Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Registration error analysis for augmented reality

Published: 01 August 1997 Publication History

Abstract

Augmented reality AR systems typically use see-through head-mounted displays STHMDs to superimpose images of computer-generated objects onto the user's view of the real environment in order to augment it with additional information. The main failing of current AR systems is that the virtual objects displayed in the STHMD appear in the wrong position relative to the real environment. This registration error has many causes: system delay, tracker error, calibration error, optical distortion, and misalignment of the model, to name only a few. Although some work has been done in the area of system calibration and error correction, very little work has been done on characterizing the nature and sensitivity of the errors that cause misregistration in AR systems. This paper presents the main results of an end-to-end error analysis of an optical STHMD-based tool for surgery planning. The analysis was done with a mathematical model of the system and the main results were checked by taking measurements on a real system under controlled circumstances. The model makes it possible to analyze the sensitivity of the system-registration error to errors in each part of the system. The major results of the analysis are: 1 Even for moderate head velocities, system delay causes more registration error than all other sources combined; 2 eye tracking is probably not necessary; 3 tracker error is a significant problem both in head tracking and in system calibration; 4 the World or reference coordinate system adds error and should be omitted when possible; 5 computational correction of optical distortion may introduce more delay-induced registration error than the distortion error it corrects, and 6 there are many small error sources that will make submillimeter registration almost impossible in an optical STHMD system without feedback. Although this model was developed for optical STHMDs for surgical planning, many of the results apply to other HMDs as well.

Cited By

View all
  • (2024)ARTiST: Automated Text Simplification for Task Guidance in Augmented RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642772(1-24)Online publication date: 11-May-2024
  • (2023)Perceptual Requirements for World-Locked Rendering in AR and VRSIGGRAPH Asia 2023 Conference Papers10.1145/3610548.3618134(1-10)Online publication date: 10-Dec-2023
  • (2023)Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports SpectatingIEEE Computer Graphics and Applications10.1109/MCG.2023.330895843:6(64-74)Online publication date: 1-Nov-2023
  • Show More Cited By
  1. Registration error analysis for augmented reality

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Presence: Teleoperators and Virtual Environments
    Presence: Teleoperators and Virtual Environments  Volume 6, Issue 4
    August 1997
    159 pages

    Publisher

    MIT Press

    Cambridge, MA, United States

    Publication History

    Published: 01 August 1997

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 19 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)ARTiST: Automated Text Simplification for Task Guidance in Augmented RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642772(1-24)Online publication date: 11-May-2024
    • (2023)Perceptual Requirements for World-Locked Rendering in AR and VRSIGGRAPH Asia 2023 Conference Papers10.1145/3610548.3618134(1-10)Online publication date: 10-Dec-2023
    • (2023)Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports SpectatingIEEE Computer Graphics and Applications10.1109/MCG.2023.330895843:6(64-74)Online publication date: 1-Nov-2023
    • (2023)Augmented reality-based guidance in product assembly and maintenance/repair perspectiveExpert Systems with Applications: An International Journal10.1016/j.eswa.2022.118983213:PAOnline publication date: 20-Jan-2023
    • (2019)Industrial Application of Accented Visualization Based on Augmented RealityProceedings of the 24th Conference of Open Innovations Association FRUCT10.5555/3338290.3338308(123-129)Online publication date: 15-Apr-2019
    • (2018)Deep Model-Based 6D Pose Refinement in RGBComputer Vision – ECCV 201810.1007/978-3-030-01264-9_49(833-849)Online publication date: 8-Sep-2018
    • (2017)Interactive Visual Calibration of Volumetric Head-Tracked 3D DisplaysProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025685(3943-3953)Online publication date: 2-May-2017
    • (2016)From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.251803822:4(1367-1376)Online publication date: 21-Apr-2016
    • (2016)Registration errors in beacon-based navigation guidance systemsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.07.00896:C(1-11)Online publication date: 1-Dec-2016
    • (2015)GlossaryThe VR Book: Human-Centered Design for Virtual Reality10.1145/2792790.2792837Online publication date: 29-Oct-2015
    • Show More Cited By

    View Options

    View options

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media