CN113713377A - Projection game control method, projection game control device, electronic device, and storage medium - Google Patents
Projection game control method, projection game control device, electronic device, and storage medium Download PDFInfo
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- CN113713377A CN113713377A CN202111022560.3A CN202111022560A CN113713377A CN 113713377 A CN113713377 A CN 113713377A CN 202111022560 A CN202111022560 A CN 202111022560A CN 113713377 A CN113713377 A CN 113713377A
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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Abstract
The application provides a projection game control method, a projection game control device, electronic equipment and a storage medium, and relates to the technical field of games. The method displays a graphical user interface through terminal equipment, and comprises the following steps: responding to a first control operation aiming at a first control, and displaying a visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character; adjusting the target motion position of the controllable projection object according to a second control operation based on a visual angle corresponding to the preset area of the target virtual character; in response to the fourth control operation, the controllable projection object is controlled to move from the second current position to the target motion position according to the second current position and the target motion position of the controllable projection object, so that the target motion position of the controllable projection object can be controlled based on the visual angle corresponding to the preset area of the target virtual character face, the visual angle deviation can be reduced, and the control accuracy is improved.
Description
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a projection game, an electronic device, and a storage medium.
Background
Football class hand trip receives more and more football fan recreation player's favor as a competitive game, in football class hand trip, the player can play various game roles, for example, can enjoy amazing football sports in the recreation and decide, can also become the manager play one's own football dream, improves player's gaming experience.
In the conventional football game, when a virtual shot is made, a player generally performs a shooting operation through a side lens in a virtual court.
Therefore, the existing virtual shooting method is simple, and the shooting is inaccurate due to the difference of the visual angles of players.
Disclosure of Invention
The present application is directed to provide a method, an apparatus, an electronic device and a storage medium for controlling a projectile game, which can improve the accuracy of shooting.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, the present invention provides a method for controlling a casting-type game, in which a terminal device displays a graphical user interface, the graphical user interface includes a target virtual character, a controllable casting object, a preset region, and a first control, and the method includes:
responding to a first control operation aiming at the first control, and displaying a visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character;
adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area faced by the target virtual character;
and responding to a fourth control operation, and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position of the controllable projection object and the target motion position.
In an optional embodiment, the adjusting the target movement position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area includes:
and adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area faced by the target virtual character, and displaying the motion track from the second current position of the controllable projection object to the target motion position in real time in a preset display mode.
In an alternative embodiment, the second control operation comprises: and sliding operation of the first control is performed on the basis of the visual angle corresponding to the preset area and the target virtual role, and/or posture adjustment operation of the terminal equipment is performed on the basis of the terminal equipment corresponding to the visual angle corresponding to the preset area and the target virtual role.
In an alternative embodiment, the fourth control operation comprises: termination of touch operation for the first control.
In an optional embodiment, the displaying, according to the first current position of the target virtual character, a view angle corresponding to the target virtual character facing the preset area includes:
and displaying the visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character and the preset visual angle parameter.
In an alternative embodiment, the first control operation is a re-press operation or a long-press operation.
In an alternative embodiment, the graphical user interface further comprises: a second control, responsive to a fourth control operation, for controlling the controllable projection object to move from the second current position to before the target motion position based on a second current position of the controllable projection object and the target motion position, comprising:
and responding to a third control operation aiming at a second control based on a visual angle corresponding to the preset area faced by the target virtual character, controlling the target virtual character to operate the controllable projection object to move, and adjusting a second current position of the controllable projection object.
In an alternative embodiment, the projection-type game includes: a football game, wherein the controllable projection object is a virtual football; the graphical user interface includes a target virtual character, the virtual football, a goal, and a first control, the first control including: and a shooting control.
In a second aspect, the present invention provides a projection game control apparatus, which displays a graphical user interface through a terminal device, where the graphical user interface includes a target virtual character, a controllable projection object, a preset region, and a first control, and the apparatus includes:
the display module is used for responding to a first control operation aiming at the first control and displaying a visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character;
the adjusting module is used for adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area of the target virtual role;
and the moving module is used for responding to a fourth control operation and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position of the controllable projection object and the target motion position.
