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Volume 6, Issue 4August 1997
Publisher:
  • MIT Press
  • 55 Hayward St.
  • Cambridge
  • MA
  • United States
ISSN:1054-7460
Reflects downloads up to 19 Nov 2024Bibliometrics
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article
A survey of augmented reality

This paper surveys the field of augmented reality AR, in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment, and military applications ...

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Augmented reality through wearable computing

Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the ...

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Navicam: A magnifying glass approach to augmented reality

Current augmented reality AR systems are not designed to be used in our daily lives. Head-mounted see-through displays are too cumbersome and look too unusual for everyday life. The limited scalability of position-tracking devices limits the use of AR ...

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Registration error analysis for augmented reality

Augmented reality AR systems typically use see-through head-mounted displays STHMDs to superimpose images of computer-generated objects onto the user's view of the real environment in order to augment it with additional information. The main failing of ...

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Confluence of computer vision and interactive graphies for augmented reality

Augmented reality AR is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model. Using AR technology, users can interact with a combination of real and virtual objects in ...

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Judgments of the distance to nearby virtual objects: Interaction of viewing conditions and accommodative demand

Ten subjects adjusted a real-object probe to match the distance of nearby virtual objects optically presented via a see-through, helmet-mounted display. Monocular, biocular, and stereoscopic viewing conditions were used with two levels of required ...

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Diamond park and spline: Social virtual reality with 3d animation, spoken interaction, and runtime extendability

Diamond Park is a social virtual reality system in which multiple geographically separated users can speak to each other and participate in joint activities. The central theme of the park is cycling. Human visitors to the park are represented by 3D ...

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Some perspectives on performed sound and music in virtual environments

The great variety of functions possible for sound in virtual environments is surveyed in relation to the traditions that primarily inform them. These traditions are examined, classifying sound into the three categories of artistic expression, ...

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