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CN109364471A - A kind of VR system - Google Patents

A kind of VR system Download PDF

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Publication number
CN109364471A
CN109364471A CN201811520574.6A CN201811520574A CN109364471A CN 109364471 A CN109364471 A CN 109364471A CN 201811520574 A CN201811520574 A CN 201811520574A CN 109364471 A CN109364471 A CN 109364471A
Authority
CN
China
Prior art keywords
hand
user
foot
control unit
unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811520574.6A
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Chinese (zh)
Inventor
董坤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Goertek Techology Co Ltd
Original Assignee
Goertek Techology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Goertek Techology Co Ltd filed Critical Goertek Techology Co Ltd
Priority to CN201811520574.6A priority Critical patent/CN109364471A/en
Publication of CN109364471A publication Critical patent/CN109364471A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

The invention discloses a kind of VR systems, acquire the exercise data of user's head by wearing Inertial Measurement Unit, and be sent to and wear control unit;The exercise data of user's hand is acquired by hand Inertial Measurement Unit, and is sent to and is worn control unit;The exercise data of user foot is acquired by foot's Inertial Measurement Unit, and is sent to and is worn control unit;Control unit is worn according to the operation of the data control display unit received, so that display unit shows more accurate virtual scene;When effect of the hand of user in the virtual scene shown in display unit by power, it wears control unit and generates feedback signal, control vibrating motor vibration, user's hand can feel vibration, realize the interaction of virtual reality body, the immersion experience for realizing trick composite class game, improves the game experiencing of user.

Description

A kind of VR system
Technical field
The invention belongs to technical field of virtual reality, specifically, being to be related to a kind of VR system.
Background technique
As this kind of game of NBA basketball has a large amount of player, but this kind of game is mostly the two-dimensional game of computer plane, User cannot be made to experience true feeling of immersion;At present VR aobvious technology can by with peripheral device (such as Oculus, HTC Vive releases product) most of immersion hand trip is completed, but but can complete to swim as basketball very well without a kind of system at present The trick composite class game VR system of one kind of playing.
Summary of the invention
The present invention provides a kind of VR systems, realize the immersion experience of trick composite class game.
In order to solve the above-mentioned technical problem, the present invention is achieved by the following scheme:
A kind of VR system, including helmet, hand equipment, foot device;The helmet includes wearing control unit, head Inertial Measurement Unit, display unit are worn, the Inertial Measurement Unit of wearing is for acquiring head exercise data;The hand equipment Including hand Inertial Measurement Unit, vibrating motor, the hand Inertial Measurement Unit is for acquiring hand exercise data;The foot Portion's equipment includes foot's Inertial Measurement Unit, and foot's Inertial Measurement Unit is for acquiring foot motion data;Game into In row, head exercise data, hand exercise data, foot motion data are acquired in real time, and be sent to and wear control unit, worn Control unit is shown pair according to head movement data, hand exercise data, foot motion data the control display unit received The virtual scene answered;It wears control unit and feedback signal, control vibrating motor vibration is generated according to virtual scene.
Further, under ball training mode, when it is ball successfully hit target when, record ball use when leaving user Family is sold the distance between dynamics, hand exercise data, foot motion data, user movement posture, user and target, and is recorded Ball motion profile.
Further, it under ball training mode, transfers the ball of storage and successfully hits corresponding hand-power out when target The distance between degree, hand exercise data, foot motion data, user movement posture, user and target are used with reminding to correct Family.
Further, the hand equipment includes flexible circuit board, hand control unit, pressure sensor, the pressure Force snesor acquires pressure data, and is sent to hand control unit;The hand control unit carries out the data received Processing, and be sent to and wear control unit;The hand control unit, hand Inertial Measurement Unit, pressure sensor, vibration horse Up to being laid on the flexible circuit board;The flexible circuit board is attached on gloves or is directly attached in user hand.
Further, the flexible circuit board includes palmar hand and five finger sections;On palmar hand and each finger section Vibrating motor described in being laid with one;It is laid on the palmar hand of the flexible circuit board and at least one finger section The pressure sensor.
Further, in five finger sections of the flexible circuit board index finger portion, middle finger portion, in third finger portion point It is not laid with the pressure sensor.
