, the association relationship between the marking function area and the marking object can be set by a player, and the player can set that the association relationship exists between the marking function area and the marking object of the preset type according to own requirements. In the game, a default association relationship between the function marker region and the marker object may be set in advance.
For example, assuming that the mark type of the mark object has [ warning ], [ active ], the mark type of the function mark area is [ active ], if the player wishes to select the mark function area of the mark type of [ active ], the label object with the label type of positive can be used as the target label object, and then the label function area with the label type of positive can be set as the association relation between the label object with the label type of positive and the label object with the label type of normal.
In the above-mentioned alternative embodiment, the association relationship between the function marking area and the preset type of marking object may be set according to the playing requirement, so that when the auxiliary marking function is triggered, the marking object that needs to be marked quickly may be marked, thereby improving the marking efficiency of the player on the preset type of marking object in the game.
In an exemplary embodiment of the present invention, the step of marking the target mark object in response to the presence of the target mark object corresponding to the marking parameter of the first marking function region in the at least one mark object may include the steps of:
Determining a mark object which is closest to the preset position and corresponds to the mark parameter of the first mark functional area in a specified range with the preset position of the graphical user interface as a reference point as a target mark object;
and marking the target object.
In a specific implementation, when there are a plurality of mark objects in a specified range using a preset position of the graphical user interface as a reference point, all the mark objects can be used as target mark objects, and then the target mark objects are marked.
Alternatively, when there are a plurality of marker objects within a specified range using a preset position of the gui as a reference point, only one or two marker objects may be used as target marker objects, specifically, first, marker objects within a specified range using a preset position of the gui as a reference point and corresponding to the marker parameters of the first marker function region are determined, then, marker objects closest to the preset position (for example, the position where the sight is located) among the marker objects are determined as target marker objects, and then the target marker objects are marked.
In the above alternative embodiment, the marker object which is within the specified range using the preset position of the gui as the reference point and is closest to the preset position is used as the target marker object, so that the unnecessary interference to the player caused by the excessive target marker objects is avoided.
In an exemplary embodiment of the present invention, the method may further include the steps of:
after marking the target mark object or determining the target mark object, aligning the preset position of the graphical user interface to the target mark object; or adjusting a view field picture in the graphical user interface so as to enable the preset position of the graphical user interface to be aligned with the target mark object.
In the embodiment of the invention, the target mark object is determined as the target mark object and marked according to the mark parameter of the first mark function area, so that the target mark object is not necessarily at the preset position of the graphical user interface, and in order to enable the player to quickly locate the target mark object, the embodiment of the invention can mark the target mark object, or after the target mark object is determined, the preset position of the graphical user interface can be automatically aligned to the target mark object, or the view field picture in the graphical user interface (including moving the game character operated by the player, clicking a certain position in the game scene, and the like) can be automatically adjusted, so that the target mark object is aligned at the preset position of the graphical user interface, and the player can be prompted to mark the target mark object, or the player can be prompted to mark the target mark object.
Taking the sight as an example, after marking the target mark object, the sight of the graphical user interface is automatically moved to aim the sight at the target mark object, or a view field picture in the graphical user interface is adjusted to aim the sight at the target mark object, so that a player can conveniently position the target mark object in the graphical user interface.
In the above-mentioned alternative embodiment, after marking the target mark object or determining the target mark object, the positional relationship between the preset position and the target mark object may be adjusted so that the preset position of the graphical user interface is aligned with the target mark object, and the player is prompted to mark the target mark object or has marked the target mark object.
In an exemplary embodiment of the present invention, the responding to the first tag function area being a first type of tag function area, the first type of tag function area being a tag function area having an association relationship with a tag object in the game scene may include the following steps:
And responding to the operation of adjusting the visual field picture of the graphical user interface or responding to the operation of controlling the movement of the virtual character, and triggering to respond to the first marking function area as a first type marking function area when a markable object exists in a specified range taking the preset position of the graphical user interface as a datum point, wherein the first type marking function area is a marking function area which has an association relation with the marking object in the game scene.
