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- research-articleAugust 2024
Tactile Interaction System for Remote Teleoperation
RobCE '24: Proceedings of the 2024 4th International Conference on Robotics and Control EngineeringPages 171–175https://doi.org/10.1145/3674746.3674773With the aging population intensifying in recent years, the demand for remote diagnosis and treatment has increased gradually, leading to a growing need for intelligence in medical care. The development of tactile perception, tactile feedback, and ...
Motionless Movement: Towards Vibrotactile Kinesthetic Displays
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 418, Pages 1–16https://doi.org/10.1145/3613904.3642499Beyond visual and auditory displays, tactile displays and grounded force feedback devices have become more common. Other sensory modalities are also catered to by a broad range of display devices, including temperature, taste, and olfaction. However, one ...
“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing Scenarios
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 897, Pages 1–20https://doi.org/10.1145/3613904.3642238While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users’ varied preferences across viewing scenarios. These scenarios range from how-to ...
- research-articleOctober 2023
Fluid Reality: High-Resolution, Untethered Haptic Gloves using Electroosmotic Pump Arrays
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 8, Pages 1–20https://doi.org/10.1145/3586183.3606771Virtual and augmented reality headsets are making significant progress in audio-visual immersion and consumer adoption. However, their haptic immersion remains low, due in part to the limitations of vibrotactile actuators which dominate the AR/VR ...
- Work in ProgressApril 2023
A Wearable Haptic Interface for Assisting Blind and Visually Impaired Students in Learning Algebraic Equations
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 17, Pages 1–7https://doi.org/10.1145/3544549.3585815BVI (blind and visually impaired) persons do not have the same degree of access to concepts and procedures in learning algebraic equations as sighted persons. As tactile resources are uncommon, most rely on auditory-based methods that place heavy stress ...
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- research-articleApril 2023
Tactilient: Turbulence resilient tactile icons for pilot feedback
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 210, Pages 1–13https://doi.org/10.1145/3544548.3580951Given the high attentional demand in aircraft cockpits, tactons can be used to deliver information without overloading the visual and auditory channels. However, aircraft are subject to turbulence that interfere with vibrotactile feedback. To ...
- research-articleApril 2023Honorable Mention
Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 259, Pages 1–20https://doi.org/10.1145/3544548.3580769This paper investigates how different textile materials on the wrist bands may mediate the affective experience of two forms of tactile icons, namely stroking and squeezing. To this end, we designed Emoband, a wrist-worn textile-based tactile display ...
- demonstrationMarch 2023
HapticPole: Running Navigation Through Skin Drag and Shape Change
AHs '23: Proceedings of the Augmented Humans International Conference 2023Pages 354–356https://doi.org/10.1145/3582700.3583694Trail running is a challenging type of running on unpaved ground, including rocks, pebbles, and dirt with elevation changes, that is becoming ever more popular. Trail runners encounter risks of falling, rely on more muscle groups to balance, and ...
- research-articleJanuary 2023
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
VRCAI '22: Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryArticle No.: 23, Pages 1–7https://doi.org/10.1145/3574131.3574456Out-of-body experience (OBE) is generated by sensory disintegration. In virtual reality (VR), we can provide OBE to people by switching the first-person perspective (1PP) to the third-person perspective (3PP). Generally, 1PP is the choice for high body ...
- ArticleNovember 2023
Peripersonal Space Tele-Operation in Virtual Reality: The Role of Tactile - Force Feedback
AbstractIn tele-operated human-robot collaboration, a human operator typically engages with a distant physical environment through a robotic system equipped with multiple sensors and actuators, allowing for haptic-based precise manipulation. Although ...
- research-articleNovember 2022
Supervised learning and reinforcement learning of feedback models for reactive behaviors: Tactile feedback testbed
- Giovanni Sutanto,
- Katharina Rombach,
- Yevgen Chebotar,
- Zhe Su,
- Stefan Schaal,
- Gaurav S. Sukhatme,
- Franziska Meier
International Journal of Robotics Research (RBRS), Volume 41, Issue 13-14Pages 1121–1145https://doi.org/10.1177/02783649221143399Robots need to be able to adapt to unexpected changes in the environment such that they can autonomously succeed in their tasks. However, hand-designing feedback models for adaptation is tedious, if at all possible, making data-driven methods a promising ...
- demonstrationDecember 2022
Demonstration of TangibleGrid: a Tangible Web Layout Design Tool for Blind Users
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 112, Pages 1–3https://doi.org/10.1145/3526114.3558641In this demonstration, We showcase TangibleGrid [4], a novel device that allows blind users to understand and design the web page layout with real-time tangible and audio feedback. Our device contains shape-changing brackets representing the web ...
- posterOctober 2022
Improving 3D-Editing Workflows via Acoustic Levitation
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 104, Pages 1–4https://doi.org/10.1145/3526114.3561353We outline how to improve common 3D-editing workflows such as modeling or character animation by utilizing an acoustic levitation kit as an interactive 3D display. Our proposed system allows users to directly interact with models in 3D space and ...
- research-articleOctober 2022
TangibleGrid: Tangible Web Layout Design for Blind Users
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 47, Pages 1–12https://doi.org/10.1145/3526113.3545627We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users to elicit ...
- short-paperApril 2022
Exploring Feedback-based Testing Effects for Skin Reading
AHs '22: Proceedings of the Augmented Humans International Conference 2022Pages 212–217https://doi.org/10.1145/3519391.3519393Recent studies demonstrate people’s ability to interpret vibrotactile encoded symbols and words with a few hours of training. However, reducing the time and effort required to learn the associations between vibrotactile patterns and encoded information ...
- research-articleFebruary 2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback
- Dennis Wittchen,
- Katta Spiel,
- Bruno Fruchard,
- Donald Degraen,
- Oliver Schneider,
- Georg Freitag,
- Paul Strohmeier
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 1, Pages 1–13https://doi.org/10.1145/3490149.3501307We present TactJam, an end-to-end suite for creating and sharing low fidelity prototypes of on-body vibrotactile feedback. With TactJam, designers can create, record and share vibrotactile patterns online. This opens up new ways of collaboratively ...
- abstractNovember 2021
Introduce Floor Vibration to Virtual Reality
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User InteractionArticle No.: 21, Pages 1–2https://doi.org/10.1145/3485279.3485299Floor vibration, a type of whole-body tactile stimulation, could mitigate cybersickness during virtual reality (VR) exposure. This study aims to further investigate its effects on cybersickness, as well as presence and emotional arousal by introducing ...
- research-articleNovember 2021
Multi-channel Tactile Feedback Based on User Finger Speed
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue ISSArticle No.: 504, Pages 1–17https://doi.org/10.1145/3488549Alongside vision and sound, hardware systems can be readily designed to support various forms of tactile feedback; however, while a significant body of work has explored enriching visual and auditory communication with interactive systems, tactile ...
- research-articleSeptember 2021
Electromagnetic Vibration Tactile Feedback for Biological and Artificial Wave Signals
UbiComp/ISWC '21 Adjunct: Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable ComputersPages 649–654https://doi.org/10.1145/3460418.3480413As one of the important senses of Virtual Reality and Augmented Reality, tactile feedback can provide users with touch sensation such as shape, quality and texture of contacting objects, thus enhancing the immersion and interaction of virtual ...
- research-articleMay 2021
Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 217, Pages 1–14https://doi.org/10.1145/3411764.3445369Compared to grounded force feedback, providing tactile feedback via a wearable device can free the user and broaden the potential applications of simulated physical interactions. However, neither the limitations nor the full potential of tactile-only ...