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CN110141855A - Method of controlling viewing angle, device, storage medium and electronic equipment - Google Patents

Method of controlling viewing angle, device, storage medium and electronic equipment Download PDF

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Publication number
CN110141855A
CN110141855A CN201910441874.3A CN201910441874A CN110141855A CN 110141855 A CN110141855 A CN 110141855A CN 201910441874 A CN201910441874 A CN 201910441874A CN 110141855 A CN110141855 A CN 110141855A
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CN
China
Prior art keywords
touch control
control operation
game
visual angle
virtual camera
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201910441874.3A
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Chinese (zh)
Inventor
王建平
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
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Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201910441874.3A priority Critical patent/CN110141855A/en
Publication of CN110141855A publication Critical patent/CN110141855A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

This disclosure relates to human-computer interaction technique field, a kind of method of controlling viewing angle and device are provided.The method is applied to mobile terminal, renders by the executing application on the processor of mobile terminal and on the touch control display of mobile terminal and obtains a graphic user interface, the graphic user interface includes at least partly scene of game;The described method includes: providing visual angle adjustment control on a graphical user interface;In response to the first touch control operation of visual angle adjustment control, the position of virtual camera is adjusted, so that larger range of scene of game is presented in graphic user interface;In response on visual angle adjustment control, with continuous second touch control operation of the first touch control operation, the movement of virtual camera being controlled according to the moving parameter of the second touch control operation, is correspondingly moved with controlling the scene of game presented in graphic user interface.The method can realize that speed easily switches over scene of game picture fastly, and accurately control the visual angle direction of game.

Description

Method of controlling viewing angle, device, storage medium and electronic equipment
Technical field
This disclosure relates to field of human-computer interaction, and in particular to a kind of method of controlling viewing angle, device, computer-readable storage medium Matter and electronic equipment.
Background technique
With the rapid development of mobile communication technology, occur more and more game applications on touch control terminal.It is swimming It plays in the operational process of application, touch control terminal shows various game objects according to certain layout, to be in user Existing scene of game and offer game operation interface.
In MOBA (Multiplayer Online Battle Arena, i.e., more online tactics competitive games of people) class game In, user needs frequent switching scene of game picture when carrying out game operation and accurately controls the visual angle of virtual role in game Direction.Existing technology controls the visual angle direction of virtual role in game by way of touching screen sliding and game picture is cut It changes, this mode is difficult to quick accurately control scenic picture variation;And when switching remote visual angle in currently existing scheme Need significantly to slide screen, the map of display interface small areas is difficult to visual angle be switched over by way of screen sliding. In addition, this seriously increases the difficulty of game operation to realize that accurate view angle switch needs game user largely to be practiced Degree.
Therefore, it is necessary to provide a kind of new method of controlling viewing angle.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
The disclosure is designed to provide a kind of method of controlling viewing angle, device, storage medium and electronic equipment, and then at least The inaccuracy of viewing angle control present in the relevant technologies is overcome the problems, such as to a certain extent.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure Practice and acquistion.
According to one aspect of the disclosure, a kind of method of controlling viewing angle is provided, mobile terminal, the mobile terminal are applied to Application program is installed, by the executing application on the processor of the mobile terminal and in the touch-control of the mobile terminal Rendering obtains a graphic user interface on display, and the graphic user interface includes at least partly scene of game;The method Include:
Adjustment control in one visual angle is provided on the graphical user interface;
In response to the first touch control operation of visual angle adjustment control, the position of virtual camera is adjusted, so that the figure The larger range of scene of game is presented in shape user interface;
In response to the visual angle adjustment control on continuous second touch control operation of first touch control operation, according to described The moving parameter of second touch control operation controls the movement of the virtual camera, is presented in the graphic user interface with controlling The scene of game correspondingly moves.
In one embodiment of the present disclosure, the method for controlling viewing angle further include:
In response to the end of first touch control operation, the virtual camera is restored to predeterminated position.
In one embodiment of the present disclosure, the method for controlling viewing angle further include:
In response to the end of second touch control operation, the virtual camera is restored to predeterminated position.
In one embodiment of the present disclosure, first touch control operation in response to visual angle adjustment control, adjustment The position of virtual camera, comprising:
In response to the first touch control operation of visual angle adjustment control, according to the time parameter of first touch control operation And/or pressure parameter adjusts the position of the virtual camera.
In one embodiment of the present disclosure, the time parameter of the position of the virtual camera and first touch control operation And/or pressure parameter is positively correlated.
