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CN108170284A - Wearable virtual reality device and system - Google Patents

Wearable virtual reality device and system Download PDF

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Publication number
CN108170284A
CN108170284A CN201810165475.4A CN201810165475A CN108170284A CN 108170284 A CN108170284 A CN 108170284A CN 201810165475 A CN201810165475 A CN 201810165475A CN 108170284 A CN108170284 A CN 108170284A
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controller
virtual reality
wearable
sent
simulation
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Chinese (zh)
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雷仁贵
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Individual
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Priority to CN201810165475.4A priority Critical patent/CN108170284A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Dermatology (AREA)
  • General Health & Medical Sciences (AREA)
  • Neurology (AREA)
  • Neurosurgery (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of wearable virtual reality device and system, which includes controller, wearable component, the visual simulation device being connect respectively with controller, three-dimensional acoustic generator and smell generator.Visual simulation device is worn at human eye, is received the visual information that controller is sent and is carried out simulation reality;Three-dimensional acoustic generator is worn at human ear, is received the auditory information that controller is sent and is played out;Smell generator is fixed on human body face, receives the generation instruction that controller is sent, carries out smell synthesis;Wearable component is worn on user's limbs, and multiple touching simulation devices are provided on wearable component, and each touching simulation device is connect respectively with controller;Touching simulation device receives the tactile feel that controller is sent and should instruct, and should instruct carry out touching simulation in response to tactile feel.In this way, user is made to be perceived from multi-angle, reach vivid effect on the spot in person, and then improve user experience.

Description

Wearable virtual reality device and system
Technical field
The present invention relates to technical field of virtual reality, more particularly, to a kind of wearable virtual reality device and system.
Background technology
Virtual reality technology is a kind of computer simulation system that can be created with the experiencing virtual world, it utilizes computer A kind of simulated environment is generated, is a kind of Multi-source Information Fusion, the system of interactive Three-Dimensional Dynamic what comes into a driver's and entity behavior is imitated Really user is made to be immersed in the environment.As an important directions of emulation technology, virtual reality technology is emulation technology and meter The set of the multiple technologies such as calculation machine graphics human-machine interface technology, multimedia technology, sensing technology, network technology is a richness Challenging interleaving techniques front subject and research field.Virtual reality technology mainly includes simulated environment, perception, nature Technical ability and sensing equipment etc..Simulated environment be generated by computer, dynamic 3 D stereo photorealism in real time.It perceives Refer to that ideal virtual reality scenario should have possessed by all people to perceive.
Current virtual reality experience system mainly with computer graphics techniques generation vision based on, including VR (Virtual Reality, virtual reality) glasses, immersion scene etc..However other perception of human body, such as the sense of hearing, tactile, fortune Innervation knows etc. that there is no play device effect in virtual reality experience system.Therefore existing virtual reality experience system, user Experience effect is not good enough, needs further perfect.
Invention content
In view of this, the purpose of the present invention is to provide a kind of wearable virtual reality device and system, consider people The sense of hearing, vision, smell and the tactile of body, make user be perceived from multi-angle, reach vivid effect on the spot in person, and then Improve user experience.
In a first aspect, an embodiment of the present invention provides a kind of wearable virtual reality device, including controller, wearable Component, the visual simulation device being connect respectively with the controller, three-dimensional acoustic generator and smell generator;
The visual simulation device is worn at human eye, is received the visual information that the controller is sent and simulate existing It is real;
The solid acoustic generator is worn at human ear, is received the auditory information that the controller is sent and is played out;
The smell generator is fixed on human body face, the smell generation instruction that the controller is sent is received, into promoting the circulation of qi Taste synthesizes;
The wearable component is worn on user's limbs, and multiple tactile moulds are provided on the wearable component Intend device, each touching simulation device is connect respectively with the controller;The touching simulation device receives controller hair The tactile feel sent should instruct, and should instruct carry out touching simulation in response to the tactile feel.