Further, there are two hand equipment settings;Two hand equipments are corresponding to be attached to left hand set and the right side On gloves, or directly correspondence is attached on the left hand and the right hand of user.
Further, the foot device further includes heart rate sensor, the heart rate sensor and foot's control unit Connection.
Further, the foot device includes flexible circuit board, and foot's Inertial Measurement Unit is laid in described soft On property circuit board;The flexible circuit board is attached on user's foot or is set on user's ankle.
Further, the foot device includes annular outer cover, and foot's Inertial Measurement Unit is laid in the ring In shape shell;The annular outer cover includes two semi-circular shells being detachably connected, and the annular outer cover is set in user's foot On ankle.
Further, there are two foot device settings;Two foot devices are corresponding to be sticked in the left foot of user On right crus of diaphragm, or correspondence is set on the left ankle and right ankle of user.
Further, the helmet further includes camera unit, and the camera unit acquires image data, and Acquired image data are sent to and wear control unit;The camera unit includes the first camera and the second camera shooting Head, first camera are located at the top of second camera.
Compared with prior art, the advantages and positive effects of the present invention are: VR system of the invention, is surveyed by wearing inertia The exercise data of unit acquisition user's head is measured, and is sent to and wears control unit, is obtained so that wearing control unit than calibrated True user's head exercise data;The exercise data of user's hand is acquired by hand Inertial Measurement Unit, and is sent to and is worn Control unit, so that wearing control unit obtains more accurately user's hand exercise data;Pass through foot's Inertial Measurement Unit The exercise data of user foot is acquired, and is sent to and wears control unit, is more accurately used so that wearing control unit Family foot motion data;Control unit is worn according to the head movement data, hand exercise data, foot motion data received Control display unit shows corresponding virtual scene, so that display unit shows more accurate virtual scene;When display is single In the virtual scene shown in member when effect of the hand of user by power, control unit is worn according to virtual scene and generates feedback Signal, control vibrating motor vibration, the hand of user can feel vibration, and user has feeling on the spot in person, realizes empty Quasi- reality body interaction, so that user experience is more intelligent accurate;Therefore, VR system of the invention realizes the trip of trick composite class The immersion of play is experienced, and the game experiencing of user is improved.
After the detailed description of embodiment of the present invention is read in conjunction with the figure, the other features and advantages of the invention will become more Add clear.
Detailed description of the invention
Fig. 1 is a kind of structural block diagram of embodiment of VR system proposed by the invention;
Fig. 2 is the circuit structure block diagram of helmet in Fig. 1;
Fig. 3 is the circuit structure block diagram of hand equipment in Fig. 1;
Fig. 4 is the circuit structure block diagram of foot device in Fig. 1;
Fig. 5 is the scheme of installation of the camera unit of the helmet of VR system proposed by the invention;
Fig. 6 is the pressure sensor of the hand equipment of VR system proposed by the invention and the scheme of installation of vibrating motor.
Appended drawing reference:
1, the first camera;2, second camera;3, pressure sensor;4, vibrating motor.
Specific embodiment
A specific embodiment of the invention is described in more detail with reference to the accompanying drawing.
The present embodiment proposes a kind of VR system, including helmet, hand equipment, foot device, shown in Figure 1.
Helmet mainly includes wearing control unit, wearing communication unit, wear Inertial Measurement Unit, camera unit It is shown in Figure 2 with display unit etc..The exercise data of Inertial Measurement Unit acquisition user's head is worn, and is sent to and wears Control unit;Camera unit acquires the hand and foot's image information of user, and acquired image data are sent to head Wear control unit;Wear the operation of control unit control display unit.
Hand equipment mainly includes hand control unit, hand communication unit, hand Inertial Measurement Unit, pressure sensing Device, vibrating motor etc., it is shown in Figure 3.Hand control unit controls the operation of vibrating motor by motor drive unit;Hand Inertial Measurement Unit acquires the exercise data of user's hand, and is sent to hand control unit;Pressure sensor acquires user hand The pressure data (i.e. the touching ball dynamics of user's hand) in portion, and it is sent to hand control unit;Hand control unit will receive Data handled, and be sent to hand communication unit, be sent to through hand communication unit and wear communication unit, then through head It wears communication unit and is sent to and wear control unit.
Foot device mainly includes foot's control unit, foot's communication unit, foot's Inertial Measurement Unit etc., referring to fig. 4 It is shown.Foot's Inertial Measurement Unit acquires the exercise data of user foot, and is sent to foot's control unit, foot's control unit The data received are handled, and are sent to foot's communication unit, is sent to through foot's communication unit and wears communication unit, Then it is worn communication unit and is sent to and wear control unit.
It wears communication unit and is sent to the data received and wear control unit, wear control unit according to receiving The operation of data control display unit.Control unit is worn by the head movement data of user, hand exercise data, foot motion Data combine, and control display unit show, perfect game body-sensing data, so that display unit is shown more accurately virtually Scene realizes the immersion experience of trick composite class game, improves the game experiencing of user.
The VR system of the present embodiment acquires the exercise data of user's head by wearing Inertial Measurement Unit, and is sent to Control unit is worn, so that wearing control unit obtains more accurately user's head exercise data;Pass through hand inertia measurement Unit acquires the exercise data of user's hand, and is sent to and wears control unit, so that it is more accurate to wear control unit acquisition User's hand exercise data;The pressure data of user's hand is acquired by pressure sensor, and is sent to and is worn control unit, So that wearing control unit obtains more accurately user's hand pressure data;User's foot is acquired by foot's Inertial Measurement Unit The exercise data in portion, and be sent to and wear control unit, so that wearing control unit obtains more accurately user's foot motion Data;The hand and foot's image information of user are acquired by camera unit, and acquired image data are sent to head Control unit is worn, so that wearing the motion profile that control unit obtains user's hand and foot;Control unit is worn according to reception The operation of the data control display unit arrived, so that display unit shows more accurate virtual scene;When in display unit In the virtual scene of display when effect of the hand of user by power, wears control unit and send feedback signal to wearing communication unit Member is worn communication unit and is sent to hand communication unit, is sent to hand control unit, hand control through hand communication unit After unit receives feedback signal, control signal control vibrating motor vibration is generated, the hand of user can feel vibration, use Family has feeling on the spot in person, realizes the interaction of virtual reality body, so that user experience is more intelligent accurate;Therefore, this implementation The VR system of example realizes the immersion experience of trick composite class game, improves the game experiencing of user.
The VR system of the present embodiment greatly strengthens the type of VR system games family, effectively enhances the competition of product Power, practicability is stronger, wide market.
For the ease of power supply, hand equipment further includes battery (such as button cell), and battery is each electricity consumption of hand equipment Device power supply.Hand Inertial Measurement Unit is six axis Inertial Measurement Units, including acceleration transducer and gyroscope, and acceleration passes Sensor is used to detect the acceleration of motion of user's hand, and gyroscope is used to detect the direction of motion of user's hand.Hand inertia is surveyed Amount unit realizes the movement up and down of detection user's hand, can more all-sidedly and accurately reflect the motion state of hand, More comprehensive and accurate hand exercise data can be obtained.
In the present embodiment, hand equipment further includes flexible circuit board, hand control unit, hand communication unit, hand Inertial Measurement Unit, pressure sensor, vibrating motor etc. are laid on flexible circuit board;Flexible circuit board is attached on gloves Or it is directly attached in user hand.Flexible circuit board can realize wide-angle folded bent, can be arbitrarily attached to gloves or user hand On, it is convenient for disassembly and assembly.By designing the flexible circuit board, so that hand equipment flexible design, convenient for the installation of hand equipment.
In the present embodiment, flexible circuit board is adapted to gloves or user hand contouring, including palmar hand and five hands Finger portion, it is shown in Figure 6, one is laid on palmar hand and each finger section described in vibrating motor 4;In flexible circuit The pressure sensor 3 is laid on the palmar hand of plate and at least one finger section.Carrying out the tricks groups such as basketball, vollyball When closing class game, the palm and finger of user may be by the feedback force of ball, therefore, in the palmar hand of flexible circuit board and every Vibrating motor described in being laid with one in a finger section, allows the hand of user to feel vibration, improves the body of game It tests.Since when being shot, being dribbled, bounced the ball, user is not that each finger is exerted oneself, therefore, in order to acquire user's hand The pressure being subject to, while reducing cost is laid with described on the palmar hand of flexible circuit board and at least one finger section Pressure sensor, the pressure being subject to for acquiring user's hand, and be sent to and wear control unit.
