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- research-articleOctober 2024Honorable Mention
Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 329, Pages 1–27https://doi.org/10.1145/3677094Game jams are collective events that bring people together to think about, make and play games. As collaborative encounters built on community, game jams create unique interpersonal possibilities. Tapping into this relational potential, we integrated ...
- short-paperDecember 2024
Continue Jam: A Chatbot Augmented Online Game Jam
ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation EventsPages 57–61https://doi.org/10.1145/3697789.3697803Online game jams are a popular jam format comprised of dispersed participants making games in disconnected physical spaces and socializing using asynchronous internet communication tools. The asynchronous nature of online game jams risks participants ...
- short-paperDecember 2024
Crafting Textile Games Event Report
ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation EventsPages 62–66https://doi.org/10.1145/3697789.3697802Mixing computational textile fabrication and game design requires a unique combination of crafting skill and interaction design, which leads to a fun constraint and challenge in the context of a game jam. The Crafting Textile Games game jam, which was ...
- short-paperDecember 2024
The Inclusivity Game Jam: Exploring Equality, Diversity, and Inclusion (EDI) through Two Creative Forms
ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation EventsPages 44–48https://doi.org/10.1145/3697789.3697799We report on the first Inclusivity Game Jam held at Newcastle University, UK in November 2023. This event combined two creative forms — game jams and interactive theatre — to help students engage with themes related to equality, diversity, and inclusion (...
- extended-abstractFebruary 2024
Moon Jam: Enhancing welfare for nocturnal species
ACI '23: Proceedings of the Tenth International Conference on Animal-Computer InteractionArticle No.: 15, Pages 1–5https://doi.org/10.1145/3637882.3637904This workshop will use a zoo jam methodology to explore how technology can support the design and management of systems that enhance visitor experiences while supporting the enrichment and welfare of nocturnal species. Animals that are active in the dark ...
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- research-articleOctober 2023
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 120–126https://doi.org/10.1145/3573382.3616086Game jams are events where development teams collaborate to create games in days or weeks, sharing common themes and limitations. However, it is unclear how participants in game jams fit into the larger gaming culture regarding their motivations and ...
- posterMarch 2023
Sensory Jam 2022: Exploring other sensibilities – beyond human senses and aesthetics
ACI '22: Proceedings of the Ninth International Conference on Animal-Computer InteractionArticle No.: 25, Pages 1–4https://doi.org/10.1145/3565995.3566045This workshop aims to facilitate human participants to become more aware of other animals’ sensory and aesthetic sensibilities, raising points for discussion and future research within ACI. For all animals, being able to make sense of the environment is ...
- extended-abstractMay 2022
ReptileJam 2021: Designing Enrichment for Reptiles in Captivity: This is a proposal for a ZooJam workshop around the theme of designing tech-enabled enrichment opportunities for zoo-housed and domestic reptiles.
ACI '21: Proceedings of the Eight International Conference on Animal-Computer InteractionArticle No.: 20, Pages 1–7https://doi.org/10.1145/3493842.3493883This workshop is focused on the design of novel kinds of environmental enrichment for zoo-housed reptiles, using technology to support the development of interactive systems and devices for capturing data. Participants will work virtually in small ...
- research-articleDecember 2019
Jam Today, Jam Tomorrow: Learning in Online Game Jams
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue GROUPArticle No.: 240, Pages 1–27https://doi.org/10.1145/3361121Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located ...
- research-articleAugust 2019
Social interactions in game jams: a jammer recommender tool
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital GamesArticle No.: 71, Pages 1–4https://doi.org/10.1145/3337722.3341843In game jams, the jammer constellations and teams are essential elements for successful and engaging game jams and game jam outcomes. In this paper, we discuss and analyze group forming behavior in jam environments but also look at jammers who want to ...
- research-articleJune 2019
Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 161–172https://doi.org/10.1145/3322276.3322310Leveraging knowledge generated in design activities for subsequent design and research purposes is an important yet challenging task due to the complex and messy nature of design work. In this paper, we discuss opportunities and challenges for ...
- short-paperMarch 2019
ZooJamming: Designing Beyond Human Experience
ICGJ '19: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019Article No.: 10, Pages 1–8https://doi.org/10.1145/3316287.3316294This is a report of three ZooJams that have taken place at the annual Animal-Computer Interaction conference. The ZooJam is a type of workshop whose aim is to extend the reach of UX design beyond human experience in order to become inclusive of other ...
- extended-abstractDecember 2018
SoundJam 2018: acoustic design for auditory enrichment
ACI '18: Proceedings of the Fifth International Conference on Animal-Computer InteractionArticle No.: 18, Pages 1–8https://doi.org/10.1145/3295598.3314845This workshop was designed to offer participants an opportunity to explore different kinds of auditory enrichment for a range of animals in different environments. Teams of participants worked together on a small set of briefs provided by domain experts,...
- research-articleSeptember 2018
The Pedagogical Potential of Game Jams
SIGITE '18: Proceedings of the 19th Annual SIG Conference on Information Technology EducationPages 112–116https://doi.org/10.1145/3241815.3241862In this paper the authors explore the implications and pedagogical potential of game jams. While game jams have been noted for enhancing teamwork, communication, and project management skill-sets, in this paper the authors explore the potential ...
- research-articleMarch 2018
Social Aspects of the Game Development Process in the Global Gam Jam
ICGJ '18: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation EventsPages 9–16https://doi.org/10.1145/3196697.3196700Game jamming is a valuable tool and process to connect game developers from a range of disciplines such as art, programming, audio engineering, or story-telling. The Global Game Jam® (GGJ) thus fundamentally supports the process of connecting people, ...
- abstractOctober 2017
Design Processes in Game Jams: Studies of Rapid Design Processes
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in PlayPages 723–726https://doi.org/10.1145/3130859.3133226With the rise of game jams, game creation has been opened up to a diverse community of game developers, be they professionals or hobbyists. However, despite game jams? increasing importance for aspiring game developers, and their utilization in education ...
- short-paperFebruary 2017
Virtua Walker '87: technostalgia for a walking sim from an alternative past
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation EventsPages 44–45https://doi.org/10.1145/3055116.3055126Virtua Walker '87 is VR walking sim that makes use of a step-based controller for input. Players view the game world using the Gear VR headset, while movement is controlled by walking on the spot on top of two force sensitive resistors. The game is ...
- research-articleFebruary 2017
Evoking inspiration for game jam ideas
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation EventsPages 6–9https://doi.org/10.1145/3055116.3055125Game jam participants, or "jammers" for short, are under time and pressure to make a playable prototype. With limited resource, they cannot rely on serendipity to encounter new ideas. As game jam themes can be a major inspiration in evoking design in ...
- short-paperFebruary 2017
Cosmic Brownie
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation EventsPages 33–35https://doi.org/10.1145/3055116.3055124Whether you are new to the world of game development or a veteran of the field, you have most likely heard of, perhaps even taken part in, a game jam. An issue many teams face is "how do I accomplish everything I want with so little time?" This paper ...
- short-paperFebruary 2017
Major Tom: created in 48 hours for Global Game Jam 2017
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation EventsPages 36–39https://doi.org/10.1145/3055116.3055123In this paper, we describe our showcase submission --- the cooperative VR game Major Tom. We show how the constraints of a game jam led to a unique gameplay experience.