Madeira et al., 2014 - Google Patents
PhysioMate-Pervasive physical rehabilitation based on NUI and gamificationMadeira et al., 2014
View PDF- Document ID
- 10363000068348168344
- Author
- Madeira R
- Costa L
- Postolache O
- Publication year
- Publication venue
- 2014 International Conference and Exposition on Electrical and Power Engineering (EPE)
External Links
Snippet
Serious games based therapy is currently gaining a lot of interest by the healthcare community. Moreover, the use of Virtual Reality technology in rehabilitation has attracted significant interest in the physical therapy area. This paper presents PhysioMate, which is a …
- 238000000554 physical therapy 0 abstract description 9
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/02—Accessories
- A63F13/06—Accessories using player-operated means for controlling the position of a specific area display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61H—PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
- A61H2201/00—Characteristics of apparatus not provided for in the preceding codes
- A61H2201/16—Physical interface with patient
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61H—PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
- A61H15/00—Massage by means of rollers, balls, e.g. inflatable, chains, or roller chains
- A61H15/0092—Massage by means of rollers, balls, e.g. inflatable, chains, or roller chains hand-held
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Madeira et al. | PhysioMate-Pervasive physical rehabilitation based on NUI and gamification | |
Trombetta et al. | Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation | |
Massetti et al. | The clinical utility of virtual reality in neurorehabilitation: a systematic review | |
Rego et al. | Serious games for rehabilitation: A survey and a classification towards a taxonomy | |
Skjæret et al. | Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy | |
Schwenk et al. | Interactive balance training integrating sensor-based visual feedback of movement performance: a pilot study in older adults | |
BE | Bilateral upper-limb rehabilitation after stroke using a movement-based game controller | |
Weiss et al. | Video capture virtual reality as a flexible and effective rehabilitation tool | |
Fluet et al. | Virtual reality for sensorimotor rehabilitation post-stroke: the promise and current state of the field | |
Pereira et al. | Use of virtual reality systems as proprioception method in cerebral palsy: clinical practice guideline | |
Pastor et al. | A feasibility study of an upper limb rehabilitation system using kinect and computer games | |
Qiu et al. | The New Jersey Institute of Technology Robot-Assisted Virtual Rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study | |
Gunel et al. | Virtual reality in rehabilitation of children with cerebral palsy | |
Su | Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients | |
Merians et al. | Learning in a virtual environment using haptic systems for movement re-education: can this medium be used for remodeling other behaviors and actions? | |
Radtka et al. | Feasibility of computer-based videogame therapy for children with cerebral palsy | |
Harley et al. | The design of an interactive stroke rehabilitation gaming system | |
Ferreira et al. | A serious game for post-stroke motor rehabilitation | |
Dong et al. | A haptic-feedback virtual reality system to improve the box and block test (BBT) for upper extremity motor function assessment | |
Martins et al. | A serious game for rehabilitation of neurological disabilities: Premilinary study | |
Menezes et al. | Development of a complete game based system for physical therapy with kinect | |
Zhang et al. | A virtual-reality tracking game for use in robot-assisted ankle rehabilitation | |
Fraiwan et al. | Therapy central: On the development of computer games for physiotherapy | |
Deutsch | Virtual reality and gaming systems to improve walking and mobility for people with musculoskeletal and neuromuscular conditions | |
Fluet et al. | Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke |