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10.1007/978-3-319-91244-8guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II
2018 Proceeding
Publisher:
  • Springer-Verlag
  • Berlin, Heidelberg
Conference:
International Conference on Human-Computer InteractionLas Vegas, NV, USA15 July 2018
ISBN:
978-3-319-91243-1
Published:
15 July 2018

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Abstract

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Article
Usability Evaluation of Origin of Replication Finding Tools
Abstract

Nowadays, there is a significant increase in the number of Bioinformatics tools and databases. Researchers from various interdisciplinary fields need to use these tools. Usability is an important quality of software in general, and bioinformatics ...

Article
Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker
Abstract

We have been developing a liver surgical support system. By matching the depth images of the real liver and the 3D liver model during surgery, the position of the liver, invisible blood vessels and tumors is estimated. The tip position of the ...

Article
Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-Following Algorithm Based on Depth-Depth Matching
Abstract

We present an algorithm, based on simulated annealing, that causes a virtual liver to mimic an actual liver. We evaluate its precision using the concordance rate of range images of both virtual and actual livers. This concordance rate is evaluated ...

Article
A Useful Robotic-Mechanical System for Measuring a Surgical Area Without Obstructing Surgical Operations by Some Surgeon
Abstract

In this study, we constructed and tested the usability of a surgical area-measuring robot-mechanical system, which does not obstruct the movements of doctors, assistants, or nurses during surgery, under two operating lights in an operating room. ...

Article
A Novel Liver Surgical Navigation System Using Polyhedrons with STL-Format
Abstract

We have developed the liver surgical navigation system composed of three subsystems: the liver position and orientation estimator, the surgical knife position estimator and the liver surgical navigator. These subsystems work separately for ...

Article
Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area
Abstract

In the last year, we developed some multiple camera system to measure a surgical area and get several capturing results in our laboratory. In this paper, in order to evaluate the multiple camera system, we first check how to calibrate three RGB/...

Article
Research of a m-Health App Design for Information Management of MDTMs
Abstract

The m-Health apps have been adopted broadly in both medical and family environment. They hold potential to support the work of medical staff and provide help in individual health care. However, the emphasis on the benefits of mobility and the ...

Article
Laparoscopic Forceps with Force Feedback
Abstract

There are two main aspects of safety and effectiveness in laparoscopic surgery. The first is ensuring an appropriate operation field and maintaining this throughout the procedure. The second is finding the correct tissue plane and applying ...

Article
Bringing Nature into Our Lives: Using Biophilic Design and Calm Computing Principles to Improve Well-Being and Performance
Abstract

In the context of the Internet of Things (IoT), every device have sensing and computing capabilities to enhance many aspects of human life. There are more and more IoT devices in our homes and at our workplaces, and they still depend on human ...

Article
Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City
Abstract

Within today’s environment of relentless urban growth, socio-technical approaches towards enhancing wellbeing within the urban have started gathering momentum. Situated in this context, the research paper presents an approach to actively instigate ...

Article
Interactive Stress-Free Toy Design for Students Studying Overseas
Abstract

The aim of this project is to create a relaxing product to release East-Asian international students’ stress in order to be in a better health. The direction of this project focuses on handling the students’ negative emotions produced by stress to ...

Article
Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective
Abstract

Continuous participation in stroke rehabilitation programs enables function recovery and quality of life. However, research showed that stroke rehabilitation services do not necessarily meet the needs and the expectations of stroke patients. To ...

Article
Towards Encouraging a Healthier Lifestyle and Increased Physical Activity – An App Incorporating Persuasive Design Principles
Abstract

The number of young adults becoming overweight leading to obesity is on an unceasing rise. Attempts have been made to tackle this epidemic throughout the UK through varied technology platforms including video games and more recently through ...

Article
User Acceptance Factors for mHealth
Abstract

There used to exist a vision of telemedicine in which healthcare became universally connected. mHealth is a manifestation of that vision. However, studies that demonstrate theoretical user acceptance factors of mHealth are limited. We are still ...