In one embodiment of the present disclosure, the moving parameter includes at least one of: moving direction, it is mobile away from From, translational acceleration and movement speed.
In one embodiment of the present disclosure, the moving distance of the virtual camera is less than a default maximum range value.
According to another aspect of the present disclosure, a kind of visual angle controller is provided, mobile terminal, the mobile terminal are applied to Application program is installed, by the executing application on the processor of the mobile terminal and in the touch-control of the mobile terminal Rendering obtains a graphic user interface on display, and the graphic user interface includes at least partly scene of game;Described device Include:
Visual angle adjusts control display module, for providing visual angle adjustment control on the graphical user interface;
Position adjusting type modules adjust virtual camera for the first touch control operation in response to visual angle adjustment control Position, so that the larger range of scene of game is presented in the graphic user interface;
Virtual camera control module, in response to continuous with first touch control operation on visual angle adjustment control Second touch control operation controls the movement of the virtual camera according to the moving parameter of second touch control operation, described in control The scene of game presented in graphic user interface correspondingly moves.
According to the another further aspect of the disclosure, a kind of computer readable storage medium is provided, stores computer program thereon, it should Method described in any of the above embodiments is realized when computer program is executed by processor.
According to the another further aspect of the disclosure, a kind of electronic equipment is provided, comprising:
Processor;And
Memory, the executable instruction for storage processor;
Wherein, processor is configured to execute method described in any of the above embodiments via executable instruction is executed.
Compared with prior art, the disclosure at least have it is following difference and the utility model has the advantages that
In the method for controlling viewing angle, control is adjusted by the way that a visual angle is arranged in interface, in response to the view Angle adjusts the first touch control operation of control, adjusts the position of virtual camera, so that presenting in the graphic user interface bigger The scene of game of range;And in response to being touched on visual angle adjustment control with first touch control operation continuous second Control operation, the movement of the virtual camera is controlled according to the moving parameter of second touch control operation, is used with controlling the figure The scene of game presented in the interface of family correspondingly moves.On the one hand, according to first acted on visual angle adjustment control Touch control operation is realized to that can show the wider of scene of game in graphic user interface, so that viewing angle control is grasped in game Make simpler quick;On the other hand, according to described and continuous second touch control operation of the first touch control operation moving parameter control Virtual camera processed follows movement, to realize the presentation content for more accurately controlling scene of game.
It should be understood that above general description and following detailed description be only it is exemplary and explanatory, not The disclosure can be limited.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is the one of the disclosure A little embodiments for those of ordinary skill in the art without creative efforts, can also be according to these Attached drawing obtains other attached drawings.In the accompanying drawings:
Fig. 1 illustrates a kind of flow chart of method of controlling viewing angle in disclosure embodiment;
Fig. 2 illustrates a kind of schematic diagram of method of controlling viewing angle application scenarios in the embodiment of the present disclosure;
Fig. 3 illustrates the schematic diagram of another method of controlling viewing angle application scenarios in the embodiment of the present disclosure;
Fig. 4 illustrates the schematic diagram of another method of controlling viewing angle application scenarios in the embodiment of the present disclosure;
Fig. 5 illustrates the schematic diagram of another method of controlling viewing angle application scenarios in the embodiment of the present disclosure;
Fig. 6 illustrates a kind of structure chart of visual angle controller in disclosure embodiment;
Fig. 7 illustrates the structure chart of a kind of electronic equipment in disclosure embodiment.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot Structure or characteristic can be incorporated in any suitable manner in one or more embodiments.In the following description, it provides perhaps More details fully understand embodiment of the present disclosure to provide.It will be appreciated, however, by one skilled in the art that can It is omitted with technical solution of the disclosure one or more in the specific detail, or others side can be used Method, constituent element, device, step etc..In other cases, be not shown in detail or describe known solution to avoid a presumptuous guest usurps the role of the host and So that all aspects of this disclosure thicken.
In addition, attached drawing is only the example illustration of the disclosure, it is not necessarily drawn to scale.Identical attached drawing in attached drawing Label indicates same or similar part, thus will omit repetition thereof.Some block diagrams shown in the drawings are Functional entity, not necessarily must be corresponding with physically or logically independent entity.These can be realized using software form Functional entity, or these functional entitys are realized in one or more hardware modules or integrated circuit, or in heterogeneous networks and/or These functional entitys are realized in processor device and/or microcontroller device.Flow chart shown in the drawings is only exemplary theory It is bright, it is not necessary to including all steps.For example, the step of having can also decompose, and the step of having can merge or part is closed And therefore the sequence that actually executes be possible to change according to the actual situation.In addition, the term " first " of the disclosure, " second " are only It is the purpose for differentiation, it should not be as the limitation of the disclosure.
