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Introduce Floor Vibration to Virtual Reality

Published: 09 November 2021 Publication History

Abstract

Floor vibration, a type of whole-body tactile stimulation, could mitigate cybersickness during virtual reality (VR) exposure. This study aims to further investigate its effects on cybersickness, as well as presence and emotional arousal by introducing floor vibration as a proxy for representing different virtual ground surfaces. For the investigation, a realistic walking-on-the-beach scenario was implemented, and floor vibrations were introduced in synchrony with the footsteps. Three conditions were designed based on the same scenario with different floor vibrations. The user study involving 26 participants found that there was no significant difference in presence and cybersickness across the three conditions, but the introduction of floor vibration (regardless the vibration type) had a mixed impact on the emotional arousal, as measured by changes in pupil sizes and skin conductance. Also, participants generally most preferred the matched vibration.

References

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Sungchul Jung, R. Li, R. McKee, M. C. Whitton, and R. W. Lindeman. 2021. Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[2]
Sungchul Jung, Pamela J. Wisniewski, and Charles E. Hughes. 2018. In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 267–272. https://doi.org/10.1109/VR.2018.8447562
[3]
Sungchul Jung, A. L. Wood, S. Hoermann, P. L. Abhayawardhana, and R. W. Lindeman. 2020. The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 463–472. https://doi.org/10.1109/VR46266.2020.00067
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Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 (1993), 203–220.
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Konstantina Kilteni, Antonella Maselli, Konrad P. Kording, and Mel Slater. 2015. Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception. Frontiers in Human Neuroscience 9 (2015), 141. https://doi.org/10.3389/fnhum.2015.00141
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R.W. Lindeman, J.L. Sibert, and J.K. Hahn. 1999. Hand-held windows: towards effective 2D interaction in immersive virtual environments. In Proceedings IEEE Virtual Reality (Cat. No. 99CB36316). 205–212. https://doi.org/10.1109/VR.1999.756952
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Yuki Sawada, Yoshihiro Itaguchi, Masami Hayashi, Kosuke Aigo, Takuyaand Miyagi, Masayuki Miki, Tetsuya Kimura, and Makoto Miyazaki. 2020. Effects of synchronised engine sound and vibration presentation on visually induced motion sickness. Scientific reports 10, 7553 (2020), 203–220. https://doi.org/doi.org/10.1038/s41598-020-64302-y
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Bob G Witmer and Michael J Singer. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence 7, 3 (1998), 225–240.

Cited By

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  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • (2023)LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00056(415-424)Online publication date: 16-Oct-2023
  • (2023)Measuring users’ emotional responses in multisensory virtual reality: a systematic literature reviewMultimedia Tools and Applications10.1007/s11042-023-16918-183:14(43377-43417)Online publication date: 13-Oct-2023
  • Show More Cited By

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cover image ACM Conferences
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User Interaction
November 2021
206 pages
ISBN:9781450390910
DOI:10.1145/3485279
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 November 2021

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Author Tags

  1. cybersickness
  2. emotional arousal
  3. floor vibration
  4. presence
  5. tactile feedback
  6. virtual reality

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  • Refereed limited

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SUI '21
SUI '21: Symposium on Spatial User Interaction
November 9 - 10, 2021
Virtual Event, USA

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • (2023)LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00056(415-424)Online publication date: 16-Oct-2023
  • (2023)Measuring users’ emotional responses in multisensory virtual reality: a systematic literature reviewMultimedia Tools and Applications10.1007/s11042-023-16918-183:14(43377-43417)Online publication date: 13-Oct-2023
  • (2022)Vibrating Tilt Platform Enhancing Immersive Experience in VRElectronics10.3390/electronics1103046211:3(462)Online publication date: 4-Feb-2022

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