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The benefits of DOF separation in mid-air 3D object manipulation

Published: 02 November 2016 Publication History

Abstract

Object manipulation is a key feature in almost every virtual environment. However, it is difficult to accurately place an object in immersive virtual environments using mid-air gestures that mimic interactions in the physical world, although being a direct and natural approach. Previous research studied mouse and touch based interfaces concluding that separation of degrees-of-freedom (DOF) led to improved results. In this paper, we present the first user evaluation to assess the impact of explicit 6 DOF separation in mid-air manipulation tasks. We implemented a technique based on familiar virtual widgets that allow single DOF control, and compared it against a direct approach and PRISM, which dynamically adjusts the ratio between hand and object motions. Our results suggest that full DOF separation benefits precision in spatial manipulations, at the cost of additional time for complex tasks. From our results we draw guidelines for 3D object manipulation in mid-air.

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References

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  • (2024)Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00025(10-19)Online publication date: 16-Mar-2024
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Published In

cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 02 November 2016

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Author Tags

  1. 3D user interfaces
  2. DOF separation
  3. immersive virtual environments
  4. mid-air object manipulation
  5. spatial interactions

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VRST '16

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2024)The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00062(408-417)Online publication date: 16-Mar-2024
  • (2024)Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00025(10-19)Online publication date: 16-Mar-2024
  • (2024)Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345620630:11(7020-7030)Online publication date: 1-Nov-2024
  • (2024)Co-Designing Dynamic Mixed Reality Drill Positioning Widgets: A Collaborative Approach with Dentists in a Realistic SetupIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345614930:11(7053-7063)Online publication date: 1-Nov-2024
  • (2024)This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.329960230:8(5635-5650)Online publication date: Aug-2024
  • (2024)Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual realityComputers & Graphics10.1016/j.cag.2024.104113(104113)Online publication date: Nov-2024
  • (2024)Comparison of deviceless methods for distant object manipulation in mixed realityComputers & Graphics10.1016/j.cag.2024.103959122(103959)Online publication date: Aug-2024
  • (2024)Augmenting collaborative interaction with shared visualization of eye movement and gesture in VRComputer Animation and Virtual Worlds10.1002/cav.226435:3Online publication date: 4-Jun-2024
  • (2023)3D Finger Rotation Estimation from Fingerprint ImagesProceedings of the ACM on Human-Computer Interaction10.1145/36264677:ISS(114-134)Online publication date: 1-Nov-2023
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