A survey of augmented reality
This paper surveys the field of augmented reality AR, in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment, and military applications ...
Augmented reality through wearable computing
- Thad Starner,
- Steve Mann,
- Bradley Rhodes,
- Jeffrey Levine,
- Jennifer Healey,
- Dana Kirsch,
- Rosalind W. Picard,
- Alex Pentland
Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the ...
Navicam: A magnifying glass approach to augmented reality
Current augmented reality AR systems are not designed to be used in our daily lives. Head-mounted see-through displays are too cumbersome and look too unusual for everyday life. The limited scalability of position-tracking devices limits the use of AR ...
Registration error analysis for augmented reality
Augmented reality AR systems typically use see-through head-mounted displays STHMDs to superimpose images of computer-generated objects onto the user's view of the real environment in order to augment it with additional information. The main failing of ...
Confluence of computer vision and interactive graphies for augmented reality
- Gudrun J. Klinker,
- Klaus H. Ahlers,
- David E. Breen,
- Pierre-Yves Chevalier,
- Chris Crampton,
- Douglas S. Greer,
- Dieter Koller,
- Andre Kramer,
- Eric Rose,
- Mihran Tuceryan,
- Ross T. Whitaker
Augmented reality AR is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model. Using AR technology, users can interact with a combination of real and virtual objects in ...
Judgments of the distance to nearby virtual objects: Interaction of viewing conditions and accommodative demand
Ten subjects adjusted a real-object probe to match the distance of nearby virtual objects optically presented via a see-through, helmet-mounted display. Monocular, biocular, and stereoscopic viewing conditions were used with two levels of required ...
Diamond park and spline: Social virtual reality with 3d animation, spoken interaction, and runtime extendability
- Richard C. Waters,
- David B. Anderson,
- John W. Barrus,
- David C. Brogan,
- Michael A. Casey,
- Stephan G. McKeown,
- Tohei Nitta,
- Ilene B. Sterns,
- William S. Yerazunis
Diamond Park is a social virtual reality system in which multiple geographically separated users can speak to each other and participate in joint activities. The central theme of the park is cycling. Human visitors to the park are represented by 3D ...
Some perspectives on performed sound and music in virtual environments
The great variety of functions possible for sound in virtual environments is surveyed in relation to the traditions that primarily inform them. These traditions are examined, classifying sound into the three categories of artistic expression, ...