Foloppe et al., 2019 - Google Patents
A new motion-based tool for occupation and monitoring of residents in nursing homesFoloppe et al., 2019
View PDF- Document ID
- 4179251061101762219
- Author
- Foloppe D
- Richard P
- Allain P
- Calenda A
- Publication year
- Publication venue
- Human Interface and the Management of Information. Information in Intelligent Systems: Thematic Area, HIMI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II 21
External Links
Snippet
Population ageing bring new challenges in healthcare and has raised issues concerning innovative solutions to optimize the management of elderly. As recommended, new interactive tools must be accessible to users, acceptable, easy to use, motivating and useful …
- 230000000474 nursing 0 title abstract description 34
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
- G09B23/285—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
- G06F19/30—Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Konstantinidis et al. | Moving real exergaming engines on the web: the webFitForAll case study in an active and healthy ageing living lab environment | |
Hung et al. | What do stroke patients look for in game-based rehabilitation: a survey study | |
Tsekleves et al. | Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology | |
Lange et al. | Game-based telerehabilitation | |
Roy et al. | Enhancing effectiveness of motor rehabilitation using kinect motion sensing technology | |
Balaam et al. | Motivating mobility: designing for lived motivation in stroke rehabilitation | |
Chow et al. | Effects of different instructional constraints on task performance and emergence of coordination in children | |
Ringland et al. | SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders | |
Lau et al. | A framework and immersive serious game for mild cognitive impairment | |
Klinger et al. | AGATHE: A tool for personalized rehabilitation of cognitive functions based on simulated activities of daily living | |
Zhang et al. | Familiarity design in exercise games for elderly | |
Madeira et al. | Designing personalized therapeutic serious games for a pervasive assistive environment | |
Allegue et al. | A personalized home-based rehabilitation program using exergames combined with a telerehabilitation app in a chronic stroke survivor: mixed methods case study | |
Sreedasyam et al. | Aarya–a kinesthetic companion for children with autism spectrum disorder | |
Simmons et al. | Prescription software for recovery and rehabilitation using Microsoft Kinect | |
Guimarães et al. | An exergame solution for personalized multicomponent training in older adults | |
Karkar et al. | KinFit: A factual aerobic sport game with stimulation support | |
Lupinacci et al. | Interactive design of patient-oriented video-games for rehabilitation: concept and application | |
Kriegel et al. | Youth and Augmented Reality | |
Zhou et al. | Experience of using a virtual reality rehabilitation management platform for breast cancer patients: a qualitative study | |
Proffitt | Gamification in rehabilitation: Finding the “just-right-challenge” | |
CN116823390A (en) | Virtual experience system, method, computer equipment and storage medium | |
Sik Lanyi et al. | Motivating rehabilitation through competitive gaming | |
Foloppe et al. | A new motion-based tool for occupation and monitoring of residents in nursing homes | |
Koenig | Individualized virtual reality rehabilitation after brain injuries |