CN107213643A - Display control method and device, storage medium, the electronic equipment of game picture - Google Patents
Display control method and device, storage medium, the electronic equipment of game picture Download PDFInfo
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- CN107213643A CN107213643A CN201710188442.7A CN201710188442A CN107213643A CN 107213643 A CN107213643 A CN 107213643A CN 201710188442 A CN201710188442 A CN 201710188442A CN 107213643 A CN107213643 A CN 107213643A
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- graphical user
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- 238000000034 method Methods 0.000 title claims abstract description 43
- 230000000007 visual effect Effects 0.000 claims abstract description 76
- 238000006073 displacement reaction Methods 0.000 claims abstract description 13
- 238000001514 detection method Methods 0.000 claims description 10
- 238000004364 calculation method Methods 0.000 claims description 6
- 238000009877 rendering Methods 0.000 claims description 5
- 238000004590 computer program Methods 0.000 claims description 4
- 230000008859 change Effects 0.000 abstract description 16
- 230000008569 process Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 230000000644 propagated effect Effects 0.000 description 2
- 230000009471 action Effects 0.000 description 1
- 230000006978 adaptation Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 239000013307 optical fiber Substances 0.000 description 1
- 230000003252 repetitive effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Present disclose provides a kind of display control method of game picture, device, terminal and computer-readable storage medium, this method includes:First is provided in graphic user interface and touches manipulation region, and virtual role is configured to carry out displacement and/or rotation in scene of game picture according to the first touch operation that the first touch manipulation region is received;When detecting positioned at the predetermined touch operation of the graphic user interface, manipulation region is touched in graphic user interface offer second, the presentation visual field for scenic picture of playing on graphic user interface is configured to according to the second touch operation that the second touch manipulation region is received to be changed;When detecting positioned at second touch operation in the second touch manipulation region, change the presentation visual field for scenic picture of being played on graphic user interface according to the second touch operation;At the end of detecting the second touch operation, the presentation visual field of game scenic picture is recovered to the state before the second touch operation on control graphic user interface.
Description
Technical Field
The present disclosure relates to the field of computer interaction technologies, and in particular, to a method and an apparatus for controlling display of a game screen, a storage medium, and an electronic device.
Background
With the development of mobile intelligent terminals and the game industry, a great amount of hand games with different themes emerge to meet the requirements of users. In a game, the virtual character defaults to look forward, and if one wants to observe the virtual environment behind or around the virtual character in the virtual environment where the virtual corner is located, one must turn the orientation of the virtual character.
However, observing the surrounding environment by controlling the rotation of a virtual character in a mobile terminal (especially, a mobile terminal employing touch control) game has a great limitation: on one hand, the operability is poor and the operation is inconvenient; on the other hand, observing the surrounding environment by controlling the rotation of the virtual character can interrupt or change the fighting state of the virtual character, cannot switch or influence the fighting in the fighting, cannot meet the requirement of a user on the switching of the observation visual field, and has poor user experience.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the present disclosure is to provide a method and apparatus for controlling display of a game screen, a storage medium, and an electronic device, which overcome one or more of the problems due to the limitations and disadvantages of the related art, at least to some extent.
According to an aspect of the present disclosure, there is provided a display control method of a game screen including a graphical user interface obtained by executing a software application on a processor of a mobile terminal and rendering on a display of the mobile terminal, content presented by the graphical user interface including a game scene screen and at least partially including a virtual character, the method including:
providing a first touch control area on the graphical user interface, and configuring the virtual character to perform displacement and/or rotation in the game scene picture according to a first touch operation received by the first touch control area;
when the preset touch operation on the graphical user interface is detected, providing a second touch control area on the graphical user interface, and configuring the display visual field of the game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
when a second touch operation in a second touch control area is detected, changing the presentation visual field of a game scene picture on the graphical user interface according to the second touch operation;
and when the end of the second touch operation is detected, controlling the display visual field of the game scene picture on the graphical user interface to be restored to the state before the second touch operation.
