Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12211)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2020.
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About this book
This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.*
HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process.
The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games.
*The conference was held virtually due to the COVID-19 pandemic.
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Keywords
Table of contents (39 papers)
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Designing Games and Gamified Interactions
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User Engagement and Game Impact
Other volumes
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Human-Computer Interaction. Design and User Experience
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Human-Computer Interaction. Multimodal and Natural Interaction
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Human-Computer Interaction. Human Values and Quality of Life
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Human Interface and the Management of Information. Designing Information
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Human Interface and the Management of Information. Interacting with Information
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Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy
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Engineering Psychology and Cognitive Ergonomics. Cognition and Design
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Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies
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Universal Access in Human-Computer Interaction. Applications and Practice
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Virtual, Augmented and Mixed Reality. Design and Interaction
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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
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Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments
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Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity
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Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis
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Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing
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Augmented Cognition. Theoretical and Technological Approaches
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Augmented Cognition. Human Cognition and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work
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Design, User Experience, and Usability. Interaction Design
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Design, User Experience, and Usability. Design for Contemporary Interactive Environments
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Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences
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Learning and Collaboration Technologies. Human and Technology Ecosystems
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Human Aspects of IT for the Aged Population. Technologies, Design and User Experience
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Human Aspects of IT for the Aged Population. Healthy and Active Aging
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Human Aspects of IT for the Aged Population. Technology and Society
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design
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HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility
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Adaptive Instructional Systems
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Culture and Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2020 - Posters
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HCI International 2020 - Posters
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HCI International 2020 - Posters
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HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies
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HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games
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HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design
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HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social Media
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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality
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HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
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HCI International 2020 – Late Breaking Posters
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HCI International 2020 – Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: HCI in Games
Book Subtitle: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Editors: Xiaowen Fang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-50164-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-50163-1Published: 13 June 2020
eBook ISBN: 978-3-030-50164-8Published: 10 July 2020
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XX, 534
Number of Illustrations: 44 b/w illustrations
Topics: Information Systems Applications (incl. Internet), User Interfaces and Human Computer Interaction, Image Processing and Computer Vision, Artificial Intelligence, Computer Appl. in Social and Behavioral Sciences, Computers and Education