Is there an imbalance in the supply and demand for universal accessibility knowledge? Twenty years of UAIS papers viewed through the lens of WCAG
Purpose: Some universal accessibility practitioners have voiced that they experience a mismatch in the research focus and the need for knowledge within specialized problem domains. This study thus set out to identify the balance of research into ...
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines
Purpose Students in higher education are a diverse group comprising people with different backgrounds and abilities. Regulations require that digital learning materials and platforms employed in higher education accommodate this diversity. ...
Mind the gap: smoothing the transition to higher education fostering time management skills
Freshmen in Higher Education are required to exhibit a strong inclination to taking ownership of their own learning. It entails well-developed self-regulated learning competences. This demand is further exacerbated in purely online settings such ...
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students
An intelligent tutoring system (ITS) provides universal access to education, which is an emerging paradigm of modern education. ITS is an educational tool that provides learners with adaptive and real-time instructional content, wherever they ...
Universal access: user needs for immersive captioning
This article focuses on building a prototyping for immersive captioning following a user-centric approach. This methodology is characterised by following a bottom-up approach, where usability and user needs are at the heart of the development. ...
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality
Audio description (AD) is a narration technique that allows visually impaired people to experience movies. However, high-quality AD production is expensive, preventing its widespread adoption. The quality of synthesized-voice AD is inferior to ...
Stories, journeys and smart maps: an approach to universal access
This paper proposes a new approach to universal access based on the premise that humans have the universal capacity to engage emotionally with a story, whatever their ability. Our approach is to present the “story” of museum resources and ...
Intelligent environments for all: a path towards technology-enhanced human well-being
Emerging intelligent environments are considered to offer significant opportunities to positively impact human life, both at an individual and at a societal level, and in particular to provide useful means to support people in their daily life ...
AnAbEL: towards empowering people living with dementia in ambient assisted living
Ambient assisted living aims to support the well-being of people with special needs by offering assistive solutions. Systems focused on dementia increase the autonomy of people living with dementia by monitoring their activities. Topics such as ...
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use
This study aimed to understand the digital divide in Korea by analyzing the digital competence and Internet use/behavior of persons with disabilities (PwD) in the context of PC and smart device use. Data from the 2018 Information Divide Index ...
Improving accessibility of CMS-based websites using automated methods
New methods of identifying and fixing accessibility issues on websites are presented in this article. The websites taken into consideration by the research are created with content management systems (like WordPress or Joomla!). Our main goal was ...
The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users who are visually impaired
People who are blind or visually impaired exhibit different interaction and access needs on mobile touchscreen devices. This is rooted in the reliance on non-visual access for using electronic devices. In comparison to regular computers, non-...
A model for assisting in the treatment of anxiety disorder
This article presents a model for the therapeutic process and the interaction between the patient and mental health professional, assisting in the treatment of anxiety disorder. The proposed model uses the Dysfunctional Thinking Record, a tool ...
ChildAR: an augmented reality-based interactive game for assisting children in their education
This paper presents an augmented reality (AR)-based game for childhood education. The developed AR game teaches children by giving them tasks and providing guidance to complete them on time. The developed model discussed in the paper is focusing ...
Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students’ Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom
As Information and Communication Technology (ICT) infrastructure has rapidly become commonplace in most countries worldwide, the development of ICT-related competence is now considered to be a key goal in Taiwan’s curriculum. Nowadays, society ...