In the present embodiment, due to user carry out the game of trick composite class, when such as basketball, mainly using index finger, middle finger, The third finger is controlled ball, this three fingers influence the motion profile of ball, therefore, in order to accurately show the fortune of ball in virtual scene Dynamic rail mark and in order to save cost, in five finger sections of flexible circuit board index finger portion, middle finger portion, in third finger portion point It is not laid with the pressure sensor, it is shown in Figure 6, the pressure that these three fingers are subject to is acquired, and be sent to and wear control Unit processed wears control unit according to the pressure signal received, controls the motion profile of ball in virtual scene.
It is of course also possible to be laid with pressure sensor in each finger section of flexible circuit board, each finger is acquired The pressure being subject to.Control unit is worn according to the pressure signal of each pressure sensor received, can control display unit Show the motion profile of ball in virtual scene.
In the present embodiment, in order to bring better immersion to experience to user, there are two the hand equipment settings; The corresponding left hand set that is attached to of two hand equipments is put on the right hand, or directly correspondence is attached on the left hand and the right hand of user.
For the ease of power supply, foot device further includes battery (such as button cell), and battery is each electricity consumption of foot device Device power supply.Foot's Inertial Measurement Unit is six axis Inertial Measurement Units, including acceleration transducer and gyroscope, and acceleration passes Sensor is used to detect the acceleration of motion of user foot, and gyroscope is used to detect the direction of motion of user foot.Foot's inertia is surveyed Amount unit realizes the movement up and down of detection user foot, can more all-sidedly and accurately reflect the motion state of foot, More comprehensive and accurate foot motion data can be obtained.The movement step of user can be obtained by foot's Inertial Measurement Unit Number, user can check movement step number by cell phone application.
In the present embodiment, foot device further includes heart rate sensor, and heart rate sensor is connect with foot's control unit.The heart Rate sensor acquires heart rate signal, and is sent to foot's control unit, and foot's control unit is by the heart rate signal received through foot Portion's communication unit is worn communication unit and is sent to and wears control unit, wears control unit control display unit and shows heart rate letter Number.
When foot device works independently, the heart rate received can also can be believed with mobile communication, foot's control unit Number it is sent to mobile phone through foot's communication unit, user checks heart rate information by cell phone application.
The VR system of the present embodiment can accurately measure user in gaming or in exercise by foot's Inertial Measurement Unit (when foot device works independently, carrying out bluetooth connection with mobile phone) walked step number, can show in display unit or cell phone application Show the information such as step number, consumption calorie.Since foot device is directly worn on foot, so step counting accuracy is far longer than at present Bracelet step counting precision.In addition, foot device also has the function of detecting centre of motion rate, it can be in display unit or mobile phone The heart rate information of the upper real-time display user of APP.
In the present embodiment, foot device includes flexible circuit board, and foot's control unit, foot's communication unit, foot are used Property measuring unit etc. is laid on flexible circuit board;The flexible circuit board is attached on user's foot or is set in user's ankle On.Flexible circuit board can realize wide-angle folded bent, can be arbitrarily attached on user's foot, convenient for disassembly and assembly.It is soft by designing this Property circuit board, so that foot device flexible design, convenient for the installation of foot device.
As another preferred design of the present embodiment, foot device includes annular outer cover, foot's control unit, foot Portion's communication unit, foot's Inertial Measurement Unit etc. are laid in annular outer cover;Annular outer cover includes two and is detachably connected Semi-circular shell, annular outer cover are set on user's ankle.When installation, two semi-circular shells are placed on ankle, then Together by two semi-circular cage connections, so that annular outer cover is set on user's ankle.Detachably connected by being arranged two The semi-circular shell connect, is mounted on ankle convenient for foot device.In the present embodiment, two semi-circular shells are connected to one It rises, it is easy to disassemble.
In the present embodiment, in order to bring better immersion to experience to user, there are two the foot device settings; Two foot device correspondences are sticked on the left foot and right crus of diaphragm of user, or the corresponding left ankle and right ankle for being set in user On.
Due to there are two hand equipment settings, there are two foot device settings, compatible, and wearing communication unit includes the One communication unit, the second communication unit, third communication unit, fourth communication unit, the first communication unit are correspondingly connected with wherein one The hand communication unit of a hand equipment, the second communication unit are correspondingly connected with the hand communication unit of another hand equipment, the Three communication units are correspondingly connected with foot's communication unit of one of foot device, and fourth communication unit is correspondingly connected with another foot Foot's communication unit of portion's equipment;So as to realize helmet respectively with two hand equipments, two foot devices simultaneously Communication can reduce the time for wearing the data that control unit waits hand equipment and foot device in this way, help speed up to picture The rendering speed in face, to substantially reduce the picture delay sense of display unit, improves user and uses body to reduce delay sense It tests.
Wearing Inertial Measurement Unit is six axis Inertial Measurement Units, including acceleration transducer and gyroscope, and acceleration passes Sensor is used to detect the acceleration of motion of user's head, and gyroscope is used to detect the direction of motion of user's head.Wear inertia survey Amount unit realizes the movement up and down of detection user's head, can more all-sidedly and accurately reflect the motion state on head, More comprehensive and accurate head movement data can be obtained.It wears control unit and controls display unit according to head movement data Operation, so that the game experiencing of user is more intelligent accurate, improves player so that display unit accurately shows the angle of user Experience.
In the present embodiment, camera unit includes the first camera 1 and second camera 2, and the first camera 1 is located at the The top of two cameras 2, it is shown in Figure 5.Two cameras are infrared fish-eye camera.First camera acquires user hand The image information in portion and ball, and be sent to and wear control unit, wear obtained after control unit is analyzed user's hand gesture, The motion profile of hand exercise track and ball;Second camera acquires foot's image information of user, and is sent to and wears control Unit processed wears the motion profile that user foot is obtained after control unit is analyzed.Two cameras are distributed up and down, can be made Entire picture field angle (FOV) reaches 270 °, and the movement in face of user can capture substantially.
Helmet further includes video flow processing unit, and acquired image data are sent to video flowing by camera unit Processing unit, video flow processing unit handle the data received, are converted into wearing the lattice that control unit can identify Formula, and be sent to and wear control unit, data processing is carried out in order to wear control unit.
For the ease of storing information, helmet further includes storage unit, such as UFS.
For the ease of power supply, helmet further includes Power Management Unit and battery, and Power Management Unit is connect with battery, Wear the operation of control unit control Charge Management unit.The electric energy that external power supply provides is filled by Charge Management unit for battery Electricity.Battery is that each electricity consumption device of helmet is powered.
In the present embodiment, communication unit, hand communication unit, foot's communication unit are worn and is selected as Bluetooth communication core Piece.Bluetooth communication chip performance is stablized, and transmission speed is fast, real-time is high, can carry out the transmission of data in time, set so that wearing The standby data for obtaining hand equipment and foot device transmission in time control display unit in time and show associated scenario, promote user Game experiencing.
The VR system of the present embodiment is suitable for the game that trick composite class is completed, such as basketball game, volleyball game.This reality The VR system for applying example greatly strengthens the type of VR game family, effectively enhances the competitiveness of product, and practicability is stronger, city Field has a extensive future.
When VR system operates under game mode, into before game, head Inertial Measurement Unit, hand inertia are carried out The zero point correction of measuring unit and foot's Inertial Measurement Unit.Specifically, before entering the game, user is reminded to execute setting Reference actions, and obtained and executed by head Inertial Measurement Unit, hand Inertial Measurement Unit and foot's Inertial Measurement Unit Head movement data, hand exercise data, foot motion data when reference actions, the data of acquisition are integrated, as Baseline locomotor data establish a space coordinates using baseline locomotor data.The subsequent exercise data obtained in gaming is equal It is compared with baseline locomotor data, to determine exercise data in the position of space coordinates, so that it is determined that more accurate use Posture, the position at family etc..
In game progress, head exercise data, hand exercise data, foot motion data are acquired in real time, and be sent to Control unit is worn, wears control unit according to the head movement data, hand exercise data, foot motion data control received Display unit processed shows corresponding virtual scene;Corresponding feedback signal is generated according to virtual scene moreover, wearing control unit, Corresponding vibrating motor vibration is controlled, the feedback of power is realized, makes user that there is feeling on the spot in person, realizes the trip of trick composite class The immersion of play is experienced.
When VR system is operated under ball training mode, when it is ball successfully hit target when, record ball when leaving user User sell dynamics (being obtained by pressure sensor), hand exercise data (being obtained by hand Inertial Measurement Unit), foot Portion's exercise data (being obtained by foot's Inertial Measurement Unit), user movement posture (being obtained by the first camera), Yong Huyu The distance between target (is obtained) by second camera, and records ball motion profile (obtaining by the first camera). That is, Various types of data when recording ball successful hit target, in order to subsequent query.
Under ball training mode, when user, which takes some posture, to be trained, transfers the ball of storage and successfully penetrate When middle target between corresponding dynamics of selling, hand exercise data, foot motion data, user movement posture, user and target Distance, with remind correct user, help user training, realize user independently train.
VR system of the invention acquires the exercise data of user's head by wearing Inertial Measurement Unit, and is sent to head Control unit is worn, so that wearing control unit obtains more accurately user's head exercise data;Pass through hand inertia measurement list The exercise data of member acquisition user's hand, and be sent to and wear control unit, it is obtained more accurately so that wearing control unit User's hand exercise data;The exercise data of user foot is acquired by foot's Inertial Measurement Unit, and is sent to and is worn control Unit, so that wearing control unit obtains more accurately user's foot motion data;Control unit is worn according to receiving Head movement data, hand exercise data, foot motion data control display unit show corresponding virtual scene, so that display Unit shows more accurate virtual scene;When work of the hand by power of user in the virtual scene shown in display unit Used time wears control unit according to virtual scene and generates feedback signal, control vibrating motor vibration, and the hand of user can be felt To vibration, user has feeling on the spot in person, realizes the interaction of virtual reality body, so that user experience is more intelligent accurate;Cause This, VR system of the invention realizes the immersion experience of trick composite class game, improves the game experiencing of user.
Below by taking basketball game scene as an example, the specific work process of the VR system of the present embodiment is described in detail.
Right-hand man puts on hand equipment respectively, and left and right foot puts on foot device respectively.When entering game picture, two hands Portion's equipment, two foot devices are connect with four communication units of helmet respectively by respective communication unit, and aobvious Show and show connection status on unit, player becomes a member on field in 5 people at once (role is free);
One, under game mode, into before game picture, the reference actions that user can be reminded to be set in display unit interface (movement of such as attentioning), carries out the zero point correction of hand Inertial Measurement Unit and foot's Inertial Measurement Unit, latter two right hand is used Property measuring unit and Liang Ge foot Inertial Measurement Unit respective zero point correction information (execute reference actions when hand exercise Data, foot motion data) it is sent to wears control unit simultaneously, the progress of zero point correction information will be received by wearing control unit It integrates and stores in storage unit (for subsequent action as calibration with reference to use).Then control unit rendered picture is worn, is made The scene of game of display unit shows that game player station is motionless in situ.
Two, it in gaming, when the foot of user is forward or when moving backward, wears control unit control display unit and draws Role in the face definition wherein walked or run of perhaps walking back forward/run as my actual environment is by biped The acceleration transducer of foot's Inertial Measurement Unit determines, when acceleration transducer detects that acceleration forward or backward is got over Come it is bigger when be just defined as work of running, otherwise be defined as away movement.Wherein, the data that acceleration transducer obtains are controlled by foot Cell processing processed and being sent to by foot's communication unit is worn control unit and is integrated for information.
Three, to be realized in game such as turn round, deflecting movement when, wear that control unit makes role in picture and I am existing Real environment is equally turned round perhaps deflecting movement and is wherein turned to the left or to the right by foot's Inertial Measurement Unit on biped Gyroscope determines.Wherein, gyro data, which is handled by foot's control unit and passes through foot's communication unit and be sent to, wears control Unit processed is integrated for information.
