Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3055116.3055124acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicgjConference Proceedingsconference-collections
short-paper

Cosmic Brownie

Published: 26 February 2017 Publication History

Abstract

Whether you are new to the world of game development or a veteran of the field, you have most likely heard of, perhaps even taken part in, a game jam. An issue many teams face is "how do I accomplish everything I want with so little time?" This paper delves into the techniques and methods used by my team, Null Interactive, during Global Game Jam 2017. Furthermore, we discuss the product we created, strategies for using the limited time we were given, and the progression of our game jam experience.

References

[1]
Unity. San Francisco, CA: Unity Technologies, 2017.
[2]
Maya. San Francisco, CA: Autodesk Inc., 2017.
[3]
Photoshop. San Jose, CA: Adobe Systems Incorporated, 2017.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
February 2017
47 pages
ISBN:9781450347976
DOI:10.1145/3055116
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • GGJ: Global Game Jam
  • Unity: Unity
  • Game Jam Junior: Game Jam Junior
  • GitHub: GitHub

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 February 2017

Permissions

Request permissions for this article.

Check for updates

Author Tag

  1. game jam

Qualifiers

  • Short-paper

Conference

ICGJ
Sponsor:
  • GGJ
  • Unity
  • Game Jam Junior
  • GitHub

Acceptance Rates

ICGJ '17 Paper Acceptance Rate 14 of 19 submissions, 74%;
Overall Acceptance Rate 23 of 43 submissions, 53%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 68
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 18 Dec 2024

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media