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On crowdsourced interactive live streaming: a Twitch.tv-based measurement study

Published: 18 March 2015 Publication History

Abstract

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward crowdsource. Such crowdsourced live streaming platforms as Twitch.tv allow general users to broadcast their content to massive viewers, thereby greatly expanding the content and user bases. The resources available for these non-professional broadcasters however are limited and unstable, which potentially impair the streaming quality and viewers' experience. The diverse live interactions among the broadcasters and viewers can further aggravate the problem.
In this paper, we present an initial investigation on the modern crowdsourced live streaming systems. Taking Twitch as a representative, we outline their inside architecture using both crawled data and captured traffic of local broadcasters/viewers. Closely examining the access data collected in a two-month period, we reveal that the view patterns are determined by both events and broadcasters' sources. Our measurements explore the unique source- and event-driven views, showing that the current delay strategy on the viewer's side substantially impacts the viewers' interactive experience, and there is significant disparity between the long broadcast latency and the short live messaging latency. On the broadcaster's side, the dynamic uploading capacity is a critical challenge, which noticeably affects the smoothness of live streaming for viewers.

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T. Hoff. Justin.tv's live video broadcasting architecture, March 2010.
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Cited By

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  • (2024)Periodismo en Twitch: análisis exploratorio de las primeras iniciativas informativasRevista de Comunicación10.26441/RC23.1-2024-3433Online publication date: 31-Jan-2024
  • (2024)Lumos: Optimizing Live 360-degree Video Upstreaming via Spatial-Temporal Integrated Neural EnhancementProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3681305(7210-7219)Online publication date: 28-Oct-2024
  • (2024)Multi-Service Edge Computing Management With Multi-Stage Coalition Game Task OffloadingIEEE Transactions on Network and Service Management10.1109/TNSM.2024.335841421:3(3278-3291)Online publication date: Jun-2024
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cover image ACM Conferences
NOSSDAV '15: Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
March 2015
83 pages
ISBN:9781450333528
DOI:10.1145/2736084
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 18 March 2015

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Author Tags

  1. Twitch.tv
  2. crowdsourced live streaming
  3. interactive latency
  4. view statistics

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MMSys '15
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MMSys '15: Multimedia Systems Conference 2015
March 18 - 20, 2015
Oregon, Portland

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NOSSDAV '15 Paper Acceptance Rate 12 of 43 submissions, 28%;
Overall Acceptance Rate 118 of 363 submissions, 33%

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Cited By

View all
  • (2024)Periodismo en Twitch: análisis exploratorio de las primeras iniciativas informativasRevista de Comunicación10.26441/RC23.1-2024-3433Online publication date: 31-Jan-2024
  • (2024)Lumos: Optimizing Live 360-degree Video Upstreaming via Spatial-Temporal Integrated Neural EnhancementProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3681305(7210-7219)Online publication date: 28-Oct-2024
  • (2024)Multi-Service Edge Computing Management With Multi-Stage Coalition Game Task OffloadingIEEE Transactions on Network and Service Management10.1109/TNSM.2024.335841421:3(3278-3291)Online publication date: Jun-2024
  • (2024)Is Beauty the Key to Market Entry? Evaluating Influencer Beauty Through Computer Vision and Multimodal Machine LearningJournal of Business-to-Business Marketing10.1080/1051712X.2024.2399156(1-18)Online publication date: 16-Sep-2024
  • (2023)Realtime Multimedia Services over Starlink: A Reality CheckProceedings of the 33rd Workshop on Network and Operating System Support for Digital Audio and Video10.1145/3592473.3592562(43-49)Online publication date: 7-Jun-2023
  • (2023)Reparo: QoE-Aware Live Video Streaming in Low-Rate Networks by Intelligent Frame RecoveryProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3613441(9194-9204)Online publication date: 26-Oct-2023
  • (2023)Cost-Effective, Quality-Oriented Transcoding of Live-Streamed Video on Edge-ServersIEEE Transactions on Services Computing10.1109/TSC.2023.325642516:4(2503-2516)Online publication date: 1-Jul-2023
  • (2023)Bi-Criteria Approximation for a Multi-Origin Multi-Channel Auto-Scaling Live Streaming CloudIEEE Transactions on Multimedia10.1109/TMM.2022.315209325(2839-2850)Online publication date: 1-Jan-2023
  • (2023)Risk-Aware Contextual Learning for Edge-Assisted Crowdsourced Live StreamingIEEE Journal on Selected Areas in Communications10.1109/JSAC.2022.322942341:3(740-754)Online publication date: Mar-2023
  • (2022)Jujuby: Design and Deployment of a Crawler for Twitch CDN MappingProceedings of the 17th Asian Internet Engineering Conference10.1145/3570748.3570755(44-52)Online publication date: 19-Dec-2022
  • Show More Cited By

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