In an exemplary embodiment of the present disclosure, the first touch manipulation area is a virtual joystick manipulation area.
In an exemplary embodiment of the present disclosure, it is further included that the second touch operation is a touch-and-click operation.
In an exemplary embodiment of the present disclosure, further comprising the changing of the presentation field of view of the game scene screen on the graphical user interface according to the second touch operation includes:
and changing the presentation visual field of the game scene picture on the graphical user interface according to the position of a preset point in the second touch control area and the position of the click of the touch click operation.
In an exemplary embodiment of the present disclosure, further comprising the changing of the presentation field of view of the game scene screen on the graphical user interface according to the second touch operation includes:
and changing the presentation visual field of a game scene picture on the graphical user interface according to the position of a preset line in the second touch control area and the click position of the touch click operation.
In an exemplary embodiment of the present disclosure, it is further included that the second touch operation is a touch slide operation.
In an exemplary embodiment of the present disclosure, further comprising the changing of the presentation field of view of the game scene screen on the graphical user interface according to the second touch operation includes:
and changing the presenting visual field of the game scene picture on the graphical user interface according to the sliding track of the touch sliding operation.
In an exemplary embodiment of the present disclosure, further comprising the changing of the presentation field of view of the game scene screen on the graphical user interface according to the second touch operation includes:
changing the position of a virtual camera in the game scene into a preset position;
and changing the direction of the virtual camera according to the click position of the touch click operation.
In an exemplary embodiment of the present disclosure, the game screen is a first person perspective game screen, and the changing the presentation field of view of the game scene screen on the graphical user interface according to the second touch operation includes:
and switching the first person perspective game picture to a third person perspective game picture, and changing the direction of the display visual field of the game scene picture on the graphical user interface according to the click position of the touch click operation.
In an exemplary embodiment of the present disclosure, the controlling of the rendering field of view of the game scene screen on the graphical user interface to return to the state before the second touch operation includes:
controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field before the second touch operation; or,
and controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field calculated according to the display visual field calculation logic before the second touch operation.
In an exemplary embodiment of the present disclosure, the predetermined touch operation further includes any one of: heavy press, long press, double click.
According to an aspect of the present disclosure, there is provided a display control apparatus of a game screen including a graphical user interface rendered on a display of a mobile terminal by executing a software application on a processor of the mobile terminal, the graphical user interface presenting content including a game scene screen and at least partially including a virtual character, the apparatus comprising:
the first providing module is used for providing a first touch control area on the graphical user interface and configuring the virtual character to perform displacement and/or rotation in the game scene picture according to a first touch operation received by the first touch control area;
the first detection module is used for providing a second touch control area on the graphical user interface when a preset touch operation on the graphical user interface is detected, and configuring the display visual field of a game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
the second detection module is used for changing the presentation visual field of a game scene picture on the graphical user interface according to a second touch operation when the second touch operation in a second touch control area is detected;
and the third detection module is used for controlling the display visual field of the game scene picture on the graphical user interface to be restored to the state before the second touch operation when the second touch operation is detected to be finished.
According to an aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a display control method of a game screen as described in any one of the above.
According to an aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to execute the display control method of a game screen of any one of the above via execution of the executable instructions.
In an aspect of a display control method for a game screen provided by an exemplary embodiment of the present disclosure, by providing a first touch manipulation area in a graphical user interface, a displacement and/or a rotation is performed in a game scene screen according to a first touch operation received by the first touch manipulation area; on the other hand, a second touch control area is provided in the graphical user interface by detecting a predetermined touch operation on the graphical user interface, the presenting visual field of the game scene on the graphical user interface is changed according to the second touch operation received by the second touch control area, and when the second touch operation is finished, the presenting visual field of the game scene on the graphical user interface is restored to the original state. The second touch operation of the user in the second touch manipulation area can change the presenting visual field of the game scene on the graphical user interface and restore to the state before the second touch operation when the second touch operation is finished. The method provides a convenient and rapid mode for displaying the visual field adjustment for the user, meets the requirements of the user, and improves the user experience.
