Effect of Demographics on Use Intention of Gamified Systems
Gamification has become an influential term in diverse fields ranging from education to systems development and marketing. The recent intensifying emphasis is attributable to enabling technologies and successful practical applications used for changing ...
Assessment of A Mobile Educational Coaching App: Exploring Adoption Patterns and Barriers in France
This article explores which antecedents explain intentions to adopt a mobile coaching app. To that end, this study describes a coaching service designed to guide/encourage students throughout their studies in order to validate a new model of planned ...
Fake Empathy and Human-Robot Interaction HRI: A Preliminary Study
Empathy is a basic emotion trigger for human beings, especially while regulating social relationships and behaviour. The main challenge of this paper is study whether people's empathic reactions towards robots change depending on previous information ...
Inter-Organizational Study of Access Control Security Measures
This study assesses the level of implementation and management of access control security measures among organizations. A survey was conducted and 233 responses were received from 56 organizations drawn from 5 major industry sectors of Ghana. This study ...
Guidelines for Error Message Design
The presented study aims to develop a set of guidelines for error message design. A large amount of research is available in the literature on the topic of warning design. The same is not true for error messages. Although some research exists, the ...
Universality of Egoless Behavior of Software Engineering Students
Software organizations have relied on process and technology initiatives to compete in a highly globalized world. Unfortunately, that has led to little or no success. The authors propose that the organizations start working on people initiatives, such ...