In the embodiment of the invention, the player can adjust the view field picture of the graphical user interface (adjust the view field picture by clicking a certain position in the game scene, etc.), or move the game character operated by the player, so that the mark object exists in the designated range taking the preset position of the graphical user interface as the datum point, and at this time, the first mark function area is triggered to be a first type mark function area, namely, the auxiliary mark function is triggered. As an alternative example, the auxiliary marking function is triggered only when there is a markable object within a specified range with a preset position of the graphical user interface as a reference point that matches a marking parameter of the marking function region of the first type.
In the above-described alternative embodiment, the player may change the view screen by controlling the virtual character movement or the like so that the preset position may be moved toward the position of the marker object, and when the marker object is made to be within the specified range of the preset position, the auxiliary marker function is triggered to assist the player in determining the target marker object.
In an exemplary embodiment of the present invention, the method may further include the steps of:
and adding a visual identifier for the target mark object and the first mark functional area in the graphical user interface, wherein the visual identifier is used for indicating the mark parameter of the first mark functional area to mark the target mark object.
In the embodiment of the invention, after the target mark object is determined, whether the target mark object is marked by adopting the mark parameter of the first mark function area or not can be selected by a player, and the target mark object can be marked by adopting the mark parameter of the first mark function area can be automatically selected by a system. Alternatively, if the player selects whether to mark the target mark object by using the marking parameter of the first mark functional area, the player may be prompted to mark the target mark object by adding a visual identifier to the first mark functional area of the target mark object, and the target mark object may be selected to be marked by the first mark functional area.
The visual identifier may be a straight line, a special effect (e.g., a partial area highlight), or the like. As a specific example, a straight line is added between the target mark object and the first mark functional area to prompt the player that the target mark object is marked by the mark mode corresponding to the first mark functional area. Referring to fig. 4, a straight line is connected between the target mark object 401 and the first mark function region 402, so that the association between the two is enhanced, thereby prompting a player to mark the target mark object 401 with the mark parameter of the first mark function region 402, or the system has automatically marked the target mark object 401 with the mark parameter of the first mark function region 402.
In the embodiment, the visual identifier is added between the target mark object and the first mark functional area, so that the relevance of the target mark object and the first mark functional area is increased, and the player is helped to judge whether to mark the target mark object.
In the interactive method in the game, the content displayed through the graphical user interface of the terminal at least comprises part of game scenes, the mark objects and the function controls, the mark function panel comprising a plurality of mark function areas is displayed in response to the touch operation on the function controls, after the player selects the mark function area of the first type, the auxiliary mark function is triggered, so that the player can be assisted in marking the mark objects, for some mark objects needing quick marking, the auxiliary mark can be used for helping the player to quickly mark, the occurrence of the condition that the mark cannot be marked due to the fact that the mark objects are removed or the like is reduced, the mark function area of the second type can also be selected, the auxiliary mark function is not triggered, the player determines the mark objects and marks the mark objects by adjusting the preset position of the graphical user interface, the mark mode of the mark objects in the game is diversified, and the game experience of the player is improved.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the invention.
Referring to fig. 5, a block diagram of an embodiment of an interactive device in a game of the present invention is shown, where content displayed through a graphical user interface of a terminal includes at least a part of a game scene and a function control, where the device may specifically include the following modules:
A display module 501, configured to respond to a touch operation for the functional control, and display a label function panel, where the label function panel includes a plurality of label function areas;
A selection module 502, configured to determine a first marking function region and obtain marking parameters of the first marking function region in response to a first selection operation, where the first marking function region is a marking function region in the plurality of marking function regions;
A determining module 503, configured to determine, as a target marker object, at least one markable object that is within a specified range using a preset position of the graphical user interface as a reference point and matches a marker parameter of the first marker function area, where the marker object includes at least one of: scene areas, virtual characters, virtual articles, non-player characters in the game scene.