Drawings
The above and other features and advantages of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 is a flowchart illustrating a method for controlling display of a game screen according to the present disclosure.
Fig. 2 is a schematic diagram illustrating a change in field of view in an exemplary embodiment of the present disclosure.
Fig. 3 is a schematic diagram of a user performing a view change operation in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the embodiments of the disclosure can be practiced without one or more of the specific details, or with other methods, components, materials, devices, steps, and so forth. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted.
First, in the exemplary embodiment, a display control method of a game screen is disclosed, the game screen including a graphical user interface obtained by executing a software application on a processor of a mobile terminal and rendering on a display of the mobile terminal, content presented by the graphical user interface including a game scene screen and at least partially including a virtual character. Referring to fig. 1, the display control method of a game screen may include the steps of:
step S110, providing a first touch control area on a graphical user interface, and configuring the virtual character to perform displacement and/or rotation in a game scene picture according to first touch operation received by the first touch control area;
step S120, when a preset touch operation on the graphical user interface is detected, providing a second touch control area on the graphical user interface, and configuring the display visual field of the game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
step S130, detecting a second touch operation in a second touch control area, and changing the presentation visual field of a game scene picture on the graphical user interface according to the second touch operation;
step S140 is executed to control the display field of view of the game scene screen on the gui to return to the state before the second touch operation when the end of the second touch operation is detected.
With the display control method of a game screen in the present exemplary embodiment, on one hand, by providing a first touch manipulation area in a graphical user interface, a displacement and/or a rotation is performed in the game scene screen according to a first touch operation received by the first touch manipulation area; on the other hand, a second touch control area is provided in the graphical user interface by detecting a predetermined touch operation on the graphical user interface, the presenting visual field of the game scene on the graphical user interface is changed according to the second touch operation received by the second touch control area, and when the second touch operation is finished, the presenting visual field of the game scene on the graphical user interface is restored to the original state. The second touch operation of the user in the second touch manipulation area can change the presenting visual field of the game scene on the graphical user interface and restore to the state before the second touch operation when the second touch operation is finished. The method provides a convenient and rapid mode for displaying the visual field adjustment for the user, meets the requirements of the user, and improves the user experience.
Next, each step of the game screen display control method in the present exemplary embodiment will be further described.
In step S110, a first touch manipulation area is provided on the graphical user interface, and the virtual character is configured to be displaced and/or rotated in the game scene screen according to a first touch operation received by the first touch manipulation area. The first touch manipulation area may be in different manners such as a virtual joystick area, a direction control virtual key, and the like.
In an optional embodiment, the first touch control area is a virtual joystick area, and the virtual character is controlled to move and/or rotate in the game scene according to the first touch operation received by the virtual joystick area.
In an alternative embodiment, the first touch manipulation area is a virtual cross key area/virtual direction key (D-PAD) area, and the virtual character is controlled to move and/or rotate in the game scene according to the first touch operation received by the virtual cross key area.
In an alternative embodiment, the first touch manipulation area is a touch manipulation area with a visual indication, for example, a touch manipulation area with a border frame, or a touch manipulation area filled with a color, or a touch manipulation area with a predetermined transparency, or other manipulation areas capable of visually indicating a range of the first touch manipulation area, and the virtual character is controlled to move and/or rotate in the game scene according to a touch operation such as sliding, clicking or the like received by the touch manipulation area. The touch control area with the visual indication can enable a user to be quickly positioned in the touch control area, and the operation difficulty of a game novice can be reduced.
In an alternative embodiment, the first touch manipulation area is a touch manipulation area in the graphical user interface that has no visual indication. The touch control area without visual indication can not cover or influence the game picture, thereby providing better picture effect, saving screen space and being suitable for the operation of high hands of the game.
The virtual character is displaced in the game scene, which means that the position of the virtual character in the game scene is changed; the virtual character rotating in the game scene means that the orientation of the virtual character in the game scene changes.
In step S120, when a predetermined touch operation on the graphical user interface is detected, a second touch manipulation area is provided on the graphical user interface, and a presentation field of view of the game scene screen on the graphical user interface is configured to be changed according to the second touch operation received by the second touch manipulation area. The predetermined touch operation includes touch operations such as a heavy press, a long press, a double click, and the like.
In an alternative embodiment, the predetermined touch operation is a re-press operation. The touch display of the mobile terminal can detect the pressure value of touch pressing, and when the pressure value reaches a preset value, the touch display is judged to be a re-pressing operation. And when the press-back operation on the graphical user interface is detected, providing a second touch control area on the graphical user interface.
In an alternative embodiment, the predetermined touch manipulation is a long press manipulation. The touch display of the mobile terminal can detect the duration of touch pressing, and when the duration reaches a preset value, the touch display of the mobile terminal is judged to be long-pressing operation. And when the long-press operation positioned on the graphical user interface is detected, providing a second touch control area on the graphical user interface.
In an alternative embodiment, the predetermined touch operation is a double-click manipulation. The touch display of the mobile terminal can detect the number of touch clicks within a certain period of time. And when the double-click operation positioned on the graphical user interface is detected, providing a second touch control area on the graphical user interface.
In an alternative embodiment, the predetermined touch operation is a predetermined touch operation different from a touch operation for controlling the virtual character to perform attack (including physical attack, skill attack, and the like), displacement, and rotation.
When the preset touch operation on the graphical user interface is detected, a second touch control area is provided on the graphical user interface, so that the second touch control area can be called out as required, misoperation is avoided, and the screen space can be saved; the game client software application can select whether to provide the second touch area in the graphical user interface according to the use requirements of the user in the game process, the user does not need to return to the game client software application for selection, the game battle is not interrupted, and other operations of the game are not influenced.
In an alternative embodiment, an option is provided in the setting of the game software application for the user to select, and whether to provide the second touch control area in the graphical user interface is determined according to the content of the setting option.
The second touch manipulation area is a touch manipulation area with a visual indication in the graphical user interface, for example, a touch manipulation area with a border frame, or a touch manipulation area filled with a color, or a touch manipulation area with a predetermined transparency, or other manipulation areas capable of visually indicating the range of the second touch manipulation area. The touch control area with the visual indication can enable a user to be quickly positioned in the touch control area, and the operation difficulty of a game novice can be reduced.
In an alternative embodiment, the second touch manipulation area is a touch manipulation area in the graphical user interface that has no visual indication. The touch control area without visual indication can not cover or influence the game picture, thereby providing better picture effect, saving screen space and being suitable for the operation of high hands of the game.
The change of the presentation field of view of the game scene on the graphical user interface includes a change of a presentation range of the game scene on the graphical user interface and/or a change of a presentation angle of the game scene on the graphical user interface.
The following describes, with reference to an example, a change in the field of view of a scene on a graphical user interface.
Fig. 2 is a cross-sectional view of a game scene in the XY coordinate plane as shown in the drawing, in which the Z direction is a direction facing outward perpendicular to the paper surface (XY plane), where 1 is the game scene, 2 is the virtual camera, and 3 is a hill in the game scene. The virtual camera 2 is disposed at point a, the angle of the shooting direction line OA is θ, and point O is the intersection of the shooting direction line passing through point a and the game scene 1. The game scene content rendered on the display of the mobile terminal is equivalent to the scene content shot by the virtual camera 2 and ranges from the point B to the point C.
When the virtual camera 2 is pushed to the game scene 1 along the shooting direction line AO, the presenting range of the game scene picture on the graphical user interface is reduced, and the presenting angle is unchanged; on the contrary, the presenting range is enlarged, and the presenting angle is unchanged;
when the game scene is small, for example, the range of the game scene is limited to the range from the point E to the point F, and the virtual camera 2 can capture the whole range of the game scene within a certain range of the capturing angle. In this case, the shooting angle θ is changed within a certain range while keeping the position a of the virtual camera 2 constant, and the presentation angle of the game scene picture on the graphical user interface is changed, so that the presentation range is constant.
In an alternative embodiment, the step S120 may be performed before the step S110. That is, there is no restriction on the order of the steps S110 and S120.
In step S130, a second touch operation in the second touch manipulation area is detected, and a view of the game scene screen on the gui is changed according to the second touch operation.
The second touch operation is touch sliding operation, the presenting visual field of the game scene picture on the graphical user interface is changed according to the sliding track of the touch sliding operation, and the adjusting rotation direction of the presenting visual field of the game scene picture on the graphical user interface is the same as the sliding direction.
Taking fig. 2 and 3 as an example, when the second touch manipulation area receives a touch slide operation in the right direction, the view of the game scene screen on the graphical user interface changes, which is equivalent to the virtual camera 2 rotating in the negative Z-axis direction. The rotating angle is determined according to the sliding distance, and the larger the sliding distance is, the larger the rotating angle is.
As shown in fig. 3, the user-controlled avatar is a tank 6, the tank's orientation and the weapon sight 7 are all directed towards a mountain 8. The user can control the displacement and/or rotation of the tank 6 through a first touch manipulation area 4 (virtual joystick area) located on the left side of the graphical user interface, and adjust the game picture presentation field of view through a second touch manipulation area 5 (area with a bounding box on the right side in the figure) located on the right side of the graphical user interface. When the finger slides left and right in the second touch control area, the game picture shows corresponding left and right adjustment of the visual field.
When a sliding touch and sliding operation in the right-down direction is received, the displayed view of the game scene picture on the graphical user interface changes, which is equivalent to the virtual camera 2 in fig. 2 rotating in the Z-axis negative direction and rotating in the Y-negative direction.
Likewise, receiving a touch slide operation in another direction changes the presentation field of view accordingly.
In an alternative embodiment, the adjustment direction of the presentation field of view of the game scene screen on the graphical user interface is opposite to the sliding direction.
For example, as shown in FIG. 3, the user-controlled avatar is a tank, the tank heading and the weapon sight are all pointed at the mountain. The user can control the displacement and/or rotation of the tank through a first touch control area (a virtual rocker area) positioned on the left side of the graphical user interface, and the game picture presentation visual field is adjusted through a second touch control area (an area with a boundary frame on the right side in the figure) positioned on the right side of the graphical user interface. When the finger slides to the right in the second touch control area, the game picture shows the corresponding left adjustment of the visual field, which is equivalent to the virtual camera 2 in fig. 2 rotating to the positive direction of the Z axis.
In an alternative embodiment, changing the view of the scene on the graphical user interface according to the slide trajectory of the touch slide operation corresponds to changing the position a of the virtual camera and changing the shooting direction of the virtual camera 2.
For example, when the initial operation of the touch slide is detected, the position of the virtual camera 2 in the game scene is changed to another position, and the direction of the presentation field of view of the game scene screen on the graphical user interface is changed according to the slide trajectory of the touch slide operation.
For example, when the initial operation of the touch slide is detected, the first person perspective game screen is switched to the third person perspective game screen, and at this time, the position of the virtual camera 2 is changed, and the direction of the presentation field of view of the game scene screen on the graphical user interface is changed according to the slide track of the touch slide operation.
The second touch operation is touch sliding operation, and the position of the virtual camera is changed according to the sliding track of the touch sliding operation so as to change the presentation visual field of the game scene picture on the graphical user interface.
For example, in fig. 2-3, when the finger slides left and right in the second touch manipulation area 5, the game screen displays a corresponding left and right adjustment of the view field, which is equivalent to a corresponding movement of the virtual camera 2 in fig. 2 along the Z axis; when the finger slides up and down on the second touch manipulation area 5, the game screen presents a corresponding up-down adjustment of the field of view, which is equivalent to a corresponding movement of the virtual camera 2 along the Y-axis in fig. 2.