In an optional embodiment, the adjusting module is specifically configured to adjust a target motion position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area, and display a motion trajectory from a second current position of the controllable projection object to the target motion position in a preset display manner in real time.
In an alternative embodiment, the second control operation comprises:
and sliding operation of the first control is performed on the basis of the visual angle corresponding to the preset area and the target virtual role, and/or posture adjustment operation of the terminal equipment is performed on the basis of the terminal equipment corresponding to the visual angle corresponding to the preset area and the target virtual role.
In an alternative embodiment, the fourth control operation comprises: termination of touch operation for the first control.
In an optional embodiment, the display module is specifically configured to display, according to the first current position of the target virtual character and a preset view parameter, a view corresponding to the target virtual character facing the preset area.
In an alternative embodiment, the first control operation is a re-press operation or a long-press operation.
In an alternative embodiment, the graphical user interface further comprises: the moving module is further configured to respond to a third control operation for the second control based on a viewing angle corresponding to the preset area faced by the target virtual character, control the target virtual character to operate the controllable projection object to move, and adjust a second current position of the controllable projection object.
In an alternative embodiment, the projection-type game includes: a football game, wherein the controllable projection object is a virtual football; the graphical user interface includes a target virtual character, the virtual football, a goal, and a first control, the first control including: and a shooting control.
In a third aspect, the present invention provides an electronic device comprising: the projection type game control method comprises a processor, a storage medium and a bus, wherein the storage medium stores machine readable instructions executable by the processor, when an electronic device runs, the processor is communicated with the storage medium through the bus, and the processor executes the machine readable instructions to execute the steps of the projection type game control method according to any one of the preceding embodiments.
In a fourth aspect, the present invention provides a computer-readable storage medium, having a computer program stored thereon, where the computer program is executed by a processor to execute the steps of the projection-type game control method according to any one of the previous embodiments.
The beneficial effect of this application is:
in a method, an apparatus, an electronic device, and a storage medium for controlling a casting game provided in an embodiment of the present application, a graphical user interface is displayed by a terminal device, where the graphical user interface includes a target virtual character, a controllable casting object, a preset region, and a first control, and the method includes: responding to a first control operation aiming at the first control, and displaying a visual angle corresponding to the target virtual character facing to the preset area according to the first current position of the target virtual character; adjusting the target motion position of the controllable projection object according to a second control operation based on a visual angle corresponding to the preset area of the target virtual character; and responding to a fourth control operation, and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position and the target motion position of the controllable projection object.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is an architecture diagram of a cloud interaction system according to an embodiment of the present application;
fig. 2 is a schematic flowchart of a method for controlling a projection game according to an embodiment of the present disclosure;
fig. 3 is a schematic flow chart of another method for controlling a projection game according to an embodiment of the present disclosure;
fig. 4 is a schematic flowchart of another method for controlling a projection game according to an embodiment of the present application;
FIG. 5 is a flow chart illustrating another method for controlling a projection-type game according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
fig. 7 is a schematic functional block diagram of a projection game control apparatus according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the existing football game, a player generally performs shooting operation through a side lens in a virtual court, but the shooting is often inaccurate due to the difference of the visual angles of the player.
In view of this, the present application provides a method for controlling a projection game, which can reduce a deviation of a viewing angle and improve accuracy of controlling movement of a virtual object.
The projection game control method in one embodiment of the present application may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the projection game control method is operated on a server, the projection game control method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system can comprise the server and a client device.
Fig. 1 is an architecture diagram of a cloud interaction system provided in an embodiment of the present application, and as shown in fig. 1, the system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the transmission method of the game role are completed on the cloud game server, and the client device 10 is used for receiving and sending data and presenting the game picture, for example, the client device 10 may be a display device with a data transmission function near the user side, such as a mobile terminal, a television, a computer, a palmtop computer, and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device 10 to transmit an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game screen and the like are encoded and compressed, the data are returned to the client device 10 through a network, and finally, the data are decoded by the client device 10 and the game screen is output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Fig. 2 is a schematic flowchart of a method for controlling a casting-type game according to an embodiment of the present application, as described above, an execution subject of the method may be a terminal device or a server, where a graphical user interface may be displayed by the terminal device, the graphical user interface includes a target virtual character, a controllable casting object, a preset area, and a first control, as shown in fig. 1, the method may include:
s101, responding to a first control operation aiming at a first control, and displaying a visual angle corresponding to the target virtual character facing a preset area according to the first current position of the target virtual character.