With reference to first aspect, an embodiment of the present invention provides the first possible embodiment of first aspect, wherein, institute State touching simulation device and include micromachine, the micromachine should be instructed in response to the tactile feel generate corresponding pressure or Person's Oscillation Amplitude.
With reference to first aspect, an embodiment of the present invention provides second of possible embodiment of first aspect, wherein, institute It states touching simulation device and includes the fever tablet being connect respectively with the controller, temperature sensor, the controller receives temperature The temperature value that sensor is sent adjusts the heating temp of the fever tablet.
With reference to first aspect, an embodiment of the present invention provides the third possible embodiment of first aspect, wherein, institute The part that left foot and right crus of diaphragm are worn in wearable component is stated, is additionally provided with the motor pusher being connect with the controller, The motor pusher should be instructed in response to the tactile feel, carry out acceleration simulation.
With reference to first aspect, an embodiment of the present invention provides the 4th kind of possible embodiment of first aspect, wherein, it is more A touching simulation device arranges in the wearable component according to mesh point configuration.
With reference to first aspect, an embodiment of the present invention provides the 5th kind of possible embodiment of first aspect, wherein, institute It states touching simulation device and includes the pressure sensor and gyroscope that are connect respectively with the controller;Described in the controller receives The kinematic parameter that the pressure value and the gyroscope that pressure sensor is sent are sent, and generate corresponding tactile feel and should instruct.
With reference to first aspect, an embodiment of the present invention provides the 6th kind of possible embodiment of first aspect, wherein, also Including the brain wave monitoring device being connect with the controller, the brain wave monitoring device is worn on overhead, will monitor Brain wave data be sent to the controller.
With reference to first aspect, an embodiment of the present invention provides the 7th kind of possible embodiment of first aspect, wherein, institute It states limbs and includes left hand, left arm, the right hand, right arm, left leg, left foot, right leg, right crus of diaphragm, neck, chest, abdomen, back, waist;
The visual simulation device includes VR glasses and the connector for the VR glasses to be fixed on to human eye portion;It is described vertical Body acoustic generator includes wireless headset.
With reference to first aspect, an embodiment of the present invention provides the 8th kind of possible embodiment of first aspect, wherein, also Including safety mechanical buffer zone, described safety mechanical buffer zone one end is fixed in fixed object, and the other end is wrapped in limb On body.
Second aspect, the embodiment of the present invention also provide a kind of wearable virtual reality system, including Cloud Server and such as the Wearable virtual reality device described in one side and its any possible embodiment;The wearable virtual reality device In controller connect with the Cloud Server.
The embodiment of the present invention brings following advantageous effect:
In the embodiment of the present invention, which includes controller, wearable component, with controller Visual simulation device, three-dimensional acoustic generator and the smell generator connected respectively.Visual simulation device is worn at human eye, receives control The visual information of device transmission simultaneously carries out simulation reality;Three-dimensional acoustic generator is worn at human ear, receives the sense of hearing that controller is sent Information simultaneously plays out;Smell generator is fixed on human body face, receives the generation instruction that controller is sent, carries out smell conjunction Into;Wearable component is worn on user's limbs, and multiple touching simulation devices are provided on wearable component, each to touch Feel that simulator is connect respectively with controller;Touching simulation device receives the tactile feel that controller is sent and should instruct, and in response to Tactile feel should instruct carry out touching simulation.In embodiments of the present invention, consider the sense of hearing of human body, vision, smell and touch Feel, user is made to be perceived from multi-angle, reach vivid effect on the spot in person, and then improve user experience.
Other features and advantages of the present invention will illustrate in the following description, also, partly become from specification It obtains it is clear that being understood by implementing the present invention.The purpose of the present invention and other advantages are in specification, claims And specifically noted structure is realized and is obtained in attached drawing.
For the above objects, features and advantages of the present invention is enable to be clearer and more comprehensible, preferred embodiment cited below particularly, and coordinate Appended attached drawing, is described in detail below.
