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Front Matter
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions
- Tristan Duverné,
- Théo Rougnant,
- François Le Yondre,
- Florian Berton,
- Julien Bruneau,
- Katja Zibrek,
- Julien Pettré,
- Ludovic Hoyet,
- Anne-Hélène Olivier
Virtual Reality (VR) offers unlimited possibilities to create virtual populated environments in which a user can be immersed and experience social interactions with virtual humans. A better understanding of these interactions is required to ...
User Experience in Collaborative Extended Reality: Overview Study
Recent trends in Extended Reality technologies, including Virtual Reality and Mixed Reality, indicate that the future infrastructure will be distributed and collaborative, where end-users as well as experts meet, communicate, learn, interact with ...
Shopping with Virtual Hands
Retailers can use virtual reality as a new touchpoint for their customers: within an existent channel or as a new sales channel. Thus, it is crucial to understand the differences and similarities between the physical and the virtual shopping ...
Psychophysical Effects of Experiencing Burning Hands in Augmented Reality
Can interactive Augmented Reality (AR) experiences induce involuntary sensations through additional modalities? In this paper we report on our AR experience that enables users to see and hear their own hands burning while looking through a Video ...
Front Matter
Integrating Virtual Reality in a Lab Based Learning Environment
- Nils Höhner,
- Mark Oliver Mints,
- Julien Rodewald,
- Anke Pfeiffer,
- Kevin Kutzner,
- Martin Burghardt,
- David Schepkowski,
- Peter Ferdinand
In engineering education, practical laboratory experience is essential and typically universities own expensive laboratory facilities that are deeply embedded in their curricula. Based on a comprehensive requirements analysis in a design based ...
A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study
Hysteroscopy is a widely used gynaecological procedure to evaluate and treat cervical and intra-uterine pathology. In the last few decades, technical refinements in the optics technology, surgical accessories and the reduction of the outer ...
Semantic Modeling of Virtual Reality Training Scenarios
- Krzysztof Walczak,
- Jakub Flotyński,
- Dominik Strugała,
- Sergiusz Strykowski,
- Paweł Sobociński,
- Adam Gałązkiewicz,
- Filip Górski,
- Paweł Buń,
- Przemysław Zawadzki,
- Maciej Wielgus,
- Rafał Wojciechowski
Virtual reality can be an effective tool for professional training, especially in the case of complex scenarios, which performed in reality may pose a high risk for the trainee. However, efficient use of VR in practical everyday training requires ...
Exploiting Extended Reality Technologies for Educational Microscopy
- Helena G. Theodoropoulou,
- Chairi Kiourt,
- Aris S. Lalos,
- Anestis Koutsoudis,
- Evgenia Paxinou,
- Dimitris Kalles,
- George Pavlidis
Exploiting extended reality technologies in laboratory training enhances both teaching and learning experiences. It complements the existing traditional learning/teaching methods related to science, technology, engineering, arts and mathematics. ...
Front Matter
Improved CNN-Based Marker Labeling for Optical Hand Tracking
Hand tracking is essential in many applications reaching from the creation of CGI movies to medical applications and even real-time, natural, physically-based grasping in VR. Optical marker-based tracking is often the method of choice because of ...
Volumetric Medical Data Visualization for Collaborative VR Environments
In clinical practice, medical imaging technologies, like computed tomography, have become an important and routinely used technique for diagnosis. Advanced 3D visualization techniques of this data, e.g. by using volume rendering, provide doctors a ...
Viewing-Direction Dependent Appearance Manipulation Based on Light-Field Feedback
We propose a novel light-field feedback system that achieves appearance manipulation depending on the viewing-direction. Our method employs a reflection model using multiple projectors and cameras. It produces stable light-field feedback in the ...
Front Matter
Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication
Communication through modern immersive systems that afford the representation of a wide range of multisensory (visual, auditory, haptic, olfactory) social and ambient (environmental) affective cues can provide compelling experiences that approach ...
Conversation with Your Future Self About Nicotine Dependence
Nicotine dependence continues to be one of the major contributors to the global disease burden, despite the wide variety of assessment and treatment techniques developed. Although VR has been used as an instrument to improve cue-exposure therapy ...
VR as a Persuasive Technology “in the Wild”. The Effect of Immersive VR on Intent to Change Towards Water Conservation
The combination of VR with the correct psychological mechanism could become a powerful persuasion system to stimulate intent to change towards important environmental issues such as water conservation. However, very limited research has been ...
Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario
One of the common traits of individuals with Autism Spectrum Disorder (ASD) is the inclination to perceive unknown situations and environments as a source of stress and anxiety. It is common for them to tend to avoid novel experiences -including ...
A Machine Learning Tool to Match 2D Drawings and 3D Objects’ Category for Populating Mockups in VR
Virtual Environments (VE) relying on Virtual Reality (VR) can facilitate the co-design by enabling the users to create 3D mockups directly in the VE. Databases of 3D objects are helpful to populate the mockup and necessitate retrieving methods for ...
Performance Design Assistance by Projector-Camera Feedback Simulation
In this paper, we propose a simulation method for a projector-camera system that aims to design assist for the installation art using a projector-camera feedback system. The simulator requires a precise estimation of the optical response between ...
Index Terms
- Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings