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Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality

Published: 08 November 2017 Publication History

Abstract

Navigating through a virtual, 3D reconstructed scene has recently become very important in many applications. A popular approach is to virtually travel to the photos used in reconstructing the scene; such an approach may be generally termed a "snapping-to-photos" virtual travel interface. While previous work has either used fully constrained interfaces (always at the photos) or minimally constrained interfaces (free-flight navigation), in this paper we introduce new snapping-to-photos interfaces that lie in between these two extremes. Our snapping-to-photos interfaces snap the view to a photo in 3D based on viewpoint similarity and optionally the user's mouse cursor or finger-tap position. Experimental results, with both indoor and outdoor scene reconstructions, found that our snapping-to-photos interfaces are preferred over the baseline fully constrained-to-photos interface, that there exist differences between indoor and outdoor scenes, and that users preferred and were able to reach target photos better with click-to-snap point-of-interest snapping compared to automatic point-of-view snapping.

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  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
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    cover image ACM Conferences
    VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
    November 2017
    437 pages
    ISBN:9781450355483
    DOI:10.1145/3139131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 08 November 2017

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    Author Tags

    1. 3D user interfaces
    2. user experiments
    3. virtual navigation

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    View all
    • (2023)Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained EnvironmentExtended Reality10.1007/978-3-031-43404-4_33(477-490)Online publication date: 5-Sep-2023
    • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
    • (2022)Real-time 3D video-based MR remote collaboration using gesture cues and virtual replicasThe International Journal of Advanced Manufacturing Technology10.1007/s00170-022-09654-7121:11-12(7697-7719)Online publication date: 2-Aug-2022
    • (2019)On the Shoulder of the GiantProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300458(1-17)Online publication date: 2-May-2019
    • (2019)Mixed Reality Remote Collaboration Combining 360 Video and 3D ReconstructionProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300431(1-14)Online publication date: 2-May-2019
    • (2018)A User Study on MR Remote Collaboration Using Live 360 Video2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2018.00051(153-164)Online publication date: Oct-2018

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