In an optional embodiment, the second touch operation is a touch-and-click operation, and the presentation field of the game scene picture on the graphical user interface is changed according to a position of a preset point in the second touch control area and a click position of the touch-and-click operation.
For example, the preset point is a central point of the second touch control area, and the click position of the touch click operation is on the right of the central point to control the direction of the virtual camera to rotate to the right.
For example, the preset point is a central point of the second touch control area, and the position of the click of the touch click operation is on the right of the central point, so that the position of the virtual camera is controlled to move to the right. Similarly, the touch clicking operations of other orientations are received to correspondingly change the presentation visual field.
In an optional embodiment, the second touch operation is a touch and click operation, and the presentation view of the game scene picture on the graphical user interface is changed according to the position of a preset line in the second touch control area and the click position of the touch and click operation.
For example, the preset line is a center line of the second touch control area in the horizontal direction, the click position of the touch click operation is on the right of the center line, the direction of the virtual camera is controlled to rotate to the right, the click position of the touch click operation is on the left of the center line, and the direction of the virtual camera is controlled to rotate to the left. For example, the preset line is a center line in the vertical direction of the second touch control area, the position of the click of the touch click operation is located above the center line, the direction of the virtual camera is controlled to rotate upwards, the position of the click of the touch click operation is located below the center line, and the direction of the virtual camera is controlled to rotate downwards.
For example, the preset line is a center line of the second touch control area in the horizontal direction, the position of the click of the touch click operation is on the right side of the center line, the position of the virtual camera is controlled to move to the right, the position of the click of the touch click operation is on the left side of the center line, and the position of the virtual camera is controlled to move to the left. For example, the preset line is a center line in the vertical direction of the second touch control area, the position of the click of the touch click operation is on the upper side of the center line, the position of the virtual camera is controlled to move upwards, and the position of the click of the touch click operation is on the lower side of the center line, and the position of the virtual camera is controlled to move downwards.
Similarly, the touch clicking operations of other orientations are received to correspondingly change the presentation visual field.
In step S140, when the end of the second touch operation is detected, the display field of view of the game scene screen on the gui is controlled to return to the state before the second touch operation.
When the touch operation is finished, the finger or other touch objects of the user leave the touch display screen, the game user can change the presenting view field direction of the game scene picture on the graphical user interface through second touch operations such as sliding touch operation, clicking operation and the like, the orientation of the virtual character and the direction of the weapon sight are not changed, and the game picture presented on the terminal can be quickly recovered after the touch sliding operation is finished. Provides a convenient and rapid visual field adjusting mode.
It should be noted that the restoring of the presentation field of view to the state before the second touch operation according to the present invention includes: controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field before the second touch operation; or controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field calculated according to the display visual field calculation logic before the second touch operation.
And controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field before the second touch operation, namely, absolutely restoring the display visual field range to the state before the second touch operation: the absolute position and the absolute angle/direction of the virtual camera in the game picture are both restored to the state before the second touch operation, for example, before the second touch operation, the position of the virtual camera 2 is a point a in the absolute coordinates of the game scene, and the image pickup direction is a direction vector AO; and the presented visual field range is absolutely restored to the state before the second touch operation based on the point A and the direction AO, namely, the presented visual field of the game scene picture on the graphical user interface is controlled based on the position of the virtual camera in the absolute coordinates of the game scene before the second touch operation and the shooting direction in the absolute coordinates.