The controllable projection object may be any ball such as a virtual football, a virtual basketball, a virtual table tennis, a virtual badminton, or any throwing object such as a virtual ammunition, which is not limited herein, and may be different according to the difference of the projection game, which is not limited herein. Accordingly, the preset area may be a virtual goal, a virtual basket, or the like.
The first control operation may act on the first control through clicking, long-pressing, sliding, re-pressing, and the like based on the touch display screen to generate a first control operation, and in response to the first control operation, a first current position of the target virtual character may be obtained, where optionally, the first current position may be an absolute position of the target virtual character in the game scene, or may be a relative position of the target virtual character with respect to a certain preset area or a preset scene in the game scene, which is not limited herein. For example, when the projection game is a soccer game, the preset area may be a goal area, and the first current position of the target virtual character may be marked by a distance from the target virtual character to the goal area, but is not limited thereto. Of course, it should be noted that, in response to the first control operation, the target movement position of the controllable projection object may also be acquired, and the target movement position at this time is the default target movement position of the system, and may be subsequently adjusted according to the operation of the player.
Based on the above description, after the first current position of the target virtual character is obtained, the view angle corresponding to the preset area faced by the target virtual character may be displayed according to the first current position, and under the view angle, the game picture displayed in the graphical user interface is the game picture of the preset area faced by the target virtual character, at this time, the position of the virtual camera in the game may be located behind the target virtual character (third person view angle), may also be located on the head of the target virtual character (first person view angle), and of course, may also be located in other positions, as long as the competition scene including the preset area that can be observed by the target virtual character at this time can be restored. Alternatively, the display area within the viewing angle may be determined according to the first current position of the target virtual character. For example, the area may be determined by taking the first current position of the target virtual character as the center and taking a preset threshold as the radius; or, the area may be determined by taking the first current position of the target virtual character as a center and a preset threshold as an area; or, the first current position of the target virtual character may be used as a center, the first preset threshold is a first side length, and the second preset threshold is a rectangular area determined by a second side length, which is not limited herein. Of course, the shape of the display area of the target virtual character facing the view angle corresponding to the preset area is not limited in this application, and may be a regular shape or any irregular shape.
S102, adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area of the target virtual character.
And under the condition that the graphical user interface provides the visual angle corresponding to the target virtual character facing the preset area, the player can adjust the target motion position of the controllable projection object through the second control operation.
And S103, in response to the fourth control operation, controlling the controllable projection object to move from the second current position to the target motion position according to the second current position and the target motion position of the controllable projection object.
Based on the above description, it can be understood that, in the method provided in this embodiment, the movement of the controllable projection object may be controlled based on the viewing angle corresponding to the target virtual character facing the preset area, and it can be understood that, in the moving process, the target motion position of the controllable projection object may also be updated, so as to implement real-time control on the controllable projection object and improve the accuracy of the control. After determining the target motion position, the player may control the controllable projected object to move from the second current position to the target motion position through a fourth control operation.
In some embodiments, the target movement position of the controllable projection object may be adjusted according to the second control operation, and optionally, if the graphical user interface displays the angle of view corresponding to the target virtual character facing the preset area, when the player controls the controllable projection object to move, the player may update the previous default target movement position of the system in response to the second control operation based on the angle of view corresponding to the target virtual character facing the preset area, which may be understood as, if the graphical user interface does not display the angle of view corresponding to the target virtual character facing the preset area, in response to the first control operation for the first control, displaying the angle of view corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character and determining the initial target movement position of the controllable projection object, in the subsequent control process, if the graphical user interface displays the view angle corresponding to the target virtual character facing the preset area, the initial target motion position may be updated in response to the second control operation based on the view angle corresponding to the target virtual character facing the preset area, that is, in the control process of the controllable projection object, the target motion position of the controllable projection object may be adjusted by the second control operation based on the view angle corresponding to the target virtual character facing the preset area, so as to control the target motion position of the controllable projection object based on the view angle corresponding to the target virtual character facing the preset area.
To sum up, an embodiment of the present application provides a method for controlling a casting game, in which a terminal device displays a graphical user interface, the graphical user interface includes a target virtual character, a controllable casting object, a preset area, and a first control, and the method includes: responding to a first control operation aiming at the first control, and displaying a visual angle corresponding to the target virtual character facing to the preset area according to the first current position of the target virtual character; adjusting the target motion position of the controllable projection object according to a second control operation based on a visual angle corresponding to the preset area of the target virtual character; and responding to a fourth control operation, and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position and the target motion position of the controllable projection object.
Fig. 3 is a schematic flow chart of another method for controlling a projection game according to an embodiment of the present disclosure. Optionally, as shown in fig. 3, adjusting the target motion position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area includes:
s201, adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area of the target virtual role, and displaying the motion track from the second current position of the controllable projection object to the target motion position in real time in a preset display mode.
The motion trajectory can be a straight line segment from the second current position of the controllable projection object to the target motion position, or can be a curved line segment; either coincident with the actual movement trajectory of the controllable projection object or slightly different. The motion trail is updated in real time according to the adjustment of the target motion position, so that a real-time visual reference can be provided when a player adjusts the target motion position of the controllable projection object. The display mode of the motion trajectory may be a solid line or various broken lines, and those skilled in the art can freely select the form of the motion trajectory, the color, and other attributes.
According to the initial target motion position, when the controllable projection object is controlled to move from the second current position, some control deviation may still exist, for example, when a goal is shot in a football game, a goal angle deviation may exist, and therefore, it is necessary to adjust the initial target motion position, so that the accuracy of the control can be further improved through the adjustment. The second control operation is used to adjust the target motion position of the controllable projection object. The second control operation may be a sliding operation of the first control based on a viewing angle corresponding to the target virtual character facing the preset area, or a terminal device posture adjustment operation of the terminal device based on the viewing angle corresponding to the target virtual character facing the preset area. Either only one of the operation modes can be provided, or both operation modes can be provided simultaneously for the player to select according to the situation.
Optionally, for the second control operation, the second control operation may be generated by acting on the first control or the preset adjustment control through operations such as clicking, long pressing, sliding, dragging and the like based on the view angle corresponding to the preset area faced by the target virtual character, which is not limited herein.
In some embodiments, when the terminal device includes a gyroscope sensor, gyroscope data may be acquired and obtained by the gyroscope sensor, and the gyroscope data may represent an attitude parameter of the terminal device. Optionally, the posture parameter is used to adjust an initial target motion position, and in some embodiments, the player may perform a posture adjustment operation on the terminal device based on a viewing angle corresponding to the preset region faced by the target virtual character, so as to generate an adjustment parameter of the target motion position according to the posture parameter of the terminal device, and further adjust the target motion position of the controllable projection object. It should be noted that, in order to enable the terminal device to recognize that the gesture adjustment operation is the adjustment of the target motion position, the first control operation may be continuously performed (for example, the finger of the player performing the first control operation keeps touching the first control), and after the first control operation is finished, the gesture adjustment operation for the terminal device does not adjust the target motion position any more.
Optionally, when the graphical user interface presents a visual angle corresponding to the preset area faced by the target virtual character, if the terminal device is determined to tilt left according to the gyroscope data, the controllable projection object can be controlled to deflect left through the generated target motion position adjustment parameter, so as to achieve the purpose of controlling the target motion position of the controllable projection object to deflect left; if the terminal equipment is determined to be inclined to the right according to the gyroscope data, the controllable projection object can be controlled to be inclined to the right through the generated target motion position adjusting parameter, and the purpose of controlling the target motion position of the controllable projection object to be inclined to the right is achieved. Of course, the present application is not limited to a specific control manner, and may be different according to an actual application scenario.
Optionally, the displaying, according to the first current position of the target virtual character, a view angle corresponding to the preset area of the target virtual character includes:
and displaying the view angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character and the preset view angle parameter.
The preset view angle parameter may include a display parameter of a three-dimensional view angle corresponding to the virtual character, and may include but is not limited to: a display range, a display duration, and the like, where the display range may indicate a display area of the target virtual character facing a view angle corresponding to a preset area, and optionally, the display range may be determined based on a current position of the virtual character, for example, a region with a preset threshold as a radius may be determined as a display area of the target virtual character facing the view angle corresponding to the preset area with a first current position of the target virtual character as a center, or a rectangular display area with a preset length threshold and a preset width threshold as respective side lengths may be determined as a display area of the target virtual character facing the view angle corresponding to the preset area with the first current position of the target virtual character as a center, or a minimum display area including a preset target position and a first current position of the target virtual character may be determined as a display area of the target virtual character facing the preset area according to a preset target position (for example, a goal area may be in a virtual soccer game), and the minimum display area may be determined as a display area of the target virtual character facing the preset area The display area of the viewing angle corresponding to the area is not limited herein, and may be different according to the actual application scene; the display duration may indicate a display time of the target virtual character facing the view angle corresponding to the preset area on the graphical user interface, so that the player may control the projectable object to move based on the view angle corresponding to the preset area facing the target virtual character within the display duration, and optionally, the display duration may be 1 minute, 2 minutes, or any duration, which is not limited herein.
Fig. 4 is a schematic flowchart of another method for controlling a projection game according to an embodiment of the present application. Optionally, the terminal device may include a pressure sensor, and the pressure sensor may acquire and acquire a pressure parameter of the player on the touch display screen, as shown in fig. 4, where before displaying, according to the first current position of the target virtual character, an angle of view corresponding to the preset area that the target virtual character faces the preset area in response to the first control operation for the first control, the method further includes:
s501, responding to the pressing operation of the first control, and acquiring pressure parameters corresponding to the pressing operation acquired by the pressure sensor.
And S502, determining to acquire a first control operation according to the pressure parameter and a preset pressing threshold.
The player can generate a pressing operation for the first control component through long-press, short-press and other operation modes based on the touch display screen, and in response to the pressing operation, a pressure parameter corresponding to the pressing operation and acquired by the pressure sensor can be acquired. Optionally, if the pressure parameter is greater than a preset pressing threshold, it may be determined to acquire the first control operation, where the preset pressing threshold may be set according to an actual application scenario, and is not limited herein.
In order to distinguish from the conventional operation of triggering the controllable projection object to the target movement position, the first control operation may be a heavy press operation or a long press operation. When the re-pressing or long-pressing operation aiming at the first control is detected, displaying a visual angle corresponding to the target virtual character facing the preset area in the graphical user interface, so that a player can adjust the target motion position of the controllable projection object through a second control operation.
After the target movement position of the controllable projection object is adjusted through the second control operation, the player can confirm through the fourth control operation, so that the controllable projection object is controlled to move to the target movement position. The fourth control operation may be an operation for another control independent of the first control, or may be a termination event of the touch operation for the first control as the fourth control operation. If the second control operation is a sliding operation for the first control continuous with the first control operation, a fourth control operation is generated when the second control operation is terminated (i.e., the sliding touch operation for the first control is terminated), and the controllable projection object is controlled to move from the second current position to the target motion position. If the second control operation is a gesture adjustment operation on the terminal device, a fourth control operation is generated when the first control operation is terminated (i.e., the sliding touch operation for the first control is terminated), and the controllable projection object is controlled to move from the second current position to the target motion position.
Fig. 5 is a schematic flow chart of another method for controlling a projection game according to an embodiment of the present disclosure. Optionally, the graphical user interface further comprises: the second control, as shown in fig. 5, the above controlling the controllable projection object to move from the second current position to the target motion position in response to the fourth control operation according to the second current position and the target motion position of the controllable projection object, further includes:
s601, based on the view angle corresponding to the preset area of the target virtual character, responding to the third control operation aiming at the second control, controlling the target virtual character to operate the controllable projection object to move, and adjusting the second current position of the controllable projection object.
For the first control, the second control may be another control included in the graphical user interface, optionally, the player may perform operations such as clicking, long-pressing, sliding, dragging on the touch display screen to act on the second control to generate a third control operation, and in response to the third control operation, the target virtual character may be controlled to operate the controllable projection object to move, and the second current position of the controllable projection object may be adjusted. It should be noted that, the operation mode of the target virtual character may be different according to the difference of the controllable projection object, alternatively, the target virtual character may operate the controllable projection object (e.g., virtual football, virtual basketball, virtual volleyball) to move through any body part such as hands, feet, head, etc., or the target virtual character may operate the controllable projection object (e.g., virtual table tennis, virtual badminton) to move through a virtual prop (e.g., virtual racket) by hands, which may be different according to the actual application scenario, and is not limited herein.
Optionally, the projection-type game comprises: the controllable projection object is a virtual football; the graphical user interface includes a target virtual character, a virtual football, a goal, and a first control, the first control including: and a shooting control.
Of course, the present application is not limited to the category of the projection-type game, and the projection-type game may include, but is not limited to, the following games other than the soccer game: basketball game, volleyball game, table tennis game, badminton game etc. wherein, according to the difference of throwing the class game, controllable projection object and first control can be different, for example, when throwing the class game for basketball game, controllable projection object is virtual basketball, and first control includes: the shooting control is not described in detail herein.
Optionally, the projection-type game comprises: in the soccer game, the controlling the controllable projection object to move from the second current position to the target motion position according to the second current position and the target motion position of the controllable projection object may include:
and controlling the target virtual role to operate the virtual football to move from the second current position to the target motion position according to the second current position and the target motion position of the virtual football.
Optionally, the target motion position may be a specific position of a goal of the virtual soccer, as can be seen from the foregoing description, the controllable projection object is the virtual soccer, the player may adjust the target motion position based on a viewing angle corresponding to the target virtual character facing the preset area, and according to the second current position of the virtual soccer and the adjusted target motion position, the target virtual character is controlled to operate the virtual soccer to move from the second current position to the target motion position, that is, the target virtual character may perform a goal shooting action. Of course, the target motion position may also be any position in the football field, for example, the position of any teammate of the target virtual character in the game scene, etc., which is not limited herein.
In addition, it can be understood that when the controllable projection object is another virtual ball or a virtual throwing object, reference may be made to the process of performing the control process, and details of the process are not described herein again.
Fig. 6 is a schematic diagram of a graphical user interface, which is provided in an embodiment of the present application and illustrates an example of a soccer game, and as shown in fig. 6(a), a schematic diagram of controlling virtual soccer motions for a target virtual character, where a target virtual character with a nickname of 1 is a virtual character operated by a target player, and as shown in fig. 6(a), optionally, the graphical user interface includes: the method comprises a projection object control interface and an information display interface, wherein the information display interface is located above the projection object control interface, optionally, the information display interface may include an interface area where a nickname identifier 1 is located, and the projection object control interface may include: a football goal 210, a target virtual character 220, a virtual football 230, other virtual characters 240, a first control 340, a second control 310, and other controls 320. For the target player, in order to facilitate the target player to quickly determine the position of the manipulated target virtual character 220, optionally, the target virtual character 220 may be identified on the projection object control interface through the position aperture 221; the first control 340 may be a shooting control for performing shooting operations, the second control 310 may control the target virtual character to operate virtual soccer to move, and the other control controls 320 may specifically be sprint controls, pass controls, and pass-through controls, etc., during the game, the player may implement corresponding game actions through the other control controls 320, which is not limited herein.