Description of the drawings
It, below will be to specific in order to illustrate more clearly of the specific embodiment of the invention or technical solution of the prior art Embodiment or attached drawing needed to be used in the description of the prior art are briefly described, it should be apparent that, in being described below Attached drawing is some embodiments of the present invention, for those of ordinary skill in the art, before not making the creative labor It puts, can also be obtained according to these attached drawings other attached drawings.
Fig. 1 uses schematic diagram for wearable virtual reality device provided in an embodiment of the present invention;
Fig. 2 is a kind of structure diagram of wearable virtual reality device provided in an embodiment of the present invention;
Fig. 3 is the structure diagram of the wearable virtual reality device of another kind provided in an embodiment of the present invention;
Fig. 4 is the structure diagram of wearable virtual reality system provided in an embodiment of the present invention.
Icon:
10- controllers;20- visual simulation devices;30- solid acoustic generators;40- smell generators;The wearable portions of 50- Part;51- touching simulation devices;510- fever tablets;511- temperature sensors;512- micromachines;513- pressure sensors;514- Gyroscope;52- motor pushers;60- brain wave monitoring devices;70- safety mechanical buffer zones;100- Cloud Servers;200- Wearable virtual reality device.
Specific embodiment
Purpose, technical scheme and advantage to make the embodiment of the present invention are clearer, below in conjunction with attached drawing to the present invention Technical solution be clearly and completely described, it is clear that described embodiment be part of the embodiment of the present invention rather than Whole embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art are not making creative work premise Lower all other embodiments obtained, shall fall within the protection scope of the present invention.
At present virtual reality experience system mainly with computer graphics techniques generation vision based on, and human body other sense Know, such as the sense of hearing, tactile, motion perception do not play device effect in virtual reality experience system, user experience effect to be owed It is good, it needs further perfect.Based on this, a kind of wearable virtual reality device provided in an embodiment of the present invention and system can be with Consider the sense of hearing, vision, smell and the tactile of human body, user is made to be perceived from multi-angle, reach on the spot in person and force True effect, and then improve user experience.
Technical solution provided in an embodiment of the present invention can be, but not limited to be applied to Entertainment, industrial simulation (as simulated Drive, building what comes into a driver's), analogue navigation, long-range movement exchange, long-range human communication, in the experiential learnings such as multi-person synergy operation, Relevant software or hardware realization can be passed through.For ease of understanding the present embodiment, first to institute of the embodiment of the present invention A kind of disclosed wearable virtual reality device describes in detail.
Embodiment one:
Fig. 1 shows the use schematic diagram of wearable virtual reality device provided in an embodiment of the present invention.Fig. 2 is the present invention A kind of structure diagram for wearable virtual reality device that embodiment provides.As shown in Figure 1 and Figure 2, the wearable virtual reality Equipment includes controller 10, wearable component 50, the visual simulation device 20 being connect respectively with controller 10, three-dimensional acoustic generator 30 and smell generator 40.
In the application, controller 10 downloads corresponding simulated scenario from Cloud Server, and phase is obtained from the simulated scenario The visual information answered, auditory information, olfactory information, tactile data, and generate smell generation instruction, tactile feel should instruct.
Referring to Fig. 1, visual simulation device 20 is worn at human eye, is received the visual information that controller 10 is sent and is simulated Reality.Specifically, which includes VR glasses and the connector for the VR glasses to be fixed on to human eye portion.
Three-dimensional acoustic generator 30 is worn at human ear, for receiving the auditory information of the transmission of controller 10 and playing out. Three-dimensional acoustic generator includes wireless headset or other audible devices.
Smell generator 40 is fixed on human body face, receives the smell generation instruction that controller 10 is sent, carries out smell conjunction Into.Specifically, the smell decomposition model pre-established and fragrance combination model are stored in controller 10, according to simulated scenario Odor types needed for being determined after being learnt, and smell generation instruction is generated, smell generation instruction is sent to smell Device 40, so that according to the smell the corresponding smell of instruction synthesis occurs for the smell generator 40.
