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- Work in ProgressMay 2024
Gamification Concepts for a VR-based Visuospatial Training for Intraoperative Liver Ultrasound
- Mareen Allgaier,
- Florentine Huettl,
- Laura Isabel Hanke,
- Tobias Huber,
- Bernhard Preim,
- Sylvia Saalfeld,
- Christian Hansen
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 175, Pages 1–8https://doi.org/10.1145/3613905.3650736Gamification is widely used due to its positive influence on learning by adding emotions and steering behavior. In medical VR training applications, the use of gamification is rare, and when it is implemented, it often lacks thoughtful design decisions ...
- ArticleJuly 2023
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App
AbstractThis study uses a self-development gamified health-related app, “Work? Out!” as an example. To set up two experimental devices: the App prototype (Hi-Fi prototype) and the Board game prototype (Lo-Fi prototype), and to test them respectively. This ...
- articleSeptember 2022
Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning
International Journal of Mobile and Blended Learning (IJMBL-IGI), Volume 14, Issue 2Pages 1–12https://doi.org/10.4018/IJMBL.309739Mobile phone ownership has grown exponentially over the years with the development of many forms of mobile applications that replicate, if not replace, existing real-world technologies. The mobile games market follows this trend, usurping the video games ...
- research-articleJune 2021
Examining the Effects of Gamification on Chinese College Students’ Foreign Language Anxiety: A Preliminary Exploration
ICBDE '21: Proceedings of the 2021 4th International Conference on Big Data and EducationPages 1–5https://doi.org/10.1145/3451400.3451401Foreign language anxiety (FLA) is considered as a strong predictor of students’ performance in second or foreign language learning. Although studies of implementing gamification to facilitate language learning are drawing more and more attention, ...
- research-articleJuly 2020
User-based Adaptive Software Development for Gamified Systems
ICGDA '20: Proceedings of the 2020 3rd International Conference on Geoinformatics and Data AnalysisPages 115–122https://doi.org/10.1145/3397056.3397088During the last few years many researchers have attempted to find a way to implement gamified systems that are adaptively personalized based on user types. Gamification, which is the use of game elements in a non-game context in a way that makes it like ...
- articleJanuary 2018
Effect of Demographics on Use Intention of Gamified Systems
International Journal of Technology and Human Interaction (IJTHI-IGI), Volume 14, Issue 1Pages 1–21https://doi.org/10.4018/IJTHI.2018010101Gamification has become an influential term in diverse fields ranging from education to systems development and marketing. The recent intensifying emphasis is attributable to enabling technologies and successful practical applications used for changing ...
- articleOctober 2016
Gamification's Role as a Learning and Assessment Tool in Education
- Salihuddin Md Suhadi,
- Hasnah Mohamed,
- Zaleha Abdullah,
- Norasykin Mohd Zaid,
- Baharuddin Aris,
- Mageswaran Sanmugam
International Journal of Knowledge-Based Organizations (IJKBO), Volume 6, Issue 4Pages 28–38https://doi.org/10.4018/IJKBO.2016100103Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the ...
- articleJanuary 2015
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications
International Journal of Technology and Human Interaction (IJTHI-IGI), Volume 11, Issue 1Pages 67–82https://doi.org/10.4018/ijthi.2015010105Gamification is commonly employed in designing interactive systems to enhance user engagement and motivations, or to trigger behavior change processes. Although some quantitative studies have been recently conducted aiming at measuring the effects of ...