In an exemplary embodiment of the present invention, the determining module 503 is configured to obtain at least one marking object in a specified range with a preset position of the gui as a reference point; and marking the target mark object in response to the target mark object corresponding to the mark parameter of the first mark functional area exists in the at least one mark object.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: and the first response module is used for responding that the target virtual object corresponding to the mark type of the first mark functional area does not exist in the at least one mark object, and determining the corresponding mark object according to the preset position of the graphical user interface and marking the mark object.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: the second response module is used for responding that the first marking function area is a first type marking function area, and the first type marking function area is a marking function area with association relation with a marking object in the game scene.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: the third response module is used for responding to a second selection operation, determining a second marking functional area and acquiring marking parameters of the second marking functional area, wherein the second marking functional area is one of the marking functional areas; responding the second mark function area to be a mark function area of a second type, wherein the mark function area of the second type is a mark function area which has no association relation with a mark object in the game scene; and determining a corresponding marking object according to the preset position of the graphical user interface and marking.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: and the fourth response module is used for responding to the setting operation and setting the association relation between the functional mark area and the mark object of the preset type.
In an exemplary embodiment of the present invention, the determining module 503 is configured to determine, as a target marker object, a marker object that is closest to the preset position and corresponds to a marker parameter of the first marker function area within a specified range in which the preset position of the gui is the reference point; and marking the target object.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: the alignment module is used for aligning the preset position of the graphical user interface to the target mark object after marking the target mark object or determining the target mark object; or adjusting a view field picture in the graphical user interface so as to enable the preset position of the graphical user interface to be aligned with the target mark object.
In an exemplary embodiment of the present invention, the second response module is configured to trigger, in response to an operation of adjusting a view field of the gui, or in response to an operation of controlling movement of the avatar, to respond to a first type of marking function area when a markable object exists in a specified range with a preset position of the gui as a reference point, where the first type of marking function area is a marking function area having an association relationship with a marking object in the game scene.
In an exemplary embodiment of the present invention, the apparatus may further include the following modules: and the visual identification module is used for adding visual identification for the target mark object and the first mark function area in the graphical user interface, and the visual identification is used for indicating the mark parameter of the first mark function area to mark the target mark object.
In summary, in the embodiment of the present invention, content displayed through a graphical user interface of a terminal at least includes a part of game scene, a marking object and a function control, a marking function panel including a plurality of marking function areas is displayed in response to a touch operation for the function control, a first marking function area is determined from the marking function areas in response to a first selection operation, marking parameters of the first marking function area are obtained, at least one markable object which is in a specified range with a preset position of the graphical user interface as a reference point and matches with the marking parameters of the first marking function area is determined as a target marking object, so as to prompt a player to mark the marking object by using the marking parameters of the first marking function area, and a novice threshold is reduced by assisting the player to mark the marking object, so that the player can accurately mark the marking object, and game experience of the player is improved.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
The embodiment of the invention discloses an electronic device, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the steps in the interactive method embodiment in the game when being executed by the processor.
The embodiment of the invention discloses a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and the computer program realizes the steps of the interactive method embodiment in the game when being executed by a processor.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the invention may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or terminal device that comprises the element.
The above description of the in-game interaction method, the in-game interaction device, the electronic equipment and the storage medium provided by the invention applies specific examples to illustrate the principles and the implementation of the invention, and the above examples are only used for helping to understand the method and the core idea of the invention; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present invention, the present description should not be construed as limiting the present invention in view of the above.

Claims (11)

1. An interaction method in a game, characterized in that content displayed through a graphical user interface of a terminal at least comprises a part of game scenes and function controls, the method comprising:
Responding to touch operation aiming at the functional control, displaying a marking function panel, wherein the marking function panel comprises a plurality of marking function areas; the marking parameters of the marking function area comprise marking grades, and the marking grades are used for prompting the priority degree of players during the game;
determining a first marking function area and acquiring marking parameters of the first marking function area in response to a first selection operation, wherein the first marking function area is one of the marking function areas;
determining at least one markable object which is matched or associated with the marking parameters of the first marking function area and is in a specified range taking a preset position of the graphical user interface as a datum point as a target marking object, wherein the marking object comprises at least one of the following components: a scene area, a virtual character, a virtual article and a non-player character in the game scene;
determining a corresponding mark object according to a preset position of the graphical user interface and marking the mark object in response to the fact that a target virtual object corresponding to the mark type of the first mark function area does not exist in the at least one mark object;
and setting the association relation between the functional mark area and the mark object of the preset type in response to the setting operation.