Four, when realizing hand (such as right hand) dribble in game, control unit is worn by corresponding motor vibrations feedback letter The hand communication unit for being sent to the hand equipment of right hand institute band through wearing communication unit is ceased, it is single to be then transmit to hand control Member, hand control unit generate control signal, drive six vibrating motors of the hand equipment of right hand institute band by the frequency of setting Vibration, to indicate the force feedback of basketball and palm contacts.
Wherein, it when player wants that carrying out turning over wrist, pass or other hands to basketball in game plays ball movement processing, only needs Progress accordingly stirs palm action, then collected data are passed through hand by the hand Inertial Measurement Unit of corresponding hand equipment Communication unit, which is transferred to, wears communication unit, is then transmit to and wears control unit, then wears control unit and carries out to data It analyzes and rendering is changed to picture and realize that player wants the movement realized.
In addition, when the double balls of user are received, the corresponding vibrating motor of both hands is same in game when teammate passes the ball to user Sample does contact force feedback vibration, and working principle is for example above-mentioned, is not repeating.
Five, when user needs to do act of shooting in game, likewise, right-hand man makes corresponding actions, the hand of right-hand man The hand Inertial Measurement Unit of equipment can be transferred to the data parameters that corresponding preparatory action generates and wear control unit and carry out letter Breath integration, wearing control unit identification integral data at this time makes player role in game be in the action state for preparing shooting, this When player make act of shooting (the general the back of the hand of act of shooting can by towards ground variation for towards sky a change procedure, This movement change procedure can correspond to opposite gyroscope angle), when the hand of the hand equipment of corresponding shooting guard (such as right hand) The gyroscope angle changing of Inertial Measurement Unit, which is transmitted to, wears control unit progress Data Integration, and then wearing control unit makes to swim Play picture become basketball launch picture (angle of trajectory of shooting completely by gyroscope angle change data subject to, shooting dynamics then The shooting distance and corresponding dynamics really trained by me determine, or pass through game inner automatic adjustment shooting dynamics, in this way Real feeling of game greatly enhances).Control unit acquisition shooting data are then worn, feedback signal is generated, is transmitted to the hand of the right hand Control unit, then hand control unit makes the middle finger, index finger, nameless corresponding motor vibrations of the right hand, obtains shooting finger To the feedback of power, then movement shooting terminates.
Six, the dunk shot in basketball game, robbing backboard etc., movement working principle is all that helmet and hand equipment, foot set It is standby to be communicated with each other and the process of Data Integration, principle to it is above-mentioned substantially similar.
Seven, in game when realizing such as cross-leg dribble movement, the action process phase above-mentioned two, three, four is just needed here In conjunction with.
Further, since the acceleration transducer of foot's Inertial Measurement Unit can only obtain the direction of advance or retrogressing, no Walked out stroke can be accurately known, so foot's moving distance is captured using second camera here, to make game picture Moving distance it is more accurate.Simultaneously as game is played in entity space, second camera also has both real-time detection sky Between in underfooting object and remind player pay attention to evacuation effect, prevent underfooting from thering is barrier to trip player.
The process of shootaround:
(1) under shootaround mode, in basketball court, helmet is opened, control display unit enters VR training interface, this When the first camera and second camera open simultaneously, VR training interface display is that the reality that captures of two cameras is existing Real picture-basketball stands.
(2) when basketball is knocked down basketry under regular movement, the first camera will record basketball motion profile be after It is continuous to remind trainer spare.Meanwhile collected data transmission is worn control unit by hand Inertial Measurement Unit, wears control Unit processed will record the angle information sold at this time a little, and dynamics used in shooting guard also can be by respective finger (middle finger, food after shooting Refer to, be nameless) pressure sensor record and send data to and wear control unit as the certain throwing angle of certain distance The successful data of degree records angle of trajectory at this time, dynamics of selling, distance of selling.
