The 24th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2016) was held in Okinawa, Japan, on October 11-14, 2016. As a highly successful conference series, Pacific Graphics provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Proceeding Downloads
Icon set selection via human computation
- Lasse Farnung Laursen,
- Yuki Koyama,
- Hsiang-Ting Chen,
- Elena Garces,
- Diego Gutierrez,
- Richard Harper,
- Takeo Igarashi
Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and identifiability. These two ...
Optimized route for crowd evacuation
An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize the number of evacuees ...
Modified filtered importance sampling for virtual spherical gaussian lights
This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. The original FIS method ...
Compressing bidirectional texture functions via tensor train decomposition
Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture coordinates, color channels, view ...
Computational design of Iris folding patterns
Iris folding is a motif consisting of layered strips of paper, forming a spiral pattern behind an aperture, which can be used to make cards and gift tags. This paper describes an interactive computational tool to assist in the design and construction of ...
Reflectance and shape estimation for cartoon shaded objects
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main difference between ...
Interactive multicut video segmentation
Video segmentation requires separating foreground from background, but the general problem extends to more complicated scene segmentations of different objects and their multiple parts. We develop a new approach to interactive multi-label video ...
Viewpoint selection for taking a good photograph of architecture
This paper studies the problem of how to choose the viewpoint for taking good photographs for architecture. We achieve this by learning from professional photographs of world famous landmarks that are available in the Internet. Unlike the previous ...
Local detail enhancement for volume rendering under global illumination
We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer interactive global illumination, ...
Dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics
Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move ...