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Gamification Concepts for a VR-based Visuospatial Training for Intraoperative Liver Ultrasound

Published: 11 May 2024 Publication History

Abstract

Gamification is widely used due to its positive influence on learning by adding emotions and steering behavior. In medical VR training applications, the use of gamification is rare, and when it is implemented, it often lacks thoughtful design decisions and empirical evaluation. Using a VR-based training for intraoperative ultrasound for liver surgery, we analyzed game elements regarding their suitability and examined two in more detail: difficulty levels and a kit, where the user has to assemble a virtual liver using US. In a broad audience study, levels achieved significantly better results regarding enjoyment. Qualitative feedback from medical students directly comparing the elements revealed that they prefer the kit as well as levels for training. Our studies indicate that levels and the more interactive kit improve the learning experience, which could also be taken as a basis for similar VR-based medical training applications.

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References

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cover image ACM Conferences
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
May 2024
4761 pages
ISBN:9798400703317
DOI:10.1145/3613905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 11 May 2024

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Author Tags

  1. Game Elements
  2. Gamification
  3. Medical Training
  4. Ultrasound
  5. Virtual Reality
  6. Visuospatial Skills

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  • Work in progress
  • Research
  • Refereed limited

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  • State Graduate Scholarship of Saxony-Anhalt
  • Federal Ministry of Education and Research within the Forschungscampus STIMULATE

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CHI '24

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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