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"I never gave up": engagement with playable characters and esports players of overwatch

Published: 26 August 2019 Publication History

Abstract

Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how players and fans engage with the game and the esports based on that game are scarce. This study compares and contrasts how players and fans engage with playable game characters and esports players. The paper draws on previous research in fan studies, sports fandom and esports to examine the relationships of players and fans of the videogame Overwatch (Blizzard Entertainment 2016) with the fictional heroes of the game as well as with their favorite professional players in the newly started Overwatch League. We analyse how these relationships are articulated by fans and players, and pay attention to emerging similarities and differences.
The findings show that personality is deemed important for engagement with both, game characters and esports players. In addition, gender and sexual orientation emerged as important factors. By contrast, nationality was deemed important for engagement with esports players, but not with player characters. Further research should concentrate on the connections between esports and identity politics, as well as player characters and identity construction.

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Cited By

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  • (2023)Gaming Capital on Overwatch's Official ForumsGames and Culture10.1177/15554120231198890Online publication date: 14-Sep-2023
  • (2023) Towards Understanding Metaverse Engagement via Social Patterns and Reward Mechanism: A Case Study of Nova Empire IEEE Transactions on Computational Social Systems10.1109/TCSS.2022.321167910:5(2165-2176)Online publication date: Oct-2023
  • (2022)Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game IndustryJournal of Business Ethics10.1007/s10551-022-05137-7187:3(421-432)Online publication date: 14-May-2022
  • Show More Cited By

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Published In

cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. esports
  2. esports players
  3. fans
  4. game characters
  5. overwatch

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  • Research-article

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2023)Gaming Capital on Overwatch's Official ForumsGames and Culture10.1177/15554120231198890Online publication date: 14-Sep-2023
  • (2023) Towards Understanding Metaverse Engagement via Social Patterns and Reward Mechanism: A Case Study of Nova Empire IEEE Transactions on Computational Social Systems10.1109/TCSS.2022.321167910:5(2165-2176)Online publication date: Oct-2023
  • (2022)Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game IndustryJournal of Business Ethics10.1007/s10551-022-05137-7187:3(421-432)Online publication date: 14-May-2022
  • (2022)Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”Modes of Esports Engagement in Overwatch10.1007/978-3-030-82767-0_8(135-154)Online publication date: 10-Mar-2022
  • (2022)“KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch PlayModes of Esports Engagement in Overwatch10.1007/978-3-030-82767-0_6(89-112)Online publication date: 10-Mar-2022
  • (2022)Player Reception of Change and Stability in Character MechanicsModes of Esports Engagement in Overwatch10.1007/978-3-030-82767-0_5(67-86)Online publication date: 10-Mar-2022
  • (2022)Two Overwatch Player ProfilesModes of Esports Engagement in Overwatch10.1007/978-3-030-82767-0_2(11-30)Online publication date: 10-Mar-2022
  • (2021)“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in EsportsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445248(1-15)Online publication date: 6-May-2021

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