Further, wearable component 50 is worn on user's limbs, is provided on wearable component 50 multiple Touching simulation device 51, each touching simulation device 51 are connect respectively with controller 10;Touching simulation device 51 receives controller 10 tactile feels sent should instruct, and should instruct carry out touching simulation in response to the tactile feel.In a possible embodiment, it is above-mentioned Limbs include but not limited to left hand, left arm, the right hand, right arm, left leg, left foot, right leg, right crus of diaphragm, neck, chest, abdomen, back, Waist.In other possible embodiment, multiple touching simulation devices 51 are in wearable component 50 according to mesh point configuration Arrangement.
In a possible embodiment, in order to determine the safety of user, above-mentioned wearable component 50 protects internal layer, protection Outer layer and the device mounting layer being arranged between protection internal layer and protection outer layer, touching simulation device 51 are set to device installation Layer.Internal layer and protection outer layer is protected to include air-permeable layer, and using insulating materials, while ensureing that user is safe, improve The comfort level of user's wearing.
In practical applications, when using the scene of the wearable virtual reality device pseudo-experience peach blossom woods, Ke Yitong The three-dimensional scenic of visual simulation device simulation peach woods is crossed, three-dimensional acoustic generator can simulate sound of the wind, tweedle or buzzer, smell Generator can generate the fragrance of instruction synthesis peach blossom according to the smell of controller, and touching simulation device can be according to controller Tactile feel, which should instruct, simulates gentle breeze sensing, and more lively scene is experienced thereby using family.
In the embodiment of the present invention, which includes controller, wearable component, with controller Visual simulation device, three-dimensional acoustic generator and the smell generator connected respectively.Visual simulation device is worn at human eye, receives control The visual information of device transmission simultaneously carries out simulation reality;Three-dimensional acoustic generator is worn at human ear, receives the sense of hearing that controller is sent Information simultaneously plays out;Smell generator is fixed on human body face, receives the generation instruction that controller is sent, carries out smell conjunction Into;Wearable component is worn on user's limbs, and multiple touching simulation devices are provided on wearable component, each to touch Feel that simulator is connect respectively with controller;Touching simulation device receives the tactile feel that controller is sent and should instruct, and in response to Tactile feel should instruct carry out touching simulation.In embodiments of the present invention, consider the sense of hearing of human body, vision, smell and touch Feel, user is made to be perceived from multi-angle, reach vivid effect on the spot in person, and then improve user experience.
Fig. 3 shows the structure diagram of the wearable virtual reality device of another kind provided in an embodiment of the present invention.Referring to Fig. 3, in above-mentioned wearable virtual reality device, touching simulation device 51 includes the fever tablet being connect respectively with controller 10 510th, temperature sensor 511, controller 10 receive the temperature value that temperature sensor 511 is sent, the fever temperature of regulation heating piece 510 Degree.During the scene that the wearable virtual reality device experience is warmed oneself by a fire such as when application, it can be generated heat using fever tablet 510, profit The temperature value returned with temperature sensor carries out appropriate adjusting.
In a possible embodiment, above-mentioned touching simulation device 51 include micromachine 512, micromachine 512 in response to Tactile feel, which should instruct, generates corresponding pressure or Oscillation Amplitude.Specifically, can such as micromachine be utilized to generate micro pressure So as to the reaction of the things in simulating contact scene, if a part for body encounters wall, corresponding tactile can be sent at this time Sensing instruction is to micromachine, so that the motor generates pressure.In addition the micromachine 512 can also generate vibration simulation, knot It closes and applies pressure, perception to wind embraces action etc. and carries out touching simulation.