With the rapid development of mobile communication technology, occur more and more game applications on touch control terminal.It is swimming It plays in the operational process of application, touch control terminal shows various game objects according to certain layout, to be in user Existing scene of game and offer game operation interface.
In MOBA (Multiplayer Online Battle Arena, i.e., more online tactics competitive games of people) class game In, user needs frequent switching scene of game when carrying out game operation and accurately controls the visual angle court of virtual role in game To.The shortcomings that a kind of scheme is that a small map is provided in display interface to realize view angle switch in the related technology, this scheme It is that the mode of touch screen sliding employed in game is difficult to realize accurate view angle switch, and the map of small area is unfavorable for Visual angle is moved by way of screen sliding.Another scheme in the related technology is real in display screen upper right portion screen sliding The shortcomings that existing view angle switch, this scheme, needs greatly to slide screen when being to switch remote visual angle.In addition, with For above two scheme in the related technology, it is the accurate view angle switch of realization, game player is needed largely to be practiced, Which increase the difficulty of game operation.
Presence based on drawbacks described above, some schemes in the related technology have much been unable to satisfy user to accurate convenient and fast The demand of scene of game control and game viewing angle control.Therefore, present disclose provides a kind of method of controlling viewing angle, to solve correlation The above problem present in technology.The method of controlling viewing angle is applied to mobile terminal, and the mobile terminal is equipped with using journey Sequence is rendered by the executing application on the processor of the mobile terminal and on the touch control display of the mobile terminal A graphic user interface is obtained, the graphic user interface includes at least partly scene of game;Refering to what is shown in Fig. 1, viewing angle control Method the following steps are included:
Step S11: visual angle adjustment control is provided on the graphical user interface;
Step S13: in response to the first touch control operation of visual angle adjustment control, adjusting the position of virtual camera, so that It obtains and the larger range of scene of game is presented in the graphic user interface;And
Step S15: in response to the visual angle adjustment control on continuous second touch control operation of first touch control operation, The movement of the virtual camera is controlled, according to the moving parameter of second touch control operation to control in the graphic user interface The scene of game presented correspondingly moves.
In the method for controlling viewing angle, control is adjusted by the way that a visual angle is arranged in interface, in response to the view Angle adjusts the first touch control operation of control, adjusts the position of virtual camera, so that presenting in the graphic user interface bigger The scene of game of range;And in response to being touched on visual angle adjustment control with first touch control operation continuous second Control operation, the movement of the virtual camera is controlled according to the moving parameter of second touch control operation, is used with controlling the figure The scene of game presented in the interface of family correspondingly moves.On the one hand, according to first acted on visual angle adjustment control Touch control operation is realized to that can show the wider of scene of game in graphic user interface, so that viewing angle control is grasped in game Make simpler quick;On the other hand, according to described and continuous second touch control operation of the first touch control operation moving parameter control Virtual camera processed follows movement, to realize the presentation content for more accurately controlling scene of game.
Embodiment of the present disclosure provides firstly a kind of method of controlling viewing angle.The method of controlling viewing angle can pass through intelligence The terminal devices such as energy mobile phone, tablet computer, laptop are realized, that is to say, that these terminal devices can execute this implementation Each step of correlation technique in mode and other embodiments.It is set correspondingly, visual angle controller may include in these terminals In standby, it specifically can be permanent storage, be also possible to non-permanent storage, be also possible to other the preservation sides that can be realized Formula, the disclosure are not specially limited this.Specifically, the operating system of terminal device may include Android, iOS, Windows Phone, Windows etc., the executing subject for implementing the method for controlling viewing angle can be in terminal device Game application, for example, the online tactics competitive game of more people (Multiplayer Online Battle Arena, MOBA) game, It can also be other game applications that can implement this programme, the disclosure is also not specially limited this.Below with MOBA game It applies and embodiment of the disclosure is illustrated for being run on smart phone.
