Menezes et al., 2014 - Google Patents
Development of a complete game based system for physical therapy with kinectMenezes et al., 2014
- Document ID
- 11592266885215285807
- Author
- Menezes R
- Batista P
- Ramos A
- Medeiros A
- Publication year
- Publication venue
- 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH)
External Links
Snippet
Games can create an immersive environment from recreational resources to aid in physical and motor rehabilitation, assisting the patient in the correct execution of movements through stimulation from interactive elements of digital games. However, for a game to be able to …
- 238000000554 physical therapy 0 title description 12
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/02—Accessories
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/48—Other medical applications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Other characteristics of sports equipment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Borghese et al. | Computational intelligence and game design for effective at-home stroke rehabilitation | |
Roy et al. | Enhancing effectiveness of motor rehabilitation using kinect motion sensing technology | |
Ma et al. | Virtual reality and serious games in healthcare | |
Wattanasoontorn et al. | Serious games for e-health care | |
Madeira et al. | PhysioMate-Pervasive physical rehabilitation based on NUI and gamification | |
Elnaggar et al. | Digitizing the hand rehabilitation using serious games methodology with user-centered design approach | |
Decker et al. | Wiihabilitation: rehabilitation of wrist flexion and extension using a wiimote-based game system | |
Guerrero et al. | Kinect-based posture tracking for correcting positions during exercise | |
Holmes et al. | Usability and performance of leap motion and oculus rift for upper arm virtual reality stroke rehabilitation | |
Menezes et al. | Development of a complete game based system for physical therapy with kinect | |
Kaber et al. | Human factors in virtual reality system design for mobility and haptic task performance | |
Rego et al. | A serious games framework for health rehabilitation | |
Aung et al. | Development of augmented reality rehabilitation games integrated with biofeedback for upper limb | |
Bouatrous et al. | A new adaptive VR-based exergame for hand rehabilitation after stroke | |
WO2020049555A1 (en) | System, device and method for fine motor movement training | |
Kolivand et al. | Review on augmented reality technology | |
Fraiwan et al. | Therapy central: On the development of computer games for physiotherapy | |
Paredes et al. | Gait rehabilitation system based on mixed reality | |
Ribeiro et al. | Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation | |
Eichhorn et al. | Development of an Exergame for individual rehabilitation of patients with cardiovascular diseases | |
Uribe-Quevedo et al. | Exergaming for shoulder-based exercise and rehabilitation | |
Yeh et al. | A cloud-based tele-rehabilitation system for frozen shoulder | |
Yazdnian et al. | Comprehensive and Gamified Rehabilitation System for Upper-Limb Impairment Treatments | |
Bruns et al. | Design of a Personalized Affective Exergame to Increase Motivation in the Elderly. | |
Flynn et al. | Virtual reality rehabilitation–what do users with disabilities want |