2. The method according to claim 1, wherein the step of determining at least one markable object within a specified range with a preset position of the graphical user interface as a reference point and matching a marking parameter of the first marking function region as a target marking object includes:
Acquiring at least one mark object in a specified range taking a preset position of the graphical user interface as a datum point;
And marking the target mark object in response to the target mark object corresponding to the mark parameter of the first mark functional area exists in the at least one mark object.
3. The method according to claim 2, wherein the method further comprises:
And responding the first mark function area to be a first type mark function area, wherein the first type mark function area is a mark function area which has an association relation with a mark object in the game scene.
4. The method according to claim 1, wherein the method further comprises:
Determining a second marking function region and acquiring marking parameters of the second marking function region in response to a second selection operation, wherein the second marking function region is one of the marking function regions;
responding the second mark function area to be a mark function area of a second type, wherein the mark function area of the second type is a mark function area which has no association relation with a mark object in the game scene;
And determining a corresponding marking object according to the preset position of the graphical user interface and marking.
5. The method of claim 2, wherein the step of marking the target mark object in response to the target mark object corresponding to the marking parameter of the first marking function region being present in the at least one mark object comprises:
Determining a mark object which is closest to the preset position and corresponds to the mark parameter of the first mark functional area in a specified range with the preset position of the graphical user interface as a reference point as a target mark object;
and marking the target object.
6. A method according to claim 3, characterized in that the method further comprises:
after marking the target mark object or determining the target mark object, aligning the preset position of the graphical user interface to the target mark object; or adjusting a view field picture in the graphical user interface so as to enable the preset position of the graphical user interface to be aligned with the target mark object.
7. A method according to claim 3, wherein said responding to said first marker function area being a first type of marker function area, said first type of marker function area being a marker function area having an association with a marker object in said game scene, comprises:
And responding to the operation of adjusting the visual field picture of the graphical user interface or responding to the operation of controlling the movement of the virtual character, and triggering to respond to the first marking function area as a first type marking function area when a markable object exists in a specified range taking the preset position of the graphical user interface as a datum point, wherein the first type marking function area is a marking function area which has an association relation with the marking object in the game scene.
8. The method according to claim 1, wherein the method further comprises:
and adding a visual identifier for the target mark object and the first mark functional area in the graphical user interface, wherein the visual identifier is used for indicating the mark parameter of the first mark functional area to mark the target mark object.
9. An in-game interaction device, wherein content displayed through a graphical user interface of a terminal at least includes a part of a game scene and a function control, the device comprising:
The display module is used for responding to the touch operation aiming at the functional control and displaying a marking function panel, and the marking function panel comprises a plurality of marking function areas; the marking parameters of the marking function area comprise marking grades, and the marking grades are used for prompting the priority degree of players during the game;
the selection module is used for responding to a first selection operation, determining a first marking functional area and acquiring marking parameters of the first marking functional area, wherein the first marking functional area is one of the marking functional areas;
A determining module, configured to determine, as a target marker object, at least one markable object that is within a specified range using a preset position of the graphical user interface as a reference point and that matches or is associated with a marker parameter of the first marker function area, where the marker object includes at least one of: a scene area, a virtual character, a virtual article and a non-player character in the game scene;
The first response module is used for responding that a target virtual object corresponding to the mark type of the first mark functional area does not exist in the at least one mark object, and determining the corresponding mark object according to the preset position of the graphical user interface and marking the mark object;
And the fourth response module is used for responding to the setting operation and setting the association relation between the functional mark area and the mark object of the preset type.
10. An electronic device comprising a processor, a memory and a computer program stored on the memory and executable on the processor, the computer program implementing the steps of the in-game interaction method of any one of claims 1 to 8 when executed by the processor.
11. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, implements the steps of the in-game interaction method according to any of claims 1 to 8.
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