In some embodiments, the total number of virtual characters in the projected object control interface is 20, and in the virtual soccer control process, if the target virtual character 220 operates the virtual soccer ball 230 at a certain time, optionally, the target player may generate a first control operation by pressing or pressing again on the first control 340 based on the touch display screen, and in response to the first control operation, the three-dimensional view corresponding to the goal that the target virtual character 220 faces may be displayed according to the first current position of the target virtual character 220, optionally, as shown in fig. 6(a), a display area within the three-dimensional view takes the first current position of the target virtual character 220 as a center, a first preset threshold is a first side length, and a second preset threshold is a rectangular area (ABCD matrix area) determined by a second side length, it can be understood that, compared to displaying the entire soccer field, because the projected object control interface displays fewer virtual characters at this time, and the target motion area corresponding to the target motion position is displayed in a key mode, so that the visual angle deviation can be reduced, and the accuracy of controlling the movement of the controllable projection object is improved.
Further, the target moving position may be adjusted by the second control operation on the first control 340 based on the corresponding three-dimensional perspective of the target virtual character 220, as shown in fig. 6(a), before the adjustment, the moving track of the virtual soccer ball 230 is X0-X1, during play, however, the target player finds that the motion trajectory X0-X1 fails to control the movement of the virtual soccer ball 230 into the soccer goal 210, at which point, the target player may act on the first control 340 via a second control operation (preferably a sliding operation that is continuous with the first control operation) based on the touch screen display to adjust the target motion position of the virtual soccer ball 230, or alternatively, the attitude parameters of the terminal equipment can be adjusted, so that the adjustment parameters of the movement position of the target can be acquired through the gyroscope data, the target motion position of the virtual football 230 is adjusted from X1 to X2 according to the adjustment parameters. After the player determines the target motion position (i.e., the goal shooting target) of the virtual soccer 230, the player controls the virtual soccer 230 to move to the target motion position X2 of the soccer goal 210 through a fourth control operation, and in this process, it can be seen that the target motion position of the controllable projection object can be controlled based on the viewing angle corresponding to the target virtual character facing the preset area, so that, compared with a mode of controlling through a side lens in the prior art, the embodiment of the present application can reduce the viewing angle deviation and improve the accuracy of control.
As shown in fig. 6(b), a schematic diagram of controlling a virtual soccer game by other virtual characters is shown in fig. 6(b), at this time, the virtual soccer 230 is controlled by other virtual characters 240, the target virtual character 220 does not operate the virtual soccer 230, and the number of virtual characters in the whole projection object control interface is large, including 6 virtual characters, it can be understood that, in this scenario, a player may observe the distribution of other virtual characters in a game scenario, so that the player may adjust a game strategy in time, and the game interaction experience of the player is improved.
Fig. 7 is a functional module schematic diagram of a projection-type game control apparatus according to an embodiment of the present disclosure, where the projection-type game control apparatus may display a graphical user interface through a terminal device, where the graphical user interface includes a target virtual character, a controllable projection object, a preset area, and a first control, and basic principles and technical effects of the apparatus are the same as those of the corresponding method embodiment, and for brief description, reference may be made to corresponding contents in the method embodiment for a part not mentioned in this embodiment. As shown in fig. 7, the projection game control device 400 includes:
a display module 410, configured to, in response to a first control operation for the first control, display a view corresponding to the target virtual character facing the preset area according to a first current position of the target virtual character;
an adjusting module 420, configured to adjust a target motion position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area.
A moving module 430, configured to, in response to a fourth control operation, control the controllable projection object to move from the second current position to the target motion position according to the second current position of the controllable projection object and the target motion position.
In an optional embodiment, the adjusting module 420 is specifically configured to adjust a target motion position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area, and display a motion trajectory from a second current position of the controllable projection object to the target motion position in a preset display manner in real time.
In an alternative embodiment, the second control operation comprises: and sliding operation of the first control is performed on the basis of the visual angle corresponding to the preset area and the target virtual role, and/or posture adjustment operation of the terminal equipment is performed on the basis of the terminal equipment corresponding to the visual angle corresponding to the preset area and the target virtual role.
In an alternative embodiment, the fourth control operation comprises: termination of touch operation for the first control.