Controlling the presentation field of view of the game scene picture on the graphical user interface to be restored to the presentation field of view calculated according to the presentation field of view calculation logic before the second touch operation, that is, restoring the field of view to the control state before the second touch operation, for example: before the second touch operation, the game calculates the visual field according to the preset calculation logic (for example, the virtual camera is arranged at the head of the virtual character and rotates along with the rotation of the virtual character), in such a case, the visual field of the invention is restored to the state before the second touch operation, or the calculation logic before the second touch operation is adopted to calculate the visual field; for example, before the second touch operation, the position of the virtual camera 2 is a point a in the relative coordinates associated with the virtual character (for example, a point with a distance W and a height H behind the virtual character), the image capturing direction is a direction vector AO associated with the orientation of the virtual character and/or the weapon sight direction (for example, the projection of the direction vector AO in the horizontal direction is the same as the orientation of the virtual character in the horizontal direction), when the virtual camera 2 is restored, the position of the virtual camera 2 is still located at the point with the distance W and the height H behind the virtual character, and the image capturing direction of the virtual camera 2 is associated with the orientation of the virtual character and/or the weapon sight direction, that is, based on the position of the virtual character in the absolute coordinates of the game scene, the orientation of the virtual character, and/or the weapon sight direction of the virtual character, And controlling the display visual field of the scene picture on the graphical user interface by the position relation of the virtual camera before the second touch operation in the game scene relative to the virtual character, the orientation of the virtual character before the second touch operation and/or the incidence relation between the weapon sight direction of the virtual character and the shooting direction of the virtual camera.
The scope of the claimed invention should include at least the two cases described above.
In an alternative embodiment, when the presentation field of view of the game scene screen is changed through the second touch manipulation region, the displacement and/or rotation of the virtual character may be changed through the first touch manipulation region. The orientation of the virtual character and/or the direction of the weapon sight can be changed while the display view is changed to observe the enemy through touch control in the second touch control area, so that quick observation and cooperative operation are realized. In an optional embodiment, when the end of the second touch operation is detected and the second touch manipulation area does not receive the touch operation within a predetermined time period, the display view field of the game scene picture on the graphical user interface is controlled to be restored to the state before the second touch operation.
It is to be noted that the above-mentioned figures are only schematic illustrations of the processes involved in the method according to an exemplary embodiment of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Also disclosed in the present exemplary embodiment is a display control apparatus for a game screen, the game screen including a graphical user interface obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a display of the mobile terminal, content presented by the graphical user interface including a game scene screen and at least partially including a virtual character, the display control apparatus for a game screen may include: the device comprises a first providing module, a second providing module, a first detecting module and a second detecting module. Wherein:
the first providing module can be used for providing a first touch control area on the graphical user interface, and configuring the virtual character to perform displacement and/or rotation in the game scene picture according to a first touch operation received by the first touch control area;
the first detection module can be used for providing a second touch control area on the graphical user interface when a predetermined touch operation on the graphical user interface is detected, and configuring the presenting visual field of the game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
the second detection module may be configured to detect the second touch operation in the second touch manipulation area, and change a presentation field of view of the game scene screen on the graphical user interface according to the second touch operation;
the third detection module may be configured to, when detecting a second touch operation in a second touch control area, change a presentation field of view of a game scene screen on the gui according to the second touch operation
The fourth detection module may be configured to control, when detecting that the second touch operation is ended, the display view of the game scene screen on the graphical user interface to return to a state before the second touch operation.
The specific details of the display control device module of each game screen are already described in detail in the display control method of the corresponding game screen, and therefore, the details are not repeated here.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described display control method of a game screen.
A computer readable storage medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable storage medium may transmit, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied in a computer readable storage medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
In an exemplary embodiment of the present disclosure, there is also provided an electronic device including: the processing components, which may further include one or more processors, and memory resources, represented by memory, for storing instructions, such as application programs, that are executable by the processing components. The application program stored in the memory may include one or more modules that each correspond to a set of instructions. Further, the processing component is configured to execute instructions to execute the above-described display control method of the game screen.