Refering to what is shown in Fig. 1, embodiment of the present disclosure provides firstly a kind of method of controlling viewing angle, the viewing angle control side Method is applied to mobile terminal, and the mobile terminal is equipped with application program, by executing on the processor of the mobile terminal Application program and on the touch control display of the mobile terminal rendering obtain a graphic user interface, the graphic user interface Including at least partly scene of game;It the described method comprises the following steps:
In step s 11, adjustment control in a visual angle is provided on the graphical user interface;
Refering to what is shown in Fig. 2, the graphic user interface can be with display portion or whole scene of game, visual angle adjusts control can To be set to any position in graphic user interface.In one embodiment, adjustment control in visual angle is circle shown in Fig. 3 Domain, adjustment control in visual angle can be other a variety of different shapes or color in other embodiments, for example, the visual angle adjusts Control can be in graphic user interface one and not have the touching manipulation region visually indicated.Without the visual angle tune visually indicated Whole control will not cover or influence the display of scene of game, be capable of providing better display effect, and save screen space, be applicable in In the high-level game user for being familiar with game operation.The shape that visual angle adjusts control can be circle, or ellipse, also It can be rectangle.Optionally, adjustment control in visual angle, which can be one, has the touching manipulation region visually indicated, for example, having side Coloured touching manipulation region or the touching with predetermined transparency are perhaps filled in one touching manipulation region of boundary's frame Touch manipulation region or other regions that can visually indicate touch operation.It is adjusted on control according to the visual angle is acted on Touch control operation control scene of game be presented the size of range and scene of game follows touch control operation mobile and in realizing and presenting The corresponding change held.User can be allowed quickly to navigate to visual angle adjustment control with the push button visually indicated to touch accordingly Region is manipulated, can reduce the operation difficulty of game new hand.
In step s 13, in response to the first touch control operation of visual angle adjustment control, the position of virtual camera is adjusted, So that the larger range of scene of game is presented in the graphic user interface.
Wherein, virtual camera can be set to the forms such as the first person, the third person/or observation visual angle, specifically can be by Developer or user are configured according to type of play or demand, and the disclosure is not particularly limited this.The presentation is the first The corresponding visual angle of the camera at visual angle is referred to as first person, i.e., carries out game with the subjective visual angle of user, higher to obtain Game feeling of immersion is usually applied to shooting game application program;Similarly, the corresponding visual angle of third person camera is the third person Visual angle, i.e. " god visual angle ", user can obtain the content of scene of game by third person, be controlled including user Game role is usually applied to more people's competitive games (for example, MOBA or MMORPG game).In addition, being closed for observation visual angle The visual angle in someone's object or object is infused, secret room is usually applied to and escapes class game application.The embodiment of the present disclosure is with third For people claims the camera at visual angle, the method for controlling viewing angle is illustrated.
Specifically, for example, player, which clicks the visual angle in interface, adjusts control, the position of virtual camera is adjusted, both may be used here To be only to adjust virtual camera coordinate height, it is also possible in order to enable game role is always positioned at the center of graphic user interface And the coordinate value of coordinate height He other directions is adjusted, it can be specifically configured according to developer or player's habit, this implementation Example is not limited to this.
In an exemplary embodiment of the disclosure, step S13 may include: to adjust control in response to the visual angle First touch control operation adjusts the position of the virtual camera according to the time parameter of first touch control operation and/or pressure parameter It sets.
Specifically, for example, the first touch control operation can be click or long press operation, when obtaining the operation of the first touch control operation It is long to be used as time parameter, the position of virtual camera is adjusted according to time parameter.First touch control operation can also be again by operation, obtain It takes again by corresponding pressure value is operated as pressure parameter, the position of virtual camera is adjusted according to pressure parameter.In addition it is also possible to The operation duration and pressure value for obtaining the first touch control operation simultaneously, to correspondingly adjust the position of virtual camera according to two parameters It sets, can be specifically configured according to demand by developer or user, the present embodiment is not limited to this.
Optionally, the position of the virtual camera and the time parameter and/or pressure parameter of first touch control operation are in It is positively correlated.In the present embodiment, the time parameter of the first touch control operation and/or pressure parameter are bigger, and the virtual camera is adjusted Whole coordinate value is bigger, and larger range of scene of game will be presented in the graphic user interface, meet user cognition and Operating habit.
In step S15, in response to the visual angle adjustment control on continuous second touch-control of first touch control operation Operation, controls the movement of the virtual camera, according to the moving parameter of second touch control operation to control the graphical user The scene of game presented in interface correspondingly moves.
In the present embodiment, as shown in figure 5, in response to being touched on visual angle adjustment control with the first touch control operation continuous second Control operation.Wherein, the second touch control operation can be moving operation, drag operation, slide etc..Then, the second touch-control is obtained Operate corresponding moving parameter.In an optional embodiment, the moving parameter includes at least one of: moving direction, Moving distance, translational acceleration and movement speed.For example, moving distance, movement speed, translational acceleration etc., pass through movement State modulator virtual camera is moved, to realize that the scene of game presented in control graphic user interface carries out correspondingly It is mobile.In the present embodiment, by being the movement of controllable virtual camera with continuous second touch control operation of the first touch control operation, To realize the movement of scene of game, achieve the purpose that user is quickly adjusted game visual angle.