In an optional embodiment, the display module 410 is specifically configured to display, according to the first current position of the target virtual character and a preset view parameter, a view corresponding to the target virtual character facing the preset area.
In an alternative embodiment, the first control operation is a re-press operation or a long-press operation.
In an alternative embodiment, the graphical user interface further comprises: the moving module 430 is further configured to, based on a viewing angle corresponding to the preset area faced by the target virtual character, respond to a third control operation for the second control, control the target virtual character to operate the controllable projection object to move, and adjust a second current position of the controllable projection object.
In an alternative embodiment, the projection-type game includes: a football game, wherein the controllable projection object is a virtual football; the graphical user interface includes a target virtual character, the virtual football, a goal, and a first control, the first control including: and a shooting control.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present application. The electronic device may be the aforementioned server or terminal device, and as shown in fig. 8, the electronic device may include: a processor 510, a storage medium 520, and a bus 530, the storage medium 520 storing machine-readable instructions executable by the processor 510, the processor 510 communicating with the storage medium 520 via the bus 530 when the electronic device is operating, the processor 510 executing the machine-readable instructions to perform the steps of the above-described method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims (11)
1. A projection game control method is characterized in that a graphical user interface is displayed through terminal equipment, the graphical user interface comprises a target virtual character, a controllable projection object, a preset area and a first control, and the method comprises the following steps:
responding to a first control operation aiming at the first control, and displaying a visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character;
adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area faced by the target virtual character;
and responding to a fourth control operation, and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position of the controllable projection object and the target motion position.
2. The method according to claim 1, wherein the adjusting the target motion position of the controllable projection object according to a second control operation based on a viewing angle corresponding to the target virtual character facing the preset area comprises:
and adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area faced by the target virtual character, and displaying the motion track from the second current position of the controllable projection object to the target motion position in real time in a preset display mode.
3. The method of claim 1, wherein the second control operation comprises:
and sliding operation of the first control is performed on the basis of the visual angle corresponding to the preset area and the target virtual role, and/or posture adjustment operation of the terminal equipment is performed on the basis of the terminal equipment corresponding to the visual angle corresponding to the preset area and the target virtual role.
4. The method of claim 1, wherein the fourth control operation comprises:
termination of touch operation for the first control.
5. The method of claim 1, wherein the displaying, according to the first current position of the target virtual character, a view angle corresponding to the target virtual character facing the preset area comprises:
and displaying the visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character and the preset visual angle parameter.
6. The method of claim 1, wherein the first control operation is a re-press operation or a long-press operation.
7. The method of claim 1, wherein the graphical user interface further comprises: a second control, responsive to a fourth control operation, for controlling the controllable projection object to move from the second current position to before the target motion position based on a second current position of the controllable projection object and the target motion position, comprising:
and responding to a third control operation aiming at a second control based on a visual angle corresponding to the preset area faced by the target virtual character, controlling the target virtual character to operate the controllable projection object to move, and adjusting a second current position of the controllable projection object.
8. The method of any of claims 1-7, wherein the cast-like game comprises: a football game, wherein the controllable projection object is a virtual football; the graphical user interface includes a target virtual character, the virtual football, a goal, and a first control, the first control including: and a shooting control.
9. A projection game control device is characterized in that a graphical user interface is displayed through a terminal device, the graphical user interface comprises a target virtual character, a controllable projection object, a preset area and a first control, and the device comprises:
the display module is used for responding to a first control operation aiming at the first control and displaying a visual angle corresponding to the target virtual character facing the preset area according to the first current position of the target virtual character;
the adjusting module is used for adjusting the target motion position of the controllable projection object according to a second control operation based on the visual angle corresponding to the preset area of the target virtual role;
and the moving module is used for responding to a fourth control operation and controlling the controllable projection object to move from the second current position to the target motion position according to the second current position of the controllable projection object and the target motion position.
10. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the projectile-type game control method according to any one of claims 1 to 8.
11. A computer-readable storage medium, having stored thereon a computer program which, when being executed by a processor, performs the steps of the method for controlling a projectile-type game as defined in any one of claims 1 to 8.
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