Article
Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application
Abstract

Obesity has become a major public health issue in most countries around the world. In addition, adolescent obesity is increasing in an alarming rate all over the world. Many attempts have been made to address this issue that ranges from doing ...

Article
Research on Office Chair Based on Modern Office Posture
Abstract

The office sitting position of the staff is closely related to the design of the office chair. We use the dynamic capture system of Microsoft Kinect sensor to study office sitting posture, in order to capture sitting posture and form three-...

Article
Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
Abstract

This paper presents a mobile gamified application encouraging positive coping strategies for patients of serious and possibly fatal illnesses. The application concept is based on the analogy between one’s lifetime memories and future bucket lists ...

Article
Sports IT and Digital Wellness:: Three Waves of Digital Transformation in Sports and Training
Abstract

In the recent twenty years, people have developed a close relationship with digital technology in conducting sports and training. Initially, approximately 1995–2005, the first wave of Sport IT included technology as GPS watches and pulse ...

Article
An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort
Abstract

Different body segments have different thermal characteristics and sleeping postures change unconsciously during the night. Thus, the movements of the extremities should be taken into consideration in a bedding system design. The design guidelines ...

Article
Interaction and Interactivity: In the Context of Digital Interactive Art Installation
Abstract

Different people define ‘interaction’ in the context of digital interactive art in different ways. The confusion comes from the fact that the meaning of interaction is different in different fields. Medical science, social science, information ...

Article
Towards Cross-Generational System Design
Abstract

This paper introduces the concept of cross-generational system, which indicates an information technology system designed to allow different generations interacting through centuries or, even, millennia. In the era of digital immortality and ...

Article
Exploring Technology Use in Dance Performances
Abstract

The objective of the paper is to critically reflect on how research through design (RtD) can be used to gain knowledge of a new design context within HCI. We use the design research triangle presented by Fallman [1] as the framework for analyzing ...

Article
From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
Abstract

Based on the present situation of digital communication of cultural heritage at home and abroad, this article compares, analyzes and summarizes the current typical methods of digitized communication. At the same time, from the perspective of “...

Article
Bias in Perception of Art Produced by Artificial Intelligence
Abstract

Some perceive AI as encroaching on human capacities, perchance affecting their perceptions of AI. Applying Schema theory, this study examines whether and to what extent human judges are biased in ascribing “creativity” to the artwork of artificial ...

Article
Research on Personalized Learning Pattern in Traditional Handicraft Using Augmented Reality: A Case Study of Cantonese Porcelain
Abstract

Recently, technology-enhanced learning research has increasingly focused on emergent technologies such as augmented reality. Educational researchers of traditional handicraft have used emergent technologies to inject affective and cognitive ...

Article
An Essay About the Impact of the Digital Revolution on Higher Education in Art and Design
Abstract

This paper focuses the shift in human culture and society, delivered by the digital revolution. Due to an expected dematerialization of the most future products and services the contradiction between the classical value of a commodity, negotiated ...

Article
The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture
Abstract

The purpose of research on innovative applications of Augmented Reality technology in digital display for intangible cultural heritage is to promote the way to display and disseminate for collections. We explored the relationship between AR ...

Article
Navigation for Visually Impaired Using Haptic Feedback
Abstract

Smartphones have become commodity tools and exist in large multiple in all parts of the population. The typical use of navigation applications focus on aiding users with no impairments. Guidance applications with enhancing features, and ...

Article
Supporting Collaboration in Human-Machine Crisis Management Networks
Abstract

Several parts of our modern lives are today taking place in networks where both humans and machines are key actors. With this development follows the increased need and importance of investigating related consequences and understand how we best ...

Article
Evaluating Effects of Hand Pointing by an Image-Based Avatar of a Navigation System
Abstract

We investigate whether the behavior of pointing at a map by an image-based avatar helps a user understand a route in an image-based avatar navigation system. We also evaluate whether this behavior is preferred by the user. Existing avatar-based ...

Contributors
  • The Open University of Japan

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