In the present embodiment, moving parameter can also include the moving direction of the second touch control operation, and user pins visual angle tune Whole control is simultaneously pulled, and the direction of dragging is moving direction, correspondingly controls virtual camera and scene of game towards corresponding Drag direction moved.
It can be control in addition, controlling the virtual camera according to the moving direction and the moving distance and carrying out movement The virtual camera is moved with the direction opposite with the dragging drawing direction of touch control operation, is also possible to described in control Virtual camera is moved with direction identical with the dragging drawing direction of touch control operation, can be according to developer or user Specific requirements be configured, the present embodiment is not limited to this.In a further exemplary embodiment, the movement of the virtual camera Distance is less than a default maximum range value.What it is due to scene of game presentation is all or part of 3D map, virtual camera Moving distance should be less than the boundary value of 3D map.
Similarly, in the present embodiment, the movement of virtual camera may be set to be the mobile ginseng with the second touch-control operation Number is positively correlated.By taking the moving parameter of the second touch control operation is movement speed as an example, when user is on a graphical user interface with 3 pictures Element/second or 5 pixels/second movement speed execute the second touch control operation respectively, correspondingly, corresponding with 5 pixels/second movement speed Virtual camera will also be moved with faster speed, to realize the quick of scene of game in user's control graphic user interface Mobile, user can quickly obtain the object content in scene of game.
In an exemplary embodiment of the disclosure, after the step S13, method of controlling viewing angle can also be wrapped It includes: in response to the end of first touch control operation, the virtual camera being restored to predeterminated position.
Specifically, in response to the first touch control operation on visual angle adjustment control, the position tune to virtual camera is being realized After whole, user and general contents in scene of game are got, such as the game role ambient enviroment of active user's control Situation, at this point, user does not consider to continue to be adjusted visual angle, it is only necessary to touch-control medium (such as finger) is left mobile terminal Touch Screen terminates the first touch control operation, virtual camera can be realized and restore to predeterminated position, be in graphic user interface Existing scene of game also accordingly restores the content presented under predeterminated position visual angle.Wherein, the predeterminated position of virtual camera can be with It is considered as the conventional visual angle of presentation one, design parameter can be configured by developer, and the present embodiment is not limited to this.
In a further exemplary embodiment, after the step S15, method of controlling viewing angle may include: in response to institute The end for stating the second touch control operation restores the virtual camera to predeterminated position.
Similarly, in the present embodiment, it in response to the second touch control operation on viewing angle control control, completes to virtual camera It after the adjustment of position, then switches under preset conventional visual angle, to realize that game player adjusts the visual field in time in operation To observe the specific environment of entire scene of game.
The disclosure additionally provides a kind of concrete application of method of controlling viewing angle in gaming.Refering to what is shown in Fig. 4, being based on game One three-dimensional system of coordinate of scenario building, the ground of scene of game can be considered as the plane that XZ reference axis is constituted, height perpendicular to the ground Degree is then indicated by Y-axis.Specifically, it is assumed for example that virtual camera C, C in MOBA game are arranged to the trip for following player to control Play role H, it is assumed that the position of H be (PosX (H), PosY (H), PosZ (H)), and the position of C be (PosX (C), PosY (C), PosZ (C)), then positional relationship both are as follows:
PosX (H)+x=PosX (C)
PosY (H)+y=PosY (C)
PosZ (H)+z=PosZ (C)
Wherein x, y, z are constant, can be configured by developer according to specific type of play or content.
Specifically, it is assumed that virtual camera C is located at the position A in Fig. 4, the coordinate of A are as follows: x=0, y=under normal viewing angle NormalViewY, z=-NormalViewZ.
Player clicks the adjustment of the visual angle on graphic user interface as shown in Figure 3 button, and visual angle can draw high at once, draw high Method is so that the position of virtual camera is adjusted by A to B, the coordinate of B location are as follows: x=0, y=HighViewY, z=- HighViewZ.Wherein, HighViewY > NormalViewY, HighViewZ > NormalViewZ, drawing high visual angle can allow currently Visual angle under camera lens is bigger.
After drawing high visual angle, the button is dragged, can carry out visual angle follows movement.It, can be with by changing the value of x and z Visual angle is allowed to follow camera mobile.For the second touch control operation, i.e. player acts on mobile terminal to the drag operation of button On display screen, two-dimensional coordinate system is established based on display screen, it is assumed that the vector of dragging be (vx, vy), -1≤vx≤1, -1≤vy≤ 1, and vx2+vy2=1, vx are the horizontal directions of screen, and vy is the direction of vertical screen.
With the dragging at visual angle: x=vx*VelocityX, y=HighViewY, z=HighViewZ+vy* VelocityY.X and z meets: MinX≤x≤MaxX, MinZ≤z≤MaxZ.
Wherein, VelocityX and VelocityY is to be along the rate of screen level and vertical direction dragging visual angle button Adjustable moving parameter.MinX and MaxX is the boundary of x, and MinZ and MaxZ are the boundaries of z, is guaranteed along horizontal and vertical The direction of screen is observed, and visual angle will not cross entire battlefield.
Another embodiment of the disclosure provides a kind of visual angle controller, is applied to mobile terminal, the mobile terminal Application program is installed, by the executing application on the processor of the mobile terminal and in the touch-control of the mobile terminal Rendering obtains a graphic user interface on display, and the graphic user interface includes at least partly scene of game;Fig. 6 is exemplary A kind of structure chart of visual angle controller in disclosure embodiment is shown, refering to what is shown in Fig. 6, visual angle controller 60 includes:
Visual angle adjusts control display module 61, for providing visual angle adjustment control on the graphical user interface;
Position adjusting type modules 62 adjust virtual camera for the first touch control operation in response to visual angle adjustment control Position so that the larger range of scene of game is presented in the graphic user interface;
Virtual camera control module 63, in response to continuous with first touch control operation on visual angle adjustment control The second touch control operation, control the movement of the virtual camera, according to the moving parameter of second touch control operation to control The scene of game presented in graphic user interface is stated correspondingly to move.
In an exemplary embodiment of the disclosure, the visual angle controller 60 may include:
For the end in response to first touch control operation, the virtual camera is restored to the submodule of predeterminated position Block.
In an exemplary embodiment of the disclosure, visual angle controller 60 may include:
For the end in response to second touch control operation, the virtual camera is restored to the submodule of predeterminated position Block.
In an exemplary embodiment of the disclosure, the click touch control operation detection device 61 includes: for responding In the first touch control operation of visual angle adjustment control, according to the time parameter and/or pressure parameter of first touch control operation Adjust the submodule of the position of the virtual camera.
Another embodiment of the disclosure provides a kind of computer readable storage medium, is stored thereon with and can be realized this theory The program product of the bright book above method.In some possible embodiments, various aspects of the invention are also implemented as one The form of kind program product comprising program code, when described program product is run on the terminal device, said program code For making the terminal device execute described in above-mentioned " illustrative methods " part of this specification various examples according to the present invention The step of property embodiment.
Program product can be run on terminal device, such as server.In this document, readable storage medium storing program for executing can be It is any to include or the tangible medium of storage program, the program can be commanded execution system, device or device using or with It is used in combination.
Described program product can be using any combination of one or more readable mediums.Readable medium can be readable letter Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or System, device or the device of semiconductor, or any above combination.The more specific example of readable storage medium storing program for executing is (non exhaustive List) include: electrical connection with one or more conducting wires, portable disc, hard disk, random access memory (RAM), read-only Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal, In carry readable program code.The data-signal of this propagation can take various forms, including but not limited to electromagnetic signal, Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing Matter, the readable medium can send, propagate or transmit for by instruction execution system, device or device use or and its The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have Line, optical cable, RF etc. or above-mentioned any appropriate combination.
The program for executing operation of the present invention can be write with any combination of one or more programming languages Code, described program design language include object oriented program language-Java, C++ etc., further include conventional Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user It calculates and executes in equipment, partly executes on a user device, being executed as an independent software package, partially in user's calculating Upper side point is executed on a remote computing or is executed in remote computing device or server completely.It is being related to far Journey calculates in the situation of equipment, and remote computing device can pass through the network of any kind, including local area network (LAN) or wide area network (WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP To be connected by internet).
Another embodiment of the disclosure provides a kind of electronic equipment that can be realized the above method.The skill of technical field Art personnel are it is understood that various aspects of the invention can be implemented as system, method or program product.Therefore, of the invention each A aspect can be with specific implementation is as follows, it may be assumed that complete hardware embodiment, complete Software Implementation are (including solid Part, microcode etc.) or hardware and software in terms of combine embodiment, may be collectively referred to as " circuit ", " module " here or " be System ".
