Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleOctober 2023
A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality
IXR '23: Proceedings of the 2nd International Workshop on Interactive eXtended RealityPages 11–19https://doi.org/10.1145/3607546.3616804Virtual Reality (VR) is gaining attention in various domains such as entertainment, industry, mental healthcare and VR training. Al- though most of these use-cases are still limited to single-user tasks, a lot of applications are heavily depending on ...
- research-articleOctober 2023
Owner-free Distributed Symmetric Searchable Encryption Supporting Conjunctive Queries
ACM Transactions on Storage (TOS), Volume 19, Issue 4Article No.: 38, Pages 1–25https://doi.org/10.1145/3607255Symmetric Searchable Encryption (SSE), as an ideal primitive, can ensure data privacy while supporting retrieval over encrypted data. However, existing multi-user SSE schemes require the data owner to share the secret key with all query users or always be ...
- Work in ProgressApril 2023
Multi-User Smart Speakers - A Narrative Review of Concerns and Problematic Interactions
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 213, Pages 1–7https://doi.org/10.1145/3544549.3585689Smart speakers in multi-user spaces, such as Amazon Echos, introduce risks to both owners and anyone sharing the space. They store voice recordings of user requests, and anyone in range can potentially interact with the device. As smart speakers are ...
- posterFebruary 2023
Towards Flexible Frequency-Dependent mmWave Multi-Beamforming
HotMobile '23: Proceedings of the 24th International Workshop on Mobile Computing Systems and ApplicationsPage 132https://doi.org/10.1145/3572864.3581579We propose a new mmWave radio architecture called delay-phased array (DPA) that improves efficient utilization of large bandwidth and large antenna array at high mmWave frequencies by creating flexible frequency-dependent multi-beams. DPA allows for ...
- research-articleSeptember 2022
IMar: Multi-user Continuous Action Recognition with WiFi Signals
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 6, Issue 3Article No.: 117, Pages 1–27https://doi.org/10.1145/3550311Currently, WiFi-based user continuous action counting and recognition is limited to a single person. Being able to continuously analyze and record the different actions of multiple users in a device-free scene is one of the most challenging job to date. ...
-
- posterApril 2021
A Multi Perspective Access Control in a Smart Home
CODASPY '21: Proceedings of the Eleventh ACM Conference on Data and Application Security and PrivacyPages 321–323https://doi.org/10.1145/3422337.3450324Existing methods to manage privileges in smart home systems have not considered allocating privileges to users based on (i) the relationship of the user with the device, (ii) the location and risk of the device and (iii) the current environment. In this ...
- research-articleApril 2021
Owning and Sharing: Privacy Perceptions of Smart Speaker Users
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 45, Pages 1–29https://doi.org/10.1145/3449119Intelligent personal assistants (IPA), such as Amazon Alexa and Google Assistant, are becoming increasingly present in multi-user households leading to questions about privacy and consent, particularly for those who do not directly own the device they ...
- research-articleJune 2021
Distributed Beamforming in Multi-user Multi-relay Cooperative Networks with Direct Links
ICCBN '21: Proceedings of the 2021 9th International Conference on Communications and Broadband NetworkingPages 197–200https://doi.org/10.1145/3456415.3456447We study the distributed optimal beamforming problem of a wireless amplify-and-forward (AF) multi-user and multi-relay network with minimal receive signal-to-noise ratio (SNR) limitations and per-relay transmit power budgets. In this network, direct ...
- research-articleJanuary 2021
A novel model for optimization of Intelligent Multi-User Visual Comfort System based on soft-computing algorithms
- Wendoly J. Gpe. Romero-Rodriguez,
- R. Baltazar,
- Juan Martin Carpio Valadez,
- Hector Puga,
- Victor Zamudio,
- J.F. Mosiño,
- Marco A. Sotelo-Figueroa
Journal of Ambient Intelligence and Smart Environments (JAISE), Volume 13, Issue 2Pages 95–116https://doi.org/10.3233/AIS-210594Intelligent buildings are at the forefront due to its main objective of providing comfort to users and saving energy through intelligent control systems. Intelligent systems have been reported to offer comfort to a single user or averaging the comfort of ...
- abstractOctober 2020
Real-time multi-user spatial collaboration using ARCore
MOBILESoft '20: Proceedings of the IEEE/ACM 7th International Conference on Mobile Software Engineering and SystemsPages 85–86https://doi.org/10.1145/3387905.3388601This paper proposes a collaboration application that allows multiuser to add extra contents to live video streaming, based on augmented reality annotation in real-time. Compared to the previous work, we think the integration of remote collaboration and ...
- abstractApril 2020
ARLooper: Collaborative Audiovisual Experience with Mobile Devices in a Shared Augmented Reality Space
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383172ARLooper is an augmented reality mobile interface that enables the user to record sound, visualize it as a 3D waveform, play and control the waveform in an AR space. By employing the shared AR features of iOS ARKit, it also supports a collaborative ...
- abstractApril 2020
Further Exploring Communal Technology Use in Smart Homes: Social Expectations
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–7https://doi.org/10.1145/3334480.3382972Device use in smart homes is becoming increasingly communal, requiring cohabitants to navigate a complex social and technological context. In this paper, we report findings from an exploratory survey grounded in our prior work on communal technology use ...
- extended-abstractApril 2020
TimeBOMB: An Interactive Game Station Showcasing the History of Computer Games
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–6https://doi.org/10.1145/3334480.3381658We present TimeBOMB, an interactive game station that enables players to experience the history of computers and video game development. They compete with each other playing an adaption of the classic game "Bomberman". As a novelty, each of the four ...
- research-articleOctober 2019
CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience
- Sebastian Herscher,
- Connor DeFanti,
- Nicholas Gregory Vitovitch,
- Corinne Brenner,
- Haijun Xia,
- Kris Layng,
- Ken Perlin
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyPages 1137–1150https://doi.org/10.1145/3332165.3347929The virtual reality ecosystem has gained momentum in the gaming, entertainment, and enterprise markets, but is hampered by limitations in concurrent user count, throughput, and accessibility to mass audiences. Based on our analysis of the current state ...
- Work in ProgressSeptember 2019
Tangible virtual reality in a multi-user environment
AutomotiveUI '19: Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct ProceedingsPages 76–80https://doi.org/10.1145/3349263.3351499Due to more and more recent technologies, better simulations can be developed, which can create a greater fusion between the real and virtual world and thus, also generate a higher degree of immersion. Higher levels of immersion can provide meaningful ...
- Work in ProgressSeptember 2019
Shared control and the democratization of driving in autonomous vehicles
AutomotiveUI '19: Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct ProceedingsPages 120–124https://doi.org/10.1145/3349263.3351332This paper presents design concepts for multi-user interaction for influencing driving style in autonomous vehicles. Since there is no real 'driver' in autonomous vehicles, it is relevant to look at the role of all the passengers in the car. By ...
- research-articleMay 2019
Who's In Control?: Interactions In Multi-User Smart Homes
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 268, Pages 1–13https://doi.org/10.1145/3290605.3300498Adoption of commercial smart home devices is rapidly increasing, allowing in-situ research in people's homes. As these technologies are deployed in shared spaces, we seek to understand interactions among multiple people and devices in a smart home. We ...
- research-articleJanuary 2019
Keyword guessing on multi-user searchable encryption
International Journal of High Performance Computing and Networking (IJHPCN), Volume 14, Issue 1Pages 60–68https://doi.org/10.1504/ijhpcn.2019.099744Multi-user searchable encryption enables the client to perform keyword search over encrypted data while supporting authorisation management. Most of these schemes are constructed using public key encryption. However, public key encryption with keyword ...
- research-articleOctober 2018
Phase-Noise Mitigation at 60 GHz with a Novel Hybrid MIMO Architecture
mmNets '18: Proceedings of the 2nd ACM Workshop on Millimeter Wave Networks and Sensing SystemsPages 39–44https://doi.org/10.1145/3264492.3264499Hybrid MIMO architectures provide a simple and effective way to implement millimeter-wave multi-user MIMO, which can deliver extremely high throughput by combining spatial multiplexing and a large bandwidth. Despite both theoretical and practical ...
- short-paperMay 2018
Mutual collision avoidance during walking in real and collaborative virtual environments
I3D '18: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and GamesArticle No.: 9, Pages 1–9https://doi.org/10.1145/3190834.3190845In walkable multi-user HMD-based VR immersed users have to avoid colliding with each other while performing tasks or exploring the virtual environment. This paper presents an experiment in which we compare mutual collision avoidance behaviour of pairs ...