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10.1007/978-3-030-62655-6guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings
2020 Proceeding
Publisher:
  • Springer-Verlag
  • Berlin, Heidelberg
Conference:
International Conference on Virtual Reality and Augmented RealityValencia, Spain25 November 2020
ISBN:
978-3-030-62654-9
Published:
25 November 2020

Reflects downloads up to 05 Mar 2025Bibliometrics
Abstract

No abstract available.

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front-matter
Front Matter
Pages i–xii
back-matter
Back Matter
Article
Front Matter
Page 1
Article
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions
Abstract

Virtual Reality (VR) offers unlimited possibilities to create virtual populated environments in which a user can be immersed and experience social interactions with virtual humans. A better understanding of these interactions is required to ...

Article
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments
Abstract

The perception of rotation gain, defined as a modification of the virtual rotation with respect to the real rotation, has been widely studied to determine detection thresholds and widely applied to redirected navigation techniques. In contrast, ...

Article
User Experience in Collaborative Extended Reality: Overview Study
Abstract

Recent trends in Extended Reality technologies, including Virtual Reality and Mixed Reality, indicate that the future infrastructure will be distributed and collaborative, where end-users as well as experts meet, communicate, learn, interact with ...

Article
Shopping with Virtual Hands
Abstract

Retailers can use virtual reality as a new touchpoint for their customers: within an existent channel or as a new sales channel. Thus, it is crucial to understand the differences and similarities between the physical and the virtual shopping ...

Article
Psychophysical Effects of Experiencing Burning Hands in Augmented Reality
Abstract

Can interactive Augmented Reality (AR) experiences induce involuntary sensations through additional modalities? In this paper we report on our AR experience that enables users to see and hear their own hands burning while looking through a Video ...

Article
Front Matter
Page 97
Article
Integrating Virtual Reality in a Lab Based Learning Environment
Abstract

In engineering education, practical laboratory experience is essential and typically universities own expensive laboratory facilities that are deeply embedded in their curricula. Based on a comprehensive requirements analysis in a design based ...

Article
A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study
Abstract

Hysteroscopy is a widely used gynaecological procedure to evaluate and treat cervical and intra-uterine pathology. In the last few decades, technical refinements in the optics technology, surgical accessories and the reduction of the outer ...

Article
Semantic Modeling of Virtual Reality Training Scenarios
Abstract

Virtual reality can be an effective tool for professional training, especially in the case of complex scenarios, which performed in reality may pose a high risk for the trainee. However, efficient use of VR in practical everyday training requires ...

Article
Exploiting Extended Reality Technologies for Educational Microscopy
Abstract

Exploiting extended reality technologies in laboratory training enhances both teaching and learning experiences. It complements the existing traditional learning/teaching methods related to science, technology, engineering, arts and mathematics. ...

Article
Front Matter
Page 163
Article
Improved CNN-Based Marker Labeling for Optical Hand Tracking
Abstract

Hand tracking is essential in many applications reaching from the creation of CGI movies to medical applications and even real-time, natural, physically-based grasping in VR. Optical marker-based tracking is often the method of choice because of ...

Article
Volumetric Medical Data Visualization for Collaborative VR Environments
Abstract

In clinical practice, medical imaging technologies, like computed tomography, have become an important and routinely used technique for diagnosis. Advanced 3D visualization techniques of this data, e.g. by using volume rendering, provide doctors a ...

Article
Viewing-Direction Dependent Appearance Manipulation Based on Light-Field Feedback
Abstract

We propose a novel light-field feedback system that achieves appearance manipulation depending on the viewing-direction. Our method employs a reflection model using multiple projectors and cameras. It produces stable light-field feedback in the ...

Article
Front Matter
Page 207
Article
Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication
Abstract

Communication through modern immersive systems that afford the representation of a wide range of multisensory (visual, auditory, haptic, olfactory) social and ambient (environmental) affective cues can provide compelling experiences that approach ...

Article
Conversation with Your Future Self About Nicotine Dependence
Abstract

Nicotine dependence continues to be one of the major contributors to the global disease burden, despite the wide variety of assessment and treatment techniques developed. Although VR has been used as an instrument to improve cue-exposure therapy ...

Article
VR as a Persuasive Technology “in the Wild”. The Effect of Immersive VR on Intent to Change Towards Water Conservation
Abstract

The combination of VR with the correct psychological mechanism could become a powerful persuasion system to stimulate intent to change towards important environmental issues such as water conservation. However, very limited research has been ...

Article
Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario
Abstract

One of the common traits of individuals with Autism Spectrum Disorder (ASD) is the inclination to perceive unknown situations and environments as a source of stress and anxiety. It is common for them to tend to avoid novel experiences -including ...

Article
A Machine Learning Tool to Match 2D Drawings and 3D Objects’ Category for Populating Mockups in VR
Abstract

Virtual Environments (VE) relying on Virtual Reality (VR) can facilitate the co-design by enabling the users to create 3D mockups directly in the VE. Databases of 3D objects are helpful to populate the mockup and necessitate retrieving methods for ...

Article
Performance Design Assistance by Projector-Camera Feedback Simulation
Abstract

In this paper, we propose a simulation method for a projector-camera system that aims to design assist for the installation art using a projector-camera feedback system. The simulator requires a precise estimation of the optical response between ...

Contributors
  • Interdisciplinary Laboratory of Digital Sciences
  • University of Minnesota Twin Cities
  • The University of North Carolina at Greensboro
  • Université Rennes 2
  • Keio University
  • University of Bremen

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