The electronic device may further include: a power component configured to power manage an executing electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input-output (I/O) interface. The electronic device may operate based on an operating system stored in memory, such as Android, iOS, Windows, Mac OS, Unix, Linux, FreeBSD, or the like.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiment of the present invention can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to make a computing device (which can be a personal computer, a server, an electronic device, or a network device, etc.) execute the method according to the embodiment of the present invention.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims (14)
1. A display control method for a game screen, wherein the game screen includes a graphical user interface obtained by executing a software application on a processor of a mobile terminal and rendering the graphical user interface on a display of the mobile terminal, and content presented by the graphical user interface includes a game scene screen and at least partially includes a virtual character, the method comprising:
providing a first touch control area on the graphical user interface, and configuring the virtual character to perform displacement and/or rotation in the game scene picture according to a first touch operation received by the first touch control area;
when the preset touch operation on the graphical user interface is detected, providing a second touch control area on the graphical user interface, and configuring the display visual field of the game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
when a second touch operation in a second touch control area is detected, changing the presentation visual field of a game scene picture on the graphical user interface according to the second touch operation;
and when the end of the second touch operation is detected, controlling the display visual field of the game scene picture on the graphical user interface to be restored to the state before the second touch operation.
2. The method of claim 1, wherein the first touch manipulation area is a virtual rocker manipulation area.
3. The method of claim 1, wherein the second touch operation is a touch-and-click operation.
4. The method of claim 3, wherein changing the rendered field of view of the game scene screen on the graphical user interface according to the second touch operation comprises:
and changing the presentation visual field of the game scene picture on the graphical user interface according to the position of a preset point in the second touch control area and the position of the click of the touch click operation.
5. The method of claim 3, wherein changing the rendered field of view of the game scene screen on the graphical user interface according to the second touch operation comprises:
and changing the presentation visual field of a game scene picture on the graphical user interface according to the position of a preset line in the second touch control area and the click position of the touch click operation.
6. The method of claim 1, wherein the second touch operation is a touch slide operation.
7. The method of claim 3, wherein changing the rendered field of view of the game scene screen on the graphical user interface according to the second touch operation comprises:
and changing the presenting visual field of the game scene picture on the graphical user interface according to the sliding track of the touch sliding operation.
8. The method of claim 3, wherein changing the rendered field of view of the game scene screen on the graphical user interface according to the second touch operation comprises:
changing the position of a virtual camera in the game scene into a preset position;
and changing the direction of the virtual camera according to the click position of the touch click operation.
9. The method of claim 3, wherein the game screen is a first person perspective game screen, and wherein changing the view of the presentation of the game scene screen on the graphical user interface according to the second touch operation comprises:
and switching the first person perspective game picture to a third person perspective game picture, and changing the direction of the display visual field of the game scene picture on the graphical user interface according to the click position of the touch click operation.
10. The method of claim 1, wherein the controlling the return of the rendered field of view of the game scene screen on the graphical user interface to the pre-second-touch-operation state comprises:
controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field before the second touch operation; or,
and controlling the display visual field of the game scene picture on the graphical user interface to be restored to the display visual field calculated according to the display visual field calculation logic before the second touch operation.
11. The method according to any one of claims 1-10, wherein the predetermined touch operation comprises any one of: heavy press, long press, double click.
12. A display control apparatus for a game screen including a graphical user interface rendered on a display of a mobile terminal by executing a software application on a processor of the mobile terminal, the graphical user interface presenting content including a game scene screen and at least partially including a virtual character, the apparatus comprising:
the first providing module is used for providing a first touch control area on the graphical user interface and configuring the virtual character to perform displacement and/or rotation in the game scene picture according to a first touch operation received by the first touch control area;
the first detection module is used for providing a second touch control area on the graphical user interface when a preset touch operation on the graphical user interface is detected, and configuring the display visual field of a game scene picture on the graphical user interface to be changed according to the second touch operation received by the second touch control area;
the second detection module is used for changing the presentation visual field of a game scene picture on the graphical user interface according to a second touch operation when the second touch operation in a second touch control area is detected;
and the third detection module is used for controlling the display visual field of the game scene picture on the graphical user interface to be restored to the state before the second touch operation when the second touch operation is detected to be finished.
13. A computer-readable storage medium on which a computer program is stored, the computer program, when executed by a processor, implementing a display control method of a game screen according to any one of claims 1 to 11.
14. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the display control method of a game screen of any one of claims 1-11 via execution of the executable instructions.
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