Hereafter, when shooting under specific range, VR picture simultaneously can remind trainer adjust out record correctly sell Angle, and correction is reminded to sell shooting, practice in this way is repeatedly to achieve the effect that muscle memory, while the first camera can be real-time Detection shooting posture simultaneously adjusts prompting, realizes that shooting muscle memory is taken exercise and shooting standard operation is taken exercise, likes basketball Person tempers the best shooting posture and angle of trajectory of oneself in the case where not having to specialized coaches.Furthermore when all shootings success Angle of trajectory, dynamics of selling, sell distance, basketball movement track all stored, can carry out basketball game in conduct The personal information of player, which is extracted, to be used, and the practical manipulation sense of game is thus considerably increased.In addition, all data when training And basketball movement track can all store in case customer analysis study is used.
Certainly, the above description is not a limitation of the present invention, and the present invention is also not limited to the example above, this technology neck The variations, modifications, additions or substitutions that the those of ordinary skill in domain is made within the essential scope of the present invention, also should belong to this hair Bright protection scope.

Claims (10)

1. a kind of VR system, it is characterised in that: including helmet, hand equipment, foot device;
The helmet includes wearing control unit, wearing Inertial Measurement Unit, display unit, described to wear inertia measurement list Member is for acquiring head exercise data;The hand equipment includes hand Inertial Measurement Unit, vibrating motor, the hand inertia Measuring unit is for acquiring hand exercise data;The foot device includes foot's Inertial Measurement Unit, and foot's inertia is surveyed Amount unit is for acquiring foot motion data;
In game progress, head exercise data, hand exercise data, foot motion data are acquired in real time, and be sent to and wear It is aobvious according to head movement data, hand exercise data, foot motion the data control received to wear control unit for control unit Show that unit shows corresponding virtual scene;It wears control unit and feedback signal, control vibrating motor vibration is generated according to virtual scene It is dynamic.
2. VR system according to claim 1, it is characterised in that: under ball training mode, successfully hit mesh when ball When mark, record ball user when leaving user sell dynamics, hand exercise data, foot motion data, user movement posture, The distance between user and target, and record ball motion profile.
3. VR system according to claim 2, it is characterised in that: under ball training mode, transfer storage it is ball at Function corresponding dynamics of selling, hand exercise data, foot motion data, user movement posture, user and target when hitting target The distance between, user is corrected to remind.
4. VR system according to claim 1, it is characterised in that: the hand equipment includes flexible circuit board, hand control Unit processed, pressure sensor, the pressure sensor acquires pressure data, and is sent to hand control unit;The hand control Unit processed handles the data received, and is sent to and wears control unit;The hand control unit, hand inertia are surveyed Amount unit, pressure sensor, vibrating motor are laid on the flexible circuit board;The flexible circuit board is attached on gloves Or it is directly attached in user hand.
5. VR system according to claim 4, it is characterised in that: the flexible circuit board includes palmar hand and five fingers Portion;Vibrating motor described in being laid with one on palmar hand and each finger section;In the palmar hand of the flexible circuit board And the pressure sensor is laid at least one finger section.
6. VR system according to claim 5, it is characterised in that: there are two the hand equipment settings;Two hands The corresponding left hand set that is attached to of equipment is put on the right hand, or directly correspondence is attached on the left hand and the right hand of user.
7. VR system according to claim 1, it is characterised in that: the foot device includes flexible circuit board, the foot Portion's Inertial Measurement Unit is laid on the flexible circuit board;The flexible circuit board is attached on user's foot or is set in user On ankle.
8. VR system according to claim 1, it is characterised in that: the foot device includes annular outer cover, the foot Inertial Measurement Unit is laid in the annular outer cover;The annular outer cover includes two semi-circular shells being detachably connected, The annular outer cover is set on user's ankle.
9. VR system according to claim 7 or 8, it is characterised in that: there are two the foot device settings;Two feet Equipment correspondence in portion's is sticked on the left foot and right crus of diaphragm of user, or correspondence is set on the left ankle and right ankle of user.
10. VR system according to claim 1, it is characterised in that: the helmet further includes camera unit, described Camera unit acquires image data, and acquired image data are sent to and wear control unit;The camera unit Including the first camera and second camera, first camera is located at the top of second camera.
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