In a possible embodiment, above-mentioned touching simulation device 51, which further includes pressure sensor 513, (can select miniature pressure Force snesor), while above-mentioned micromachine 512 generates pressure, the corresponding reaction force of the return of pressure sensor 513 To controller, so as to be that controller 10 adjusts according to the reaction force and applies pressure, constantly learn, update tactile feel should instruct to Micromachine so as to more accurately apply pressure, and then realizes more life-like simulation.
Further, above-mentioned touching simulation device 51 includes the gyroscope 514 being connect respectively with controller 10;Controller 10 The pressure value of the transmission of pressure sensor 513 and the kinematic parameter of the transmission of gyroscope 514 are received, and generates corresponding tactile feel and answers Instruction.Specifically, can utilize the gyroscope 514 monitoring user kinematic parameter, the kinematic parameter include at least acceleration, Displacement.Controller 10 determines the motion state of user and the simulated scenario of loading according to kinematic parameter, and according to the movement shape State determines corresponding pressure value, should be instructed to micromachine 512 so as to send corresponding tactile feel, to simulate under the motion state Exercise effect.In a possible embodiment, the packing density of the gyroscope can be less than the packing density of pressure sensor, only It is required to determine each different motion state of user.Wherein motion state includes running, lift leg, raise one's hand.
In a possible embodiment, the part of left foot and right crus of diaphragm is worn in above-mentioned wearable component 50, is additionally provided with The motor pusher 52 being connect with controller 10, the motor pusher 52 should be instructed in response to tactile feel, carry out acceleration simulation. Specifically, corresponding elastic force or acceleration of motion can be simulated using motor pusher 52, such as the speed change of simulant elevator environment Rise or decline, improve scene fidelity.
In addition, the touching simulation device 51 in wearable virtual reality device 200 is by encoding in advance, therefore can be with Accurately controller 10 is sent in the pressure information or kinematic parameter of user's difference body part.
It is finer and smoother in view of touch perception generally on hand, therefore in a possible embodiment, wearable component 50 In be worn on the part of left hand and the right hand, the density that touching simulation device 51 is set in wearable component is bigger, so as to So that touch perception is more life-like.
Further, it is contemplated that safety problem of the personnel in scene experience, above-mentioned wearable virtual reality device also wrap The brain wave monitoring device 60 being connect with controller 10 is included, brain wave monitoring device 60 is worn on overhead, the brain that will be monitored Wave data is sent to controller 10.When controller 10 finds user's abnormal state according to the brain wave data, stop field Scape is experienced, and closes each device in smell generator 40, three-dimensional acoustic generator 30, visual simulation device 20 and wearable component 50 Part.
For further support personnel safety, above-mentioned wearable virtual reality device further includes safety mechanical buffer zone 70, referring to Fig. 1, which is fixed in fixed object, on wall, immovable pillar, The other end is wrapped on limbs, so as to ensure the sports safety in user's experience of the process, is prevented tumble injury, is damaged.
Further, the present embodiment can also establish self-defined touch by the intensive training of adaptive scene language mode Feel language form, such as being trained the grid type dot matrix of above-mentioned touching simulation device composition, it will be in the grid type dot matrix Each point either 1 represent working condition or halted state with 0.Such as in the animal in stroking scene, it can calculate first Go out the first force value that micromachine needs apply, select the micromachine applied force of corresponding grid type lattice position, then basis The reaction force update of pressure sensor needs the second force value applied, updates the shape of each point 0 or 1 in grid type dot matrix State, and then learn to strengthen and remembered, in the scene for subsequently stroking animal according to newer second force value to micromachine It is controlled, so as to which the scene of animal is stroked in more accurate simulation.
Embodiment two:
Fig. 4 shows the structure diagram of wearable virtual reality system provided in an embodiment of the present invention.As shown in figure 4, The wearable virtual reality system includes Cloud Server 100 and such as the wearable virtual reality device 200 in embodiment one.
Specifically, the controller 10 in the wearable virtual reality device 200 is connect with Cloud Server 100.The cloud service A variety of different simulated scenarios are previously stored in device 100 to be selected for user.Controller 10 is loaded from Cloud Server 100 It is simulated after corresponding simulated scenario, is experienced for user.
