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NOSSDAV '15: Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
ACM2015 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MMSys '15: Multimedia Systems Conference 2015 Portland Oregon March 18 - 20, 2015
ISBN:
978-1-4503-3352-8
Published:
18 March 2015
Sponsors:
In-Cooperation:

Reflects downloads up to 02 Oct 2024Bibliometrics
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Abstract

We welcome you to the 25th edition of the ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 2015) on March 20, 2015 in Portland Oregon. NOSSDAV is an ACM SIGMM sponsored workshop in cooperation with SIGOPS, SIGCOMM, and SIGMOBILE. After two very successful venues of similar style in 2013 and 2014, this is the third year for NOSSDAV to be co-located with the ACM Multimedia Systems Conference (MMSys).

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research-article
Content-adaptive display power saving in internet mobile streaming

Backlight scaling is a technique proposed to reduce the display panel power consumption by strategically dimming the backlight. However, for Internet streaming to mobile devices, a computationally intensive luminance compensation step must be performed ...

research-article
Exploitation of producer intent in relation to bandwidth and QoE for online video streaming services

This paper is the product of recent advances in research on users' intent during multimedia content retrieval. Our goal is to save bandwidth while streaming video clips from a browsable on-demand service, while maintaining or even improving the users' ...

research-article
When on-the-fly erasure code makes late video decoding happen

This paper proposes "LD-Tetrys" (Late Decoding Tetrys), a solution based on an on-the-fly erasure code that attempts to solve the problem of late decoded packets usually considered as lost by the video decoder. LD-Tetrys has the following advantages: i) ...

research-article
Last N: relevance-based selectivity for forwarding video in multimedia conferences

Multiparty conferencing has traditionally been a relatively expensive application that was only used in enterprise scenarios. Recently, however, the landscape has started to shift in ways that could change this. Ever-increasing bandwidth and processing ...

research-article
DASH fast start using HTTP/2

Dynamic Adaptive Streaming over HTTP (DASH) is broadly deployed on the Internet for live and on-demand video streaming services. Recently, a new version of HTTP was proposed, named HTTP/2. One of the objectives of HTTP/2 is to improve the end-user ...

research-article
A fuzzy-based rate adaptation controller for DASH

As dynamic delivery of video over HTTP becomes prominent, rate adaptation techniques become more challenging due to bandwidth variations. This paper presents a Fuzzy-based controller to dynamically adapt the video bitrate based on both the estimated ...

research-article
VAS: a video adaptation service to support mobile video

Even though cellular networks offer a ubiquitous access to the Internet for mobile devices, their throughput is often insufficient for the rising demand for mobile video. Classical video streaming approaches can not cope with bandwidth fluctuations ...

research-article
Thunder crystal: a novel crowdsourcing-based content distribution platform

Content distribution, especially the distribution of video content, unavoidably consumes bandwidth resource heavily. Internet content providers (ICP) spend lots of money to buy content distribution network (CDN) service. By deploying thousands of edge ...

research-article
A logical memory model for scaling parallel multimedia workloads

The growing power of processors allows us to implement increasingly complex multimedia algorithms. However, this processor power is only available if the algorithms are implemented in a way that exploits the multi-core parallelism of these processors. ...

research-article
On crowdsourced interactive live streaming: a Twitch.tv-based measurement study

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward crowdsource. Such crowdsourced live ...

research-article
Towards bridging online game playing and live broadcasting: design and optimization

Recent years have witnessed the emergence and growth of Cloud Gaming, where players interact with the remote game instance and receive rendered game scenes in video stream. Meanwhile, broadcasting and viewing games through live streaming platforms, e.g.,...

research-article
A taxonomy for player actions with latency in network games

The degradation of player performance in network games with latency is well documented. However, quantifying the effects of latency on player individual actions is an unmet challenge. Under constrained bitrate conditions, player actions delayed on the ...

Contributors
  • Portland State University
  • University of Massachusetts Amherst

Index Terms

  1. Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
          Index terms have been assigned to the content through auto-classification.
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          Acceptance Rates

          NOSSDAV '15 Paper Acceptance Rate 12 of 43 submissions, 28%;
          Overall Acceptance Rate 118 of 363 submissions, 33%
          YearSubmittedAcceptedRate
          NOSSDAV '21521529%
          NOSSDAV '20221045%
          NOSSDAV '19321238%
          NOSSDAV'17401538%
          NOSSDAV '15431228%
          NOSSDAV '14561832%
          NOSSDAV '03601830%
          NOSSDAV '02581831%
          Overall36311833%