The electronic equipment 700 of this embodiment according to the present invention is described referring to Fig. 7.The electronics that Fig. 7 is shown is set Standby 700 be only an example, should not function to the embodiment of the present invention and use scope bring any restrictions.
As shown in fig. 7, electronic equipment 700 is showed in the form of universal computing device.The component of electronic equipment 700 can wrap It includes but is not limited to: at least one above-mentioned processing unit 710, at least one above-mentioned storage unit 720, the different system components of connection The bus 730 of (including storage unit 720 and processing unit 710), display unit 740.
Wherein, the storage unit is stored with program code, and said program code can be held by the processing unit 710 Row, so that various according to the present invention described in the execution of the processing unit 710 above-mentioned " illustrative methods " part of this specification The step of illustrative embodiments.For example, the processing unit 710 can execute it is each in the respective embodiments described above and embodiment A step.
Storage unit 720 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit (RAM) 721 and/or cache memory unit 722, it can further include read-only memory unit (ROM) 723.
Storage unit 720 can also include program/utility 724 with one group of (at least one) program module 725, Such program module 725 includes but is not limited to: operating system, one or more application program, other program modules and It may include the realization of network environment in program data, each of these examples or certain combination.
Bus 730 can be to indicate one of a few class bus structures or a variety of, including storage unit bus or storage Cell controller, peripheral bus, graphics acceleration port, processing unit use any bus structures in a variety of bus structures Local bus.
Electronic equipment 700 can also be with one or more external equipments 701 (such as keyboard, sensing equipment, bluetooth equipment Deng) communication, the equipment mutual with the electronic equipment 700 can be also enabled a user to one or more to be communicated, and/or with make this Any equipment (such as the router, modem that electronic equipment 700 can be communicated with one or more of the other calculating equipment Etc.) communication.This communication can be carried out by input/output (I/O) interface 750.Also, electronic equipment 700 can also lead to Cross network adapter 760 and one or more network (such as local area network (LAN), wide area network (WAN) and/or public network, example Such as internet) communication.As shown, network adapter 760 is communicated by bus 730 with other modules of electronic equipment 700.It answers When understanding, although not shown in the drawings, other hardware and/or software module can be used in conjunction with electronic equipment 700, including but unlimited In: microcode, device driver, redundant processing unit, external disk drive array, RAID system, tape drive and number According to backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, terminal installation or network equipment etc.) is executed according to disclosure embodiment Method.
It should be appreciated that above-mentioned attached drawing is only the exemplary of processing included by method according to an exemplary embodiment of the present invention Illustrate, rather than limits purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable Sequence.In addition, being also easy to understand, these processing, which can be, for example either synchronously or asynchronously to be executed in multiple modules.
It should be noted that although being referred to several modules or list for acting the equipment executed in the above detailed description Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more Module or the feature and function of unit can embody in a module or unit.Conversely, an above-described mould The feature and function of block or unit can be to be embodied by multiple modules or unit with further division.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure His embodiment.The disclosure is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principles of this disclosure and including the undocumented common knowledge in the art of the disclosure or Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the attached claims.

Claims (10)

1. a kind of method of controlling viewing angle, which is characterized in that it is applied to mobile terminal, the mobile terminal is equipped with application program, It is rendered by the executing application on the processor of the mobile terminal and on the touch control display of the mobile terminal To a graphic user interface, the graphic user interface includes at least partly scene of game;The described method includes:
Adjustment control in one visual angle is provided on the graphical user interface;
In response to the first touch control operation of visual angle adjustment control, the position of virtual camera is adjusted, so that the figure is used The larger range of scene of game is presented in the interface of family;
In response to the visual angle adjustment control on continuous second touch control operation of first touch control operation, according to described second The moving parameter of touch control operation controls the movement of the virtual camera, described in controlling and presented in the graphic user interface Scene of game correspondingly moves.
2. method of controlling viewing angle according to claim 1, which is characterized in that further include:
In response to the end of first touch control operation, the virtual camera is restored to predeterminated position.
3. method of controlling viewing angle according to claim 1, which is characterized in that further include:
In response to the end of second touch control operation, the virtual camera is restored to predeterminated position.
4. method of controlling viewing angle according to claim 1, which is characterized in that described to adjust control in response to the visual angle First touch control operation adjusts the position of virtual camera, comprising:
In response to the first touch control operation of visual angle adjustment control, according to the time parameter of first touch control operation and/or Pressure parameter adjusts the position of the virtual camera.