Further, above-mentioned wearable virtual reality system can be applied to remote interaction process, and internet may be used Integrated mode.Corresponding interactive instruction is such as specifically determined to controller, so that controller control is worn according to the information of interaction side The formula virtual reality device of wearing is simulated accordingly, can be with real-time update mould such as when interaction both sides cooperate completion experience jointly Intend scene, and simulation interactive both sides such as embrace, shake hands at the actions.The system can also be utilized to realize that information interchange is linked up certainly.
In the embodiment of the present invention, which includes controller, wearable component, with controller Visual simulation device, three-dimensional acoustic generator and the smell generator connected respectively.Visual simulation device is worn at human eye, receives control The visual information of device transmission simultaneously carries out simulation reality;Three-dimensional acoustic generator is worn at human ear, receives the sense of hearing that controller is sent Information simultaneously plays out;Smell generator is fixed on human body face, receives the generation instruction that controller is sent, carries out smell conjunction Into;Wearable component is worn on user's limbs, and multiple touching simulation devices, each tactile are provided on wearable component Simulator is connect respectively with controller;Touching simulation device receives the tactile feel that controller is sent and should instruct, and in response to touching Feel that sensing instruction carries out touching simulation.In embodiments of the present invention, consider the sense of hearing, vision, smell and the tactile of human body, User is made to be perceived from multi-angle, reaches vivid effect on the spot in person, and then improve user experience.
Wearable virtual reality system provided in an embodiment of the present invention, the wearable virtual reality provided with above-described embodiment Equipment has identical technical characteristic, so can also solve the technical issues of identical, reaches identical technique effect.
It is apparent to those skilled in the art that for convenience and simplicity of description, the system of foregoing description With the specific work process of device, the corresponding process in preceding method embodiment can be referred to, details are not described herein.
In addition, in the description of the embodiment of the present invention unless specifically defined or limited otherwise, term " installation ", " phase Even ", " connection " should be interpreted broadly, for example, it may be being fixedly connected or being detachably connected or be integrally connected;It can To be mechanical connection or be electrically connected;It can be directly connected, can also be indirectly connected by intermediary, Ke Yishi Connection inside two elements.For the ordinary skill in the art, above-mentioned term can be understood at this with concrete condition Concrete meaning in invention.
If the function is realized in the form of SFU software functional unit and is independent product sale or in use, can be with It is stored in a computer read/write memory medium.Based on such understanding, technical scheme of the present invention is substantially in other words The part contribute to the prior art or the part of the technical solution can be embodied in the form of software product, the meter Calculation machine software product is stored in a storage medium, is used including some instructions so that a computer equipment (can be People's computer, server or network equipment etc.) perform all or part of the steps of the method according to each embodiment of the present invention. And aforementioned storage medium includes:USB flash disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited The various media that can store program code such as reservoir (RAM, Random Access Memory), magnetic disc or CD.
In the description of the present invention, it should be noted that term " " center ", " on ", " under ", "left", "right", " vertical ", The orientation or position relationship of the instructions such as " level ", " interior ", " outer " be based on orientation shown in the drawings or position relationship, merely to Convenient for the description present invention and simplify description rather than instruction or imply signified device or element must have specific orientation, With specific azimuth configuration and operation, therefore it is not considered as limiting the invention.In addition, term " first ", " second ", " third " is only used for description purpose, and it is not intended that instruction or hint relative importance.
