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Thunder crystal: a novel crowdsourcing-based content distribution platform

Published: 18 March 2015 Publication History

Abstract

Content distribution, especially the distribution of video content, unavoidably consumes bandwidth resource heavily. Internet content providers (ICP) spend lots of money to buy content distribution network (CDN) service. By deploying thousands of edge servers close to end users, CDN companies are able to distribute content efficiently. In lieu of traditional CDN systems, we implement a crowdsourcing-based content distribution system, Thunder Crystal, which utilizes agents' upload bandwidth to amplify the content distribution capacity. Agents are well motivated to contribute storage and upload bandwidth to the system by rebated cash. As far as we know, this is a novel system that has not been studied before. In this work, we will present its design principles first. Then, we study agent behavior and methods to evaluate system efficiency and user efficiency. We evaluate the system by simulations, and observe that agents are well motivated to keep online most of the time and amplify the content distribution capacity by 10~20 times.

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Cited By

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  • (2022)Efficient incentive mechanism for video distribution on the home Internet of Things devicesFrontiers in Computing and Intelligent Systems10.54097/fcis.v1i2.17041:2(44-49)Online publication date: 25-Sep-2022
  • (2022)PPVC: Online Learning Toward Optimized Video Content CachingIEEE/ACM Transactions on Networking10.1109/TNET.2021.313203830:3(1029-1044)Online publication date: Jun-2022
  • (2021)Collaboratively Replicating Encoded Content on RSUs to Enhance Video Services for VehiclesIEEE Transactions on Mobile Computing10.1109/TMC.2019.296002220:3(877-892)Online publication date: 1-Mar-2021
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Published In

cover image ACM Conferences
NOSSDAV '15: Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
March 2015
83 pages
ISBN:9781450333528
DOI:10.1145/2736084
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 18 March 2015

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Author Tags

  1. content distribution networking
  2. crowdsourcing

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  • Research-article

Funding Sources

  • Science Technology Planning Project of Shenzhen
  • NSFC
  • Natural Science Foundation of SZU

Conference

MMSys '15
Sponsor:
MMSys '15: Multimedia Systems Conference 2015
March 18 - 20, 2015
Oregon, Portland

Acceptance Rates

NOSSDAV '15 Paper Acceptance Rate 12 of 43 submissions, 28%;
Overall Acceptance Rate 118 of 363 submissions, 33%

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Cited By

View all
  • (2022)Efficient incentive mechanism for video distribution on the home Internet of Things devicesFrontiers in Computing and Intelligent Systems10.54097/fcis.v1i2.17041:2(44-49)Online publication date: 25-Sep-2022
  • (2022)PPVC: Online Learning Toward Optimized Video Content CachingIEEE/ACM Transactions on Networking10.1109/TNET.2021.313203830:3(1029-1044)Online publication date: Jun-2022
  • (2021)Collaboratively Replicating Encoded Content on RSUs to Enhance Video Services for VehiclesIEEE Transactions on Mobile Computing10.1109/TMC.2019.296002220:3(877-892)Online publication date: 1-Mar-2021
  • (2021)Follow the User: A Framework for Dynamically Placing Content Using 5G-EnablersIEEE Access10.1109/ACCESS.2021.30515709(14688-14709)Online publication date: 2021
  • (2020)Incentivizing Mobile Video Users With Data Sponsoring and Edge CachingIEEE Access10.1109/ACCESS.2019.29636238(9640-9654)Online publication date: 2020
  • (2019)An Intelligent and Decentralized Content Diffusion System in Smart-Router NetworksIEICE Transactions on Communications10.1587/transcom.2018EBP3264E102.B:8(1595-1606)Online publication date: 1-Aug-2019
  • (2019)Content Harvest Network: Optimizing First Mile for Crowdsourced Live StreamingIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2018.286261929:7(2112-2125)Online publication date: Jul-2019
  • (2018)Wireless Caching in Large-Scale Edge Access PointsProceedings of the 24th Annual International Conference on Mobile Computing and Networking10.1145/3241539.3267741(726-728)Online publication date: 15-Oct-2018
  • (2018)Characterizing User Behaviors in Mobile Personal LivecastACM Transactions on Multimedia Computing, Communications, and Applications10.1145/321975114:3s(1-24)Online publication date: 31-Jul-2018
  • (2018)Competitive Analysis of Data Sponsoring and Edge Caching for Mobile Video StreamingProceedings of the 28th ACM SIGMM Workshop on Network and Operating Systems Support for Digital Audio and Video10.1145/3210445.3210451(37-42)Online publication date: 12-Jun-2018
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