5. method of controlling viewing angle according to claim 4, which is characterized in that the position of the virtual camera and described first The time parameter and/or pressure parameter of touch control operation are positively correlated.
6. method of controlling viewing angle according to claim 1, which is characterized in that the moving parameter include it is following at least it One: moving direction, moving distance, translational acceleration and movement speed.
7. method of controlling viewing angle according to claim 1, which is characterized in that the moving distance of the virtual camera is less than one Default maximum range value.
8. a kind of visual angle controller, which is characterized in that it is applied to mobile terminal, the mobile terminal is equipped with application program, It is rendered by the executing application on the processor of the mobile terminal and on the touch control display of the mobile terminal To a graphic user interface, the graphic user interface includes at least partly scene of game;Described device includes:
Visual angle adjusts control display module, for providing visual angle adjustment control on the graphical user interface;
Position adjusting type modules adjust the position of virtual camera for the first touch control operation in response to visual angle adjustment control, So that the larger range of scene of game is presented in the graphic user interface;
Virtual camera control module is used to adjust in response to the visual angle on control and first touch control operation continuous second Touch control operation controls the movement of the virtual camera according to the moving parameter of second touch control operation, to control the figure The scene of game presented in user interface correspondingly moves.
9. a kind of computer readable storage medium, stores computer program thereon, which is characterized in that the computer program is located It manages when device executes and realizes the described in any item methods of claim 1-7.
10. a kind of electronic equipment characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to require 1-7 described in any item via executing the executable instruction and carry out perform claim Method.
CN201910441874.3A 2019-05-24 2019-05-24 Method of controlling viewing angle, device, storage medium and electronic equipment Pending CN110141855A (en)

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CN111773711A (en) * 2020-07-27 2020-10-16 网易(杭州)网络有限公司 Game visual angle control method and device, storage medium and electronic device
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CN112221131A (en) * 2020-10-14 2021-01-15 腾讯科技(深圳)有限公司 Visual angle switching method and device and computer readable storage medium
CN112245914A (en) * 2020-11-11 2021-01-22 网易(杭州)网络有限公司 Visual angle adjusting method and device, storage medium and computer equipment
CN112807686A (en) * 2021-01-28 2021-05-18 网易(杭州)网络有限公司 Game fighting method and device and electronic equipment
CN113648654A (en) * 2021-09-03 2021-11-16 网易(杭州)网络有限公司 Game picture processing method, device, equipment, storage medium and program product
CN113730908A (en) * 2021-09-15 2021-12-03 腾讯科技(深圳)有限公司 Screen display method and device, storage medium, computer program, and electronic apparatus
CN114051151A (en) * 2021-11-23 2022-02-15 广州博冠信息科技有限公司 Live broadcast interaction method and device, storage medium and electronic equipment
CN114237431A (en) * 2021-12-09 2022-03-25 郑州捷安高科股份有限公司 Interactive equipment control method, device and equipment of simulation scene and readable storage medium
CN114415922A (en) * 2022-01-19 2022-04-29 网易(杭州)网络有限公司 Operation control adjusting method and device, electronic equipment and readable medium
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CN110580119B (en) * 2019-08-28 2021-03-02 深圳市瑞立视多媒体科技有限公司 Control system based on user interface
CN110784752B (en) * 2019-09-27 2022-01-11 腾讯科技(深圳)有限公司 Video interaction method and device, computer equipment and storage medium
CN110784752A (en) * 2019-09-27 2020-02-11 腾讯科技(深圳)有限公司 Video interaction method and device, computer equipment and storage medium
CN111514582A (en) * 2020-04-28 2020-08-11 网易(杭州)网络有限公司 Method, device and equipment for controlling display of map in game and readable storage medium
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CN112087575A (en) * 2020-08-24 2020-12-15 广州启量信息科技有限公司 Virtual camera control method
CN112221131A (en) * 2020-10-14 2021-01-15 腾讯科技(深圳)有限公司 Visual angle switching method and device and computer readable storage medium
CN112245914A (en) * 2020-11-11 2021-01-22 网易(杭州)网络有限公司 Visual angle adjusting method and device, storage medium and computer equipment
CN112245914B (en) * 2020-11-11 2024-03-12 网易(杭州)网络有限公司 Viewing angle adjusting method and device, storage medium and computer equipment
CN112807686A (en) * 2021-01-28 2021-05-18 网易(杭州)网络有限公司 Game fighting method and device and electronic equipment
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