Finally it should be noted that:Embodiment described above, only specific embodiment of the invention, to illustrate the present invention Technical solution, rather than its limitations, protection scope of the present invention is not limited thereto, although with reference to the foregoing embodiments to this hair It is bright to be described in detail, it will be understood by those of ordinary skill in the art that:Any one skilled in the art In the technical scope disclosed by the present invention, it can still modify to the technical solution recorded in previous embodiment or can be light It is readily conceivable that variation or equivalent replacement is carried out to which part technical characteristic;And these modifications, variation or replacement, do not make The essence of corresponding technical solution is detached from the spirit and scope of technical solution of the embodiment of the present invention, should all cover the protection in the present invention Within the scope of.Therefore, protection scope of the present invention described should be subject to the protection scope in claims.

Claims (10)

1. a kind of wearable virtual reality device, which is characterized in that including controller, wearable component, with the controller Visual simulation device, three-dimensional acoustic generator and the smell generator connected respectively;
The visual simulation device is worn at human eye, is received the visual information that the controller is sent and is carried out simulation reality;
The solid acoustic generator is worn at human ear, is received the auditory information that the controller is sent and is played out;
The smell generator is fixed on human body face, receives the smell generation instruction that the controller is sent, carries out smell conjunction Into;
The wearable component is worn on user's limbs, and multiple touching simulation dresses are provided on the wearable component It puts, each touching simulation device is connect respectively with the controller;The touching simulation device receives what controller was sent Tactile feel should instruct, and should instruct carry out touching simulation in response to the tactile feel.
2. wearable virtual reality device according to claim 1, which is characterized in that the touching simulation device includes micro- Type motor, the micromachine should instruct in response to the tactile feel and generate corresponding pressure or Oscillation Amplitude.
3. wearable virtual reality device according to claim 1, which is characterized in that the touching simulation device includes dividing The fever tablet that is not connect with the controller, temperature sensor, the controller receive the temperature value that temperature sensor is sent, and adjust Save the heating temp of the fever tablet.
4. wearable virtual reality device according to claim 1, which is characterized in that dressed in the wearable component In the part of left foot and right crus of diaphragm, be additionally provided with the motor pusher being connect with the controller, the motor pusher in response to The tactile feel should instruct, and carry out acceleration simulation.
5. wearable virtual reality device according to claim 1, which is characterized in that multiple touching simulation devices exist It is arranged in the wearable component according to mesh point configuration.
6. wearable virtual reality device according to claim 1, which is characterized in that the touching simulation device includes dividing The pressure sensor and gyroscope not connect with the controller;The controller receives the pressure that the pressure sensor is sent The kinematic parameter that value and the gyroscope are sent, and generate corresponding tactile feel and should instruct.
7. wearable virtual reality device according to claim 1, which is characterized in that further include and connect with the controller Brain wave monitoring device, the brain wave monitoring device is worn on overhead, the brain wave data monitored is sent to institute State controller.
8. wearable virtual reality device according to claim 1, which is characterized in that the limbs include left hand, left arm, The right hand, right arm, left leg, left foot, right leg, right crus of diaphragm, neck, chest, abdomen, back, waist;
The visual simulation device includes VR glasses and the connector for the VR glasses to be fixed on to human eye portion;It is described stereo Generator includes wireless headset.
9. wearable virtual reality device according to claim 1, which is characterized in that further include safety mechanical protection Band, described safety mechanical buffer zone one end are fixed in fixed object, and the other end is wrapped on limbs.
10. a kind of wearable virtual reality system, which is characterized in that including Cloud Server and such as any one of claim 1 to 9 institute The wearable virtual reality device stated;Controller in the wearable virtual reality device is connect with the Cloud Server.
CN201810165475.4A 2018-02-27 2018-02-27 Wearable virtual reality device and system Pending CN108170284A (en)

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Cited By (3)

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Publication number Priority date Publication date Assignee Title
CN109364471A (en) * 2018-12-12 2019-02-22 歌尔科技有限公司 A kind of VR system
CN110433485A (en) * 2019-08-30 2019-11-12 重庆梦神科技有限公司 The potential energy armor for virtual reality experience
CN114176534A (en) * 2021-11-25 2022-03-15 爱其服(杭州)科技有限公司 Intelligent wearing system for metacarpal space

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