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SECTION: Research Papers
research-article
SikuGPT: A Generative Pre-trained Model for Intelligent Information Processing of Ancient Texts from the Perspective of Digital Humanities
Article No.: 53, Pages 1–17https://doi.org/10.1145/3676969

The rapid development of generative artificial intelligence has brought significant opportunities for the advancement of digital humanities research. Intelligent processing of ancient texts, as an essential part of digital humanities, is also undergoing a ...

research-article
Open Access
Efficient and User-Friendly Visualization of Neural Relightable Images for Cultural Heritage Applications
Article No.: 54, Pages 1–24https://doi.org/10.1145/3690390

We introduce an innovative multi-resolution framework for encoding and interactively visualizing large relightable images using a neural reflectance model derived from a state-of-the-art technique. The framework is seamlessly integrated into a scalable ...

research-article
Repetitive Patterns Recognition in Textures of Ancient Peruvian Pottery
Article No.: 55, Pages 1–16https://doi.org/10.1145/3694789

We present a study and comparison of computer vision methods for the task of finding repetitive motifs in ancient Peruvian pottery. Under this context, the main difficulties for solving the task are that the motifs are in most cases highly repetitive, ...

research-article
Using TLS, UAV, and MR Methodologies for 3D Modelling and Historical Recreation of Religious Heritage Monuments
Article No.: 56, Pages 1–23https://doi.org/10.1145/3679021

Preserving and safeguarding the Cultural Heritage (CH) of our world from unforeseen hazards should be viewed as a collective responsibility for humanity. Consequently, there is a growing imperative for targeted measures aimed at conserving, restoring, and ...

research-article
How Can Generative Artificial Intelligence Techniques Facilitate Intelligent Research into Ancient Books?
Article No.: 57, Pages 1–20https://doi.org/10.1145/3690391

Generative AI changes the paradigm of natural language processing research, sets off a new trend of research in computational humanities and computational social sciences, and provides unique perspectives on digital intelligence-enabled ancient book ...

research-article
Open Access
Object Detection in Historical Images: Transfer Learning and Pseudo Labelling
Article No.: 58, Pages 1–15https://doi.org/10.1145/3699963

The automatic analysis of images in the historical sciences often requires the identification of objects. Object identification is a well-researched problem for modern photographs; however, for historical material, annotations are often necessary. We ...

SECTION: Short Papers
research-article
Open Access
Emergency Documentation and Virtual Model of a Rock Art Palimpsest from Garowe, Nugaal Region, Somalia
Article No.: 59, Pages 1–7https://doi.org/10.1145/3679022

Puntland is a critically relevant and yet virtually unexplored region for the past of Eastern Africa. Here we present a newly documented cave with multi-layered rock art found surveying Nugaal region, Somalia, in the framework of an international project ...

SECTION: Datasets
research-article
Exploring Thematic Diversity in Classical Chinese Poetry: A Novel Dataset and a BERT-enhanced Ensemble Learning Approach
Article No.: 60, Pages 1–19https://doi.org/10.1145/3685679

Classical Chinese poetry, as an essential aspect of cultural heritage, exhibits rich theme diversity often overlooked in natural language processing research. To address this gap, we aim to explore the classification of thematic categories within this ...

research-article
Poses of People in Art: A Dataset for Human Pose Estimation in Digital Art History
Article No.: 61, Pages 1–19https://doi.org/10.1145/3696455

With the Poses of People in Art dataset, we introduce the first openly licensed dataset for estimating human poses in art and validating human pose estimators. It consists of 2,454 images from 22 art-historical depiction styles, including those that have ...

SECTION: SI on Extended Intelligence for Cultural Engagement
research-article
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum
Article No.: 63, Pages 1–21https://doi.org/10.1145/3652163

The use of Internet of Things (IoT) technology to improve access to cultural heritage sites and enhance visitor engagement has become increasingly popular. Nevertheless, there is a lack of studies evaluating the actual benefits of such technology on ...

research-article
Digitising the Deep Past: Machine Learning for Rock Art Motif Classification in an Educational Citizen Science Application
Article No.: 64, Pages 1–19https://doi.org/10.1145/3665796

Digitising the Deep Past (DDP) is an interdisciplinary project based at Griffith University, Australia, that innovates in three areas: Indigenous cultural heritage, Indigenous education, and Machine Learning (ML) and Artificial Intelligence (AI). The ...

research-article
Open Access
Augmented Reality Book Design for Teaching and Learning Architectural Heritage: Educational Heritage in Hong Kong Central and Western District
Article No.: 65, Pages 1–15https://doi.org/10.1145/3655628

The teaching and learning of architectural heritage can play a vital role in engaging students in envisioning the past and nurturing their cultural identity. However, this endeavour often faces challenges stemming from limited access to heritage sites and ...

research-article
An Extended Reality Platform for Cultural Gaming: Enabling Interactive Narratives in Spatial Contexts
Article No.: 66, Pages 1–18https://doi.org/10.1145/3702484

This article describes the development of the GamIN Platform, conceived to support the creation of mixed-reality location-based gamified solutions, that support the use of interactive narratives in urban space. The narratives are supported by multimedia ...

research-article
HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
Article No.: 67, Pages 1–29https://doi.org/10.1145/3700881

This article explores the use of a mobile Augmented Reality (AR) exploration game to enhance immersive storytelling and enrich cultural experiences. Specifically, we present the prototype design and evaluation of HeritageSite AR, an AR exploration game ...

research-article
Open Access
A Polyvocal Approach to Virtual Heritage: An Immersive Case Study
Article No.: 68, Pages 1–23https://doi.org/10.1145/3678177

Large parts of museum collections, particularly in the Netherlands, are a legacy of the colonial past, guiding people’s societal perceptions of cultures and histories. There have been increasing efforts to ensure that museums acknowledge and reveal to ...

research-article
Open Access
Virtual Empathy: Usability and Immersivity of a VR System for Enhancing Social Cohesion through Cultural Heritage
Article No.: 69, Pages 1–11https://doi.org/10.1145/3679019

In this article we describe and evaluate a VR application, designed with a novel approach that allows personalized interaction and a more immersive virtual experience. This VR system uses both a user-based methodology in which the user expresses his/her ...

research-article
The BiographScope: Exploring Early Cinema in an Immersive Environment
Article No.: 70, Pages 1–21https://doi.org/10.1145/3672084

This paper presents a new interactive installation, the BiographScope, meant to immerse visitors in an archival collection of early silent films from the turn of the twentieth century. It further investigates certain important aspects through a pilot ...

research-article
Open Access
Integrating Citizen Experiences in Cultural Heritage Archives with a Linked Non-Open Data Hub
Article No.: 71, Pages 1–39https://doi.org/10.1145/3706063

This article explores and presents innovative methods and technologies for supporting citizen curation of cultural heritage. Relevant outcomes of the Social Participation, Cohesion and Inclusion through Cultural Engagement (SPICE) project are presented, ...

research-article
Open Access
An Ontology Network for Citizen Curation
Article No.: 72, Pages 1–30https://doi.org/10.1145/3704729

Citizen curation is gaining momentum as a new form of engagement with cultural heritage. Citizen curatorial activities require and produce a wealth of information, ranging from descriptions of the artefacts to visitor experience feedback. Although ...

research-article
Multivocal Exhibition: Exploring Cultural Perspectives through User-Curated Art Exhibitions
Article No.: 73, Pages 1–21https://doi.org/10.1145/3679020

Recently, cultural institutions have seen a rise in citizen curation projects, where people actively engage in curating and interpreting cultural artifacts. Citizen curation involves using collective knowledge and shared interests to create rich ...

research-article
Interpretable Clusters for Representing Citizens’ Sense of Belonging through Interaction with Cultural Heritage
Article No.: 74, Pages 1–22https://doi.org/10.1145/3665142

The EU H2020 project social cohesion, participation, and inclusion through cultural engagement (SPICE) focuses on developing, designing, and implementing new methods and digital tools for citizen curation. This article delineates several software tools ...

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