Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12190)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2020.
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About this book
A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:
Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.
Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
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Keywords
- artificial intelligence
- augmented reality
- computer networks
- computer systems
- computer vision
- data communication systems
- human engineering
- Human-Computer Interaction (HCI)
- image processing
- mixed reality
- robotics
- sensors
- signal processing
- software engineering
- telecommunication networks
- telecommunication systems
- user interfaces
- virtual environments
- virtual reality
- wireless telecommunication systems
Table of contents (44 papers)
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Design and User Experience in VAMR
Other volumes
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Human-Computer Interaction. Design and User Experience
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Human-Computer Interaction. Multimodal and Natural Interaction
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Human-Computer Interaction. Human Values and Quality of Life
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Human Interface and the Management of Information. Designing Information
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Human Interface and the Management of Information. Interacting with Information
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Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy
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Engineering Psychology and Cognitive Ergonomics. Cognition and Design
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Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies
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Universal Access in Human-Computer Interaction. Applications and Practice
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Virtual, Augmented and Mixed Reality. Design and Interaction
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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
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Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments
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Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity
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Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis
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Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing
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Augmented Cognition. Theoretical and Technological Approaches
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Augmented Cognition. Human Cognition and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work
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Design, User Experience, and Usability. Interaction Design
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Design, User Experience, and Usability. Design for Contemporary Interactive Environments
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Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences
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Learning and Collaboration Technologies. Human and Technology Ecosystems
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Human Aspects of IT for the Aged Population. Technologies, Design and User Experience
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Human Aspects of IT for the Aged Population. Healthy and Active Aging
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Human Aspects of IT for the Aged Population. Technology and Society
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design
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HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility
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Adaptive Instructional Systems
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Culture and Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2020 - Posters
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HCI International 2020 - Posters
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HCI International 2020 - Posters
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HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies
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HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games
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HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design
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HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social Media
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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality
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HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
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HCI International 2020 – Late Breaking Posters
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HCI International 2020 – Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: Virtual, Augmented and Mixed Reality. Design and Interaction
Book Subtitle: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I
Editors: Jessie Y. C. Chen, Gino Fragomeni
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-49695-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-49694-4Published: 10 June 2020
eBook ISBN: 978-3-030-49695-1Published: 10 July 2020
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXV, 658
Number of Illustrations: 56 b/w illustrations, 261 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Image Processing and Computer Vision, Artificial Intelligence, Computer Systems Organization and Communication Networks, Information Systems Applications (incl. Internet)