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Mutual collision avoidance during walking in real and collaborative virtual environments

Published: 15 May 2018 Publication History

Abstract

In walkable multi-user HMD-based VR immersed users have to avoid colliding with each other while performing tasks or exploring the virtual environment. This paper presents an experiment in which we compare mutual collision avoidance behaviour of pairs of users walking in the matched real and virtual environments. To generalize our study, we investigate two types of multi-user VR setup: one in which both users share a common tracking space (colocated condition) and one where they move in two separate tracking spaces while sharing a common virtual space (distributed condition). Our results indicated significant differences in locomotor trajectories of participants between the real and virtual conditions. Precisely, we observed an increase in the clearance distance and the median path curvature and a decrease in the walking speed when participants performed the test in VR in the colocated condition. Moreover, we found effects of pre-conditioning between the colocated and distributed scenarios.

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Cited By

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  • (2024)Validation of a German Version of the Collision Anxiety QuestionnaireProceedings of Mensch und Computer 202410.1145/3670653.3677516(370-374)Online publication date: 1-Sep-2024
  • (2024)Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36536888:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2024)Development and Validation of the Collision Anxiety Questionnaire for VR ApplicationsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642408(1-13)Online publication date: 11-May-2024
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cover image ACM Conferences
I3D '18: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
May 2018
124 pages
ISBN:9781450357050
DOI:10.1145/3190834
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 May 2018

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Author Tags

  1. multi-user
  2. virtual reality

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I3D '18
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I3D '18: Symposium on Interactive 3D Graphics and Games
May 15 - 18, 2018
Quebec, Montreal, Canada

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2024)Validation of a German Version of the Collision Anxiety QuestionnaireProceedings of Mensch und Computer 202410.1145/3670653.3677516(370-374)Online publication date: 1-Sep-2024
  • (2024)Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36536888:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2024)Development and Validation of the Collision Anxiety Questionnaire for VR ApplicationsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642408(1-13)Online publication date: 11-May-2024
  • (2024)Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00068(472-481)Online publication date: 16-Mar-2024
  • (2024)With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion CaptureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203830:5(2785-2795)Online publication date: 4-Mar-2024
  • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
  • (2023)Ecological validity of virtual reality simulations in workstation health and safety assessmentFrontiers in Virtual Reality10.3389/frvir.2023.10587904Online publication date: 16-Feb-2023
  • (2023)Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical LocationProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614541(1-12)Online publication date: 13-Oct-2023
  • (2023)Effects of Walking Together in a Co-Located Virtual Reality Game2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00063(257-262)Online publication date: Mar-2023
  • (2023)Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00109(930-939)Online publication date: 16-Oct-2023
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