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The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture

Published: 15 July 2018 Publication History

Abstract

The purpose of research on innovative applications of Augmented Reality technology in digital display for intangible cultural heritage is to promote the way to display and disseminate for collections. We explored the relationship between AR technology and digital display, and then the model of digital display for intangible cultural heritage is designed, and the current status was analyzed. This paper examines how to build a model of a digital display with the example of Cantonese furniture that embodies and reflect history, society, culture, technology, function, and style requirements of different content. Finally, the most important, it is how to practice in actual program combined with AR technology. The conclusion is to provide a reference to disseminate the cultural soft power and to construct digital public service platform through a study on innovative applications of AR technology.

References

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Yuan L and Gu J Taxonomic research on intangible cultural heritage Henan Soc. Sci. 2013 6 58-62
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Gao B The intangible cultural heritage as a public culture Lit. Art Stud. 2008 2 77-83
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UNESCO Homepage, https://ich.unesco.org/en/convention. Accessed 23 Feb 2018
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Azuma R., Baillot Y., Behringer R., Feiner S., Julier S., and MacIntyre B. Recent advances in augmented reality IEEE Computer Graphics and Applications 2001 21 6 34-47
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Qin J Research on the information design methods in digital cultural heritage Sci. Technol. Rev. 2007 13 22-26
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Zhu M, Yao Y, and Jiang Y a survey on augmented reality J. Image Graph. 2004 07 3-10
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Zhao L, Qian W, and Cui J Interactive Thinking 2007 Beijing China Light Industry Press
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Fang, H.: Chinesism in modern furniture design. Publication Series of the University of Art and Design Helsinki A 41, pp. 33–34 (2004)

Cited By

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  • (2024)Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow DesignJournal on Computing and Cultural Heritage 10.1145/363993317:2(1-21)Online publication date: 9-Jan-2024

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          Published In

          cover image Guide Proceedings
          Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II
          Jul 2018
          645 pages
          ISBN:978-3-319-91243-1
          DOI:10.1007/978-3-319-91244-8

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          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 15 July 2018

          Author Tags

          1. Augmented Reality technology
          2. Digital display
          3. Intangible cultural heritage
          4. Cantonese furniture

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          • (2024)Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow DesignJournal on Computing and Cultural Heritage 10.1145/363993317:2(1-21)Online publication date: 9-Jan-2024

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